OsirisBlack
Banned
Super Metroid and it’s not even close.
God super metroid is so overrated its unbelievable. Once you play metroid zero mission you wont go back.
Super and Prime are the absolute best. Two of my favorite games ever. It's impossible to explain how incredible Super was in 1994. The final battle is "cinematic" gaming at its finest, and without the need for dialogue, VA, or QTEs.
The rest are mostly good to excellent (I didn't play Hunters though). I never finished FF, but in multiplayer it's not the disaster the Internet (GAF especially) said, and Other M is acceptable if you can gloss over the fact that's an officially-sanctioned bad Metroid fanfiction.
Zero Mission is one of the worst remakes in video game history. It disrespects the Metroid IP much more than Other M ever did. No matter how many times I tried to like it, it just sucks. Disappointed me in every way it could, and some more. The only good (?) thing to come out of ZM is ZSS, but even that backfired with the rise of woke culture.
That's cool man. I love the Prime Metroid's as well. But if you can, try the 2D Metroid games as well. They're mostly fantastic.I'm sorry but all i could select, if i could select anything, would be Metroid Prime. Only one I've completed. Don't like the side scrollers and never had time to complete the 3d sequels. MP absolutely one of my very favourite games, though
I might be able to get it with an emulator, at your suggestion I'll try one.. what's the peak 2D title?That's cool man. I love the Prime Metroid's as well. But if you can, try the 2D Metroid games as well. They're mostly fantastic.
Would have to be Super Metroid for me. Amazingly well put together game, with awesome atmosphere and it still plays brilliantly to this day. It was and is a stand out to me because of the time and place, now that I think about it. But don't let that dissuade you. It's great stuff, dude!I might be able to get it with an emulator, at your suggestion I'll try one.. what's the peak 2D title?
Ah crap. Sorry about that. It looked kind of funny in the reply from mobile.Madevil sorry hehe i think your last post was meant to have an image in it or something, but it's showing as blank for me
Rodger that, I'll look into it. Thanks!Ah crap. Sorry about that. It looked kind of funny in the reply from mobile.
Was just saying that Super Metroid would be my most favourite. It's just an incredibly enjoyable game, especially for it's age (1994) The atmosphere, music an game play still hold up to this day.
Yeah I do have bias because of the time/era but it shouldn't dissuade you from trying it.
Anytime! Just have fun and enjoy what you want.Rodger that, I'll look into it. Thanks!
Well, that's certainly a hot take you don't see any day. It's the exact opposite and almost universally agreed upon that it made the original obsolete because it is that good of a remake. AM2R is based on Zero Mission's design and mechanics.
How exactly is it disrespectful to the source material if it did improve the original in all aspects (music, graphics, control, progression, level design) and gave it some much-needed quality of life changes like a freaking map for example!?
I have no problem discussing it, because there’s never been a time when replaying the game made me change my mind since it came out. And believe me, I’ve tried to like it.I can't remember the last time I saw a take where I thought that's damn close to being objectively wrong. The myriad shortcuts built into ZM's world and the fine polish on near every mechanic made abundantly clear it's a game made for fans and by fans. Zero Mission is about going fast or skipping items (intentionally or not).
What about it bothered you? I'm guessing the game feel? It's definitely very different from the original. That's a big reason why I like the original Metroid II over the Samus Returns remake - the lonely atmosphere and escalating sense of unease as you delve deeper into SR388 is unmatched by anything in the official remake. I like AM2R quite a bit (for being so much like Zero Mission lol) but I debate whether it or the original Metroid II is the better version of the game.
AM2R is based on Zero Mission's feel and physics though, which really is telling as it shows why Zero Mission is regarded as the best in the series mechanically. Otherwise, they would have gone for Super Metroid type of mechanics as it is the more popular game.- ZM’s feel and physics, I don’t like at all. Samus drops like a stone after a jump. She jumps and moves like an epileptic hare. I like my 2D Metroids to be a little floaty. Fusion feels a lot better to me. AM2R definitely feels better. Super is ridiculously floaty, but it was designed around it.
It is a much-needed mechanic though as it improves movement a lot. I agree though, it is kinda stupid as a "power"-up. Fusion had it from the start.- Having a ledge grab as a fucking power-up that you actually pick up from a Chozo statue is downright insulting. That’s not how the Power Suit works.
That is a good point, Zero Mission, in fact, is giving you a lot of hints than the original.- What’s this shit about Chozo statues highlighting your next destination? Metroid 1 was all about getting lost. You’d get lost by the time you got to that second vertical shaft, 5 minutes into the game. What’s this handholding BS? People didn’t like this in Fusion, and R&D1 went and put this in a game that used to be all about bumping your head into walls and dead ends. Good job, morons. There’s an automap in the game, it was plenty enough to let people wrap their head around the place but no, let’s put a blinking beacon on the map. As if the game isn’t easy enough.
- Speaking of pickup power-ups, the “mysterious items” are the worst kind of BS. Yeah, we needed these to make you get past some stupid colored blocks, but it’s such a lazy idea we didn’t even bother to name them. This is not how Metroid works
Big disagree. It is among the best-looking GBA games and around the time Zero Mission came out people were used to the SP which had both a backlight and a decent screen. There was no need for bright and garish graphics.The graphics are so fucking garish. I understand the GBA’s screen was junk and needed cartoony graphics to give some contrast, but Metroid is about sombre colors and organic-looking environments. Metroid isn’t a goddamn comic book.
