Youtube video of Phyre engine running a Mono demo. In the dark reference to a PS3 "Green light" running the demo must be a developer PS3 running PS3 GameOS as there are too many LEDs. The debugging screen in the other room would confirm this.A few weeks ago we learned about Sony's developer event in the West Coast. Michael, Zoltan and myself worked very hard to put together a demo to show the virtues of C# and the CIL to developers. So we cranked on some record time some code:
PhyreEngine#
Static compiler for PowerPC for Mono on PS3
A yield-based co-routine framework.
We picked Sony's PhyreEngine to demostrate how to use Mono to write the high-level code for a game using Sony's finely tuned engine. We figured this was better than showing a for loop printing the numbers 1 to 10 on the screen.
PhyreEngine# wraps PhyreEngine using the same techniques that we used in Gtk# and Moonlight. The resulting API is glorious and by letting PhyreEngine do all the heavy lifting while driving all the high-level from C# there is no way of telling that the driving force is not C++. All you get is pure unadultered productivity.
To make our demos a little more interesting, Michael wrote a minimalistic yield-based co-routine framework inspired by some of the ideas that our friend Lucas gave us. It is a tiny toy, but we used it to illustrate the concept of using C# iterators as the foundation for game logic development and how a cooperative scheduler would work (Unity game logic works just like this).
We were also working on completing Mono's port to the PlayStation 3's native operating system (this is different than running Mono on Linux on the PS3: that already works, and it was used for developing CellDotNet, a JIT for the PS3's SPUs). Zoltan developed the static compiler for PowerPC and I did the platform support.
Mono can now run "Hello World" on the PS3 native OS. There are still lots of ins, lots of outs and lots of whathaveyous that need to be tied up before this fully works and before we are able to run PhyreEngine# on the PS3.
So is a PhyreEngine + Mono + Gnome = PS Suite? PhyreEngine and Gnome libraries must be supplied Native language by Sony on multiple platforms.http://en.wikipedia.org/wiki/PhyreEngine said:PhyreEngine (also known as Phyre Engine) is a free to use, cross platform (PC, PSP, PS Vita and PS3) game engine from Sony Computer Entertainment. By 2011 PhyreEngine had been adopted by dozens of game studios "to power almost fifty"[1] games for the PlayStationStore or on Blu-ray Discs.[2]
PhyreEngine is distributed as an installable package that includes both full source code and PC Windows tools, provided under its own flexible use license that allows any PS3 game developer, publisher or Tools & Middleware company to create software based partly or fully on PhyreEngine on any platform.
The engine uses sophisticated parallel processing techniques that are optimized for the Synergistic Processor Unit (SPU) of the Cell Broadband Engine of PS3, but can be easily ported to other multi-core architectures.
PhyreEngine supports OpenGL and Direct3D,[3] in addition to the low level PS3 LibGCM library.[4] It also provides fully functional game templates as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.
Edit: The Joystiq article was changed from: "Suite will support PS3" to "the Suite may support PS3 -- it's one of the platforms "under evaluation.""http://www.joystiq.com/2011/10/11/playstation-suite-sdk-will-be-released-in-limited-beta-in-nove/ said:During TGS, Sony announced that the development kit for the cross-platform PlayStation Suite program would be released in November. During a panel at GDC Online today, SCE's Shigeru Sugimoto clarified the timing of that release.
Vita development will be added later, when Sony expands into an "open beta." Later, in addition to Sony Ericsson Android devices and PS Vita systems, the Suite will support PS3. "We are targeting devices from other manufacturers as well," Sugimoto said, referring to other Android phones.
The OLPC eLinux + Gnome Mobile OS UIs used Python scripts calling Gnome Libraries. Vita UIs may be Mono doing the same. (Mono is more efficient/faster with more security for IP but incurs a Fee for it's use.) IF this is true then any applications written for the Vita with Android in mind are directly portable to Android PS Suite. (This is what Sony says.)dogmaan 7/19/2011 said:Simply, Sony should release a virtualized Mono/C# based SDK.
