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Project CARS | OT | Made by 80.000 slightly mad developers

0rpWYd8.png


Hotlap Challenge #3


Alpine A450 @ Sonoma (short)

1:05:873 - PS4 - Wheel - Real Assists - Default Setup


iVXlNo0h.jpg
 

Mascot

Member
After vowing to wait for the upcoming patch I had a 'quick' go on pCARS yesterday and ended up spending most of the afternoon running 12-lap races at Imola in the Z4 GT3, starting pre-dawn and finishing post-sunset with 50x time acceleration and varying weather slots. It was pretty bloody marvellous. I've not really raced much at Imola before but it's definitely now one of my go-to circuits.

I really hope SMS honour their pledge to iron out all the annoying niggles because the underlying game, even in its current state, is incredible.
 

Mascot

Member
The Z4 GT is an amazing piece of kit, did a few online races at Road America in it yesterday, pure heaven.

That's a perfect car/track combo, you can really stretch the Z4's legs there. At Imola I was just about hitting the rev limiter in 6th along the Varianta Bassa before slamming the anchors on at Traguardo. In one race I'd set heavy fog to descend halfway through and totally lost my braking point, sending three cars into the gravel at Variante Tamburello. Oops.!
 

danowat

Banned
That's a perfect car/track combo, you can really stretch the Z4's legs there. At Imola I was just about hitting the rev limiter in 6th along the Varianta Bassa before slamming the anchors on at Traguardo. In one race I'd set heavy fog to descend halfway through and totally lost my braking point, sending three cars into the gravel at Variante Tamburello. Oops.!

Have yet to do that combo, one of the many thousand I haven't done yet!, could probably play it for years and not do them all.

So then, according to the driver network upcoming challenges, we should be getting so DLC on the 5th June, what do we reckon the chances are of this happening?
 

Ryökäle

Neo Member
Did a few practice laps and got the time down to 1:04:276, getting under 1:04 should be possible quite easily, messed up the first corner and lost 0.3 seconds there compared to my best sector time.

 

Icefire1424

Member
Just for the hell of it, I jumped into an open race weekend in a Formula A car at Monaco..er..the Azure Coast.

Good LORD that thing is tough to control.
 
Just for the hell of it, I jumped into an open race weekend in a Formula A car at Monaco..er..the Azure Coast.

Good LORD that thing is tough to control.

Haha, it's not too bad once you get used to its nuances.

You have to be quick on the shifts, otherwise you'll spin out. Brake, decelerate and then shift down prior to entering the corner and then glide round it.

If you downshift whilst cornering and it over revs then you will go all over the track.
 

Putty

Member
New patch notes. Not out yet.

http://forum.projectcarsgame.com/sh...-Release-notes&p=960164&viewfull=1#post960164

General
* Pagani Monza Clubday invitational event - No longer causes the game to crash when using a specific livery on the Pagani Huayra.
* PC - Fixed an issue that would cause the game to crash while watching saved replays, when shared memory is enabled.
* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.
* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

Performance improvements
* Xbox One - Various performance optimizations, adding up to an average of 5-6% performance improvement. This results in an overall smoother experience.
* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.
* PS4 - CPU performance gains due to new more aggressive code optimisations.

Physics & AI
* The AI loss of grip that results from tyre degradation as a result of wear is now more noticeable.
* The AI will now show much more realistic grip loss when running on slick tyres in the rain.
* First pass improvements on various tracks to enhance the AI performance and ability (Azure Circuit, Donington GP, Watkins Glen, Bathurst, Nordschliefe)

Pitting, tuning, setups
* Fixed an issue where certain street cars would pit for tyre change during rain when they already had the correct tyres fitted.
* Fixed an issue where custom vehicle setups were lost when progressing through sessions.
* Improved the system used to select the most appropriate tyres based on current and predicted weather conditions.
* Ensure that the AI always pit when they need to change tyres based on the weather conditions.
* The Default strategy will now correctly show the tyres that will be fitted on the player vehicle during a pit stop.
* The pit stop routine will no longer start during online races until the player closes the pit stop menu. This ensures that the player has enough time to select or configure an appropriate set of actions before the pit crew start working on the car.
* Tyre pressures will now be correctly set when the player changes to a new set of tyres.
* The currently-active Pit strategy will now remain in action when advancing through race sessions.

