Industry Professional (Vetted)
- Nov 5, 2019
Not if the amount of pixels are the same. Or do you mean post-processing?
At the end of the day, we all want to see beautiful graphics at great framerates. This incorporates the entire hardware subsystem and it's components as well as good code that allows them to communicate with each other with the utmost of efficiency. The hard limit is the theoretical bandwidth of the hardware system which is 10.2TFLOPS for the PS5.
I'm saying no matter what kind of hardware you have or how fast any of the sub-components may be, your limit is that bandwidth number. So if you make something that tries to push enormous data (i.e. a full on ray-traced hair model using curved primitives for example) that the GPU can't process at a reasoanable framerate @ a certain resolution, then it won't matter how fast the SSD is.