Hacking a VM is very difficult, it would be like trying to hack the PS3 via the PS1 emulator. A Virtual machine using C# or Java, could be made very VERY secure.
Hacking a secure VM would literally be like hacking the PS3 via a buffer overflow in the PS1 version of FFVII, you would crash FFVII and gain full access to the emulated hardware, but that is it.
In a blog Miguel de Icaza announced that he received funding from an "angel" to expand and professionalize Mono. Development on a PS3 JITMono VM engine is underway with no timetable. Did Sony step in (if Mono is the PS Suite VM)? If's assumed in the following:http://en.wikipedia.org/wiki/Mono_(software) said:After Novell was acquired by Attachmate in April 2011, Attachmate announced hundreds of layoffs for the Novell workforce,[26] putting in question the future of Mono.
On May 16, Miguel de Icaza announced in his blog that Mono would continue to be supported by Xamarin, a company he founded after being laid off from Novell. The original Mono team had also moved to the new company. Xamarin plans to keep working on Mono and had planned to rewrite the commercial .NET stacks for iOS and Android from scratch because Novell still owned MonoTouch and Mono for Android at the time.[29] After this announcement, the future of the project was questioned, MonoTouch and Mono for Android being in direct competition with the existing commercial offerings now owned by Attachmate, and considering that the Xamarin team would have difficulties proving that they did not use technologies they previously developed when they were employed by Novell for the same work.[30] However, in July 2011, Novell, now a subsidiary of Attachmate, and Xamarin, announced that it granted a perpetual license to Xamarin for Mono, MonoTouch and Mono for Android, which took officially the stewardship of the project.
http://en.wikipedia.org/wiki/Miguel_de_Icaza said:Miguel de Icaza (born c. 1972) is a Mexican free software programmer, best known for starting the GNOME and Mono projects.[1]
gofreak said:Next stop = suite support in Sony TVs (?)
If they're going to expand Suite onto PS3, and thus the living room, Sony would be in a good position to do that en-masse once the minimum required tech is cheap enough to integrate into TVs.
(If they're smart.)
Yes support for 2011 Sony TVs and blu-ray players, you missed: Moonlight as Mono requires Cairo for drawing, it used to require IE or Mozilla browser APIs and now I think can use webkit and must use gstreamer instead of MS Codecs. And this is what is in the 2011 Networked Sony Blu-ray player and TVs. (Busybox, glib, gstreamer, cairo, Pango (fonts), JSC (webkit Javascript engine))gofreak said:Next stop = suite support in Sony TVs (?)
Coming 4K TVs are probably going to have enough CPU/GPU performance for PS Suite games at least.gofreak said:If they're going to expand Suite onto PS3, and thus the living room, Sony would be in a good position to do that en-masse once the minimum required tech is cheap enough to integrate into TVs. (If they're smart.)
I think the idea behind Ultraviolet is part of this. A Mono based game or application can work on all PS Suite platforms so how do you keep it from running, a DRM is needed. How do you make PS Suite attractive, allow you to play your purchased Game on all PS Suite platforms registered to you. This is already part of Ultraviolet and several other DRM Schemes.BKK said:They really need to sort out the licensing so a single purchase works across all compatible devices. If I buy a digital copy of a PS1 game on PSP I should be able to use it on all current and future compatible devices such as PS Vita, PS3, PS4, PS Suite mobile devices, and PS Suite home devices.
Jack Tretton said:Paul: Will PlayStation Suite games run on the PlayStation 3?
[Long pause] Yes, they will. Yeah.* [Note: almost instantly refuted. Keep reading.]
Ross: Is that something planned from when the Suite launches? That it would be on the PS3?
Yeah, I think the hope is... and I shouldn't say yes we will. I mean, it's gonna vary. I think the intention is and the public statement today is, NGP PlayStation Suite available... on whatever Android phones we select and all NGP. So PlayStation Suite will work on NGP, some Android phones, and [with] PlayStation 3 I might've misspoken.
