All I can say is, I'm probably going to play with the portal assist option on, if it's in the game. Some of those chained moves where they're flying through portals shooting cubes and blobs of paint through in front of them...is it really sad that I'm afraid the game is going to be TOO HARD for me?
I <3 Memes said:Yup. In the G4 video Doug Lombari says that you are many lifetimes in the future but still playing as Chell.
dark10x said:Is that still Source engine?! If so, they've made HUGE strides. They are doing a lot of things that definitely didn't appear in previous Source engine games. Hopefully level streaming is one of the new features as the previous method of loading in all other Source games was super archaic and awful.
Is it just me, or does the IGN player constantly freeze every couple of seconds even when the video is fully buffered? And the download option didn't work for me, even for the outsider low-resolution video.Linkzg said:
chubigans said:All versions were delayed into 2011 last week.
Well, the first Portal wasn't on the original engine, technicallyevlcookie said:IGN videos worked fine here.
Fucking amazing. No way that shit is on the original source engine :lol
Botolf said:Well, the first Portal wasn't on the original engine, technically
Love how they're using more dynamic lights and shadows, tis quite pleasing to the eye.
:lolFeep said:5) GLaDoS is angry at you for murdering her, but "wants to form a relationship with you". Unfortunately, the only way she knows how to do that is by testing you.
Sounds awesome.Feep said:6) GLaDoS is constantly rebuilding the test facility around you. This was known, the effect is very...eerie, and powerful. It's hard to explain. Like she's shifting reality around you.
Feep said:Random tidbits I gleaned from the day:
8) In co-op, a player will be able to fire their portal at their friend's portal, and "take it over" (overwrite it?). Also, you'll be able to aim and press a button to indicate that you want the other player to place a portal right there.
Feep said:7) It's technically the Source engine, but the guy commented how they're constantly refining the engine to keep it on the cutting edge. It's a constantly evolving thing.
Yes. I'll update my post. Someone asked about both 3-D and Move, the guy immediately said, Nah, we're not really looking into that.Baconmonk said:I called bullshit back when they said Source would be "constantly updated" and was long-term back when Half-Life 2 was originally announced. So glad and amazed to see how wrong I was, the first IGN video showing the jungle scene blew me away.
Also any mention of control schemes? If this will truly be the best version, plus with Steamcloud support, keyboard and mouse seems likely, but what about Move? It makes sense for most (if not all) shooters to support the peripheral by option.
Otherwise, watching these videos shows me once again Valve is filled with some of my favorite people making entertainment today. I think after all that I'm shutting myself off from any more news on this game. What made the original Portal so amazing to me was knowing almost nothing of the game outside of the base mechanics.
It was the best surprise of E3. I was like "wha...what...WHAT."stldave2 said:I about shit myself when I heard GLaDoS during the Sony briefing. After hearing it was delayed, I thought the last place I'd learn more was during a Sony show.
First two were pretty good, then that third one took it to a whole other level. When the vacuum ripped the tiling off the wall, holy crap that's when it became an epic physics showcase.Linkzg said: