• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • The Politics forum has been nuked. Please do not bring political discussion to the rest of the site, or you will be removed. Thanks.

Pokemon Shuffle's microtransactions explained, IAPs range from 89p to £42.99

Since I know some people are curious about how this exactly works.

Eurogamer said:
Each attempt at a game round (think, a go at a Bejeweled level) costs you one heart, whether you win or lose. Pokémon Shuffle starts you off with five hearts.

Every 30 minutes you accrue one extra heart, up to a total of five. If your total is ever above five - for instance, if you have chosen to buy more using gems (obtainable with real-world money) - then the auto-accrue system prevents you from earning more.

Jewels, which are the things you'll actually pay for with real-world money, can be exchanged for extra in-game hearts and coins, the latter of which is Pokémon Shuffle's other currency. Jewels can be bought in various sized lumps, ranging from 89p for one up to £42.99 for 75.


One jewel is worth five hearts or 3000 coins, enough for a moderately powerful item. The more jewels you buy and spend, the better the conversion rate.

Coins can otherwise be slowly accrued by beating matches (100 per match) or in larger amounts from bosses.

Jewels are also - rarely - found in the game itself. We were awarded one for completing Shuffle's first main area, for example.
Eurogamer said:
Rounds must be completed within a certain number of moves, although if you are struggling you can buy more moves or other help items with in-game coins.

The fewer moves you use the more likely it is you will catch the wild Pokémon at the end, or you can choose to buy stronger Pokéballs to raise the likelihood of capture.
Eurogamer said:
Run out of moves altogether and the battle comes crashing to a halt. But there is a way out: you can spend a jewel to buy five more hearts and continue the battle where you left off, or lose your progress altogether.
Waiting the customary half hour for each extra heart stops your play sessions fairly quickly. I ran out of hearts after around 45 minutes on my first play session - but much of this was me just running through the game's tutorial, which includes dollops of free time and moves to keep you playing. Subsequent play sessions will last a lot less time.
Source: http://www.eurogamer.net/articles/2015-02-18-nintendos-free-to-play-pokemon-shuffle-launches
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Sep 9, 2006
27,409
3
0
That's like fifth Pokémon Shuffle thread today... Interesting. It's a good puzzler, you should check it out.
remember when cheat codes were free?
Were the games also free?
 

Barack Lesnar

Banned
Jun 7, 2010
19,179
0
0
Nintendo is screwing this up. It should be like Chain Chronicle and P&D and be more forgiving with stamina/hearts. It would make boatloads of money.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Sep 9, 2006
27,409
3
0
Nintendo is screwing this up. It should be like Chain Chronicle and P&D and be more forgiving with stamina/hearts. It would make boatloads of money.
And you know how much money Pokémon Shuffle is making how exactly?

I'd rather buy a good game than play this garbage for free.
No one is stopping you.
 
Jun 26, 2012
3,190
0
0
So aside from 'energy' being consumed whether you beat the level or not, this is basically the same as every other F2P game, right?
 

Shiggy

Member
Jun 10, 2004
26,711
1
1,665
Remember when Nintendo fans were happy to say that Nintendo isn't going this route? Or when they said that Nintendo is doing free to play in a customer friendly way?

Yeah, there we go.
 

OrbitalBeard

Member
Jun 2, 2013
24,901
6
0
Remember when Nintendo fans were happy to say that Nintendo isn't going this route? Or when they said that Nintendo is doing free to play in a customer friendly way?

Yeah, there we go.

Eh, I get what you're saying but it's one game. If this becomes a trend with their digital titles, I'll be very upset. If not, I'm ok with a game like this every once in awhile. It looks like something fun to have on your system, playing it in-between more "meaty" experiences, of which there are many on the 3DS. I'll never pay a cent while playing this.
 

nubbe

Member
Jun 7, 2004
17,746
3
0
Candy Crush at least has production value

Pokeman is such a simple ripoff cash grab it is disgusting
 
Jul 2, 2007
7,810
1
0
32
Chesapeake, Ohio
Yes, Candy Crush is also a piece of garbage, but thanks for the deflection tactic.

I'm not defending Candy Crush or this game, but neither game seems like something I'm going to sit down and marathon anyway so the whole timer thing doesn't really bother me.

