PS3 Web Browser Discussion - big upgrade rumoured for long time, but no concrete news

Would be amazing if PS3 is part of this.

While we are at it...

The PS3 YouTube app feels different from the other PS3 HTML5 apps. It's not as polished as the earlier apps on PS3. It also lists "Chromium" in the Credits section while the other PS3 HTML5 apps just use the built-in HTML5 stack.

Perhaps the YouTube app is using a newer, less optimized WebKit stack in the Chromium project ? That would explain why the performance level is different from the other apps (SD video, crashy for some people).
Your right, was on vacation when it was released and didn't check the credits. It's a total write by Google for the PS3. It uses Skia instead of Cairo which explains how slow the initial screen fills. Skia would be from Android not Chromium (Edit: Chromium does/can use Skia). Totally self contained with no linking to any of the PS3 HTML5 stack as you said. Probably links to EGL and OpenMax which are exactly the same APIs as in the PS3 and Android. No acceleration so only the OpenVG part of EGL. My opinion is that it's a filler until October.

And no for all you readers who may misunderstand, it's not an android app and Android is not coming to the PS3. It's just using code out of Android.
 
I hope this means a tighter partnership between Google and Sony.

After all, Google's TV and living room effort has been flat. They would want to leech on a partner. On the phone side, they are contemplating adding Xperia to the Nexus family too.

Plus Sony has been rather stubborn in maintaining their visual identity in their products, so Apple should not disturb them.

May be interesting to track this too. Looking forward to more YouTube app update.
 
I hope this means a tighter partnership between Google and Sony.

After all, Google's TV and living room effort has been flat. They would want to leech on a partner. On the phone side, they are contemplating adding Xperia to the Nexus family too.

Plus Sony has been rather stubborn in maintaining their visual identity in their products, so Apple should not disturb them.

May be interesting to track this too. Looking forward to more YouTube app update.
Had to think on that. Google and Apple have been groundbreaking and it appears that Microsoft and Sony are sticking to a Khronos timetable they may have influenced so that XTV and AR support as well as Commercial TV networks are all starting XTV support at the same time (Sept-Oct Gnome Cycle again). Google may have gotten tired of waiting for Sony to implement what I think they already have waiting and wrote the YouTube app.

The Xbox 361 in the Xbox 720 powerpoint has a XTV Google TV like HDMI pass-thru. My opinion is that the PS3 4000 chassis has the same (both after the same market).
 
Does Google need to release the Chromium source they used to build that YouTube app ? Would love to know which WebKit version they are bringing to PS3 -- assuming they are the ones who do the work.
 
http://www.bbc.co.uk/news/technology-16552665 said:
CES postscript: Smart TVs get ready for prime time; There are thousands of apps already available, with more to come, on the various smart TV formats.

At the end of 2011 there were 82 million connected TVs in homes worldwide according to research group Informa. By 2016 it forecasts that number will have ballooned to 892 million.

The roll-out of cloud services allied to faster internet speeds now offers televisions the chance to usurp the PC's place, and offers users further freedom from the confines of broadcasters' schedules.
[/B]

"Probably the best example is that you are watching live sport and a family member phones on Skype and you want to take the call but you still want to be watching the football," says Andrew Denham, Panasonic UK's marketing director. "It's actually trying to make that multiscreen-in-one-environment work in a very effective way that's going to be a key to tiering it down, so that it is not just catch-up services that are popular but other applications." [TO do this on an external box you need HDMI pass-thru.]

Google TV 2.0 While Samsung and Panasonic are developing their own system software, Google is taking a second crack at offering its own smart TV service.

Microsoft Xbox & Kinect However, it may be Microsoft that deserves closer scrutiny. Analysts have praised the Kinect's integration with the Xbox 360's TV services
"Its voice and gesture controls in combination with its handheld controller and new Metro user interface are starting to gel with the XBox 360." According to Reuters, Microsoft had planned to go further and unveil its own TV and movie subscription service, but baulked at the fees media companies demanded.

However, analysts expect the firm to offer an even smoother TV browsing interface when it releases its next generation games console
Coming from multiple sources a Xbox361=Xbox Loop= Xbox project 10 is a Xbox 361 with HDMI Pass-thru for this 2012 holiday season to support XTV which the article above supports is exploding on the scene later this year and next.

Later this year Sony, with a finished browser that supports HTML5 <video> , will release Ultra violet apps and have their own streaming IPTV service from the Sony Store. h.265 published Jan 2013 will allow 4K blu-ray with quad layer drives and bump up the resolution available to IPTV with top tier able to support 1080 now being able to support 4K.

Add to this the Xbox loop rumor had the advanced hardware seen in the Xbox 720 powerpoint.

There is confusion in the following Rumors we can understand only in hindsight because of the Xbox 720 powerpoint. Xbox361 = Xbox loop = Xbox project 10 being released in 2012 not Xbox720 which releases in 2013-2014 (Depends on yields and production issues).

http://controversy.typepad.com/videogamenews/2012/01/xbox-infinity-shown-behind-closed-doors-at-ces.html said:
According to reliable sources, the Xbox Infinity (which has a slight chance of being called Xbox 365 when it launches) has in fact been revealed to major developers at the 2012 CES! The reason these developers have not mentioned anything to the public or the media is because the developers have signed a contract preventing the console from being discussed publicly. And from what I'm told, the Xbox Infinity is still on schedule to be released in time for Christmas of 2012 in North America. I'm looking forward to seeing the Xbox Infinity in action at the 2012 Electronic Entertainment Expo!
http://controversy.typepad.com/videogamenews/2011/11/xbox-infinity-to-launch-in-late-2012.html said:
* Xbox Loop is the name of the &#8220;target&#8221; development kits that Microsoft has sent to third-party companies such as EA, Ubisoft, and Activision. These development kits are only alpha-stage development kits. In other words, they are not based on actual hardware; however, they are based on the target specifications Microsoft expects the next Xbox to be based on.

* The reason the word &#8220;Loop&#8221; is an important clue is because the &#8220;Loop&#8221; represents the sign of &#8220;Infinity.&#8221; Just take a look at the two &#8220;o&#8221; characters between the &#8220;L&#8221; and the &#8220;p.&#8221; You end up with &#8220;oo&#8221; &#8211; the sign of Infinity.

