Emperor_Uriel
Member
From Software has long-since confirmed that they're working on three projects, one of which is almost certainly Bloodborne 2 (or, at the very least, a spiritual successor ala Dark Souls and Demon's Souls). Now that Dark Souls is over and there's a real chance of seeing BB2 at E3, it feels like the right time to lay out what seems necessary for the sequel.
While I have absolutely no doubt that From will deliver tons of amazingly disturbing and riveting content, they have a spottier track record when it comes to quality-of-life mechanics from game to game. As an attempt to address that, here are 13 changes that I feel From should absolutely implement in the next entry of the series.
Main Game:
-The player will always have a minimum of 10 Blood Vials and Quicksilver Bullets when starting from a lamp, eliminating the need to farm. Players can still loot additional vials from foes.
-The player can rest at lamps to respawn enemies, repair their weapon and level up.
-All items replenish from storage automatically upon revival/resting, so youll no longer have to manually restock your inventory with things like molotovs and buff papers.
-Trick Weapons unlock on the account level. When choosing ones starting weapon in a new game, the player may pick from any base-level weapon they have acquired on any playthrough.
-Transformation and Covenant-based Caryll Runes also unlock in this way (such as Hunter of Hunters and Milkweed).
-Jumping toggle option added (O or L3).
Chalice Dungeons:
-Root (randomized) Chalice Dungeons may be re-rolled for no cost once the dungeon is complete. No additional crafting materials are required.
-Root Chalice Dungeons are truly random in terms of enemy and boss encounters. Any enemy and any boss may appear in them, so long as those bosses have been defeated in the main game.
-Unlimited use variant of the Shiny Coin item is available in Chalices. Allows the player to mark paths theyve been through already for easier navigation.
Multiplayer:
-Bell Maiden system is gone, replaced by standard Dark Souls invasions.
-Matchmaking is based on weapon level (must be +/- 3 upgrade levels) and Blood Level (must be +/- 10 blood levels) for both co-op and invasions.
-Blood Gems have no effect on matchmaking, but as Gem slots depend on upgrade level, this will barely effect anything.
-Co-op increases the health, defense and attack damage of bosses, as well as larger enemies and minibosses. +25% for one additional player, +50% for two.
These changes ensure maximum replay value, minimum tedium, and consistent, balanced online interactions for both PvE and PvP. What proposed changes do you agree/disagree with? Did I forget anything?
While I have absolutely no doubt that From will deliver tons of amazingly disturbing and riveting content, they have a spottier track record when it comes to quality-of-life mechanics from game to game. As an attempt to address that, here are 13 changes that I feel From should absolutely implement in the next entry of the series.
Main Game:
-The player will always have a minimum of 10 Blood Vials and Quicksilver Bullets when starting from a lamp, eliminating the need to farm. Players can still loot additional vials from foes.
-The player can rest at lamps to respawn enemies, repair their weapon and level up.
-All items replenish from storage automatically upon revival/resting, so youll no longer have to manually restock your inventory with things like molotovs and buff papers.
-Trick Weapons unlock on the account level. When choosing ones starting weapon in a new game, the player may pick from any base-level weapon they have acquired on any playthrough.
-Transformation and Covenant-based Caryll Runes also unlock in this way (such as Hunter of Hunters and Milkweed).
-Jumping toggle option added (O or L3).
Chalice Dungeons:
-Root (randomized) Chalice Dungeons may be re-rolled for no cost once the dungeon is complete. No additional crafting materials are required.
-Root Chalice Dungeons are truly random in terms of enemy and boss encounters. Any enemy and any boss may appear in them, so long as those bosses have been defeated in the main game.
-Unlimited use variant of the Shiny Coin item is available in Chalices. Allows the player to mark paths theyve been through already for easier navigation.
Multiplayer:
-Bell Maiden system is gone, replaced by standard Dark Souls invasions.
-Matchmaking is based on weapon level (must be +/- 3 upgrade levels) and Blood Level (must be +/- 10 blood levels) for both co-op and invasions.
-Blood Gems have no effect on matchmaking, but as Gem slots depend on upgrade level, this will barely effect anything.
-Co-op increases the health, defense and attack damage of bosses, as well as larger enemies and minibosses. +25% for one additional player, +50% for two.
These changes ensure maximum replay value, minimum tedium, and consistent, balanced online interactions for both PvE and PvP. What proposed changes do you agree/disagree with? Did I forget anything?