Project X actually offers 1000 concurrent players in a single world in an massively multiplayer-online sense, but it also includes a last-man standing PvP "sport" with up to 400 players competing - and it's here where the comparisons with PUBG will no doubt be made.
Automaton, whose previous game was the multiplayer psychological stealth and combat title Deceit, said to expect a whopping 12km x 12km map. There's destruction, roaming wildlife, dynamic weather, foliage displacement, tracks, blood trails, fire and water. Also intended is character progression, social hubs and a "global-scale player-driven narrative".
It all sounds pretty ambitious - perhaps even unrealistic. So how is it possible? It has to do with SpatialOS, the cloud-based tech built by London games company Improbable. The idea is the game operates in the cloud, which lets developers exceed the power of a single game engine or server.
Project X is due out at some point in 2018, with the first playable content slated for the spring. Certainly one to watch.
more @ http://www.eurogamer.net/articles/2...-with-400-concurrent-players-on-a-massive-map
Automaton, whose previous game was the multiplayer psychological stealth and combat title Deceit, said to expect a whopping 12km x 12km map. There's destruction, roaming wildlife, dynamic weather, foliage displacement, tracks, blood trails, fire and water. Also intended is character progression, social hubs and a "global-scale player-driven narrative".
It all sounds pretty ambitious - perhaps even unrealistic. So how is it possible? It has to do with SpatialOS, the cloud-based tech built by London games company Improbable. The idea is the game operates in the cloud, which lets developers exceed the power of a single game engine or server.
Project X is due out at some point in 2018, with the first playable content slated for the spring. Certainly one to watch.
more @ http://www.eurogamer.net/articles/2...-with-400-concurrent-players-on-a-massive-map