* Microsoft has entered into contracts to make it so Comcast technology will play a larger role on Xbox Live. Take a look at what Comcast is in the process of marketing right now and what their long-term marketing plan talks about more than anything else. Comcast is focused on &#8220;Xfinity.&#8221; This focus on the letter &#8220;X&#8221; isn&#8217;t a coincidence! Microsoft, Kinect, Xbox Live, and the Xbox Infinity will all be working together in special ways with Comcast technology.
There is more information for Xbox than PS3 but I'd guess they will do the same even though it will be harder for Sony (Cell needs massive redesign, no unified memory and RSX but Sony 2010 patent for 1PPU4SPU CPU packages seems to imply they have a plan).

Xbox 361 XTV (HDMI pass-thru with 1080P) was provably planned before 9/2010. I.E. Microsoft planned to put a browser in the Xbox before that date to support XTV. Sony white papers and support for Google TV show they have the same plans and in the paper I linked, Microsoft thought Sony was going to support Google TV on the PS4.

Goggle TV is a form of XTV. XTV will explode on the scene when webkit2 can support it in CE platforms and that should be this September.

With native libraries in the PS3 supporting WEBKIT2 with HTML5 <video> (with the Microsoft-Google-Neflix proposed DRM), SVG and WebGL

1) Full XTV is possible in a refresh PS3 and with RVU in older PS3 models (No HDMI pass-thru) This is the reason for DTCP-IP in the PS3 since first firmware after 3.0.
2) 3-D XMB, Webview windows from the XMB with Rich Internet Applications and also Media rich (both supported by Sony job postings)
3) Sony can finally have commercial IPTV from the Sony store
4) Blu-ray ultraviolet app
5) HTML5 WebMAF apps

and much much more. The XMB is currently a 2D UI using OpenVG on game console hardware that can support 3D and 3-D which would require Cairo-eGL also necessary to support accelerated Webkit, SVG and WebGL. EGL supports OpenVG and OpenGLES2 which combined = Cairo-eGL support. OpenGLES2 has not been fully implemented on the PS3 as it should be always resident and is a memory hog. Current applications on the PS3 load their own UI support and require more memory than would be left if OpenGLES2 were resident. (Speculation)
 
Oh, this Vizio $99 box has HDMI pass-thru: Vizio Co-Star Review: Hands-On With Vizio’s New $99 Streaming Box 8/2012



While this would be just another $99 box on the market if the specs stopped there, unique to the Co-Star is that it comes bundled with the Google TV platform, which Vizio has completely re-skinned for their device. In addition, no other $99 box on the market has HDMI pass through, thereby allowing you to overlay the Google TV platform and apps on top of live TV, thanks to the Co-Star’s HDMI in port. This is one of the nicest features of the device, as the user experience switching between live TV, Google TV and apps is seamless, but is still hampered by the fact that the Google TV platform still feels like a beta product.
Updated: I did not have the time to test the OnLive gaming service on the box, so I don’t know how well that performs.
And another $99 Google TV box with HDMI pass -thru



http://blog.streamingmedia.com/the_business_of_online_vi/2012/08/new-99-google-tv-box-announced-called-the-hisense-pulse-ships-in-november.html said:
Earlier today, a new $99 Google TV box was announced by Hisense, a company that sells flat screen TVs for cheap, mostly in stores like Walmart and Costco. Named the Hisense Pulse with Google TV, the company says the box will ship in November and will have support for 1080p, built-in WiFi, HDMI in and out, ethernet and a double sided remote control featuring a built-in touchpad and dedicated Netflix button on one side and a QWERTY keyboard on the other.
Someone has developed a cheap SOC to implement Google TV, these are the first to market this month! XTV starts next month.
 
They're not gonna do shit to the browser at this point. The HTML5 implementation suck and it's still as slow as it has been for the past 7 years. I bet the PS4 browser will be a direct copy of the PS3 one...
 
Okay. The PS3 Youtube app is using the WebKit in Chrome 19 (as recent as May 2012):

User Agent string is:
Mozilla/5.0 (PS3; Leanback Shell) AppleWebKit/535.22 (KHTML like Gecko) Chrome/19.0.1048.0 LeanbackShell/01.01.01.01 Gold Safari/535.22 Sony PS3/ (PS3, , en, US)

Build 535.22 is definitely WebKit 2. Should have good HTML5 support. I can't look at the web pages to see if they use AV tags.


So yeah... we have a live, albeit somewhat unstable, WebKit 2 app on PS3 now, with up-to-date HTML5 layout support. Not sure about other advanced features but Local Store is probably supported (for app development).
 
I sure hope Sony keep up ! ^_^

If they can polish WebKit build 535.22 and slap a good UI on top, it would be comparable to Safari and Chrome in terms of compatibility (around May 2012).

Hope they can improve on the video plug-in though. Compared to the built-in web browser's 240p Youtube Flash video, the Youtube app's SD video plugin/tag is already a step up.
 
This is a link to a 2001 study on what's coming as well as some cites from that study to interest others to read the study.


The coming together of the broadcast industry (TV programmes), the entertainment industry (movies, games) and the Internet (World Wide Web, email, chatting and e-commerce, or t-commerce as it is referred to in the context of television) creates an enormous momentum or the development of new content and new services.

All analyses are intended to contribute to a better description and understanding of the four main terms of this study: webTV, enhanced TV, interactive TV and personal TV

Digital television is a technology of encoding audio, video and data into digital format, the transmission of the signal and the receiving and decoding of that digital signal. Digital television ensures better image and sound quality and is an enabler for new services.

WebTV is a service by which Internet can be disclosed and used on a television set.
Enhanced television refers to the enrichment of programs with additional information. Examples are for instance statistics during a match at Wimbledon or the choice of a different camera angle. This extra information is shown by for instance making the main broadcast into a so called 'quarter screen'.

Interactive television refers to the enrichment of programs with additional information thereby making use of direct feedback from the consumer. Examples are for instance ordering a cookbook during a cookery show by pressing a code on your remote control, or voting during a game show by using your remote control.

Personal television refers to the concept of watching television programmes at any given moment as chosen by the individual, which is also referred to as &#8216;time shifting&#8217;. Examples are watching the 8 o&#8217;clock news at 8:34 or pausing live broadcasting and continue watching for instance a few minutes later where you left off. In a broader sense personal TV refers to the concept of television viewing behaviour tailored to a person based on preferences and earlier viewing behaviour.

The importance of adopting industry standards is recognised by the set-top box community. It enables set-top developers to port applications to all of the currently available different operating systems and leads therefore to lower overall set-top deployment costs.

The DVB initiative is named Multimedia Home Platform, or MHP (www.mhp.org). This standard is a set of Java-based application programming interfaces being tandardised for the digital broadcast of multimedia and applications in Europe, Asia, and other regions.

Implemented in set-top boxes it enables the reception and presentation of applications in a
vendor and broadcaster neutral framework. The MHP API consists actually of a series of APIs dealing with more procedural functions to access low-level procedural functions, or more declarative functions to interpret application functions.

