indigo-cyclops
Member
Okay wow I didn't realize Ito was involved. Hype rising to higher and higher levels.
Guess i didn't read it closely!
Okay wow I didn't realize Ito was involved. Hype rising to higher and higher levels.
Holy shit does it ever.This really softens the blow of that delayed Igavania.
Horror and Vita, music to my ears.
Inb4 sales snarky comment.
This reminds me of Sur-de-Wave's thriller adventure Nostalgia 1907 (X68000), where you have to investigate the cruise ship you're voyaging on for bombs and defuse them. Difference is, Project Scissors is going to bend around horror.Sounds pretty cool. I love stranded vessel stories for some reason. There's something really scary and unique about isolation at sea.
CLOCK TOWER SPIRITUAL SEQUEL?!?!?!?!
ON VITA?!?!?!?!??!?!?!?!?!
OMG SOMEONE HOLD ME I'M GONNA DIE
OMG
Mantears.
How I miss Clock Tower. ;_;
I was just playing Clock Tower 3 the other day.
Yeah, me neither, but it might be fun to watch someone play while I hide behind a blanket!
I hope Kojima takes note, before its too late.* The horror genre has changed a lot since the release of the original CT games. Has Kouno's opinion of how to make horror games also changed?
Kouno: Many recent games focus on action, and/or zombies. Others like FPS games try to be horror, but aren't. If Project Scissors isn't focused on being a real horror experience, there's no reason to make it.
I hope Kojima takes note, before its too late.
Atmosphere wise it was great but the rest was meh, couldn't do anything and nothing actually happened, might as well been an episode of Most Haunted.What? Implying P.T. wasn't scary, or that you think Silent Hills will be first-person only?
Atmosphere wise it was great but the rest was meh, couldn't do anything and nothing actually happened, might as well been an episode of Most Haunted.
I think I was more panicky by being locked in a room with PyramidHead in SH2 or by a confrontation in Clock Tower then P.T's first person peekaboos,
And the woman shaking at the end of a hall has been done with Nurses in SH before, but they actually pose a threat, in P.T she didn't.
And I don't know, people want it to be so maybe it is.
I was just playing Clock Tower 3 the other day.
What is it, for you, that defines the Clock Tower series and that youre trying to recapture in Project Scissors? On the other hand, what are you doing differently with Project Scissors? Perhaps its something youre able to do with todays technology, or maybe just in terms of fresh ideas anything that will surprise fans?
Hifumi Kono, Designer: One of the most important aspects of this project is to let the original game concept naturally evolve. That is, the central concept of running and hiding. While its easy to come to the conclusion of a combat system as an evolution of this concept, that would muddy the original core concept and would inevitably make the gameplay end up like so many other existing games.
Instead, I think a challenge we need to overcome here is in incorporating more ideas that arise from analyzing the concept of running and hiding in order to allow the game to progress along a more orthodox path.
We can of course visualize the game in ways we couldnt in the past, though. For instance we could place a camera inside a closet the player is hiding in so that the player can peek through the gap in the closet doors to make the scene dramatic and tense. The branching narrative will also be more complex and interaction with other survivors will be very important in this game.
Completing the game will probably be harder, but were trying to implement mechanics that will allow the player to enjoy the game without it just being frustrating. Weve actually already laid out the specifications for the game, and were currently moving forward with development. We hope you guys are looking forward to the finished product!
What direction are you giving Masahiro Ito for his work on the creatures and props in Project Scissors? What does he personally bring to the games design?
Hes just full of talent and comes up with incredible design ideas that most people would never think of. However, if his ideas are either too unrealistic or out-of-this-world, it may be at odds with the atmosphere of the original title, so sometimes I have to ask for designs closer to what you might find in real life.
He also isnt simply a designer but also comes up with a lot of ideas for visual presentation of the gameplay as well. Listening to those ideas and talking them over really helps my own creative process too.
In what various ways will we interact with the other survivors on board the ship? Are we just trying to protect them? Do they each have abilities or insight to offer, perhaps? Does it matter if any of them die, or will that just be scripted anyway?
While I wont spoil any of the details, interacting with the other survivors in a variety of manners will be a very important aspect of the game.
You might have to calm individuals down who look like they may panic and make a commotion, thus drawing the killer to you, or maybe youll need to pry out important clues from certain individuals who might be withholding crucial information. This is why itll be important to try and keep as many survivors alive as you progress through the game.
Of course, youll also likely be able to just let them all die, so were planning on adding plenty of branching points that will accommodate the storyline for such a turn of events.
Is Project Scissors primarily designed for touch screens, and if so, how does it control? If not, how are you ensuring it works well on touch screens?
Its being designed primarily for touch screen controls. We decided to go with a point-and-click interface like the original, so I think touch screen controls will work very well.
Of course, this input method isnt as good in terms of its synchronicity with button inputs and character movement, but I feel that this better simulates the lack of control you have over your body when under intense fear (many people have probably experienced this in a nightmare) and in turn in its dramatic effect.
Can we expect Project Scissors to be released in the west, and do you have a rough guess of when that might be, or perhaps when you expect to finish work on the game?
Of course well be releasing the game overseas as well! Developing a game strictly for Japan is unthinkable nowadays. Clock Tower will be reaching its 20th anniversary in late 2015, so were hoping to release the game around Halloween.
And on another note, I wanted to give you some news Ive been giving to those who kindly requested interviews after we announced the project, which is that Nobuko Toda, well known worldwide for her work as a composer on games like the Metal Gear Solid series and Halo, will be joining our team!
Im really looking forward to see what kind of music shell be making for our game. Were also actually planning on adding more big-name development personnel to our team in the future, though we cant make an announcement for any of them quite yet. Look forward to future updates!
I'm jumping on the hype train for this game!
From what I understand they don't own the actual rights to Clock Tower if I'm not mistaken. It would of been nice to get a Clock Tower collection (First Fear, 2, 3) to go along with this game.
Thank the heavens this is coming out on an actual console and not just ios and android. I'm not even sure how enjoyable this game would be on a phone, wouldn't it ruin the atmosphere?