[The PR rep notes that she wouldn't see why not but will find out for us.]
orig said:During TGS, Sony announced that the development kit for the cross-platform PlayStation Suite program would be released in November. During a panel at GDC Online today, SCE's Shigeru Sugimoto clarified the timing of that release.
Vita development will be added later, when Sony expands into an "open beta." Later, in addition to Sony Ericsson Android devices and PS Vita systems, the Suite will support PS3. "We are targeting devices from other manufacturers as well," Sugimoto said, referring to other Android phones.
edited by Joystiq said:In November, the SDK will be released as a limited beta, or a "tech preview," including the Android version and a PC-based "simulator" allowing those without Android phones (that last group includes everyone) to develop for Suite.
Vita development will be added later, when Sony expands into an "open beta." Later, in addition to Sony Ericsson Android devices and PS Vita systems, the Suite may support PS3 -- it's one of the platforms "under evaluation." "We are targeting devices from other manufacturers as well," Sugimoto said, referring to other Android phones.
PS3 Piracy concerns?http://www.neogaf.com/forum/showpost.php?p=31093753&postcount=135 said:Mono may never need to be ported to the PS3 as it already supports Gnome, is a closed platform and has PS1 and PSP emulation. For convenience and marketing Mono may be ported to the PS3 so any PS Suite application can be run on any Sony certified Platform including the PS3 but that's a management decision.
"We are targeting devices from other manufacturers as well."TouchMyBox said:Has sony said whether PS Certified devices pretty much = all modern xperia phones or will they certify samsung handsets and whatnot too?
In rereading Jack Tretton's Jan 27th 2011 interview I find it has information we need to revisit since we now have a better understanding of PS Suite. For instance:http://www.vg247.com/2011/02/01/sony-taking-an-open-stance-with-ps-suite-expansion-to-other-platforms-including-ios/ said:We have a completely open stance with carriers and with hand set makers, Hirai said during a media roundtable following the recent PlayStation Meeting (as translated by Andriasang).
There are a variety of OSes, he added. But were focusing first on Android. Theres also Windows, iOS and so forth, but we dont have the resources to make it compatible with everything from the start.
For now, the PlayStation Suites scope is somewhat limited. Its kicking off with emulated PS1 games (though the plan is to expand out to become a hardware-neutral development platform) and is currently limiting its conquest to Android-based handsets. Hirai, however, mentioned that Android tablets are the next big target, but at the end of the day, its all about what people want.
Were not ruling out PSS even on products like Sony Internet TV Powered by Google (Google TV) if adoption rate increases, or if it will help push adoption greatly, he said.
1) Google provided the NDK/SDK allowing native language programs late 2010Yeah, we definitely have worked closely with Google and I think it was through a number of conversation that we came up with the concept of PS Suite and a PlayStation Store on Android devices that were the best fit for us and for them. I'm glad you're sold on it, and I'm glad you get it, because I think we've never been about the status quo. We've always been about, what is the market? What is the opportunity? Seize the opportunity and differentiate yourself. To sit there and stick your head in the sand and say, "smartphones are irrelevant, there are no other gaming mediums," I think would be foolish, and it would be a disadvantage for us, because we have all these great games. We have this great gaming heritage.
Havok provides tools that can be used by other game engines. I'm not clear and the authors of the articles stating Havoc is being used in Home after client version 1.5 and Android may be assuming we know or they may not know that only Havok tools are being used not a complete game engine.http://www.sonyericssonreviews.net/havok-game-engine-demo-on-sony-ericsson-xperia-play.htm said:The Havok game engine is coming to Android, and it will be optimised for the Sony Ericsson Xperia PLAY. Check out these demos of Havoc physics and animation, behaviour and destruction running of the Xperia PLAY.