A similar solution as MHP is reached by a subcommittee of the ATSC, named T3/S17. They developed a reference architecture called the DTV Application Software Environment (DASE), which support broadcast environments and a variety of open Web standards. The reference architecture is comprised of a virtual machine for set-top applications and a presentation engine. The Personal Java Virtual Machine was selected as the application virtual machine for all DASE compliant set-top boxes. For the presentation engine a Broadcast HTML (BHTML) is proposed. According to the DASE specification a web browser is not required to view BHTML content, reducing the memory and processing requirements of the set-top box.

The focus of the ATVEF is on leveraging existing Internet standards (HTML 4.0, CSS1, ECMAscript, DOM) to deliver an enhanced TV experience, in order to make content production for digital television less expensive and more convenient for consumers. The alliance - comprising of among others Microsoft, Intel, Disney, NBC, Cablelabs, DirecTV, Sony and Warner Bros &#8211; defined protocols for HTML-based television, which allow content creators to deliver enhanced programming over all forms of transport (analogue, digital, cable, MMDS, and satellite) to any intelligent receivers. The ATVEF group has created a specification, called Advanced Television Enhancement Forum pecifications for Interactive Television 1.1. It describes guidelines for developing content and distributing to a variety of access devices, among them digital set-top boxes.


Home Media Servers

The set-top box and its brother-in-arms the PDR can be seen as paving the way for a central hub, portal or gateway for all communications in the home environment:

&#8220;Technology is erasing the boundaries of televisions, telephones and computers. The
cable box on your TV will not only let you order all the PPV movies you want, but it
will be a virtual communications centre.&#8221; (C. Michael Armstrong, chairman of AT&T, at
the 1999 Internet World Conference, quoted from Swann, 2000, p. 103)

And

&#8220;You&#8217;ll see set-tops with hard drives for storing operating software, entertainment, and
games. It will be the wireless link for telephone handsets and devices for home
shopping and transmission of video to a second TV set. If a person doesn&#8217;t have a
PC, the most powerful device now in the home is the set-top.&#8221; (Gary Osborne, head of
corporate development at Pace, quoted from Dunn, 2001).

The concept of interconnecting electronic devices within a residential home seems the next logical step. It allows consumers to share files between family members, share the use of expensive peripheral devices such as colour printers and DVD players, and play multi-user games.

Within the context of the TV Anytime Framework it is also recognised that consumers can have a PDR as a personal 'local' storage device in their living room but can add removable
media as external storage to the home hub (see Figure 22).34 They can also carry a portable device with storage media, or they can access personal storage at the head-end of a service provider. Therefore, storage is not necessarily inside the home, but can reside in a service provider's facility.35 Since stored data can include a wide variety of content, such as video, audio, web pages, and consumer preference profiles and content access history, data storage can be accomplished through multiple mechanisms. Therefore inside the home, three kinds of functions are assumed:

1. Intelligent hub or gateway, with a receiving capability for digital content
2. Data storage
3. Display screen.

These functions can be supplied by individual devices, like STBs and PDRs, or by a console like an &#8216;integrated TV&#8217;, to create a single system. Figure 22 provides an overview of how 'persistent' storage can exist on a variety of devices and the relationship between those devices in a simple network. Each device can be implemented by different components:

PDR----->PC, STB, Games Console, DVR, a part of the TV
Home Hub------->PC, Server, STB, a part of the TV
Screen------->TV, PC, Projector, Hand-held, Console screen
Headend (remote storage)------->Server, Digital Cable Server, DSL Server
Multiple Networks------->
Broadcast systems, DTT, Digital Cable, Digital Satellite, Analogue transmission
Portable playback/record device------>'MP3 player', Laptop, Camcorder
Removable Media------->DVD, CD ROM, Jazz/Zip, External HD, Smart Card, Flash ROM, RAM
Online Mobile Device-------->Mobile phones, WAP, UMTS, GPRS, Bluetooth
This large and thorough paper outlines the global view on what was thought to be coming for XTV and is echoed in Sony Whitepapers and the leaked Xbox 720 powerpoint. The PS3 design appears to support XTV, 1080P, 3-D, Gigabit network port , hard disk, web browser and Video conferencing. This inflated the PS3 costs compared to the original Xbox. Microsoft's Xbox 361 will have 1080P, HDMI pass-thru, web browser and Skype to support XTV. 1080P Progressive scan needed over interlaced scan 1080i to have a more readable screen.

A framework for video content browsing

Avatars, Interaction and Next-Generation Television.doc

National Association of Broadcasters Powerpoint on Next Generation TV

National Association of Broadcasters on ATSC 3 (we are currently ATSC 2.0 but some of the ATSC 3.0 features are coming soon to ATSC 2.0)
 
If you want the ultimate media box buy a Mac Mini. Much more expensive, but you get a full computer, compact and easy to connect with the tv. No problem with MKV, new codecs etc. Full youtube desktop feature.

 
If you want to use a MacMini, buy an AppleTV to connect to the TV.

Leave the mini elsewhere to mirror or AirPlay your screen to the AppleTV. That way, you can use the MacMini for computing and entertainment at the same time. It's great for kids computing for example. The regular laptop form factor is bad for little kids because the keyboard is too high for them while the attached screen is too low. With a desktop, you can get a separate keyboard and a large monitor so they sit comfortably, and further away from the screen.
 
This large and thorough paper outlines the global view on what was thought to be coming for XTV and is echoed in Sony Whitepapers and the leaked Xbox 720 powerpoint. The PS3 design appears to support XTV with the original design having 2 HDMI ports (in and Out HDMI pass-thru with overlay speculated), 1080P, Gigabit network port and hard disk. In addition it has a web browser and Video conferencing. This inflated the PS3 costs compared to the original Xbox. Microsoft's Xbox 361 will have 1080P, HDMI pass-thru, web browser and Skype to support XTV. 1080P Progressive scan needed over interlaced scan 1080i to have a more readable screen.
Pretty sure those were advertised as both being outputs. Given the launch PS3s had HDMI 1.3 before the spec was finalized, the two ports were more likely conceived as future-proofing for eventual 3D support, and was cut back to one when they realized the (very) new HDMI transmitters could handle 3D once a format was hammered out.
 
