Man said:C# also taps into the whole XNA developer scene. The graphics libraries are completely different etc but still it should be easy for those to jump back and forth.
Plus Windows Phone devs. I'm hoping we'll see some WP7 game ports to the PS Suite.SumGamer said:Seems like an invitation for XBLA dev.
Alx said:What's with all those C# SDKs ? Real men use C and C++...
EDIT: Opps, the last paragraph in the above is no longer accurate as of the Feb 2011 Mono update. Before the Android NDK/SDK and the NACL sandbox, Mono had to do the above. Now Mono is permitted to run in a sandbox on Android and can but does not have to convert to Android bytecode for all functions.There were other reasons as well. Mono always tried to target those developers who had C# skills and now wanted to create enterprise or other applications on other platforms e.g. Mac, Linux. Mono promised to provide support for porting existing .Net applications, to develop new ones, and to provide commercial support for Suse Linux Enterprise. The same theme was carried forward when Mono moved to Mono Touch.
The idea is fairly simple, as the website also states that "use existing skills to create native iOS applications". They had good experience in joining C code of GTK with C# code of Mono to create GTK#, and joining other Gnome APIs to C# Mono framework. They've used the expertise to link Objective-C to existing Mono framework. You write in C# but the code generation would be in Objective-C. That's very cool idea, you do not have to re-learn Objective-C and a hell lot of APIs specific to iOS platform. Simply use Monodevelop to create an App and deploy it on the App Store.
Same is the case with Mono for Android. A few years back there were efforts to convert Java code to C#, and vice versa using IKVM and this was used on Mono also. Developers might be still using this technology to call Java APIs through Mono on a C# application. But the point here to mention was that Mono is trying to do something similar regarding Mono for Android. Most of the code for Android is in Java, so the Apps require Java and Google's platform specific APIs for Android. Mono for Android provides same thing here as well, as it does for iOS. It translates the code written in C# to one that is acceptable by Android.
The above applies for iOS."They had good experience in joining C code of GTK with C# code of Mono to create GTK#, and joining other Gnome APIs to C# Mono framework. They've used the expertise to link Objective-C to existing Mono framework. You write in C# but the code generation would be in Objective-C. That's very cool idea, you do not have to re-learn Objective-C"
jeff_rigby said:Completely out of my depth here
I3rand0 said::lol
This isn't the PS3 upgraded browser thread!
gofreak said:Were they showing you can do multiplayer across all devices with it?
Isn't Python interpreted? I would have loved if it were Python too, but it's not the best language for game development.theBishop said:Blech @ C#...
Python would be better. I'm assuming they're using Mono for their runtime. Wouldn't be my pick.
theBishop said:Blech @ C#...
Python would be better. I'm assuming they're using Mono for their runtime. Wouldn't be my pick.
That's actually a lot more difficult than you might think.CurlySaysX said:Would be nice if they updated some of these ps1 games with at least proper widescreen support. IMO
Yeah.. not really Indie-friendly if this ends up being $2.000+.*1 Software Development Kit is a set of development tools and software libraries. Developers are able to obtain this SDK by signing a license agreement with SCE and by purchasing tool products.
Xane said:Hehe, I think you've all been missing the important part.
Yeah.. not really Indie-friendly if this ends up being $2.000+.
Other than that I am really looking forward to it. My C# and XNA skills are pretty decent.
Tru dat. Very curious about the graphics library.desu said:Best news of TGS.
duckroll said:http://www.famitsu.com/news/201109/15050273.html
The Playstation Store for PS Certified devices will have 25 titles when it launches later this year. The pricing has not been determined.
List of games:
- Arc the Lad
- Addie's Present
- Alundra
- Gunner's Heaven
- Ganbare Morikawa-kun 2nd
- Crime Crackers
- Crash Bandicoot
- Jet Moto
- Tiny Bullets
- Destruction Derby
- Docchimo Mechamecha
- Bealphareth
- PoPoLoCrois
- Magical Dice Kids
- Everybody's Golf 2
- MediEvil
- Rally Cross
- Wild Arms
- Wild Arms 2nd Ignition
- DEPTH
- KulaQuest
- I.Q Intelligent Qube
- Jumping Flash
- PHILOSOMA
- XI[sai]
OpenGL ES surely. Imgtech has this already built and highly refined. What else could it even be?Man said:Tru dat. Very curious about the graphics library.
D4Danger said:C# was the original plan for Android but Google decided to risk using their own version of Java instead (and now they're being sued by Oracle because of it)
PS(PlayStation)GL is a customized and extended version of OpenGl 1 (PS3 uses this).Rolf NB said:OpenGL ES surely. Imgtech has this already built and highly refined. What else could it even be?
That is totally unrelated though. Using a programming language (that has open, free implementations) versus infringing patents.Massa said:Kinda OT, but it's not like Microsoft would've been any better. They're already threatening and collecting royalties from Android vendors as it is, can you imagine if Google had used C#?
AranhaHunter said:Sounds like you have to buy it twice.
What I noticed was Closed platform closed source mentioned several times. From what I understand there are several ways to support cross platform games and applications but they are open source. Did Sony write a JITengine just for PS Suite, they certainly have the experience to do so now with a PS1 and PSP emulator on the PS3 and a PSP emulator on the Vita as well as having ported JSC to both the PS3 and Vita. Could be Mono as several people have speculated in this thread but from what I have read, that incurs significant fees for use in a game console.Man said:PSVita TGS Keynote is now uploaded to YouTube.
You can watch the PS Suite part here, they demonstrate a 3D game as well as the GUI component library:
http://www.youtube.com/user/OkpaProductions#p/u/0/fHLAfRztF0k
panda21 said:this is weird.
interesting because it means (unless they are insane and have written their c# interpreter in java) the PS suite itself must be running in native code on the device, which i don't think regular android apps are allowed to do.
and it must be interpreting/JIT the c# bytecode to native, which is what android does with java already. so why not just make them regular android apps?