It was influential and unique for the time, but as of today it is not worth it anymore and Zero Mission made it obsolete anyway as it improves on everything from the original and gets rid of the flaws. It is exactly like a remake should be.The first Metroid (NES) is really good, if you take into account at what time it was made. Hardware was limited and you only had 2 buttons. Yet, it manged to deliver a complex and atmospheric gameplay experience.
It was influential and unique for the time, but as of today it is not worth it anymore and Zero Mission made it obsolete anyway as it improves on everything from the original and gets rid of the flaws. It is exactly like a remake should be.
Zero Mission is one of the worst remakes in video game history.
Well, that's certainly a hot take you don't see any day. It's the exact opposite and almost universally agreed upon that it made the original obsolete because it is that good of a remake. AM2R is based on Zero Mission's design and mechanics.
How exactly is it disrespectful to the source material if it did improve the original in all aspects (music, graphics, control, progression, level design) and gave it some much-needed quality of life changes like a freaking map for example!?
Not really. You marked a few things, but I don't see any of the step-backs, like at all... The controls are much better in Zero Mission. Zero Mission is the best controlling game in the entire franchise (2D titles) because it took Super Metroid's control scheme and improved it even further by improving wall jumping, introducing ledge grabbing (although that was already in Fusion), and just generally making everything responsive and snappy. The original by comparison seems super limited. The original's level design is at times super cryptic, often scenes look near identical to each other, and therefore it's super repetitive. Clear improvement for Zero Mission, as it cuts the filler bullshit and doesn't require you to draw a freaking map. Progression is also a day and night difference between the two. Zero Mission progresses very naturally.These were actually step backs. It's not as big a slap in the face as Samus Returns but it's close.