Pretty sure those were advertised as both being outputs. Given the launch PS3s had HDMI 1.3 before the spec was finalized, the two ports were more likely conceived as future-proofing for eventual 3D support, and was cut back to one when they realized the (very) new HDMI transmitters could handle 3D once a format was hammered out.
I looked and couldn't find any information other than speculation. 1) two views to allow two gamers to play against each other and then 2) when 3-D was announced, speculation it was for 3-D, now 3) with HDMI pass-thru I'm speculating it was for HDMI pass-thru. Two monitor/two view or custom monitor to display 3-D I think doesn't make sense and very early HDMI supported 1080P.

Edit: I stand corrected, both are labeled out. that's an hour of looking trying various key words.

 
WASHINGTON, May 29, 2012 &#8211; The Advanced Television Systems Committee (ATSC) today announced the approval of the ATSC NRT (Non-Real-Time) Content Delivery standard, a backwards-compatible enhancement to digital TV broadcasting that provides a framework for the delivery of a broad range of exciting new services. The new ATSC NRT standard is designated as A/103.

The delivery of non-real-time services via the A/103 standard will now allow broadcasters to deliver file-based content, including programs and clips, information for emergency alerts and even commercial applications such as digital signage. The new ATSC NRT broadcast standard will support terrestrial transmission to both fixed location and mobile DTV receivers designed to make use of the new flexibility.

"Television broadcasting remains the most efficient means to move popular content to a very large audience because broadcasting is an infinitely scalable one-to-many technology. Non-Real-Time services, or NRT for short, represent just one element of the emerging ATSC 2.0 Standard that also is likely to include new advanced coding technologies, Internet-related features, enhanced service guides, audience measurement, and conditional access capability for TV broadcasts," said ATSC President Mark Richer. "ATSC&#8217;s new NRT standard gives broadcasters the capability to deliver all types of file-based content to consumers. Using broadcast television, programmers will be able to send content that a viewer may watch at their convenience."
ATSC 2.0 is coming soon and it supports what we think of as XTV.

Taking the TV experience to a new level is the objective of ATSC 2.0, an effort that will introduce a number of enhanced features based on newly-developed standards and the focused application of existing standards. Work on ATSC 2.0, which has been under way since last year, includes a suite of new services, including non-real-time transmission, Internet-related enhancements, 3D TV broadcasting, and advanced video compression.
A local over the air channel #66 has NRT and on my Samsung dumb TV I see Airbox, Starz and a few other sub channel listings that do nothing when I select them. They can be received by a ATSC 2.0 set top box and files downloaded non real time to a hard disk. This can be Movies, music, Internet news and more. If you have a new smart TV these features will be enabled with a firmware update.

Best guess is that both Sony and Microsoft are enabling their game consoles to be connected to digital tuners and they will be the ATSC 2.0 Smart TV set top box. This was mentioned in the Xbox 720 powerpoint (support for HD Home run tuner) and I suspect Sony will have their DVR boxes.

http://atsc.org/newsletter/2012/08/atsc-2-0-work-on-track-for-candidate-standard/ said:
Richer: TG1 is on track to advance ATSC 2.0 to a Candidate Standard before the end of 2012. We have a goal of completing the ATSC 2.0 Standard for adoption in the first quarter of 2013.

How would you best describe the difference between the immediate work on ATSC 2.0 versus the longer-term goals with ATSC 3.0?

Richer: ATSC 2.0 is a major evolutionary step that will provide new backward-compatible functionality. These enhancements are in the transport/management and application layers of the DTV system. Longer-term, ATSC 3.0 is more revolutionary and is likely to be incompatible with the current ATSC DTV Standards, with significant changes at the physical layer.

What do you see happening this fall with ATSC 2.0? What new standards are likely to be adopted or what work is planned for the second half of the year?

Richer: With the recent approval of the Non-Real-Time (NRT) Standard and complex issues related to triggers resolved, TG1 will be busy buttoning up the detailed documentation for the ATSC 2.0 Candidate Standard including the marriage of linear broadcast content, file delivery and Internet connectivity.

How complex will it be for broadcasters and CE manufacturers to implement the ATSC 2.0 standards? Is backwards compatibility important with ATSC 1.0?

Richer: Most of the broadcast equipment is already on the market and should be widely available to broadcasters. Implementation complexity will depend to some extent on the specific services and content provided by broadcasters, of course. And yes, backwards compatibility is a requirement of ATSC 2.0. Consumer electronics manufacturers have been actively engaged in the ATSC 2.0 process, so early planning on implementation of some of the new TV features is likely already underway.
ATSC 2.0 descriptions and example screen shots (includes game)
 
Thanks to Simmo2k on the official EU forums.




Should I have put this down as a rumor? or is it pretty much concrete evidence?

Anyway, great news :D
Can I just say, straight up here, if Sony feel the urge to copy Microsoft and ruin their dashboard, I will devestate the internet with the power of 10,000 suns.

I love the XMB and find it simple, clean, fast, reliable. I just hope any changes they propose aren't overall OS mods (they've never done one and I've always hoped they don't get a "me too" urge to copy Microsoft)
 
Can I just say, straight up here, if Sony feel the urge to copy Microsoft and ruin their dashboard, I will devestate the internet with the power of 10,000 suns.

I love the XMB and find it simple, clean, fast, reliable. I just hope any changes they propose aren't overall OS mods (they've never done one and I've always hoped they don't get a "me too" urge to copy Microsoft)
Cat is out of the bag. Paging Jeff Rigby! (Also Jeff redeemed!?!?!?!?! JEFF ALERT! etc etc...)

Wait.. isn't the next couple of months when Jeff expects the PS3 refresh supposed to be released???
 
Cat is out of the bag. Paging Jeff Rigby! (Also Jeff redeemed!?!?!?!?! JEFF ALERT! etc etc...)

Wait.. isn't the next couple of months when Jeff expects the PS3 refresh supposed to be released???
Who is Jeff Rigby? Please tell me I'm wrong and being paranoid for nothing. Changing the XMB would be a travesty.
 
Who is Jeff Rigby? Please tell me I'm wrong and being paranoid for nothing. Changing the XMB would be a travesty.
For sure the browser is getting more features like HTML5 <video>, SVG, accelerated Composition using tiles, WebGL and Playready DRM. The XMB/desktop is to use WebMAF (Mozilla Application Framework) for the HTML5 apps that are coming. MAF provides a inter-process communication standard and more for apps.

As to the XMB changing, I don't know, it's already using OpenVG and XML which will be used by ATSC 2.0 and are used by the current un-accelerated browser. What bothers me is Netflix increasing in size to 25 megs. EDIT: ATSC 2.0 will use XHTML which is a stricter version of HTML 4.01 that uses XML for rendering, the PS3 XMB uses XML via OpenVG.

