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Predator: Hunting Grounds - Previews.

Vawn

Report me for trolling MS/Xbox threads > 06/20
Feb 20, 2018
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No worries. I would not put out myself like this if could not take it. In this case the hounds became a prey in the end. They just thought that they stumbled upon some sensitive flower.
Yeah.... I'm sure they are sorry they ever messed with YOU....
 

FranXico

Member
Dec 7, 2010
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Guys, do you remember the last time an asymmetric multiplayer shooter actually was good?
 
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MiguelItUp

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Feb 24, 2015
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Guys, do you remember the last time an asymmetric multiplayer shooter actually was good?
The closest thing to that was AVP 99/AVP 2. But I guess that doesn't count cause they weren't really asymmetrical (1 vs whatever). Man, I really want a new and great one. :(

Honestly as much as I love the genre, I feel like I love a lot of the potential that we haven't seen yet. It's amusing that all of the asymmetrical multiplayer games just kind of come out half-baked, if not a bit more than that. But nothing has come out A+++++.
 

VulcanRaven

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Jan 7, 2018
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Patch Notes 1.06:
  • General
    • Reduced amount of Veritanium received when obtaining a duplicate item from opening a field locker
    • Made some improvements to AI pathing
    • Reduced boar health and run speed
    • Fixed some issues that were occurring with new item notifications
    • Stability improvements regarding loading screens and various gameplay interactions
    • Players will now be kicked from the match if they are inactive for over 2 minutes
    • Field locker reveal will now wait until objects are fully loaded before appearing
    • [PC] Friends list now only shows friends that are currently online on Predator: Hunting Grounds
  • Maps/Missions
    • General
      • Reduced amount of Medical Stations and Ammo Crates in each map
      • Reduced amount of AI spawned on missions and defense points
      • Fixed an issue where the defense timer missions would sometimes display the incorrect countdown timer
      • Reduced defense timer countdowns on several missions
      • Fixed collision on some trees that were blocking bullets and projectiles in its leaves
      • Increased Health of Destructible Branches
      • Fixed an issue where map collectibles that were not being awarded correctly
      • Fixed an issue where the collectible interact would get stuck on screen
      • Fixed an issue where weapon lockers would prevent weapon switching if an empty weapon was replaced in the locker
      • Fixed an issue where weapon crates were not showing the correct weapon on the weapon swap widget
  • Fireteam
    • General
      • Increased amount of time to wait for reinforcements to spawn after radio has been activated
      • Can no longer toggle sprinting while mid jump
      • Increased stamina required to parry
      • Parrying without enough stamina will now cause you to enter an exhausted state
      • Jumping without enough stamina will now cause you to enter an exhausted state
      • Large Veritanium pickups are now instantly added to your currency instead of taking up an inventory slot
      • Fixed an issue where jumping did not cost any stamina
      • Fixed an issue where the Fireteam fall damage was not calculating correctly
      • Fixed an issue where Fireteam members were not able to move immediately after being downed
      • Fixed an issue where certain XP events would not be calculated during Exfil
      • Fixed an issue where Fireteam members would see their ammo as a negative amount
      • Added line of sight requirement for downed Fireteam widget to appear
    • Weapons
      • 2XL
        • Reduced close range damage
      • ABR-Z
        • Reduced close range damage
      • D34-D
        • Removed impact grenade firing mode
        • Reduced explosion timer on timed grenades
      • RP-103
        • Fixed an issue where the RP-103 would receive ammo too early in its reload animation
      • 7EN
        • Reduced firing rate
        • Reduced close range damage
    • Gear
      • Reduced the amount of Medical Kits and Ammo Bags you can carry to 2 (down from 3)
      • Increased gear weight cost of Medical Kits and Ammo Bags
      • Reduced Grenade inner damage radius
      • Increased Grenade damage falloff speed
      • Fixed an issue where Medical Kits and Ammo Bags would sometimes stick to objects when thrown
  • Predator
    • General
      • Increased Predator damage resistance to knives
      • Reduced the amount of damage that the Predator receives from taking headshot damage
      • Leap Slam now causes nearby Fireteam members to experience a blinding effect
      • Second Wind now causes nearby Fireteam members to experience a blinding effect
      • Increased health gained from feasting on boars
      • Boars will now show up during Target Isolation
      • Made changes to the visuals of target isolation markers
      • Fixed an issue where some of the Predator weapon reticles were incorrect
    • Classes
      • Hunter/Jungle Hunter ‘87
        • Fixed an issue where the Jungle Hunter ‘87 class did not have the same stats as the Hunter class
        • Increased damage resistance to all Fireteam firearms other than the shotgun
      • Scout
        • Increased damage resistance to all Fireteam firearms other than the shotgun
        • Increased Gear weight limit
    • Weapons
      • Combistick
        • Reduced melee swing damage
        • Reduced melee swing speed
      • Net Gun
        • Increased firing rate
        • Net Gun net can no longer be shot out of the air
      • Plasma Caster
        • Increased damage to uncharged plasma caster shots
        • Reduced damage at maximum charge to prevent downing a full health Fireteam member
      • Smart Disc
        • Fixed an issue that caused the Smart Disc UI to stay on screen if the Predator is damaged while controlling the Smart Disc
      • Yautja Bow
        • Increased velocity of arrows
        • Added ability to hold bow at full charge for an extra 10 seconds before auto release
  • Audio
    • Fixed flare sounds not triggering when placing flare during exfil
  • Matchmaking/Parties
    • Fixed an issue where other player pings would appear higher than they should
    • Fixed mission planning screen not waiting for the last person to completely finish loading the level before starting the timer
    • Removed the P2P Fallback for players after a long period of time when dedicated servers are available, prevents Predator players from creating P2P lobbies that no one can find
    • Fixed an issue where matchmaking would reset your position to the end of the line after waiting
    • Fixed an issue so that the Predator queue estimates will be more accurate
 
