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|OT| Prodeus

Lanrutcon

Member
Feb 19, 2014
10,418
4,932
665
Irrelevant
It's good, but it's not great. Some criticisms:
- Enemies are very samey, not in looks but in behavior. You really want a diverse cast that each talks their own language in a fight. See: Quake 1.
- The gun profiles are weird, and I don't approve. Your pistol shoots bursts if you zoom in? Why? That seems the opposite of what I'm trying to achieve when zooming in. The dual SMGs and the gatling gun overlap in function. I have a bullet hose. I don't need another bullet hose. Give me a slow firing AR to pop headshots or something. The alt fire on both those guns are bad, and need some thought applied to them. At the very least the dual wield needs separate clips. The pump shottie never feels quite right, like it needs additional range like the Doom 1 counterpart. And so on and so forth. The basis is there, but the guns are the most Early Access part of the game.
- So much blood. Red blood splatters everywhere. With enemies shooting red projectiles. And then leaving red pools that damage you. In levels with red lighting. When everything is red it's real hard to make out what the hell is happening in a fight. The enemy projectiles could be green. Purple. Whatever.
- Higher ammo reserves please. Don't Doom Eternal this, people just want to shoot shit.
- Not a huge fan of teleporting enemies in all the time. It's a gimmick that should be used sparingly for effect to support enemies placed in the level...but in reality the majority of your fights will be "walk into empty room, oh look teleport animations surrounding me, run out of room to bottleneck the ambush". Very predictable.
 

Belmonte

Member
Nov 6, 2018
1,453
2,888
440
Metroidvania
Roguelike
Boomer shooter

What is the next niche genre to be IT? First person dungeon crawlers? Just need a cool name. What about mazelites? Charters? Wizardrynspired?

Unfortunately, first person dungeon crawlers have the most stupid modern name ever conceived in gaming: blobbers.

People without imagination thought it was strange to not see the characters body, so they insulted the genre saying there wasn't a party of characters, only a "blob". Boggles my mind to see so many hardcore fans of the genre using this nomenclature.
 

Lionel Richie

Member
Jun 22, 2014
13,277
13,389
930
Unfortunately, first person dungeon crawlers have the most stupid modern name ever conceived in gaming: blobbers.

People without imagination thought it was strange to not see the characters body, so they insulted the genre saying there wasn't a party of characters, only a "blob". Boggles my mind to see so many hardcore fans of the genre using this nomenclature.

Holy nuts, I had no idea. But that IS a terrible name and that shit will never catch on. MAZEDIVERS!
 
Aug 28, 2019
8,466
12,649
840
The promised boomer shooter, the one that MIGHT surpass DUSK.

For me it def will because I've got problems with DUSK. I feel like it has too many tight, small spaces and isn't properly designed for them and then the other problem is how wonky all the verticality in it is, especially all the climbing.

Anyways about Prodeus, I don't care for the price tag on it, especially with it being early access. But I love the look of it, a lot of these "boomer shooters" feel slightly off to me but this one looks like something someone would genuinely make circa early 2000s thinking it was "advanced AF" and badass. I feel like this genre would have less of a foothold in the zeitgeist if newer shooters were more plentiful and didn't suck. The shooter genre is chasing the Battle Royale or generally competitive bs for some reason, we rarely get the campaign experiences we used to that were always trying new things, finding new ways to engage us sans multiplayer. Some of my fav. FPS games of the last decade are more RPG than shooter because the average shooter has become so goddamn bland either trying to be CoD, Pubg or Destiny, there used to be such a wealth of diversity of campaign shooters. Ugh.
 

Lionel Richie

Member
Jun 22, 2014
13,277
13,389
930
For me it def will because I've got problems with DUSK. I feel like it has too many tight, small spaces and isn't properly designed for them and then the other problem is how wonky all the verticality in it is, especially all the climbing.

You climb shit for like what, 1% of the game? Not sure how tight any of the arenas felt, there were some tight spaces but it never got overwhelming.
 
Aug 28, 2019
8,466
12,649
840
You climb shit for like what, 1% of the game? Not sure how tight any of the arenas felt, there were some tight spaces but it never got overwhelming.

I hate the climbing, especially on controller where you must push the stick in to climb and not sure if it's my controller or the game but it often doesn't realize I'm still pushing and drops me. It definitely has very cramped spaces it puts you in which are at odds with how fast you move through the game, they're especially problematic when trying to dodge attacks. I think the game is a lot of fun but it definitely isn't for me what it is for others, like some second coming, in fact it makes me want to replay Quake 1 because I get the suspicion that game was better designed but could just be nostalgia.
 

Lionel Richie

Member
Jun 22, 2014
13,277
13,389
930
I hate the climbing, especially on controller where you must push the stick in to climb and not sure if it's my controller or the game but it often doesn't realize I'm still pushing and drops me.

