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Project Awakening (Cygames) Developer Interview

sublimit

Banned
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Fextralife did an interview in this year's E3 with Cygames producer Kenichiro Takaki about Project Awakening:
FL: What is Project Awakening?

CG Takaki: It’s really hard to pin point [as] we’re not sure how much information we can share about this but to make it simple, we are Cygames a Japanese game company. This will be our pilot project to penetrate the western market with a console game.

FL: What genre would you consider it?

CG Takaki: It will be an open-world game, it will have a multiplayer function, to get together with you friends and battle. It will have lots of fighting, blood and sweat. We’re trying something really new and interesting, that’s as much as we can say.

FL: Is it more action or more roleplaying?

CG Takaki: It’s still a bit in discussion on our end, while it will feature RPG elements, I really want to focus on the action elements more.

FL: You mentioned multiplayer, is it co-op? PvP?

CG Takaki: In general it’s co-op, to get together with your friends and fight it out together.

FL: It the game going to be heavily story-driven? Following a strong narrative or is going to have a loose story focus but more of a focus on gameplay?

CG Takaki: Both. Trying to find a middle way there…balancing it out, somewhere in the middle.

FL: What were you inspirations for the game?

CG Takaki: Primarily that would be orthodox high fantasy, via the Lord of the Rings or Game of Thrones.

FL: What platforms will it be available on? Next generation?

CG Takaki: As new as possible and as broad as possible. That’s not really our goal, but if it happens, a new generation comes out and [our game] is still in development then yes.

FL: Could you tell us a bit about the gameplay, the general concept?

CG Takaki: So there is a trailer published, which I think you have seen. It features a big boss battle, that is one of the concepts, really getting to interact with creatures, everything should feel vivid, real and just raw. Judging on the overall scope, the trailer that is out basically features about 1% of what we envisioned the game to be like in the end.

FL: In terms of scale what do you envision in terms of size? How would you compare it for example to the size of Skyrim, where does it fall in comparison?

CG Takaki: I guess in total it would be close to those [type of] games, but when we speak of scope it does not mean to us just a huge map for us to explore but things that you can do in certain areas of the game should have certain layers. There should be a lot of things to do in all parts of the game.

FL: Are there other areas inside the game like a dungeon, or you go into a castle that you load into or is it seamless?

CG Takaki: It is seamless.

FL: You mention co-op, what distinguishes players apart from each other? Do they have different roles to play, classes or the equipment you use that separates you? What makes each player different?

CG Takaki: Well that is pretty much undecided, but we will have different classes, lots of different outfits, gear and items etc. It will not be that people will get together in guilds and always stick together in the same formations, but maybe it will depend on the bosses that they are currently facing, they might need certain people with skills or classes and get together with those people. After its done, they may split up, get together with a new group.

FL: How many people do think will play this game at once?

CG Takaki: While we do think the more the merrier, we are thinking anywhere between 4 up to 12,

FL: It Project Awakening the actual name of the game or it is placeholder?

CG Takaki: It’s a placeholder. Once our vision takes more form I think there will be a point where we really be able to name our child.

FL: Is there magic in the game? Or is it more traditional fantasy like Game of Thrones where its very minimal or it going to play a significant role?

CG Takaki: That is part of the discussion which is going on at our end right now, like “should we include magic? Should we have guns in the game?” We have a lot of ideas going on around our end.

FL: How is the progression in the game? It sounds like an action game more than a roleplaying game from what you’re saying so do you use equipment for progression? How does your character get stronger?

CG Takaki: That is still undecided. I don’t really want the classic you fight a lot to gain points and your stats automatically increase, I think that’s boring. I really want the player’s action to somehow be reflected. For example if you carry a huge proc sword all the time, maybe your muscle increases in your arm as well.

FL: The last question that I have is which is probably the biggest question…when are we going to see more of the game? Will it be this year?