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IbizaPocholo

NeoGAFs Kent Brockman
Dec 1, 2014
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Huge nerf to the fireteam and bufs to the predator:messenger_face_screaming: 🙄

And nothing for the berserker class😡

They want to please the predator players.
 
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kunonabi

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Dec 2, 2010
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These fireteam nerfs are really excessive. I'm especially pissed they nerfed the revolver since that was my go-to anti-predator weapon. They should have nerfed how effective it is at long range instead.

Less money for duplicates is also a bitch move.

The predator changes were mostly reasonable but overall I dont like this patch.
 

MiguelItUp

Member
Feb 24, 2015
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Their forums are a cesspool of bad Predator players saying that they're underpowered. I've played against plenty of Predators that did great, and they weren't just Berserkers. Yeah, the less money for duplicates thing really sucks, unless they've improved the unboxing meta, but I really don't think they have. Now it's going to take twice as long if not more, lmao.

I'm very impressed and pleased with how they're churning out these fixes though, it's really impressive. It's only going to get better and better.
 
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IbizaPocholo

NeoGAFs Kent Brockman
Dec 1, 2014
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Their forums are a cesspool of bad Predator players saying that they're underpowered.
Very true and thats false. The hunter class is balanced against the fireteam but the berserker is VERY op.

This patch is made to please the bad predator players to stop crying.
 
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MiguelItUp

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Very true and thats false. The hunter class is balanced against the fireteam but the berserker is VERY op.

This patch is made to please the bad predator players to stop crying.
Yuuuuup, agreed across the board. I've played plenty of Predators that had no problem winning. Some people just don't know how to strategize it seems, haha.
 

molasar

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Jun 20, 2018
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Reminds me of guys who said predator looks better than cyberpunk
Have you already calculated how much geometry the both games are pushing at the moment when your character moves at maximum speed? Not to mention how much freedom of movement is available in measured sections?
Just I can't wait for glorious analysis made by the most renowned tech aficionado INCUBASE. Hopefully it is coming up in Sep 2020.
 

INCUBASE

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Jan 8, 2018
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Have you already calculated how much geometry the both games are pushing at the moment when your character moves at maximum speed? Not to mention how much freedom of movement is available in measured sections?
Just I can't wait for glorious analysis made by the most renowned tech aficionado INCUBASE. Hopefully it is coming up in Sep 2020.
Have you? Since you know everything, I mean you seem to know that cyberpunk looks worse that predator, what more proof does anyone need, right
 

GHG

Member
Nov 9, 2006
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Guys, do you remember the last time an asymmetric multiplayer shooter actually was good?

Never made it to consoles.

Due to it's age the player base is not that big anymore which is a shame, although you can still find full servers.
 