Wait, why are you playing Dusk of all games with a controller?
 
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Aug 28, 2019
8,466
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I know and I like controllers too and I certainly love the Switch! Not trying to gatekeep here, it's just that MAN Dusk feels so good with keyboard and mouse lol.

My problem is I don't really have a proper desk and would need one for m+kb to feel good. I'm expecting 2021 to be better for me financially and I'll be able to build a new computer and get a proper computer desk, hard to explain what's wrong with this one but there isn't much room for my mouse to move, not to mention m+kb I have are hand-me-downs.
 
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TheSHEEEP

Member
Sep 10, 2018
393
394
370
I will use my mod powers on anyone who uses the term Boomer Shooter
 

namekuseijin

Member
Jun 10, 2020
2,219
2,367
505
Prodeus is a first-person shooter of old, re-imagined using modern rendering techniques. It reaches the quality you expect from a AAA experience while adhering to some of the aesthetic technical limits of older hardware.

damn, how I wish indies would do more of this instead of calling their minigames retro because it's a mess of pixels and the casual idiotic gameplay is absolutely nothing like hardcore retro games - it's like they saw pictures of the old games but never played them, only went for looks that were a byproduct of limited hardware back then...

I approve this one.
 
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Tesseract

Crushed by Thanos
Dec 7, 2008
61,178
69,264
1,875
en.wikipedia.org


Feature Update: 12/6/2020
A few minor updates to game features.

Feature Updates:

- Added Multi-Bind to allow multiple inputs per weapon select, will go to the next highest weapon you have or loop around



- You can now use the mouse wheel to scroll through menus and community maps

- Added Automap legend



- Added mappable input for Automap drag



- Added mouse cursor to weapon select.



- Overhauled gore splat effects for better performance.

- New Advanced section, for those who get stutter issues.



The physics options are specifically to fix the weird rubber banding issues. Usually physics runs at 50hz independent of the frame rate. On low end machines this can cause a cascade of physics updates on a single frame that can bring down the frame rate even more. And when the physics and framerate are not locked movement may be a little jerky. So we set it to run once a frame so movement would be smooth and low end machines wouldn't suffer too much. But it seems to have some weird effects on some machines. So now there's an option, but changing it will really only help if there's a problem.
 

Hawks Eclipse

Member
Nov 15, 2019
781
727
340
It's good, but it's not great. Some criticisms:
- Enemies are very samey, not in looks but in behavior. You really want a diverse cast that each talks their own language in a fight. See: Quake 1.
- The gun profiles are weird, and I don't approve. Your pistol shoots bursts if you zoom in? Why? That seems the opposite of what I'm trying to achieve when zooming in. The dual SMGs and the gatling gun overlap in function. I have a bullet hose. I don't need another bullet hose. Give me a slow firing AR to pop headshots or something. The alt fire on both those guns are bad, and need some thought applied to them. At the very least the dual wield needs separate clips. The pump shottie never feels quite right, like it needs additional range like the Doom 1 counterpart. And so on and so forth. The basis is there, but the guns are the most Early Access part of the game.
- So much blood. Red blood splatters everywhere. With enemies shooting red projectiles. And then leaving red pools that damage you. In levels with red lighting. When everything is red it's real hard to make out what the hell is happening in a fight. The enemy projectiles could be green. Purple. Whatever.
- Higher ammo reserves please. Don't Doom Eternal this, people just want to shoot shit.
- Not a huge fan of teleporting enemies in all the time. It's a gimmick that should be used sparingly for effect to support enemies placed in the level...but in reality the majority of your fights will be "walk into empty room, oh look teleport animations surrounding me, run out of room to bottleneck the ambush". Very predictable.
Haven't and won't be able to play Prodeus until it's out but even if somehow your observations were inaccurate, the rationale behind is sound and good.

Having each enemy type perform their own unique function/s is important, even better if their visual design reflects it. I don't remember Quake's bestiary too clearly but classic Doom also does really well in this regard.

What did you think of Titanfall 2's single player by the way?

The overdose of blood you mentioned was something I noted in the trailer and Linneman's footage (I missed this thread until I saw John cover Prodeus in his GOTY video). Visual clarity when performing regular actions is important to me, even if I'm eventually able to tolerate it via a combination of stubbornness and self-induced Stockholm Syndrome.
 
Jun 23, 2020
2,002
3,650
425
Game is shaping up to be a really great shooter. Will wait for the full release but oh boy, I'm struggling in doing so because it looks like great fun.
 
Last edited:
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Reactions: regawdless
Sep 29, 2011
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Bought it. Game is so good. Also, read that they'll be implementing coop (and mp) for the 1.0 release in 2021, which is maybe around late summer time.
 
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