Netflix started at 21 megs in 2010 and was a package that contained it's own QT toolkit and Javascript browser as well as we think CairoFB and a player with hooks for DRM. Over more than a year at several PS3 firmware upgrades, Netflix became smaller and smaller as well as faster at screen draws. The speculation was as Sony implemented a HTML5 stack in the PS3 to support HTML5 apps, Netflix used the PS3 support libraries rather than the ones in the first 21 meg Netflix. Netflix dropped to 16 megs at one point. It is now up to 25 megs as is the YouTube app. Vudu on the other hand has stayed the same 12 megs and in Credits uses the Sony Broadcasting Engine and FFmpeg. <androvsky, that's where I saw it.>

I suspect that the HTML5 stack in the PS3 is going to undergo a significant change when the new browser features are implemented. Accelerated Cairo eGL , SVG, Tiling and WebGL could explain this. It's possible that to be on the safe side the thrid party browser applications are once again mostly self contained in preparation for the major changes that are coming.

Another coming feature is WebCL which are links to OpenCL in the javascript engine. I don't know when those will be implemented but the Open Standard Compute Language is cross platform and is the easiest way to use the Cell processor. AR is coming this Sept and I'd want to use OpenCL for that. In addition, OpenCL can be used for voice and gesture recognition which I think will soon be supported on Vita and PS3.

The ATSC 2.0 US standard with much of it the same as hbbtv (DVB EU standard with hbtv and using Java for apps while ATSC 2.0 uses Xhtml for apps) is being authorized from 2 months ago with Non-Realtime-Transmission till 1st quarter 2013 with full "candidate" status. The interactive part of it uses web standards. I expect software to support this is coming to the PS3 soon. The PS3 already supports 1080P, 3-D and h.264 which are a part of ATSC 2.0. (explains Sony sticking to standards rather than to support my 3-D DLP TV with something that is not going to be supported with ATSC 2.0)

Some form of external TV Tuner support is coming for the PS3, possibly Nasne or other Sony network connected platforms with internal tuners or possibly something like the HD Home run network connected tuner mentioned as supported by the Xbox 361 in the leaked Xbox 720 powerpoint. This will provide support for unscrambled OTA or Cable but Cable in the US is mostly scrambled. That creates a need for a HDMI pass-thru design between the cable box and the TV to provide ATSC 2.0 features.

The Xbox 361 design incorporates HDMI pass-thru and I suspect the PS3 4000 chassis supports the same. Apparently I'm the only one who thinks this as the Technoblog pictures do not have a HDMI-IN port. ( I think they are fake.)

The XMB style could retain much of the current look and feel but "rumors" have the PS4 menu structure changing. I suspect some changes to support new features. To this point the XMB has been fixed in stone but it's built with a descriptive language (XML) that allows for easy change, just change the XML script describing the XMB.

Oh, Sony and Microsoft were part of the groups setting the ATSC 2.0 standards or key parts of them. In the late 90's there are reports of them working together to set multi-media standards. As seen in the leaked Xbox 720 powerpoint. XTV is a way both could "Capture the Living room" and I believe is why the PS3 was "overdesigned" from day one if only a game console. This is the end game, what's coming soon and in hindsight explains Standards, PS Suite on again off again, few PS3 XMB applications (No Yahoo apps when lower powered TVs and Blu-ray players had them two years ago), OpenMax 1.2 delayed from 2008 till late 2011 when the issues with OpenMax and Memory allocation (Gstreamer-openmax) were known in 2006. Also IBM developed a OpenCL library for Cell in 2008. OpenCL, WebCL, Webkit APIs, OpenVG, ATSC 2.0, OpenGLES, Cairo and more needed to be developed to open standards that would support the visions of standards groups in the late 90's.

Connected Television from a broadcasters perspective.



1) microsoft-sony.com
2) digitimes PS4 rumor (Must be a PS3 that was confused with a PS4)
3) Leaked Xbox 720 powerpoint document from 9/2010 which has the Xbox 361 coming this 2012 season. IF Oban 12/2011 then 9/2010 was after it was in the pipeline to be produced.
4) This patent and the timing in both filing and publishing XTV game support.
5) Both ps3 and Xbox 360 refresh must have a price reduction built in to allow a price reduction when the PS4 and Xbox 720 are released. This is already possible for the Xbox 360 but the PS3 would NEED a massive redesign to put both CPU and GPU on the same silicon.
6) Sony 2010 1PPU4SPU patent
7) Elizabeth Gerhard's Projects (IBM employee) and an International project involving the Xbox 360 @ 32nm and NO design work for a PS3 refresh at 32nm
8) Oban = large blank Japanese Coin => Is Oban for both the PS3 and Xbox 361 (Microsoft making the chip for Sony using 1PPU3SPU CPU packages instead of just PPUs )
9) Both having browsers at the same time for the first time ever and both have a refresh at the same time for the first time ever
10) Sony depth camera patent (Timing, 9/2011 & again 2/2012)
11) Khronos Openmax 1.2 (Supports Gstreamer-openmax and camera, second Khronos Pdf mentioning Augmented Reality starting Sept 2012 leveraging the browser libraries
12) ATSC 2.0 *-* starts May 2012 thru 1st quarter 2013. *-* h.265 published for use Jan 2013. *-* Sony Nasne *-* RVU support for the PS3 announced by Verizon and Direct TV
13) Energy Star third tier game console voluntary requirements
14) Information on Next generation game console technology
 
Who said they're changing XMB? Sony can't afford to change it. They're changing the browser (hopefully).
This is how rumours start :(
I was merely speculating if big changes are coming (and it wasn't specified if it is just the browser) they might try to re-do the OS. I'm hoping it's just me being silly and paranoid.
 
Sony is still supporting the DASH. I'd forgotten I have one.


Dear dash(TM) Customer,

We would like to inform you that we will be performing routine maintenance on our dash(TM) servers beginning Wednesday, September 5th at 7:30am PDT and ending at 7:30pm PDT. During that time, dash(TM) services will continue to function as normal, but you will not be able to register a new device, create a new dash account, or make changes to existing dash(TM) accounts, applications or services. If you have any issues with device you can contact Sony Customer Support at 866-918-2485 or visit our support website at www.sony.com/dashsupport. We thank you very much for your continued loyalty to dash(TM) and Sony.

Team dash(TM)
http://www.chumby.com/pages/dash

 
For those of you who think the 4K stack (what is used to support 4K video/blu-ray players) is useless to you, this is what Sony is going to do next year with ATSC 2.0 and the hevc (h.265) 4K codec. http://www.atsc.org/cms/pdf/pt2/Naohisa-Kitazato-Next-Generation-Broadcast.pdf It's the Sony Media Fusion proposal listed in the Broadcasters Perspective on ATSC 2.0.