I have no idea how many levels are in Candy Crush either, but I managed to get in to the high ~100s without ever spending a dime on it.
 

ZeroAKA

Member
Jan 23, 2012
7,436
0
0
Not a fan of these microtransactions, but I'm not too bothered by it. This seems like the type of game I'd play for 10 minutes at a time anyways.

Does this require an Internet connection?
 

rpmurphy

Member
Dec 6, 2008
14,937
1
0
Remember when Nintendo fans were happy to say that Nintendo isn't going this route? Or when they said that Nintendo is doing free to play in a customer friendly way?

Yeah, there we go.
That kind of went out the door with the badge collection game. That game is a pure wallet eater.
 

Sir TapTap

Member
Jun 17, 2014
19,093
0
425
USA
sirtaptap.com
Pay or lose progress is extremely gross. Pay or wait is up there, too.Very disappointed in Nintendo for pursuing bog-standard exploitative monetization design like this. They used to act like they'd do better if they waded into f2p.
 

ShadowElliot

Banned
May 27, 2011
2,272
0
660
28
New York
This seem like the type of game you can play before you sleep or when you're on the train. I played the first 5 stages and it's okay, but the prices... wow.
 
Feb 3, 2013
5,913
0
0
Canada
Remember when Nintendo fans were happy to say that Nintendo isn't going this route? Or when they said that Nintendo is doing free to play in a customer friendly way?

Yeah, there we go.

Nintendo fans also hated online play, HD graphics, and downloadable content. When corporations evolve, so do their apologists. This applies to pretty much every company in the industry.
 

Jito

Banned
Jul 10, 2013
5,702
0
0
Nintendo defence force....assemble! This is shitty and shouldn't be encouraged.
 

tolkir

Member
Jun 25, 2011
4,730
0
0
Remember when Nintendo fans were happy to say that Nintendo isn't going this route? Or when they said that Nintendo is doing free to play in a customer friendly way?

Yeah, there we go.

Remember when Nintendo sold 100 millions of Wii and DS? Sadly, not anymore.

Wii U isn't selling and they search other ways to make money. (Amiibo, F2P, themes, QoL, etc)
 

hawk2025

Member
Jan 20, 2013
15,488
0
0
Nintendo fans also hated online play, HD graphics, and downloadable content. When corporations evolve, so do their apologists. This applies to pretty much every company in the industry.


Nintendo fans hated HD graphics?

In over a decade of message boards, I don't think I've ever seen that statement made.

Anyways, this seems like the bog-standard awful monetization of F2P games.
 

Kouriozan

Member
Mar 22, 2012
28,515
1
705
France
Seems like a game I would play 5/10 mins everyday and then be bored a week later.
Not a fan of these microtransactions, but I'm not too bothered by it. This seems like the type of game I'd play for 10 minutes at a time anyways.

Does this require an Internet connection?

Nope, but you can connect to get some event stages.
 

Plinko

Wildcard berths that can't beat teams without a winning record should have homefield advantage
Jul 31, 2007
39,660
0
0
Nintendo defence force....assemble! This is shitty and shouldn't be encouraged.

If it is a small minority of games doing this, I have absolutely no problem with this. No "defense force" ridiculousness.

If this becomes their main way of making games, that's when I have a problem.
 

Brashnir

Member
Dec 31, 2005
17,646
0
0
Nintendo fans hated HD graphics?

In over a decade of message boards, I don't think I've ever seen that statement made.

I remember a few circa 2006-8. Either hated them or said they were pointless or couldn't see the difference.
 

Vena

Member
Sep 2, 2014
16,385
0
0
Remember when Nintendo fans were happy to say that Nintendo isn't going this route? Or when they said that Nintendo is doing free to play in a customer friendly way?

Yeah, there we go.

Pay or lose progress is extremely gross. Pay or wait is up there, too.Very disappointed in Nintendo for pursuing bog-standard exploitative monetization design like this. They used to act like they'd do better if they waded into f2p.

Nintendo sure gets thrown around a lot...

... for this being a TPC product/game.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Sep 9, 2006
27,409
3
0
Not a fan of these microtransactions, but I'm not too bothered by it. This seems like the type of game I'd play for 10 minutes at a time anyways.

Does this require an Internet connection?
Nope, no Internet connection needed.
Nintendo sure gets thrown around a lot...