- ... and yet, the completely unnecessary “cutscenes” - which, by the way, go completely against the Metroid 1 feeling of being alone on a mysterious planet -
So is Metroid, if you cut the copy/paste rooms. It's a moot point anyway, as Metroid (2D) games aren't exactly 30h+ games. Most of the franchise can be finished in about 5-6h easily.- Zero Mission is very, very short. And very easy.
- Zero Mission is a Japanese-designed game that manages to feel more American than anything Kojima ever did, which is kind of a feat. The artstyle screams America. The “cutscenes” scream America. The new Zero Suit section screams America. The clone battle and the reserve suit are such an unimaginative, western-style deus ex machina. They even used the item pickup jingle from the western version of NES Metroid, for Chrissake, even when it hadn’t been heard again since Metroid 2. Why? Just... why?
Throw me to the metroids but prime 2 > prime 1.
While I disagree at least it was ambitious and tried to be something great even if the execution didn't work. Prime 3 was just irredeemable rubbish.I think you should leave.
While I disagree at least it was ambitious and tried to be something great even if the execution didn't work. Prime 3 was just irredeemable rubbish.
I like Prime 3 better as well. It has some of the best environments of the trilogy. It is also way more linear, which is a bummer, but still better than Prime 2 as that game was way too overloaded. Prime 1 has the perfect balance that is why it's still the best among all three games.I liked prime 3 over 2 quite a bit. But I have to admit I have not played 2 in quite some time.
I like Prime 3 better as well. It has some of the best environments of the trilogy. It is also way more linear, which is a bummer, but still better than Prime 2 as that game was way too overloaded. Prime 1 has the perfect balance that is why it's still the best among all three games.
Even though I think this game is alright, this post pretty much sums up every criticism I do have of it. Sounds like people who like to do a lot of shinesparking enjoy it mechanically, but I think Zero Mission really fumbled in the atmosphere department which is obviously really important for these games. It feels more like a Saturday morning cartoon adaption of Metroid.I have no problem discussing it, because there’s never been a time when replaying the game made me change my mind since it came out. And believe me, I’ve tried to like it.
- ZM’s feel and physics, I don’t like at all. Samus drops like a stone after a jump. She jumps and moves like an epileptic hare. I like my 2D Metroids to be a little floaty. Fusion feels a lot better to me. AM2R definitely feels better. Super is ridiculously floaty, but it was designed around it.
- Having a ledge grab as a fucking power-up that you actually pick up from a Chozo statue is downright insulting. That’s not how the Power Suit works.
- Speaking of pickup power-ups, the “mysterious items” are the worst kind of BS. Yeah, we needed these to make you get past some stupid colored blocks, but it’s such a lazy idea we didn’t even bother to name them. This is not how Metroid works.
- What’s this shit about Chozo statues highlighting your next destination? Metroid 1 was all about getting lost. You’d get lost by the time you got to that second vertical shaft, 5 minutes into the game. What’s this handholding BS? People didn’t like this in Fusion, and R&D1 went and put this in a game that used to be all about bumping your head into walls and dead ends. Good job, morons. There’s an automap in the game, it was plenty enough to let people wrap their head around the place but no, let’s put a blinking beacon on the map. As if the game isn’t easy enough.
- The graphics are so fucking garish. I understand the GBA’s screen was junk and needed cartoony graphics to give some contrast, but Metroid is about sombre colors and organic-looking environments. Metroid isn’t a goddamn comic book.
- ... and yet, the completely unnecessary “cutscenes” - which, by the way, go completely against the Metroid 1 feeling of being alone on a mysterious planet - look like they were drawn by Marvel comics studio assistants. The style and color is just horrible. There’s no saving those close-ups of Samus’s face.
- Zero Mission is very, very short. And very easy.
- Zero Mission is basically a game designed for speedrunners. No less than 50% of the game, perhaps more, is about getting extra items hidden behind ridiculously convoluted puzzles that require the Shinespark and pixel-perfect movement. To the detriment of the main game.
- Zero Mission is a Japanese-designed game that manages to feel more American than anything Kojima ever did, which is kind of a feat. The artstyle screams America. The “cutscenes” scream America. The new Zero Suit section screams America. The clone battle and the reserve suit are such an unimaginative, western-style deus ex machina. They even used the item pickup jingle from the western version of NES Metroid, for Chrissake, even when it hadn’t been heard again since Metroid 2. Why? Just... why?
I mean, this game is from the same studio that created Metroid and Super Metroid. And yet it’s like the people who made it had nothing to do with Metroid ever before. There’s nothing of the original here. Nothing.
The original NES Metroid is a pain in the ass, but I’ll always rather restart it and play it for an hour before giving up than restart Zero Mission and get bored to tears after 15 minutes.
I think you should leave.
I don't think that's an unpopular opinion. Metroid made backtracking popular and I enjoy it as well. I just think Prime 2 went a little too far.Unpopular opinion: For the most part I enjoy backtracking in Metroid games. I think it's a good way of demonstrating how far you've come when you can go back and mow down enemies that used to present a threat. And it's also fun when they spice up the old areas with tougher enemies. Plus more often than not your new powerups will re-contextualize old areas in various ways.
He's right tho, Prime 2 is better but 1 is still my favorite.
There is a lot of it in that game, and it probably feels like even more with the cutscene transitions to the dark world and back. I can look past it because I totally fell in love with the environments in Echoes.I don't think that's an unpopular opinion. Metroid made backtracking popular and I enjoy it as well. I just think Prime 2 went a little too far.
There is a lot of it in that game, and it probably feels like even more with the cutscene transitions to the dark world and back. I can look past it because I totally fell in love with the environments in Echoes.