Online
* Fixed an issue where the player was sometimes given a large time penalty when exiting the pit lane.
* Fixed an issue where the remaining session time displayed an incorrect value in the Tuning screen.
* Fixed an issue that at times would prevent a player from entering a race, after joining a second online lobby.
* Fixed and issue where the Track Location popup would at times appear on some screens.
* PS4 – The lobby browser now displays random lobbies instead of always the oldest lobbies.
* PS4 – Fixed an issue where network features could not be used after resuming from rest mode.
* PC - The lobby browser now automatically extends the search distance for lobbies when not enough of them are found using the default filter. Lobbies that are hosted further away (and therefore have potentially worse latency to all peers) appear at the bottom of the browser, and are colour coded with yellow or orange icons do indicate the quality of the connection.
* PC - The session host now regularly sets the current timestamp into a session attribute, so that sessions with too old timestamps are not displayed in the browser. This prevents stale sessions with no active host from appearing in the session browser.
* PC - When joining a session, the client now attempts to request the member details multiple times before giving up. This helps to improve the success rate of joining online sessions.
* Xbox One – Fixed an issue where matchmaking was not filtering the race length correctly.

Controls – All platforms
* Fixed pedals and triggers that vibrates during replays.
* Fixed an issue that causes the wheel centring spring to be active during driving.
* Improved force feedback strength and tweaked the default force feedback parameters for all supported wheels based on community feedback.
* Further enhancements to the steering feeling – Improved blending between the tyre force spring and the steering lock spring.
* Improved behaviour of the wheel force springs while navigating the menu system.

Controls – PS4
* Fixed an issue where the player got stuck on the career screen when entering driver name using a wheel controller.
* Improved the support implementation of several older Fanatec wheels, such as the GT2, GT3, and CSR.
* Fixed the Fanatec CSS so that it works correctly in sequential mode.
* Fixed the Fanatec CSP pedals to save the calibration correctly if player calibrated only pedals.
* Fixed the Fanatec CSP ABS rumble.
* Fixed the Fanatec CSW handbrake.
* Game Pad - Tilt Control support implemented to allow controller tilt to be used to control the vehicles.

Vehicles
* Adjusted handbrake strength on vehicles which are equipped with handbrakes.
Fixed an issue where the rain wipers’ state did not reset correctly when restarting a session.
Fixed an issue where light glows from a vehicle behind the player would sometimes appear in front of the player.
* Fixed fuel pressure gauge calibration in several cars.
* Fixed an issue where a white border would at times appear around the brake light glow of certain cars.
* Ford Mk.IV – Improved the collision model to prevent vehicles wedging in under other vehicles.
* Formula Gulf, Gumper Apollo, Formula Rookie - Fixed and issue with the livery sets that caused the livery selection to display wrong liveries.
* Lykan Hypersport -Statistics updated to latest manufacturer specification.
* Lotus 72D - Improved handing characteristics, exposed bump stops to be adjustable in the vehicle setup, reduced cold sensitivities of the slick tyres, adjusted the AI speed, wear and rain tires to match the player’s experience.
* Karts - Reworked the Karts optimization to help address performance drops with a lot of Karts on track.
* McLaren 12C GT3 - Adjusted the vehicle pose to more closely match the real car.
* BMW M3 GT4 – Improved the accuracy of the levels at which the oil and water temperature warning lights will activate.
* Ford Escort RS1600 - Improved the collision and wheel contact model to prevent climbing over other cars in collisions.
* 250cc Superkart – Improved the default setup to address controller issues on higher speed tracks, and improved the AI handling.
* Lotus 49 – Improved the AI handling of the vehicle in corners and in close racing.
* Pagani Huayra - Reduced fuel consumption to around 3mpg in hard track use, and improved cooling to prevent engine overheating.

Tracks
* Bathurst – Removed cones in the pit lane that was causing cars to get stuck.
* Watkins Glen – Fixed a number of accuracy issues around the track.
* Lemans 24h – Improved the race line at a few corners to keep the LMP cars off the curbs as this was causing the cars to lean over on two wheels.
* Silverstone National – Vehicle grid placement reworked to more closely align with the painted start boxes.
* Hockenheim (various layouts) – Reworked the wet weather reflection mapping to address incorrect object reflections.
* Willow Springs – Fixed an issue where the vehicle could drive through the barriers when exiting the pits.

GUI
* Driver Network Profile - Visual tidy up to improve usability.
* Fixed an issue where very thin lines would not always appear.
* Added support for better info display on the Community Events page.
* Fixed the issue where HUD customization was not saved on exiting a session.
* Fixed an issue where the Potential Lap time display on the Lap Info board would be inconsistent with the sector times being displayed.
* Monitor/Spectate mode - Fixed an issue where the vehicle being viewed would automatically reset to the player’s vehicle on leaving the monitor screen.
 