Zero copy and sharing code is a feature in Gnome (Mono is also a Gnome technology).Mono & second Life said:Performance benchmark tests show that Mono is up to 220 times faster than LSL2 (Lua). The benchmarks were math-intensive scripts typically used to evaluate performance. For ordinary scripts, the performance gains are much more humble. (Mono is typically 3X faster than Python and Python is faster than Lua (All script engines).
Mono uses more memory than the typical LSL bytecode (Lua). It offsets this by introducing dynamic memory allocation. LSL2 allocates a full 16KB for all scripts, even simple "Hello, Avatar" ones. Mono allocates only the memory it needs. In tests on typical regions it turns out that the combination of Mono using more memory, but allocating memory better, is about a wash as far as overall memory footprint goes.
In some extreme cases Mono scripts can use up to four times the memory as LSL2 scripts. To maintain backwards compatibility, the script size limit has been increased from 16KB to 64KB.
Mono tip: Mono can do bytecode sharing. Thus multiple copies of scripts with the same asset id will only take up as much room as one instance. Imagine some script that you use a dozen times on your land. If each of the objects containing the script is separately compiled from text source, you will use up a dozen times the script's size of memory. But if instead you simply drag a copy of the single, already compiled script into each of the dozen objects, then no matter how many copies exist they only take up the size of one script (plus data) in memory.
androvsky said:I believe Android apps are allowed to run in native code (C, C++) starting with Android 2.3, which happens to be the Android version PS Suite requires.
http://developer.android.com/sdk/ndk/index.html
NotTarts said:I've heard C# is faster than Java, but I'm not sure.
mugurumakensei said:Nope. C# does have the advantage of Microsoft being kinder to alternative implementations than Oracle (Oracle has a very sue-happy culture).
gofreak said:XNA stuff won't be directly relevant...c# yes, but it'll have its own libs/tools that are different to XNA.
(That said, understanding one environment like that probably helps you pick up another more easily, so...)
Lionheart said:Cool, thanks for the links! Will watch the videos when at home, but did they also announce a date for the beta?
I saw that too; also Homebrew supported. And a term I don't remember that seemed to imply retroactive deleting of any unacceptable PS Suite applications; black List?, white list?.gofreak said:They seem to confirm in there that you'll be able to run your executable on Vita as you develop - I.e. You don't have to send it off to Sony to get it signed or whatever. You can test your code on any of the suite devices or on PC.
gofreak said:They say in there that PS3 is under evaluation for Suite support.
Also confirm devs will have to pay a 'nominal fee'.
'Limited beta' this month, supposedly.
No prices yet but I hear the PS3 developer package dropped to about $2000 so I expect a Mono based PS Suite platform should be much cheaper.iKeepPlaying said:Nominal fee?
iKeepPlaying said:Nominal fee?
jeff_rigby said:No prices yet but I hear the PS3 developer package dropped to about $2000 so I expect a Mono based PS Suite platform should be much cheaper.
Mono for Android from $399.00. The upgrades would not be needed if going through the Sony PS Suite store for distribution of your finished app. The Sony price could be less or more depending on the support and the cut Sony takes from Sales in the PS Store is probably industry competitive.
There are plans for apps in multiple other platforms that would not support Games. Probably 2011 Sony networked TVs and Blu-ray players that already have key gnome native libraries. Sony's Google TV also has those key gnome libraries.
iKeepPlaying said:But, let's say if I'm a indie developer. And I can afford (somehow) to pay for a dev kit. The idea of the whole PS Suite, is to let people like me develop games for PS platforms or at least compatible with each other?
You would have been correct if you had stated that Mono is no longer just a Gnome Technology.theBishop said:Mono is not "a Gnome technology".
