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PS VR has the strongest games lineup according to GameStop CEO

Get_craycray

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Paul Raines, GameStop CEO, shared his thoughts regarding VR during the ICR Conference 2016 in Orlando and, according to him, Sony seems to have the strongest lineup with PlayStation VR.

Raines said he wouldn't be drawn into a conversation about the quality of the three major headsets, instead saying Oculus Rift, HTC Vive, and PlayStation VR all look great. The bigger consideration for GameStop, Raines said, is the breadth of content that will be available. In that regard, Sony has the edge.

"The more important thing will be the title count at launch," Raines said. "I think that's going to be big. And from what we can see at this point, Sony seems to have the strongest title count."

It's still relatively early days, however, and none of the VR companies have yet to provide any specifics on the number of games that will be available for their devices. For its part, Sony has said more than 200 developers have signed up to make PlayStation VR games, of which 100 or more are currently in development.

Raines went on to say that the games lineup for each device will come into focus over time. He pointed out that GameStop has a team in Hawaii right now attending a sales meeting where Sony may divulge more information.


More details here: http://www.gamespot.com/articles/ps4-virtual-reality-headset-has-strongest-games-li/1100-6433750/

Here's a thread with confirmed games/demos/apps for the PS VR (as of 12/21/2015, which is the last time it has been edited)

 

Mushroomer25

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I wouldn't disagree. Of the three, Playstation has easily shown the strongest lineup of content. Both in terms of pure numbers, and the presence of interesting exclusives.

I imagine most of that stuff will hit Occulus as well in due time - but in terms of stuff to play out of the gate, Playstation has a big head start.
 

Trace

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Feb 15, 2014
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While it's pretty obvious that Sony has been adding VR to more games, there's no chance Gamestop would ever say that a PC exclusive device like the Vive or Oculus had the strongest lineup of the three.
 

MUnited83

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Dec 14, 2013
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Maybe if the only thing you could play was what the proprietary stores of each headset are going to sell, but that's not the case at all. You can play much much much more on Vive and OR than what it's sold on their stores.

Outside of Sony published games, the vast majority of PSVR titles will also be available elsewhere. That's a given. VR for PC already has hundreds of VR compatible games available right now.

Of course, it's not surprising the Gamestop CEO is saying this since PSVR is the only VR device that is going to be stocked on Gamestop.
 

TBiddy

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Paul Raines, GameStop CEO, shared his thoughts regarding VR during the ICR Conference 2016 in Orlando and, according to him, Sony seems to have the strongest lineup with PlayStation VR.
Most titles doesn't necessarily equal to strongest lineup, though.

Edit:

The original quote was "have the strongest title count.", not "have the strongest lineup".
 

Mushroomer25

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While it's pretty obvious that Sony has been adding VR to more games, there's no chance Gamestop would ever say that a PC exclusive device like the Vive or Oculus had the strongest lineup of the three.
AKA please don't buy your games on Steam?
While this point stands, it does raise an interesting question.

Just how many PS VR games are actually going to be sold at retail? Looking at the announced lineup, I don't think there's anything that immediately shouts '$60 boxed game'. Rather, it's more small-scale games like Robot Golf, Rez VR, and other sub-$20 stuff. I'm sure Sony will bundle some of that stuff up for retail, but most of the platform's game sales will be digital.

So really, Gamestop shouldn't have any reason to preference any one headset. I'm sure they'll sell both Oculus & Vive on shelves, like they do other PC products.
 

KurtSloane

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Jul 22, 2015
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There can be no argument about game support and variety from Sony with PSVR, so although it is in Gamestops interests for this to be so, his saying of it does not diminsh that point.


Sony is a games publisher and creator, as are Valve. Out of the three, Occulus are the weakest in that regard.


If the Vive doesnt have good game support then Valve will have fucked up.
 
Feb 13, 2013
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While it's pretty obvious that Sony has been adding VR to more games, there's no chance Gamestop would ever say that a PC exclusive device like the Vive or Oculus had the strongest lineup of the three.
Especially when it's highly unlikely they'll be carrying either Vive or Rift. Obvious marketing talk is obvious.

There can be no argument about game support and variety from Sony with PSVR, so although it is in Gamestops interests for this to be so, his saying of it does not diminsh that point.


Sony is a games publisher and creator, as are Valve. Out of the three, Occulus are the weakest in that regard.


If the Vive doesnt have good game support then Valve will have fucked up.
This is silly. Expect plenty of multiplats. Indies gotta eat yo. Especially when developing for an as of yet unproven market.
 

AmyS

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I would not disagree either. I'm also hoping the feather in PS VR's cap will be Ace Combat 7's VR content.
 