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molasar

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Have you? Since you know everything, I mean you seem to know that cyberpunk looks worse that predator, what more proof does anyone need, right
I know how to look at games and how to analyse them. You will be surprised how limited CB2077 is gameplay wise in comparison to P:HG.
 

INCUBASE

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Jan 8, 2018
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I know how to look at games and how to analyse them. You will be surprised how limited CB2077 is gameplay wise in comparison to P:HG.
That's right everyone, there we go, no proof is needed, just his infinite is wisdom is enough, he doesnt even need to play cyberpunk to know, he just has to look at them to analyse, yet expects everyone else to prove their statements

So not only is P:HG clearly a better looking than cyberpunk
P:HG is also far superior gameplay wise, since cyberpunk is extremely limited...........I'm amazed you've got to play cyberpunk, how did you get a copy? Do devs send you a copy? Since you ability to analyze are world renowned
 

molasar

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Jun 20, 2018
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That's right everyone, there we go, no proof is needed, just his infinite is wisdom is enough, he doesnt even need to play cyberpunk to know, he just has to look at them to analyse, yet expects everyone else to prove their statements

So not only is P:HG clearly a better looking than cyberpunk
P:HG is also far superior gameplay wise, since cyberpunk is extremely limited...........I'm amazed you've got to play cyberpunk, how did you get a copy? Do devs send you a copy? Since you ability to analyze are world renowned
We are waiting until it is released. Probably this September. Then we are going to find out where is a better balance between graphics and gameplay. That is why I brought Supreme Warrior as an example. It is the same thing with "glorious" TLoU2 based on leaked footage. I do not expect anything special from its gameplay in comparison to P:HG as well.
 
Dec 29, 2014
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Huge nerf to the fireteam and bufs to the predator:messenger_face_screaming: 🙄

And nothing for the berserker class😡

They want to please the predator players.
The predator is laughable, even with the nerf to the fire team. Any team that sticks closely together together can easily beat the predictor. 9 times of 10 they can easily disable the self destruct as well. Its like the devs had their heads up their asses when they were making this one. The predator wiped the floor with everyone except Arnold in the first movie. Not sure how this game reflects that at all.
 
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Hans Bubby

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Aug 21, 2019
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We are waiting until it is released. Probably this September. Then we are going to find out where is a better balance between graphics and gameplay. That is why I brought Supreme Warrior as an example. It is the same thing with "glorious" TLoU2 based on leaked footage. I do not expect anything special from its gameplay in comparison to P:HG as well.
You're definitely trolling. You can't be this far up the game's ass. Do you have a relative that worked on this game or something?
 

kunonabi

Member
Dec 2, 2010
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The predator is laughable, even with the nerf to the fire team. Any team that sticks closely together together can easily beat the predictor. 9 times of 10 they can easily disable the self destruct as well. Its like the devs had their heads up their asses when they were making this one. The predator wiped the floor with everyone except Arnold in the first movie. Not sure how this game reflects that at all.
Predators were smart in the films and picked their spots and used their advance tech to bait and separate everyone. They didnt just bum rush everybody like the majority or Berserker + combistick players do since they werent super durable. The City Hunter was more aggressive but still had cloaking on to make it work.

There are good Predator players capable of taking out a smart fire team it's just most players dont want to put in the work.
 
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MiguelItUp

Member
Feb 24, 2015
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The predator is laughable, even with the nerf to the fire team. Any team that sticks closely together together can easily beat the predictor. 9 times of 10 they can easily disable the self destruct as well. Its like the devs had their heads up their asses when they were making this one. The predator wiped the floor with everyone except Arnold in the first movie. Not sure how this game reflects that at all.
Eh, a Predator can stomp out FT with such ease now, haha. Before it felt a little balanced. Now majority of the time the Predator is winning, haha. A lot of people want the Predator to be OP which is amusing to me, cause sure, "In this movies..." But this is a video game, an asymmetrical multiplayer one where balance is a huge factor. So one side can't just be absurdly strong.
 

molasar

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Jun 20, 2018
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you've done a great job of that, just as good as this 6/10 game

Weve come full circle
You see. For you this game can even be 0/10 but it does not change a fact what it is for me.

So what full circle have you (not we) come?