Both of the above should be viewed, lots of pictures and fairly easy to follow. This is the end game and the reason for the PS3 having Blu-ray, 1080P support and browser, it's the endgame and only realized in hindsight. Both Microsoft and Sony are preparing to Support this for 2013 so most of this should be in the PS3 and Xbox 360 by the end of the year. Blu-ray only because a blu-ray player has the ATSC 2.0 codec h.264 AVC, 1080P & 3-D support, Java (EU DVB hbbTV Apps standard) and browser for XHTML (US apps standard). In 2001, Blu-ray players were speculated as set top boxes to support ATSC 2.0; this is how long ago this was planned. This is also the reason Sony was in no hurry to port a modern browser (waiting on a standard for ATSC 2.0 to be supported) and Microsoft is only now making a Xbox 360 that can support 1080P and has a browser.

Sony did not want to disrupt/fragment the PS3 model while Microsoft choose to consider the Xbox a Game console only for cost reasons early on and since 2010 fragmenting the Xbox 360 with later models able to display 1080P. ATSC 2.0 is also forcing Microsoft to have the h.264 codec with 1080P support and Java native to the Xbox so there is less reason to not have blu-ray drive support.

**This is a 2010 Sony white paper that was presented to the ATSC committee on what would become Sony Media fusion.** Features in it should become part of Playstation Vue.

Edit: 2015 and Playstation Vue was announced by Sony for Q1 2015. Windows 10 will have HEVC support mid year 2015 with Kaveri and Carrizo supporting HEVC at IPTV powermode levels using Xtensa DPUs as Hardware that supports software codecs. XB1 and PS4 have the same Xtensa DPUs as in Kaveri and the supported codecs in the XB1 DLNA can not be supported by a hardware only codec.
 
Sorry for asking here, but I don't want to make a thread. Are PS1 Classics you buy from the PSN store better optimized for HDTVs than if you were to insert the actual PS1 game? I'm playing Vagrant Story from my PS1 disc (LTTP), but it looks terribly pixelated (as I expected, but I had hope). I looked on YouTube to see if anyone was playing the PSN version and saw this and it looks good, so I'm wondering if I should just suck it up and buy all my PS1 games on PSN.
 
Sorry for asking here, but I don't want to make a thread. Are PS1 Classics you buy from the PSN store better optimized for HDTVs than if you were to insert the actual PS1 game? I'm playing Vagrant Story from my PS1 disc (LTTP), but it looks terribly pixelated (as I expected, but I had hope). I looked on YouTube to see if anyone was playing the PSN version and saw this and it looks good, so I'm wondering if I should just suck it up and buy all my PS1 games on PSN.
Have you turned on upscaling and PS smoothing in your Game Settings?
 
wow, who knew how deep these console wars can be?
There was never any console war. Cost reasons, h.264 codec and the more expensive hardware to support 1080P is why Xbox never had blu-ray. DLNA and ATSC 2.0 had both Microsoft and Sony as part of the steering committees early on, pre 2001. There were rumors of partnerships on multi-media standards in the 90's.
 
I posted about half a day before someone created that thread ! :3



It's like a nightstand device. Jeff posted photos above. Running its own touch interface OS. Too slow for my taste. Capable of running Internet widgets (e.g. News app, weather, clock, etc.)
Ahh, I saw the pics, but didn't understand its purpose.
 
Re-read RVU announced support articles for the PS3 and the ones that announce a start date have October 2012. Several announced at CES 2012 and I assumed March 2012 and it didn't come. Next Gnome cycle is Sept 26-28. ATSC 2.0, Full browser, AR that leverages the browser library, Playview, Ultraviolet, IPTV DASH streaming from the Sony store...everything we have heard about is coming, starting this Sept, because the browser and support libraries are advanced enough to start supporting what has been planned since 2008 when Sony signed a letter of agreement to support Tru2way cable support in 2008 2008 Sony + Tru2way = No More Set-top Boxes?. Sony has joined forces with six of the top cable companies in the U.S. to adopt tru2way technology in its TVs, thus eliminating the need for a set-top box when accessing television and other interactive services. Apple, Netflix, Sezmi and anyone else working on a set-top.

http://www.cedmagazine.com/news/2012/06/cable-tests-html5-new-cablelabs-tru2way-tool said:
Cable tests HTML5, new CableLabs tru2way tool
Fri, 06/08/2012 - 3:15pm Brian Santo

Cable is already working with devices that leverage the well-established DLNA standard. HTML5, still under development, looks like another standard common to the electronics industry in general that cable might want to ride further into the IT mainstream. The new CableLabs tru2way RI could be a key enabler for that.

The tru2way RI was developed by CableLabs with support from the open-source community on java.net and integrated into tru2way devices by manufacturers. It was used during the interop as both a client device and a tru2way host device in the multi-vendor interoperability scenarios.

Device manufacturers that participated in the interop at CableLabs included Humax, Samsung Electronics, Sony Computer Entertainment America and Sony Electronics.

Comcast, TWC and Cox provided program guides that integrated tru2way technology with multi-room DVR capability. Comcast and Cox also provided HTML5-based program guides that supported playback of linear content.

DLNA technology component suppliers included Access Systems, Groupo Communications, Myriad Group and PacketVideo. Tru2way host device manufacturers were represented by Cisco. Silicondust provided an OpenCable unidirectional receiver device.

Interoperability scenarios included DLNA premium features (i.e., streaming DVR content, server-side trick modes, DTCP-IP link protection, etc.), as well as streaming of linear content to HTML5 browser-based client services, CableLabs said.

&#8220;During the interoperability event, Comcast demonstrated our HTML5 RUI running in an HTML5-based browser and streaming linear content to early implementations of HTML5-based clients. We also demonstrated our multi-room DVR capability using RI-based set-top boxes and multiple vendors&#8217; DLNA-based IP devices,&#8221; stated Steve Reynolds, senior vice president of premises technology at Comcast.

&#8220;The CableLabs home networking events continue to provide value in advancing interoperability between the growing list of tru2way host devices and DLNA-based home networking devices,&#8221; said Mike Hayashi, executive vice president of architecture, development and engineering at Time Warner Cable.

&#8220;A prototype of Cox&#8217;s HTML5-based Trio guide ran in a Web kit-based browser and streamed linear content from a tru2way-based set-top box acting as a server,&#8221; said John Civiletto, executive director of technology architecture at Cox Communications.