An incredible amount of fixes and improvements including several little ones that have been driving me mad like constantly having to fix my hud, and the broken potential timer.
 

Stevey

Member
What does this play like on Xbox One with a pad?
My PC could run it fine, but feel like I need more games for my Xbox One.
 

Metfanant

Member
awesome looking patch...interesting to see how the performance increases play out...and im very excited to mess with the TAA slider on the PS4
 

Azzawon

Member
Not even going to try Challenge #3 at this rate. The XB1 patch changed the steering settings and fixed controller issues, but at the same time it's completely ruined the wheel settings I was comfortable with. I'll give it a go when I've found the sweet spot. Again.

What does this play like on Xbox One with a pad?
My PC could run it fine, but feel like I need more games for my Xbox One.
From what I've read on the pCARS forums of people who use a pad, the patch has made a huge improvement. The good thing about it is there's plenty of settings to let you tweak it to your liking, and already plenty of other people are sharing their own settings to give you a head start.
 

Revson

Member
1:04.043 - Xbox One, using controller.

There's an absurd amount of time left in it, the first section is a nightmare on a controller. :(

G2XhoSHh.png
 

danowat

Banned
Oh boy, the big Merc 300SEL is a blast to haul round Oulton park, this game just continues to impress.

Between this and W3, I don't think I'll ever need another game ever again!!
 

Lego Boss

Member
What does this play like on Xbox One with a pad?
My PC could run it fine, but feel like I need more games for my Xbox One.

Much better with the latest patch. In all honesty it feels like a different game with the changes made. It can be a real rush at times, the weather and time of day are a revelation in motorsport games, but there are still problems such as AI tyre wear which are not specific to platform.

When it's finished, it will be great . . .
 

MilkyJoe

Member
What does this play like on Xbox One with a pad?
My PC could run it fine, but feel like I need more games for my Xbox One.

Somewhere earlier in this thread someone posted some settings, before the patch, and I am happy as Larry with them. I have not played since the patch so I can't comment on that. But yeah, perfectly acceptable.
 

Fox Mulder

Member
What does this play like on Xbox One with a pad?
My PC could run it fine, but feel like I need more games for my Xbox One.

The patch made the controls better.

The xb1 version still has a bunch of little issues, the upcoming patch seems to address some of them.
 

_machine

Member
Nice article on the history of SMS by VVV. Never knew the M3 Challenge was downloaded 26 million times, that is rather impressive even for a free title.

Good stuff coming with the patch, though I'm honestly mostly looking for the additional content and pitstop animations; the biggest problem I've had is the AI behavior in the rain which is hopefully fixed one. Still not a huge fan of the UI, but it's stopped bothering me ages ago since it's still so much faster than GT6.
 

Fox Mulder

Member
Nice article on the history of SMS by VVV. Never knew the M3 Challenge was downloaded 26 million times, that is rather impressive even for a free title.

Good stuff coming with the patch, though I'm honestly mostly looking for the additional content and pitstop animations; the biggest problem I've had is the AI behavior in the rain which is hopefully fixed one. Still not a huge fan of the UI, but it's stopped bothering me ages ago since it's still so much faster than GT6.

They need to fix a bunch about pit stops, the entire system is clunky compared to the f1 games.

The menu is more complicated than it needs to be. You're held in the box too long for a safe release even though cars ghost and destroys gaps earned on the track. I've received numerous corner cutting warnings for pitting, and the game has even slammed me into a wall after it picks my car up for auto pitting.
 

_machine

Member
They need to fix a bunch about pit stops, the entire system is clunky compared to the f1 games.

The menu is more complicated than it needs to be. You're held in the box too long for a safe release even though cars ghost and destroys gaps earned on the track. I've received numerous corner cutting warnings for pitting, and the game has even slammed me into a wall after it picks my car up for auto pitting.
Yeah, I should've mentioned that I haven't actually used much of the pit strategies yet so I wouldn't be surprised if it's a bit clunky. And yeah, I totally forgot about some of the issues with AI taking over the control (mostly just the immersion breaking steering animations). Hopefully this patch will fix the corner cutting warnings and we'll get some more fixes with the next patch as well as the animations soon.
 

Azzawon

Member
They need to fix multiplayer. I've been trying to get in sessions for over 2 hours, only to get into the pit-garage, have 'Drive' padlocked, and sit staring at the timing screens until I get disconnected from the session. I've tried hard resets and router resets, still nothing.
 

Sickbean

Member
Oh boy, the big Merc 300SEL is a blast to haul round Oulton park, this game just continues to impress.