CG Takaki: That might take some time. To give you a bigger picture, Cygames company slogan is “The best content and entertainment”. So we are always aiming to bring the user high quality and products they can enjoy, once we think we have put something together, that can be enjoyed by the users, we will release it. But right now we are not at this stage. Probably next year.
Video sum-up


Thanks to Fextralife for the interview,some very interesting bits of new info there. :)

Edit:
I'm adding the new info from Takaki's interview to Famitsu that i also posted below:
Some interesting tidbits:
The Project Awakening reveal trailer is actual gameplay footage running on a PlayStation 4 and not a cutscene.
Cygames is also looking into next gen consoles.
Cygames is truly aiming to become the best studio in the world.

A big announcement is planned for Granblue Fantasy: Versus soon. Cygames is also planning on including paper manuals in the physical release.

Cygames’ game engine is developed in-house. The company does not hesitate to use money on things like that.
 
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MagnesG

Banned
Interesting. So Cygames produce Granblue right? What about that GB open world game? Is that not their main focus on reaching western market?

Or is this truly western in the edgy western type of game? Dragon's Dogma? So many questions lol.
 

sublimit

Banned
Soooo Dark Souls meets Dragon's Dogma?

I think it's too early to tell how it will play. Personally and based on the trailer i don't think it has any similarities to either Dark Souls or Dragon's Dogma combat. Looks more realistic and grounded IMO.

Interesting. So Cygames produce Granblue right? What about that GB open world game? Is that not their main focus on reaching western market?

Or is this truly western in the edgy western type of game? Dragon's Dogma? So many questions lol.

I think the major appeal of Granblue Fantasy is in Japan and that is still their first priority with ReLink. With Project Awakening they are aiming for an international market.
 
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sublimit

Banned
The Project Awakening reveal trailer is actual gameplay footage running on a PlayStation 4 and not a cutscene.
Cygames is also looking into next gen consoles.

Some interesting tidbits:
Cygames is truly aiming to become the best studio in the world.

A big announcement is planned for Granblue Fantasy: Versus soon. Cygames is also planning on including paper manuals in the physical release.

Cygames’ game engine is developed in-house. The company does not hesitate to use money on things like that.

These guys sound serious.
 
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ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Maybe they should release first Granblue Fantasy Re:Link first. Right now their console stuff is just a bunch of trailers of nice looking games and that’s about it.

GBF:V doesn’t count for me since it’s being developed by ASW.
 
x1

stickkidsam

Member
Just found this interview and wanted to say... DAMN THIS GAME GRABBED MY ATTENTION.

It'd be great if they nail this game because it looks like it's got some cool ideas; viking ghosts, dragon dogs, and knights with sweet swords are right up my alley. I worry however that when they talk co-op they are thinking of pulling an always online thing ala Destiny. That would kill a lot of the interest I have.

All in all though, the talk of environments layering into gameplay and the emphasis on action based progression over stats has me optimistic. Let's hope next year they bring out the big guns.
 

Punished Miku

Gold Member
It obviously looks amazing. The multiplayer element usually is a turn off for me. It has to be best in class multiplayer like Monster Hunter, and be mostly easy, seemless, and optional, or a lot of console RPG fans will not be happy. It will be slotted into the MMO market instead.
 

xool

Member
Slightly off-topic but does anyone know the deal with Re:Link moving from Platinum back to Cygames - was this planned all along, with Platinum just subcontracting parts of the game, or a change of plans ??


Also Ryosuke Aiba art director


CQSMfDI.jpg


Seems ok.
 

Danjin44

The nicest person on this forum
This looks interesting but I'm far more hype for Grandblue Fantasy Rlink.

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Slightly off-topic but does anyone know the deal with Re:Link moving from Platinum back to Cygames - was this planned all along, with Platinum just subcontracting parts of the game, or a change of plans ??

https://gematsu.com/2019/06/platinu...aba-and-takahisa-taura-at-bitsummit-7-spirits

Earlier this year, the cooperation between Cygames and Platinum Games on Granblue Fantasy: Relink came to an end. All mention of Platinum Games was removed from the game’s website. Was this an amicable split?

Inaba:
“It was just a matter of the contract coming to an end. At the end of our initial agreement, they decided they will make the rest of the game by themselves. So we have no say in it, and we shouldn’t really care too much.”
 
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