Polygon's 2013 Game of the Year: Gone Home

May 20, 2012
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#1
http://www.polygon.com/2014/1/15/5311568/game-of-the-year-2013-gone-home

That's what makes Gone Home so powerful. It's not unusual, it's ordinary. That may sound strange, but in an industry dominated by sci-fi and fantasy tropes, violence and an obsession with heroism, it wasn't a floating city in the sky that took our breath away but rather a trip back home, and the exploration of a single house, seen through the eyes of a stranger.
 
Nov 20, 2013
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#9
Congratulations to the team of fullbright company. I was a little disappointed with the title in regards to what i expected (puzzles and the story was a little predictable in my opinion, but backed with incredible voice acting and writing), but I can't deny the amount of work and love poured into this title.
 
Feb 19, 2011
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#15
Gone Home was a game that I very much enjoyed, but this just seems like they're trying to make a statement based on the "progressiveness" of the game and it's willingness to tackle complex subject matter not typically seen in games.

I respect and appreciate what the game was going for, but GOTY that does not make.
 
Sep 25, 2012
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#19
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Game is interesting, but I'm tired of the Gone Home and Brothers worship lately. I'm glad people enjoy the games, but I hope we don't start seeing more casual games and less skill-based games collecting GotY awards in the future.
A good game that requires no dexterous skills is still a good game
 
Mar 12, 2009
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#23
They gave TLOU a 7.5, and put it at 4 on their list? Strange.

Gone Home wasn't my favorite game of the year, and I think that games like Stanley Parable and Papers Please are better than it, but it's nice to see a mainstream website financed by Microsoft give a small game it's biggest award.
 
Apr 12, 2013
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#25
At least it's a game most of the editors/reviewers there are likely to have finished.
A good game that requires no dexterous skills is still a good game
It's pretty much mediocre as an adventure title, but the genre is mostly dead mainstream wise. I doubt most people could name entries that are not from Telltale
 
Jan 25, 2009
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#36
A good game that requires no dexterous skills is still a good game
It's my opinion that for a game to be good, it should still be fun after reducing it to a collection of vertices with no sound. It would be incredibly difficult (if not impossible) for a game that requires no skill to play to fit this definition.
 

cuyahoga

Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
Apr 14, 2009
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#37
Were are all the Microsoft games? I thought GAF said they had an Xbox bias.

LOL

Not a bad choice though. At least it wasn't Kentucky Route Zero.
 
Oct 19, 2007
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#40
Is Gone Home worth playing if you already know the twist? Most of the conversation I heard around this game was about how impressed people were with how ordinary it was. No ghosts, death, etc despite the game acting like those things might happen. I must have heard "subverts your expectations" in regards to the game a hundred times. Anyway, I never bothered to pick it up because I figured once you knew what to expect it wouldn't be that interesting and I don't anticipate 90s nostalgia winning me over. But it has been getting a lot of praise during the goty cycle
 

cuyahoga

Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time
Apr 14, 2009
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#45
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Game is interesting, but I'm tired of the Gone Home and Brothers worship lately. I'm glad people enjoy the games, but I hope we don't start seeing more casual games and less skill-based games collecting GotY awards in the future.
There's Brothers worship? I haven't seen it. And I sincerely hope "casual" games upend "skill-based" games, whatever that means.
 

Mzo

Member
Aug 4, 2004
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#46
Gone Home is a neat, tiny little experience that makes you say "oh!" and smile, despite the fact that it's hokey as hell.

It sure isn't the anything of the year, though. I don't want to knock it because I did like it, but come on now.