... for this being a TPC product/game.
Not to be a dick, but many Gaffers and gamers in general stop thinking whenever they hear f2p. Which is fine since everyone is entitled to have its opinion, but it makes the discussion quite difficult.
 

entremet

Member
Dec 6, 2008
85,705
383
1,455
Seems like a gimme to investors wanting more F2P content, without affecting their flagship games.

I see no problem with this.
 
Feb 3, 2013
5,913
0
0
Canada
Nintendo sure gets thrown around a lot...

... for this being a TPC product/game.

The Pokémon Company is still owned by Nintendo. Only GameFreak is independent. This whole idea that TPC could go rogue and take the Pokémon IP elsewhere without Nintendo's permission is pure nonsense. But no, Nintendo didn't oversea the development of this title.

 

Quadraphonic

Member
Mar 23, 2010
4,893
0
760
Woodland Hills
F2P games should never have an IAP that costs more than the game would on its own.

$99 bundle of gems? Woohoo...

That's literally the cost of more than 2 AAA 3DS games.
 

Exterminieren

Banned
Mar 1, 2011
15,691
0
0
Gross.

Honestly, thank God Nintendo has some share of influence over the mainline Pokémon games. We'd have seen some heinous shit done with the franchise otherwise.
 

Vena

Member
Sep 2, 2014
16,385
0
0
The Pokémon Company is still owned by Nintendo. Only GameFreak is independent. This whole idea that TPC could go rogue and take the Pokémon IP elsewhere without Nintendo's permission is pure nonsense. But no, Nintendo didn't oversea the development of this title.

You're building a needless strawman, TPC can't just go rogue with a brand owned by three autonomous parties (even if Creatures is effectively an extension of Nintendo). Nintendo partly owns the brand and so it remains on their machines (for the most part, TCG is all over the place), TPC is in charge of marketing, licensing, and managing the brand in its entirety, that is why it exists.

A small title like this, like Trozei, is all in the hands of TPC.


Nintendo published =/= Nintendo made.
 

Lucumo

Member
Dec 19, 2013
5,655
389
525
Remember when Nintendo fans were happy to say that Nintendo isn't going this route? Or when they said that Nintendo is doing free to play in a customer friendly way?

Yeah, there we go.

Well, at least they aren't playing their "family-friendly" reputation trying to make easy money off of kids.
 

Maintenance

Member
Nov 16, 2013
22,952
2
470
I remember a few circa 2006-8. Either hated them or said they were pointless or couldn't see the difference.

I've seen the same with 1080p TVs and X1 owners, so the legacy continues.

--

On topic, yeah this is bullshit. They are dumb enough to put this on 3DS, should've been mobile and watch the money flow.

I'm not advocating for Nintendo to go third-party, just put this one spin-off on mobiles to cash the money. They already put the Pokemon TCG on the iPad (barely, I know).
 

Shiggy

Member
Jun 10, 2004
26,711
1
1,665
You're building a needless strawman, TPC can't just go rogue with a brand owned by three autonomous parties (even if Creatures is effectively an extension of Nintendo). Nintendo partly owns the brand and so it remains on their machines (for the most part, TCG is all over the place), TPC is in charge of marketing, licensing, and managing the brand in its entirety, that is why it exists.

A small title like this, like Trozei, is all in the hands of TPC.

Any source on that these Pokemon spinoffs are made completely independently? I think you are making that up. The bluetooth keyboard for Pokemon Typing Adventure was certainly not developed by Genius Sonority.



Nintendo published =/= Nintendo made.

Yeah, and? It's still a Nintendo game. Or do the recent Pokemon titles also not count as Nintendo products anymore? Really strange argumentation (or rather the lack thereof) on your side now.


Gross.

Honestly, thank God Nintendo has some share of influence over the mainline Pokémon games. We'd have seen some heinous shit done with the franchise otherwise.

Nintendo has an influence over this title too. They are shareholders of The Pokemon Company and Genius Sonority and Iwata was the Executive Producer of this title.
 

OrbitalBeard

Member
Jun 2, 2013
24,901
6
0
Well, at least they aren't playing their "family-friendly" reputation trying to make easy money off of kids.

If the transaction process is anything like Rusty's Real Deal Baseball (or anything on the eShop, really), kids aren't going to be easily or accidentally purchasing anything.