Gnome Technologies are: ATK · Bonobo · D-Bus · GConf · GLib · Keyring · GVFS · GObject · GStreamer · GTK+ · Mono · Pango (requires Cairo) · Vala
Mono API calls native language Gnome Libraries and webkit to provide support similar to Microsoft's .NET. Moonlight for instance is a Mono application/language similar to Silverlight but uses Gnome's Gstreamer instead of proprietary Microsoft Codecs and renders with Cairo-Pango.GNOME, Ximian, Xamarin, and Mono
De Icaza started the GNOME project with Federico Mena in August 1997 to create a completely free desktop environment and component model for Linux and other Unix-like operating systems.[3] Earlier, de Icaza had created the Midnight Commander[4] file manager and worked on the Linux kernel. He also created the GNOME spreadsheet program, Gnumeric.
In 1999, de Icaza, along with Nat Friedman, co-founded Helix Code, a GNOME-oriented free software company that employed a large number of other GNOME hackers. In 2001, Helix Code, later renamed Ximian, announced the Mono Project, to be led by de Icaza, with the goal to implement Microsoft's new .NET development platform on Linux and Unix-like platforms. In August 2003, Ximian was acquired by Novell, Inc. There, de Icaza was Vice President of Developer Platform.
jeff_rigby said:How about supporting statements with cites
charsace said:Will there be a free version of this like with XNA or not? What I've read in the last few post isn't really clear about that.
Ydahs said:Hmm, C#
Having experience in C, C++, obj-C and Java, how easy will this be to pick up?
Regardless, I'd love to get my hands on the SDK and port over my current iOS game I'm developing, but I don't have the couple of grand it'll likely cost.
jeff_rigby said:PS Suite is MONO!
GDC 2011 conference video #1 PS Suite is Mono
GDC 2011 Conference PS Suite #1
GDC 2011 Conference PS Suite #2
GDC 2011 Conference PS Suite #3
Mono is a Gnome technology!
PS3 Development is primarily in Tokyo
PS3 PS Suite support is still under evaluation
Sony is providing their own POSIX Console I/O that may differ from Gnome's glib and/or libc, I'd guess because Android's Bionic libc is missing some standard stuff and it's just probably easier to provide everything needed themselves as an addition to glib as glib duplicates some of the libc functionality in any case.
This I think puts a period to speculation. Sony IS supporting Gnome on the PS3 and PS VITA. Vita is GTK, Gstreamer, Cairo, glib, Telepathy, Mono and most likely a custom eLinux kernel (POSIX). PS3 is the same except a custom FreeBSD kernel (POSIX).
Vita and PS3 are getting a WebkitGTK+ browser. The GTKwebkit browser uses most of the Gnome Libraries, I.E. once you port GTKwebkit to a platform you can support a GNOME Desktop and with little effort Mono.
PS3 PS Suite support is still under evaluation
If Sony doesn't end up supporting PS Suite on the PS3, how can you say they are indeed supporting Gnome on the PS3?Sony IS supporting Gnome on the PS3
Your evidence is linking to the Gnome Mobile Initiative article? Yeah, Mono uses GTK# for widgets, which I kinda predicted might happen for PS Suite, but it still doesn't point to Gnome support on the PS3. Some confusion is understandable, since even the Mono wiki refers to GTK+ as "Gnome libraries"; building an application using GTK+ would make it a native Gnome program, but it doesn't have to be run in Gnome (as anyone who's run GIMP on Windows can attest).Mono is a Gnome Technology Created by Miguel de Icaza who along with Federico Mena and Havoc Pennington also started the Gnome initiative.
Gnome Technologies are: ATK · Bonobo · D-Bus · GConf · GLib · Keyring · GVFS · GObject · GStreamer · GTK+ · Mono · Pango (requires Cairo) · Vala
Oh, that's interesting. Looks like Winforms is an option too. That reinforces my point quite a bit.Also for the Gnome dude, you can develop Qt/KDE with Mono.
jeff_rigby said:PS3 is the same except a custom FreeBSD kernel (POSIX).
sagi446 said:My God, paying money to develop on a hackjob VM that's thoroughly patented by MS? Even MS' Visual C#/XNA is free to use.
I was excited that there was an open C# implementation, but now I think I'd rather stick with the devil.
Also for the Gnome dude, you can develop Qt/KDE with Mono. So I don't know what you mean by "gnome technology".
