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Project Morpheus - Sony VR headset prototype - unveiled

azhar

Banned
Dec 21, 2013
153
0
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One potential problem is how to market VR to the masses. Most people who've tried it rave about it, but how do you get that message across in a TV ad? It's a bummer Sony had to close so many of their retail stores, it seems like it could have been a good place to provide people with demos of the tech.
 

Nzyme32

Member
May 23, 2013
18,286
1
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Sony mentioned low-persistence. It also has 360 positional tracking unlike the Crystal Cove (because of lights on the back) with a seemingly higher quality stereo-camera.
Oculus have not settled on the LEDs and camera as a final positional tracking solution. That was just built for CES
 

Vesper73

Member
Dec 12, 2007
951
17
990
For those that still haven't accepted that VR is a force, just try the Boiler Room demo for the Oculus Rift (from the animated movie Spirited Away). Even on the first Oculus dev kit, it's one of the coolest things I have ever seen! Just watch the little sootballs carrying the coal and you will be a believer! I haven't had anyone leave that demo unimpressed with VR!

Point is, try it first, comment after!
 

mrchampipi

Member
Jun 19, 2013
412
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Will wait to see the actual prototype on someone's actual head to make an oppinion...


Still, always very excited to see VR finally coming through. Well worth the 20 years+ of wait.
 
Dec 6, 2012
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Pennsylvania...
I think what sony should do is to align Morpheus as a replace your tv for gaming device where you immerse yourself with this rather than use your tv. This will act as the virtual viewing device for the ps4
 

kaching

"GAF's biggest wanker"
Jun 8, 2004
21,854
1
0
The more accessories you need the more ridiculous it becomes. It's not just Sega CD, it is Sega CD games that require 32X (and sometimes the Activator).
The accessories you need are precisely the same no matter what platform you're talking about. What sequence you get them in is an overly silly attempt to criticize for the sake of one-upmanship, even for you.
 

Griss

Member
Sep 26, 2013
11,686
13
515
Dublin, Ireland
There is not 2x 1080 screens. Its a 1080p total. Half a 1080p screen per eye.

It shouldnt take much more processing than a single 1080p image.
Well in that case I was right at saying 720p+ per eye, as 720p is just under half of 1080p. But thanks for the clarification.
 

gofreak

GAF's Bob Woodward
Jun 8, 2004
43,347
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1,645
Sounds like everyone is waiting until tomorrow for hands on time (?) There'll be some long queues I guess...
 

Man

Member
Sep 27, 2009
11,920
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Finally, we've come to Content. "At Worldwide Studios, we have a really good team." Sony's own studios will "seed" the VR landscape, but they need other devs, hence they're here at GDC.
This makes me hopefull it's a 2014 release with Sony leading the software charge.
They *want* to be first to market with VR. Also it seems like they are out of the business of announcing products a year+ ahead of time.
 

Kingduqc

Banned
Jun 4, 2013
23
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Well in that case I was right at saying 720p+ per eye, as 720p is just under half of 1080p. But thanks for the clarification.
They are working on 4k OLED rift and sony is talking sub 1080p LCD no strobing.

One get community support to mod back older games, one does not.

Easy to see witch one to pick if you want a good VR experience.
 

Ricerocket

Member
Jun 4, 2013
4,954
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0
I'm all for VR and I see content is a bold point for them (though last) and I fear that will be the biggest issue facing the success of VR. It won't work in majority of games, it'll be used in very unique content that will need to be heavily marketed for a chance.
 

jon bones

hot hot hanuman-on-man action
Jan 9, 2007
33,918
1
1,480
looks fantastic

i'm guessing this & the ps4 will lay the ground work for a PS5 VR Extravaganza.
 

lightzGamin

Banned
Feb 6, 2013
147
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Sony always had a problem of pumping out a lot of things at once, instead of focusing on a product till it matures.
 

Sepp

Banned
Dec 30, 2013
290
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Well I would hope not but Sony and MS just love their proprietary hardware 'solutions'.
Gamepads are not particularily expensive. A VR headset is gonna be several hundred dollars. Consumers will buy "VR-free" consoles if Sony/MS do not open up in that regard, that I'm sure of (assuming VR takes off).
 

Shin-Ra

Junior Member
Oct 10, 2013
12,089
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If they could render Wind Waker HD-quality graphics and image quality in VR, I'd be satisfied.
 

googleplex

Member
Jun 7, 2010
9,072
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They are working on 4k OLED rift and sony is talking sub 1080p LCD no strobing.

One get community support to mod back older games, one does not.

Easy to see witch one to pick if you want a good VR experience.
You're crazy if you think you are getting 4K rift any time soon.
 

BlackCloud7

Banned
Dec 14, 2013
33
0
0
Seriously tho, I have been lurking for a while(got my account activated this month damn it took time), and I remember someone putting up that hillarious gaf gif with morpheus explaning Junior members and Gaf in overall...... Sony probably used GAF for their name!
 

TheD

The Detective
Mar 29, 2012
3,575
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The trash cans outside your house.
Use your imagination. VR has the potential to be the biggest thing in computers since polygons.



30 FPS doesn't do a very good job of tricking your mind into thinking that you're in another place which is the whole point of VR. And it might give you a headache or get you sick.
Yeah, 30FPS is going to make people puke.

Also, even if the res is only 1920x1080 across both eyes, you still need to process stuff like geometry twice.
 

epmode

Member
Jun 7, 2004
28,470
0
0
One get community support to mod back older games, one does not.
This will very rarely turn into a game that's worth playing outside of the novelty of seeing familiar environments in VR. Proper VR conversion is a big deal and developing a game with VR in mind is the best course of action.

I agree that PC will be the place to go for the best VR simply because it is a very new and evolving technology that will require high end parts as resolution improves. Not to mention how quickly independent deveolopers are taking to VR. ...but I'm still glad to see Sony giving it a go. VR as a concept is too good to limit to one platform.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
Jun 9, 2004
24,938
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is it actual VR if it's only one display?

Don't you need two images?
You can put two images on one display.
Hell, unless you've been living in a cave for decades you've already seen four images on one screen.
 

Trogdor1123

Member
Mar 2, 2012
7,205
1,186
855
Would buy for sure. Im wondering on price, im game up to 299. After that im out till it drops. We will need moves and cameras too? Or just cameras?
 

Faustek

Member
Apr 25, 2013
6,166
0
425
Sweden
They are working on 4k OLED rift and sony is talking sub 1080p LCD no strobing.

One get community support to mod back older games, one does not.

Easy to see witch one to pick if you want a good VR experience.
And here people are saying they don't want to pay more than $150-200. Guess what my dev kit when for? With taxes, shipping etc $400. Now guess what 4k OLED will cost. Hey I'll probably buy them both but the bulk of the consumer that are console only? Yeah I answered that myself.
 

Quasar

Member
Dec 1, 2007
14,683
0
0
You're crazy if you think you are getting 4K rift any time soon.
Yeah. Powering a 4k display at 90Hz or there about would be expensive. not to mention the cost of a headset with a 4K OLED screen.

I mean...haven't i7/triple Titan systems be shown to struggle to get to 60fps at 4k with Crysis3?
 

Spy

Member
Jan 25, 2008
3,025
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885
I'd hope they would offer a premium VR headset with an OLED screen, doubtful but hopeful.