Between this and W3, I don't think I'll ever need another game ever again!!

Game is absolutely awesome.

I've been chucking the Ford Capri around Oulton tonight - that thing is a beast!!
 
D

Deleted member 752119

Unconfirmed Member
Hope that patch hits PS4 soon. The losing of custom settings and the center spring issue have me not playing lately.
 

kie25

Member
Hope that patch hits PS4 soon. The losing of custom settings and the center spring issue have me not playing lately.

Yes that centering issue is beyond a joke, I've not bothered with online as having to unplug my T500 and re synch it as everyone was driving away was not fun.
 

newsguy

Member
Just picked it up. Is there any option in the visual settings I can turn off to get rid of that weird double image thing it's doing? It's not too bad on the small screen but headache-inducing in the theater. I had read about this pre release but wasn't sure if there was any way to turn it off.

Ps4 btw
 
0rpWYd8.png


Hotlap Challenge #3

Alpine A450 @ Sonoma (short)

1. 1.03.450 - kie25 (video)
2. 1:03.698 - Betta Lines (video) // PC, no aids, default set
3. 1:03.930 - Revson (pic) // Xbox One, using controller, default setup
4. 1:04:009 - Speech (pic) // PC/G27/No Assists(except auto clutch)/Default Setup
5. 1:04.074 - Slirb (pic) // PC -Wheel- ABS Only
6. 1:04.136 - Big Takeover (video) // PC, nothin', default set
7. 1:04:276 - Ryökäle (pic) // PC w/ aids
8. 1:04.769 - The_D (pic) // XB1/Wheel/Real Assists/default tune except made 5th gear taller
9. 1:04.811 - Dilly (from the grave)
10. 1:04.831 - Seanspeed (pic)
11. 1:04:869 - Speech (video) // PC/G27/No Assists(except auto clutch)/Default Setup
12. 1:05.311 - saladine1 (pic)
13. 1:05.339 - brentech (pic)
14. 1:05:449 - Morabu (pic) // PC / TX Wheel / ABS Only
15. 1:05:715 - Sipheren (video) // PC - TX Wheel, T3PA pedals
16. 1:05:745 - brentech (video/pic)
17. 1:05:873 - ReDelicious // PS4 - Wheel - Real Assists - Default Setup
18. 1:05:901 - FunkyLounge // PC, G27, default set
19. 1:06.120 - Branson (pic)
20. 1:06.226 - TylerDurden4321 (pic) //XB1, wheel, all assists on, custom setup
21. 1:06.629 - ElectronicOldMen (pic) // 360 pad, traction control and ABS on
22. 1.06.674 - danowat (video)
23. 1:07.334 - Nero18 (pic) // pad on PS4 with ABS and stability control on
24. 1.07:782 - Sickbean (video) // Real assists
25. 1:08.396 - soundscream // wheel, no assist
26. 1:08.510 - Anton668 (pic) // PC, DS4
27. 1.08.963 - Klocker (pic) // Xbox with pad
28. 1:09.014 - Dave_6 (pic)
29. 1:09:759 - Linius (video))
29. 1:13.946 - RP912 (pic)
 

Metfanant

Member
Just picked it up. Is there any option in the visual settings I can turn off to get rid of that weird double image thing it's doing? It's not too bad on the small screen but headache-inducing in the theater. I had read about this pre release but wasn't sure if there was any way to turn it off.

Ps4 btw

there will be in the next patch
 

Mascot

Member
PS4 Logitech support? NDA? Please elaborate.

Ian Bell has heavily hinted several times that it's coming in the forthcoming patch, and this is after weeks of similar teasing. The only question is whether it's legacy support on pCARS PS4 for old wheels or whether the NDA relates to the as-yet-unannounced-but-leaked-everywhere G29 wheel.

Example
 

xrnzaaas

Member
I did my first 125cc karts season yesterday and as I predicted I'm not a fan. :) Superkarts are more enjoyable, though. Maybe this time I won't count the races left until the end of the season.
 
New patch notes. Not out yet.


* PS4 - Anisotropic filtering has been increased to help reduce blurry textures.
* PS4 - Temporal anti-aliasing has been further optimized. This reduces the ghosting effect and additionaly gives the player full control via a slider to tweak the resulting image according to personal preference.

* PS4 - All shaders have been rebuilt using new shader compiler, giving a significant performance boost in some areas.
* PS4 - CPU performance gains due to new more aggressive code optimisations.

Sounds great. I've been waiting for a patch like this before I buy the game. Hopefully the performance increases are significant.
 
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