EDIT: Ok after doing some reading on this "PhyreEngine". This sounds like a goddamn license nightmare. Mono itself has different libraries with different licenses (GPL, LGPL, Apache, MSPL, X11 and MIT) add in the proprietary junk Sony will throw into the mix with and you've got probably one of oddest mixes of licenses I've ever seen. I don't advise any indie developers to use this for anything but cheap ports.
Wow, i had no idea about this. Then it is also used for Dark Souls i guess. I think both Demon's Souls and Dark Souls looks great and plays greatpatsu said:PhyreEngine is already used in shipping games, like Demon's Souls. ^_^
oooooooo that means we could get some indie RPGs.gofreak said:They mention they're planning a 2D game engine
In three parts:sagi446 said:I'd love nothing more than to believe that, but I haven't found any proof with my google-fu of its kernel being FreeBSD based, care to prove it?
Index of /~glevand/ps3
Name Last modified Size Description
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cfw/ 06-Aug-2011 22:07 -
doc/ 08-Jul-2011 09:06 -
freebsd/ 15-Aug-2011 13:19 -
linux/ 15-Jul-2011 10:13 -
petitboot/ 08-Jul-2011 06:21 -
pkgs/ 10-Jul-2011 16:44 -
scripts/ 08-Jul-2011 06:21 -
test_account said:Wow, i had no idea about this. Then it is also used for Dark Souls i guess. I think both Demon's Souls and Dark Souls looks great and plays great
Also Flower and Journey, iirc.Takao said:A bunch of Japanese games use PhyreEngine. Falcom's Vita games are using it IIRC.
Thanks!jeff_rigby said:
androvsky said:If Sony doesn't end up supporting PS Suite on the PS3, how can you say they are indeed supporting Gnome on the PS3?
http://www.neogaf.com/forum/showpost.php?p=31093753&postcount=135 said:Mono may never need to be ported to the PS3 as it already supports Gnome (with the WebkitGTK port), is a closed platform and has PS1 and PSP emulation. For convenience and marketing Mono may be ported to the PS3 so any PS Suite application can be run on any Sony certified Platform including the PS3 but that's a management decision.
Some confusion, Gnome is not an operating system, it's a set of native language OS agnostic libraries/toolkits used to build applications on Linux or Unix, I.E. POSIX operating systems. Doesn't matter if it's Linux or FreeBSD, Vita or PS3 or even Windows OS. Both of us were speculating GTK & Gstreamer would be used for PS Suite in the Webkit thread. GTK & Gstreamer requires glib, Cairo and Pango and you then have the Key "Gnome libraries" and most of the support for WebkitGTK.androvsky said:Your evidence is linking to the Gnome Mobile Initiative article? Yeah, Mono uses GTK# for widgets, which I kinda predicted might happen for PS Suite, but it still doesn't point to Gnome support on the PS3. Some confusion is understandable, since even the Mono wiki refers to GTK+ as "Gnome libraries"; building an application using GTK+ would make it a native Gnome program, but it doesn't have to be run in Gnome (as anyone who's run GIMP on Windows can attest).
Again I think a misunderstanding. The GTK toolkit is only one part of a set of tools called GNOME used to build applications. Applications can be built without GTK+ and still use other Gnome libraries. With the WebkitGTK port to the PS3 most of the Gnome Mobile libraries/toolkits are available to be used by Mono or to build "Gnome" applications running on the PS3's custom FreeBSD OS.Gnome is a desktop environment and suite of applications built using GTK+. Talking about Gnome support on the PS3 is very different from talking about GTK+ support on the PS3.
There's definitely some confusion. I said Gnome is a desktop environment and suite of applications, not an operating system. Where I said running in Gnome, I meant as opposed to Windows or KDE or some other desktop environment, regardless of OS. Gnome is not a set of libraries and toolkits. That's GTK+. GTK+ is the set of libraries one uses to build applications that integrate nicely with the Gnome environment.jeff_rigby said:Some confusion, Gnome is not an operating system, it's a set of libraries/toolkits used to build applications on Linux or Unix, I.E. POSIX operating systems. Doesn't matter if it's Linux or FreeBSD, Vita or PS3 or even Windows OS.