Also do not forget that I laugh at reviews. Especially if they do not use a solid rating criteria system.
 

INCUBASE

Member
Jan 8, 2018
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You see. For you this game can even be 0/10 but it does not change a fact what it is for me.

So what full circle have you (not we) come?

Also do not forget that I laugh at reviews. Especially if they do not use a solid rating criteria system.
yeh we know, you have years of experience analyzing games, lets not forget that..................

so really the only valid opinion is yours on anything related to gaming, geometry or the predator, everyone else is either deluded or not a real fan.

cant argue with that logic
 

molasar

Member
Jun 20, 2018
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yeh we know, you have years of experience analyzing games, lets not forget that..................

so really the only valid opinion is yours on anything related to gaming, geometry or the predator, everyone else is either deluded or not a real fan.

cant argue with that logic
Yes, I put myself out there regarding this. You could debunk me but somehow you did not. How come?

And it is not about years of experience (whatever it means) but about having a solid system to do this. Do you want to direct me to some reviewer who uses one and where I can read about their system?
 

INCUBASE

Member
Jan 8, 2018
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Yes, I put myself out there regarding this. You could debunk me but somehow you did not. How come?

And it is not about years of experience (whatever it means) but about having a solid system to do this. Do you want to direct me to some reviewer who uses one and where I can read about their system?

since you know it all, please provide facts and stats that predator is pushing the most geometry than everyother game on the market, and is technically better graphically than cyberpunk, in terms of tech used, shaders etc etc, so we can compare to P:HG

these are your statements, please provide evidence

ill wait
 

molasar

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Jun 20, 2018
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1) P:HG 2) CP2077
game engine: 1) Unreal Engine 4 (generic) 2) REDengine 4 (bespoken)
environment: 1) geometrically interactive dense jungle (vertically and horizontally) 2) geometrically blocky urban area
type of game: 1) asymmetrical online MP 2) SP RPG campaign
franchise: 1) Predator 2) Cyberpunk
gameplay: 1) fast, dynamic arcade in third/first person mode and in an open world environment 2) quasi-open world with dynamic, speed and view mode depending on without limits for the fastest character section of the game (slow in open areas and fast in linear ones)
platforms: 1) PS4, PC 2) PS4, PC, Xbox One
level of details: 1) depending on platform 2) depending on platform
budget: 1) low 2) high
development time: 1) less than 2 years 2) approx. 5 years
employees: 1) up to 97 2) 500 (more or less)

As you can see odds favor CP2077 but it is still worse gameplay wise unless you know something I do not.
Also if you want, I can review particular screenshots and footage sections of CB2077 provided by you. However I can assure that you won't be able move in CB2077 environment like Predator does in P:HG.
 
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IbizaPocholo

NeoGAFs Kent Brockman
Dec 1, 2014
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ibiza
Last edited:

kunonabi

Member
Dec 2, 2010
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Man, my fire team partners are lazy tonight. Im constantly spotting the predator and dropping him to like 20% health and they all just sit there watching it until I eventually get ganked.
 

mcz117chief

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Eh, a Predator can stomp out FT with such ease now, haha. Before it felt a little balanced. Now majority of the time the Predator is winning, haha. A lot of people want the Predator to be OP which is amusing to me, cause sure, "In this movies..." But this is a video game, an asymmetrical multiplayer one where balance is a huge factor. So one side can't just be absurdly strong.
In the movies the Predator had a tough time after getting hit once. He was a glass cannon. Very high firepower, but it goes down just like anyone. Their insane fortitude started with Predator 2 where it took a bunch of close range shotgun blasts to the gut and just took a short nap before again becoming 100% efficient. This whole thing reminds me of the Evolve game. I played it a lot and enjoyed it very much and was constantly amazed by some of the strategies people managed to come up with when playing the monster. Even in that game people complained about monsters being under-powered and yet I won over 80% of my monster games, once I even tried to bum rush the hunters when they got out of the dropship when I was at my weakest and I actually won. Another example is Red Orchestra 2 Rising Storm where the two factions play very differently. US have massive firepower, automatic weapons, flamers, shotguns etc. and the Japanese have antique bolt action rifles but also have banzai charges, can place grenades as traps and the maps generally favor them. So the game was balance and yet the Japanese won about 15% of the games because the Japanese players didn't put in the effort to properly play them. So, same old, same old.