The tru2way Home Networking Specifications include the DLNA Interoperability Guidelines. Set-top box manufacturers implement tru2way host devices based on these specifications. CableLabs issued the latest version of the home networking extension specification, along with associated test suites and the tru2way reference implementation software, as part of the Bundle 1.2.2 release in February 2012.
http://www.translation-please.com/column.cfm?columnid=407 said:
article from March 2012 It&#8217;s a lot of waiting. From start to finish, the process can take as long as two years. And that&#8217;s if everything goes well.

Too long, too long, everyone mutters &#8211; technologists included.

That&#8217;s why Comcast is taking a different approach, quietly launching what it calls &#8220;RDK&#8221; &#8211; for &#8220;Reference Development Kit&#8221; &#8211; so that system-on-a-chip (SOC) providers (think Broadcom, Intel, and their ilk) can spin &#8220;cable ready&#8221; silicon.

The intent is to shave as much as a year off the time it takes to launch a new set-top or gateway. How: By starting the work of porting before the chip samples even come back from the factory, then quickly preparing a reference platform box, then moving to development. Weeks, not months.

Broadcom described its plans to support the RDK in a January announcement: &#8220;The Comcast RDK is a pre-integrated software bundle that powers tru2way, IP or hybrid set-top boxes &#8230; developers using Comcast&#8217;s RDK can create rich, multi-screen TV home experiences.&#8221;

It&#8217;s happening now. The RDK will go on-board Broadcom&#8217;s BCM7425 chip; it is already on-board the Intel &#8220;Groveland&#8221; chips being used in the MSO&#8217;s &#8220;Parker&#8221; boxes, which are rolling out in Augusta, Ga.

What&#8217;s in the RDK? Lots of stuff. The short list: A CableLabs &#8220;Reference Implementation&#8221; (RI) for OCAP and tru2way, Java Virtual Machine (JVM), a video proxy, Gstreamer (a video pipeline framework), QT/webkit (a windowing and browser framework), and support for optional items like Adobe Flash, Microsoft&#8217;s Smooth Streaming HD, and DTCP (Digital Transmission Content Protection.)

In software-speak, the RDK is not unlike a Linux &#8220;distro&#8221; (distribution) &#8211; a bundle of source code, drivers, and objects, piled into an SOC, to help manufacturers (and thus operators) get to market more quickly.

The RDK follows a &#8220;community source&#8221; model, meaning anyone who licenses the RDK is obligated to feed any improvements or bug fixes to all other licensees. (Yes this is a cable first.)

How much? Royalty-free to chip and hardware manufacturers, as well as other service providers who may want to use it.

Watch for Comcast RDK and its lingo &#8211; SOC, distro, all of the tech-talk components &#8211; to become a much bigger deal as those chips come out of the fabs, later this year (2012)
A new attempt at Tru2way starts in 2013 as does ATSC 2.0, both use essentially the same software stack to support interactive TV and more. A networked Blu-ray player with DLNA ability, HTML5 browser and support for DTCP-IP; like in a PS3, can support either, can be a client for either. It looks like PS4 and Xbox 720 can be a client or a set top box (server) provided it has access to a tuner like Nasne or has a tuner built in like in the leaked Xbox 720 powerpoint.

It seems to me the 2013 target date for both PS4 and Xbox 720, information in the Xbox 720 powerpoint and 2013 when ATSC 2.0 and Tru2way take off is planned to support XTV. AMD having support for a next generation game console at the same time stretches credulity. OpenMAX IL 1.2 being delayed from 2008 to 2011 for no reason that I can find, also stretches credulity. Sony and Microsoft have been planning for this since AT LEAST 2008. The PS3 design seems to show support for this from day one since Sony did not want to fragment the PS3 market. Microsoft on the other hand doesn't appear to care about fragmenting the Xbox 360 as the XTV min specs call for 1080P and HDMI 1.3 port speed.

2013 target date I think is confirmed for PS4 and Xbox 720, Set top box & server ability is I think confirmed for both. Xbox 360 and PS3 will be RVU clients for the most part with some abilities in common with next generation.

How Big Cable killed the open set-top box&#8212;and what to do about it
 
ViXS announces network multimedia SoC with HEVC integrated

First media processing gateway to integrate the new HEVC video compression standard to reduce video bandwidth over the current H.264/MPEG-4 AVC broadcasts and also provide support for 4Kx2K resolution.
This just released SoC gives an idea of the near future features that need to be supported. HEVC is going to be published Jan 2013 and it already has planned uses seen above.

Best-in-class hardware media processing capable of six concurrent HD transcoding for streaming up to 6 iPads, tablets, smart phones or other connected and mobile devices.
2D & 3D graphics, multiple stream transcoding with motion adaptive de-interlacing concurrently with networking and MoCA 2.0.

High performance proven 3D OpenGL ES 2.0 hardware graphics engine with rendering performance up to 1080P60 and compliance to FUTUREMARK benchmark delivering double the performance over the XCode 4000 family.

Multi-format HD decoding engine for flexible media processing of internet Web TV based streaming or Over the Top (OTT) and Over the Top TV (OTTtv) formats.

Advanced hardware security technology supporting the latest conditional access and digital rights management specifications.

Advanced security memory scrubbing and sandboxing features providing a very secure Web software platform.

Integrated MoCA 2.0 with backward compatibility to MoCA 1.0 and 1.1 providing high throughput and quality-of-service video distribution.

ViXS Xtensiv&#8482; software suite including internally developed software to take customer solutions through Digital Living Network Alliance (DLNA®) certification, Digital Video Recording (DVR) and Blu-ray stacks as well as third party middleware stacks.
 
AMD invests in cloud gaming company CiiNow

Chip maker Advanced Micro Devices Inc. said Tuesday that it has invested in CiiNow, a provider of cloud-based video game technology.

AMD did not say how much it invested and a representative could not immediately be reached for comment.

Cloud-based gaming lets people stream video games over the Internet. One of the most prominent startups in this area, OnLive, recently went through a complex bankruptcy alternative, reorganizing its business amid financial difficulties so it could keep operating.

But the technology holds promise.

"The cloud gaming industry, which was once thought of as technologically impossible, is now disrupting the gaming market for both consumers and game publishers," AMD said.

CiiNow's technology, which will now work with AMD's Radeon graphics, taps into this trend, it added.
And as you know Sony purchased Gaikai.

AMD stock is also up over the same 5 day period and was loosing steadily over the 6 month period preceding this gain. Too early, too short a period to confirm anything but I did also buy a block of AMD stock.

CiiNOW CEO Ron Haberman On AMD Investment, Cloud Gaming E-Sports, and Infrastructure

So we sell to customers that are trying to compete with Gaikai. We sell to customers who are trying to compete with Onlive. We help them create a branded service. The key for us is the technology.