Mono may never need to be ported to the PS3 as it already supports Gnome (Speculation), is a closed platform and has PS1 and PSP emulation. For convenience and marketing Mono may be ported to the PS3 so any PS Suite application can be run on any Sony certified Platform including the PS3 but that's a management decision.
The presence of a WebkitGTK port is hardly supporting Gnome. It's like saying Notepad is supporting Windows, or KWrite supports KDE.Mono may never need to be ported to the PS3 as it already supports Gnome (with the WebkitGTK port), is a closed platform and has PS1 and PSP emulation. For convenience and marketing Mono may be ported to the PS3 so any PS Suite application can be run on any Sony certified Platform including the PS3 but that's a management decision.
BIG misunderstanding, Gnome without any descriptors could be the Gnome Desktop Shell (Platform) or the Gnome technologies (ATK · Bonobo · D-Bus · GConf · GLib · Keyring · GVFS · GObject · GStreamer · GTK+ · Mono · Pango · Vala) & requires Cairo. Does Ubuntu Linux look like KDE Linux, both are Linux with different desktops. The desktop tools used do not require a Look and Feel. The tools define a set of features that can be used to create a desktop. And yes porting webkitGTK to the PS3 required Sony to include the following which is essentially most of Gnome Mobile. So yes Sony could, after the webkitGTK+ port, write a desktop that looks like the Gnome Shell 3.2 desktop or even the PS3 2009 Firmware 3.0 XMB (Gstreamer, glib Cairo) without using the GTK+ toolkit (just use XML with Cairo bindings), it's totally up to Sony.androvsky said:There's definitely some confusion. I said Gnome is a desktop environment and suite of applications, not an operating system. Where I said running in Gnome, I meant as opposed to Windows or KDE or some other desktop environment, regardless of OS. Gnome is not a set of libraries and toolkits. That's GTK+. GTK+ is the set of libraries one uses to build applications that integrate nicely with the Gnome environment.
Saying the PS3 is going to support Gnome is basically saying this
Is what the PS3 is going to look like soon. I find that highly unlikely.
That PS Suite might use GTK+ for widgets does little to change my opinion.
The presence of a WebkitGTK port is hardly supporting Gnome. It's like saying Notepad is supporting Windows, or KWrite supports KDE.
OLPC is I believe the genesis of the Sony Vita.of the open-source GNOME desktop environment announced last week the establishment of the GNOME Mobile and Embedded Initiative (GMAE), which aims to promote development and adoption of GNOME software components in mobile and embedded computing contexts. Developers hope that the new initiative will facilitate collaboration between the GNOME development community and companies that are building embedded computing products that incorporate various components of GNOME's underlying infrastructure.
The GNOME platform is a cohesive assortment of high-level software building blocks designed to expedite Linux application development. The complete spectrum of GNOME technologies can be used together to build feature-rich applications with minimal effort. Companies are increasingly adopting GNOME for mobile development, and several open-source projects have emerged to create cohesive GNOME-based mobile platforms. Various GNOME technologies are used extensively in the Linux-based software systems that power Nokia's 770 and N800 web tablet products, the One Laptop Per Child project's XO laptop, FIC's Neo1973 mobile phone, and products that use the Access Linux Platform.
Software development frameworks like Cairo and Gstreamer which is what I believe Charles Ying was referencing.http://en.wikipedia.org/wiki/GNOME said:GNOME (pronounced /ˈnoʊm/[1] or /ɡəˈnoʊm/[2]) is a desktop environment and graphical user interface that runs on top of a computer operating system. It is composed entirely of free and open source software. It is an international project that includes creating software development frameworks, selecting application software for the desktop, and working on the programs that manage application launching, file handling, and window and task management.