CHC

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Hey what a coincidence! The lineup that will be sold physically happens to be the best one! GameStop sure got lucky on this one!
 

eFKac

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Well it's definitely the strongest for Gamestop since it's probably the only VR solution that will have retail software presence in Gamestop.
 

- J - D -

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Sony VR offers more games to fill out that 3'x3' shelf space that will inevitably be dedicated to it at any given Gamestop store.
 

Ozium

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I wouldn't disagree. Of the three, Playstation has easily shown the strongest lineup of content. Both in terms of pure numbers, and the presence of interesting exclusives.

I imagine most of that stuff will hit Occulus as well in due time - but in terms of stuff to play out of the gate, Playstation has a big head start.
There are already many games on PC that are VR-Compatible so in terms of stuff to play out of the gate, how does PS have a big head start?
 

MUnited83

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There can be no argument about game support and variety from Sony with PSVR, so although it is in Gamestops interests for this to be so, his saying of it does not diminsh that point.


Sony is a games publisher and creator, as are Valve. Out of the three, Occulus are the weakest in that regard.


If the Vive doesnt have good game support then Valve will have fucked up.
OpenVR will quite probably the main API solution used on PC. This API makes it so you can make your game compatible with all headsets. Good support is basically guaranteed; you don't need to port a game from a headset to the other.

There are already many games on PC that are VR-Compatible so in terms of stuff to play out of the gate, how does PS have a big head start?
>100 VR compatible games already on Steam, although the support can be a bit finicky and arbitrary, but those are things that easily patched when the consumer version of the headsets are finally out.
 

gofreak

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To flip this around a little, will VR not need a good retail presence to increase its chances at wider market success? It's good if Sony has this reach already, but the others should be working toward that too, at least once they reach more affordable pricing...no?
 

a.wd

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News at 10, Retail company supports retail product and supplier,in other news grass is, hold on is that real? Grass is green folks! Smh, there's no way he would say anything else.
 

Mushroomer25

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There are already many games on PC that are VR-Compatible so in terms of stuff to play out of the gate, how does PS have a big head start?
Still, that stuff isn't going to immediately move units. These devices need new, eye-catching games built around VR. So far, Sony has shown more of them than anyone else. That's going to give them an edge, at least in the short term.

Will they retain that lead as time progresses? I highly doubt it. But in terms of 2016/2017 sales, the games that Sony seem to have on deck is a big deal.
 

thebloo

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Company man says partner company will be the bestest.
Also, he talked about Battlefront having poor sales a while back, when pretty much all the data points that the game cleared 10 million in 2 months.

He's not exactly the best source for this stuff.
 

MUnited83

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So far, Sony has shown more of them than anyone else. .
Well, that's because they are platform holders. They get money from every game sold on their platforms. Meanwhile HTC and Oculus have no reason to advertise games that aren't sold on their proprietary stores(since they don't get money from off-store purchases made in the same platform). There's a whole lot more VR titles on PC than what Oculus and Vive will have on their stores, and they will work just fine on those headsets.
 

spekkeh

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AKA please don't buy your games on Steam?
Nailed it. Sony's is the only one that will be sold in his shop.

He's probably not wrong when it comes to big budget games though, PSVR will likely have the largest market with full price paying customers. But it depends how you define strongest. Rift and Vives sideloaded experimental indie stuff will probably be the most interesting.
 

Huw_Dawson

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This doesn't surprise me. SCEE seems to have really bought in to VR, I'd imagine SCEA and SCEJ also have. Excitingly here in Liverpool both the Playroom devs and Starship have got on the VR train, which bodes well for video game opportunities in the city in years to come. (Which is also why I am going to be specialising in VR graphics!)

Unlike Oculus and HTC, SCE have a set of advantageous circumstances:

1. An understood common standard base unit that has 3x the market penetration of OR-ready PCs.
2. A hardware development team that already has a lot of experience delivering unusual addons to consoles. (Eyetoy, PS Move, Singstar, Wonderbook)
3. A software community that has a lot of experience with supporting said addons (the UK especially - Liverpool and London both have game dev studios that do non-standard stuff).

Although PSVR won't be as cutting edge as the PC headsets, not being as strong as a gaming PC but vastly outselling them anyway has been Sony's story for all of Playstation history.

The future looks very bright for Sony and PSVR, as long as the headset is good enough.
 

