I imagine the sensors inside the unit, with some predictive wizardry are handling the most immediate things, with move style trackers being used as a continuous 'calibration' as it were, and there to pick up on the difference between a full body lean and a head tilt.
I was talking specifically about games from Sony. Looking more closely I guess they didn't stop completely, just mostly. Going by Wikipedia's list, I see Sony with about 7 3D PS3 games in the last half of 2010, 9 in 2011, 6 in 2012, and 3 in 2013. I don't know of any for PS4, but I don't know where there's a list of 3D games for PS4 either.
The last paragraph in the Edge article. Sony is whooping ass
Perhaps its a little mischevous to mention at this point that shortly before Sony unveiled its ambitious new tech, its main rival Microsoft had held its own GDC event a few blocks away. It was for the impending launch of its self-publishing initiative, ID@Xbox, and in dashing from one to the other, we couldnt help but compare the two; where Microsoft was readying a long overdue program that makes its platform more developer-friendly, Sony, having already achieved that, was busy dangling futuristic new technology in front of a developer audience that is already on side. Should we read all that much into this quirk of scheduling? Perhaps not, but in announcing Project Morpheus today Sony has continued to stay one step ahead of Microsoft.
Susceptible people don't need VR for that. Actually, with VR they will have to take longer breaks because of how much more uncomfortable it will be after prolonged use compared to a traditional monitor.
I think his point was that the ps4 camera is stereoscopic so it is actually 2 cameras in one. It allows it to position things in 3D space like the human eye. A standard PC camera is only capable of 2D positioning.
So although Sony and Occ both use Cameras the sony camera is doing more.
My buddy was surprised that the FOV was only 90 degrees. My response that the 40" TV he was watching was probably taking up about 5 degrees of his field of view. 90 is still a lot. Sure, there will be black in your periphery, but you don't move your eyes much at all when you look around, you move your head. It shouldn't break immersion.
Extremely hyped for this. As cool as Oculus Rift is, I don't really feel like Valve is the right company to be pioneering the technology. I would like to actually use a VR device within my lifetime. This could be HUGE.
Hence why it was unveiled at GDC to gets more dev's on board/input. There's very little point of going any further without it. The more people on board the better the tech matures, better software support, hopefully a competitive price that will give it a better chance of being a mainstream success.
What you don't want to do is come straight out with a release date & price now because that's basically crippling all of the above so dev's wouldn't be able to support it fully in time, the tech couldn't be improved be caused they'd have to mass produce what they have now.
I think Sony have gone the right way about it thus far, but also reminds the mainstream that it's not just Oculus in the race, we have options, win win.