Mr. Haberman tells me that almost every cable or TELCO in the US is in some phase of getting into this business, and it&#8217;s only a matter of time before we see mass consumer (and business) adoption of cloud gaming.
This cloud gaming is a consumer product that could be offered by a Cable company set top box in addition to interactive TV (Tru2way). I'm only seeing probably a small portion of what's coming in 2013.

Microsoft, Agawi Team Up For Cloud Gaming On Windows 8; Is Xbox 720 Next
With Sony purchasing cloud gaming platform Gaikai, it&#8217;s a safe assumption that the platform holder will utilize Gaikai for its PlayStation brand, tablets, and line of televisions. This move left people wondering if Microsoft had a card to play in the cloud gaming space, especially after rumored acquisition talks with OnLive. Indeed they do, as today Microsoft announces a partnership with Agawi to bring Facebook social and &#8220;mid-core&#8221; games, web-based MMOs and &#8220;core&#8221; PC games to Windows 8 devices via the cloud. Could it come to the Xbox 720 as well?

Agawi&#8217;s 2.0 platform will also extend their reach to Android devices and Smart TVs. As Relan told me, the only real obstacle remaining is convincing publishers and early adopters that cloud gaming is a viable future business model. With Microsoft and Sony now both embracing it, said convincing might be achieved a little sooner.
 
Tru2way Flashes Some Retail Hope from 2010

Tru2way may have a role at retail, after all, but perhaps just not as originally intended.

Instead of being built into retail digital TVs and set-top boxes -- a scenario that was seemingly dealt a death blow following news that Panasonic Corp. (NYSE: PC) was scrubbing its tru2way-based TVs -- cable's common middleware and headend platform may find the retail sledding easier when it comes to communicating on home networks with game consoles and other devices that speak the language of Digital Living Network Alliance (DLNA) . (See CableLabs Touts Tru2way DVR Interop and Panasonic Tunes Out Tru2way TVs .)

This revised scenario took some shape this week with word from CableLabs that it had hosted an interoperability event that demonstrated tru2way-based DVRs sharing pre-recorded content with other DLNA-certified devices, including a Sony Corp. (NYSE: SNE) Playstation 3. The 1.1 version of Multimedia over Coax Alliance (MoCA) was the physical layer used to share content over a simulated coax-based network. CableLabs has already approved DTCP-IP as a content protection layer for premium content. (See CableLabs, CEA Agree on DTCP-IP and MoCA Is Go for 2.0.)

The interop featured tru2way-based boxes from Advanced Digital Broadcast (ADB) , Cisco Systems Inc. (Nasdaq: CSCO), Samsung Corp. , and Motorola Inc. (NYSE: MOT), communicating with DLNA-certified gear and components from Panasonic, Samsung, Sony, Microsoft Corp. (Nasdaq: MSFT), CyberLink Corp., Irdeto Access B.V. , NDS Ltd. , and Myriad Group.

Among some specific results from the interop, a Playstation 3 was able to access and display a cable interactive program guide and pre-recorded content residing on a tru2way set-top using DLNA and MoCA.
"Those [types of examples] were what we were looking for," says So Vang, CableLabs's VP of the tru2way platform. "For the most part, everything was working. The interop went better than what we had hoped for."
The above is from 2010 and is RVU using a bit mapped menu. The current tru2way RVU is using HTML5 for the menu. This was the reason for DLNA and DTCP-IP (Firmware 3.21). As of firmware 3.21 we lost otherOS Linux and the Comcast RDK uses a small Linux stack, DLNA, DTCP-IP, Gstreamer and QTWebkit (requires Cairo). Connection? This of course mirrors the PS3 except for GTK instead of QT and FreeBSD instead of Linux. As far as Webkit rendering it's identical.


The CiiNOW article mentions offering CABLE channels that show a view of on-going games and allowing viewers to help or to jump into the game. One 6Mhz TV channel can support 20 h.265 compressed 720P screens with different Cloud games playing in each screen. This is an example of what's possible.

Sony in Talks for PS3 TV Service
Though Industry Will Likely Block Effort by Karl Bode Wednesday 16-Nov-2011

According to a report in the Wall Street Journal, Sony is in talks with numerous rights holders concerning the potential for bringing live TV services to the Playstation 3. Citing "people familiar with the situation," the Journal claims Sony is interested in an "alternative to cable-TV service" that involves delivering content to PlayStation gaming consoles,
Sony has GaiKai, AMD purchased CiiNOW and Microsoft has purchased Skype and is partners with a Cloud gaming/Social media company.

It's true that from 2008 no one has gotten it to work but it appears that Khronos members blocked OpenMAX IL 1.2 from 2008 to 2011 and the memory fixes known since 2006 that would allow Gstreamer to work with OpenMAX. Gstreamer is part of the Comcast RDK.

I can not believe ATSC 2.0, the New version of Tru2way RVU which requires HTML and HTML5 (webkit2) are all maturing at the same time by accident.

If you look at SoCs that are being developed and coming out of forges NOW, it's obvious that this time everyone is on-board.
 
Ah tru2way, Blu-ray's interactive cable cousin... In a sense, this would be like a network version of Blu-ray media (since they both have Java run-time, and HTML support).

Wii TVii.

You kept saying Sony and MS would do a refresh and release these features to challenge the Wii U.

You were right.
Iwata already hinted at the TV and second screen service last year.

The question is whether what can Sony do with PS3's limited memory at this point. ^_^

I remember when Ken was still around, he released an upsized PSX (based on PS2) as a consolidated media device. It has always been his dream. The new management may think otherwise. Not sure if Gaikai is quick enough to deliver a server-based solution too. We only heard rumors that they (Sony folks) are working on a consolidated video service/app.
 
Ah tru2way, Blu-ray's interactive cable cousin... In a sense, this would be like a network version of Blu-ray media (since they both have Java run-time, and HTML support).



Iwata already hinted at the TV and second screen service last year.

The question is whether what can Sony do with PS3's limited memory at this point. ^_^

I remember when Ken was still around, he released an upsized PSX (based on PS2) as a consolidated media device. It has always been his dream. The new management may think otherwise. Not sure if Gaikai is quick enough to deliver a server-based solution too. We only heard rumors that they are working on a consolidated video service/app.
~500mb should be enough... right? IF the "refresh" is new and has that 16gb flash built in, it should be able to work a lot better, correct? Obviously not extra ram, but still much faster than HDD caching.

These will no doubt be a part of PS4 / Xbox 8, but they need to deliver with PS3 and 360 to slow down any potential Wii U has.