Or Ray-Tracing.Jesus christ can we never talk about these consoles again please
Jesus christ can we never talk about these consoles again please
Same thing then.One sound like the ray-tracing is being done by ray-tracing hardware & the other sound like there is changes in the GPU to help with ray-tracing.
Sounds like just the wording. Hardware based implies that it’s accelerated by the hardware instead of software generated.
Gizmodo writer said:Unfortunately, it's too vague. For example, I read the tipster's comment as suggesting the Sony device would do lots of real-time ray tracing from occlusion to shadows to full bounce reflections and the Microsoft device would rely on tricks to emulate ray tracing. But another colleague read the exact same comment and interpreted it as how ray tracing might appear in titles re-released for the new system. Game devs I passed it along too all had opinions that ranged the gamut from mine to my colleagues'. So until we get a little more detail I'm afraid it's all hearsay.
Mark Cerny said that RT is accelerated in the PS5 in the second Wired article and it is the same wording that nvidia uses when describing the RT Cores.No Hardware based implies that it's being done in hardware while hardware accelerated sounds like there is hardware to help with ray-tracing.
“There is ray-tracing acceleration in the GPU hardware,” he says, “which I believe is the statement that people were looking for.”
They're the same just different wording.
Mark Cerny said that RT is accelerated in the PS5 in the second Wired article and it is the same wording that nvidia uses when describing the RT Cores.
But if they merged we’d get this:PlayStation
xbox
This comparison makes about as much sense.
They both will have hardware level raytracing...…...I think PS5's RT will be a bit stronger since their devs have been hitting the lab hard to push RT solutions in their games for next gen...….We've already seen PD heavily invested in RT as it will be an important feature in GT and in other SWWS games, let's not forget, RT for audio as well.....So it leaves no doubt in my mind at all, that PS5 will have a formidable RT solution....GTS has already been demoed with some level of RT by PD.....It will be a feature they will push, next to their load times and 3D audio....They have the devs to show it off, so their investment in it is substantial...
We all know why you think the PS5's RT will be stronger
Capital letter RAY TRACING is more flop intensive due to the increased pixels.....ray tracing ftwhm in capital letters, RAY TRACING > ray tracing
They both will have hardware level raytracing...…...I think PS5's RT will be a bit stronger since their devs have been hitting the lab hard to push RT solutions in their games for next gen...….We've already seen PD heavily invested in RT as it will be an important feature in GT and in other SWWS games, let's not forget, RT for audio as well.....So it leaves no doubt in my mind at all, that PS5 will have a formidable RT solution....GTS has already been demoed with some level of RT by PD.....It will be a feature they will push, next to their load times and 3D audio....They have the devs to show it off, so their investment in it is substantial...
I guess you feel the opposite.....At least I gave reasons why I think RT was stronger there......Seeing as, it's the only upcoming console that has shown or demoed games with RT......I'm thinking you're thinking the opposite though, with all that evidence showing Series X is 12TF vs a 9TF PS4....Hardware RT vs whatever Sony is doing right?We all know why you think the PS5's RT will be stronger
Fuck this shit!!!
They are literally the same thing. Stop this nonsense already, god lord dont people have brains anymore
3d accelerator vs. Graphics hardware that draws 3d == gpu. Same thing, two different wordings
Sony ran a demo of GT on multiple stuck together consoles, not one console, not a PS5. It was confirmed not real.
Same reason you think the opposite, I reckon.
You got like 9.5 more months.Jesus christ can we never talk about these consoles again please
Microsoft has a Direct X API that is being used right now across multiple games.We all know Sony had ray tracing hardware before AMD had ray tracing in their GPUs because, well AMD still don't have it (other than in the new Xbox allegedly - I say this not because I don't think Xbox has RT but it's not confirmed it's AMDs 'next gen' RDNA RT)
Sony demoed their RT tech in December 2018 with the 8k GT:S demo. It looked strong then and I imagine it's better now.
Leakers are saying ps5 RT is better and Devs are already making use of it as seen by godfall.
It will certainly be interesting to see who's doing what with the tech.
So while the premise of the topic does seem odd based on wording from different companies, I do think the evidence suggests they could both be vastly different solutions for the same problem.
AMDs solution is not full ray tracing (the slide says select lighting effects), is Sony's solution. Time will tell I guess.
Good for them I'm sure all those PC games will look good, but why none of it in Hellblade.Microsoft has a Direct X API that is being used right now across multiple games.
Or at least until we have any kind of facts to discuss. Any!Jesus christ can we never talk about these consoles again please