- Feb 2, 2018
What is the next niche genre to be IT? First person dungeon crawlers? Just need a cool name. What about mazelites? Charters? Wizardrynspired?
Unfortunately, first person dungeon crawlers have the most stupid modern name ever conceived in gaming: blobbers.
People without imagination thought it was strange to not see the characters body, so they insulted the genre saying there wasn't a party of characters, only a "blob". Boggles my mind to see so many hardcore fans of the genre using this nomenclature.
The promised boomer shooter, the one that MIGHT surpass DUSK.
For me it def will because I've got problems with DUSK. I feel like it has too many tight, small spaces and isn't properly designed for them and then the other problem is how wonky all the verticality in it is, especially all the climbing.
You climb shit for like what, 1% of the game? Not sure how tight any of the arenas felt, there were some tight spaces but it never got overwhelming.
I hate the climbing, especially on controller where you must push the stick in to climb and not sure if it's my controller or the game but it often doesn't realize I'm still pushing and drops me.
I know and I like controllers too and I certainly love the Switch! Not trying to gatekeep here, it's just that MAN Dusk feels so good with keyboard and mouse lol.
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.
Haven't and won't be able to play Prodeus until it's out but even if somehow your observations were inaccurate, the rationale behind is sound and good.It's good, but it's not great. Some criticisms:
- Enemies are very samey, not in looks but in behavior. You really want a diverse cast that each talks their own language in a fight. See: Quake 1.
- The gun profiles are weird, and I don't approve. Your pistol shoots bursts if you zoom in? Why? That seems the opposite of what I'm trying to achieve when zooming in. The dual SMGs and the gatling gun overlap in function. I have a bullet hose. I don't need another bullet hose. Give me a slow firing AR to pop headshots or something. The alt fire on both those guns are bad, and need some thought applied to them. At the very least the dual wield needs separate clips. The pump shottie never feels quite right, like it needs additional range like the Doom 1 counterpart. And so on and so forth. The basis is there, but the guns are the most Early Access part of the game.
- So much blood. Red blood splatters everywhere. With enemies shooting red projectiles. And then leaving red pools that damage you. In levels with red lighting. When everything is red it's real hard to make out what the hell is happening in a fight. The enemy projectiles could be green. Purple. Whatever.
- Higher ammo reserves please. Don't Doom Eternal this, people just want to shoot shit.
- Not a huge fan of teleporting enemies in all the time. It's a gimmick that should be used sparingly for effect to support enemies placed in the level...but in reality the majority of your fights will be "walk into empty room, oh look teleport animations surrounding me, run out of room to bottleneck the ambush". Very predictable.