It's definitely not a scam, but I want to make sure that you guys understand the culture of racing sims. For many of the 86 Gaffers who have joined pCARS, this is their first exposure to this niche market. And while pCARS looks and plays great, there are plenty of reasons to be concerned about the financial success of this game.
I will happily tone down the cautionary posts, but I'm concerned for everybody who has paid $135+ to be part of this beta.
How do you envision those million copies are split? I'm actually curious.
Something like: 100k for PC, 400k for both PS3 and 360, 100k for WiiU?
What publisher wants to invest in three console ports (with potentially no shared hardware architecture between them) for 900k in additional sales?
The only way I see it happening is if the console versions are "Shift-ified" to appeal to a wider audience. Then perhaps you might get the dudebros on board for some quick races between COD binges, but otherwise, I doubt this game will sell many copies if the console versions are as sim-ey as the PC version.
Make the game "fun" with enough underpinnings of the big exclusive simlike console games and they should be fine.
Dunno about you buy I'm investing in this project to become a fun game that handles like a sim. I've purchased every major Simlike PC game for years now and yet still have to break out GTR2 or a heavily modified shift to have anything that's a "game" and not just a parameterized sim racing tool for organizing leagues. Seeing as how many of the guys behind this were behind GTR2 I'm hoping for something that goes in the same direction and offers a game with a very very refined simulation physics model.