You can find many search results about the game that mention my name. Just search for:
"a hat in time" "peter valencia"
This is my art portfolio, showing off just a few of the many assets I made for the game.
I was the only one on the team who had the skills to create Snatcher in 3D. Snatcher was originally just a 2D sprite that was overlayed on the environment, but because of certain cutscenes he later had to be evolved into a full 3D animated mesh. However, this required shape key (also known as morph target) animation, something no one else on the team at the time knew how to do. I also created the pillow pile (the one you can "swim" in) in Hat Kid's spaceship, using a physics simulation. None of my colleagues knew how to do that either.
Yet despite all that, the company remained quiet after JonTron called people like me lazy welfare thieves that should be kept out of the gene pool. Not even a measly tweet saying they disagree with him.
Regardless of how much money they end up making, they're going to have to live with the consequences of this for years to come. They've now established an audience firmly within neo-Nazi and alt-right circles, and they'll have to constantly avoid offending that crowd in the future to stay in business. Best of luck with that, Gears for Breakfast.
Sorry for casting doubt, and while I'm at it, thanks for posting about this.