Busigkatt

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I think that PSVR will sell the best out of the three big VR competitors. However, I think it will fail to deliver a truly great experience like the Ocolus or Vive probably will. People usually forget how underpowered the PS4 is compared to a high end gaming rig, which is what you need for a Rift or a Vive. You just can't get around the fact that games needs to be around 90 fps and be rendered in 1080p (or higher) with a very high ppi. The Vive and the Rift will offer 2160 x 1200 instead of 1920x1080 (which the PSVR has) and the field of view, which is very important for VR, will be 110 on Vive and Rift, against 100 on PSVR. Now I own a beast of a gaming rig and all the current consoles. And it will be interesting to test these things out. But my money will totally go for the Rift or Vive.
 

shotgunbob04

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Price point and amount of supported games. PS VR's success ultimately depends on those factors alone. People who only have a PS4 won't care if PS VR is cheaper than the other upcoming VR headsets. In fact, pretty much everyone would expect PS VR to be cheaper considering it's for a console platform and not for the much smaller group of consumers with high-end gaming PCs.
 

KurtSloane

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I think that PSVR will sell the best out of the three big VR competitors. However, I think it will fail to deliver a truly great experience like the Ocolus or Vive probably will. People usually forget how underpowered the PS4 is compared to a high end gaming rig, which is what you need for a Rift or a Vive. You just can't get around the fact that games needs to be around 90 fps and be rendered in 1080p (or higher) with a very high ppi. The Vive and the Rift will offer 2160 x 1200 instead of 1920x1080 (which the PSVR has) and the field of view, which is very important for VR, will be 110 on Vive and Rift, against 100 on PSVR. Now I own a beast of a gaming rig and all the current consoles. And it will be interesting to test these things out. But my money will totally go for the Rift or Vive.
Consoles are not designed to offer best in class silicon, the discrepancy in price between your PC and the PS4 are a testament to that.

Consoles are mass market (generally) with relation to price, and therefore spec.

Experience is not dependent on power, or determined by it.

Vive and Occulus will deliver best in class AV quality, anything else is not guaranteed by silicon or cost.
 

SentryDown

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I'm still amazed how Sony shifted its philosophy to Nintendo one with the VR: to sell a new technology we need awesome games to demonstrate the potential, not overly expensive top-notch hardware
 

Alx

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I do feel PSVR has a better range of VR games too, and more interesting titles (for me) dedicated to it. I can think of many VR titles I'm curious to try on PS4 (Rigs, Rez, even Summer Lesson), it's not that immediate with PC.
I believe PCVR will have more regular games with an added VR option, though. And also more non-gaming applications of course.
 

biglittleps

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I think that PSVR will sell the best out of the three big VR competitors. However, I think it will fail to deliver a truly great experience like the Ocolus or Vive probably will. People usually forget how underpowered the PS4 is compared to a high end gaming rig, which is what you need for a Rift or a Vive. You just can't get around the fact that games needs to be around 90 fps and be rendered in 1080p (or higher) with a very high ppi. The Vive and the Rift will offer 2160 x 1200 instead of 1920x1080 (which the PSVR has) and the field of view, which is very important for VR, will be 110 on Vive and Rift, against 100 on PSVR. Now I own a beast of a gaming rig and all the current consoles. And it will be interesting to test these things out. But my money will totally go for the Rift or Vive.
Same can be said for non-VR games too because PC's have high end graphic cards, but Consoles still delivers excellent experience if you take a look at Order 1886, UC4, DC, Bloodborne etc., So PS VR will be able to create very good experience in line with OR 970 minimum spec, because games designed in VR are different and they require immersion more than fancy graphics.
 

MUnited83

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Price point and amount of supported games. PS VR's success ultimately depends on those factors alone. People who only have a PS4 won't care if PS VR is cheaper than the other upcoming VR headsets. In fact, pretty much everyone would expect PS VR to be cheaper considering it's for a console platform and not for the much smaller group of consumers with high-end gaming PCs.
I think PSVR will end up being the best selling of the first generation device not due to that but due to availability and marketing power behind it. Sony is the only one of the manufacturers I can see launching this on retail on many countries at the same time, which will make a big difference. Oculus Rift and Vive will easily reach their sales projections though, they just won't manufacture nearly as much as Sony will.
Same can be said for non-VR games too because PC's have high end graphic cards, but Consoles still delivers excellent experience if you take a look at Order 1886, UC4, DC, Bloodborne etc., So PS VR will be able to create very good experience in line with OR 970 minimum spec, because games designed in VR are different and they require immersion more than fancy graphics.
Nvidia saying that a 970 at a minimum is needed for decent VR doesn't mean PSVR=PCVR. PSVR has a number of caveats compared to the high end headsets and compromises are made with the framerate, IQ, resolution, etc. It's absolutely not "in line" with a 970. If Nvidia considered the PSVR minimum as their minimum for a good experience, they wouldn't recommend a 970.
 

DieH@rd

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Yup, PSVR has a great catalogue of games, both big and small, and lots of exclusives.

The biggest hitter it has is of course Gran Turismo Sport.