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PS5 Pro Benchmark Leak. Moore's Law Is Dead

Wooxsvan

Member
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SlimySnake

Flashless at the Golden Globes
PS5 Pro* Mod please help :)


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Thats basically doubling the performance without using PSSR. Actually more than double because they are locked at 60 fps and are maxing out settings.

This sounds way more than what a 45% GPU improvement can do. Secret sauce? Could it be due to the high frequency mode? or more ram/ram bandwidth?

This also doesnt seem to be an RT game. I dont know any RT games that run at such a high resolution.

Very interesting stuff.
 

clarky

Gold Member
His source is saying the PSSR didnt seem as good as DLSS as of a month ago.
LOL mate GAF says otherwise:

 

kevboard

Member

this doesn't really add up.
locked 60fps vs unstable fps that can drop to 45fps. 1600p peak that can drop to 1080p vs 1600p lowest. all settings dialed up a notch. all without PSSR or anything.
a performance jump like this seems weird on a system with an advertised 45% increase on GPU performance. this is larger than some jumps PS4 games had on the PS4 Pro, which had a 100% increase in GPU performance

I guess if the base system 99% of the time hits 1600p 60fps, and the Pro increases this by 45% on average... but why does the game then have such an aggressive DRS and still also drops frames?

what game is this? is it already out?
 
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hinch7

Member
LOL mate GAF says otherwise:

Got jumped on there for stating the obvious lol.

Doesn't take anything away. PSSR looks great and way better than FSR. A massive boon for anyone playing on PS5 Pro. Higher base resolution and PSSR will looks worlds better with games with performance modes. And dynamic resolution scaling verses on OG PS5. Thats what DF was talking about in FF7R being a big jump in fidelity on the Pro.
 
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Thats basically doubling the performance without using PSSR. Actually more than double because they are locked at 60 fps and are maxing out settings.

This sounds way more than what a 45% GPU improvement can do. Secret sauce? Could it be due to the high frequency mode? or more ram/ram bandwidth?

This also doesnt seem to be an RT game. I dont know any RT games that run at such a high resolution.

Very interesting stuff.
Yes using the minimum resolutions and 45fps vs 60fps that's around 180% more rendering performance (almost triple), and without PSSR. Way more than the 45% advertised by Sony.

I doubt his source is genuine. I'd say this is fake.
 
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ap_puff

Member
I don't trust MLiD outside of times when he presents documents (he's had leaked slides and spec sheets a few times that have been accurate).
 

Vick

Member
LOL mate GAF says otherwise:

No point in drawing conclusions now, especially highly unlikely ones.

However what we know, for the time being and via YouTube encoded material, is that PSSR appears to visually improve upon a game running at native 4K + sharpening on a regular PS5:

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Fidelity-VS-Pro-Zaino-Rocce.png


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And that ain't bad at all, considering how incredible from an IQ point of view Part II looks in Fidelity Mode.
 
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Gaiff

SBI’s Resident Gaslighter
Yes using the minimum resolutions and 45fps vs 60fps that's around 180% more rendering performance (almost triple), and without PSSR. Way more than the 45% advertised by Sony.

I doubt his source is genuine.
That's impossible to tell without knowing how DRS works exactly. Additionally, it could simply be that the scenes where the Pro cruises along just fine are disproportionately taxing to the bandwidth.

When the PS5 drops to 45fps, is the VRS just too slow to respond and the game is running at 1600p? When it drops to 1080p, does it actually have a lot more headroom to spare and could go to 1440p or above? Without being able to compare scene-for-scene, we cannot tell what is going on.
 
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kevboard

Member
Yes using the minimum resolutions and 45fps vs 60fps that's around 180% more rendering performance (almost triple), and without PSSR. Way more than the 45% advertised by Sony.

I doubt his source is genuine. I'd say this is fake.

I said the exact same thing.

the only way this adds up is if his "source" gave him EXTREMELY misleading data here.

if the PS5 base version sticks close to 1600p at 60fps for the majority of the time, then I can see this add up. but this data suggests that the game in question can drop to 1080p and drop severely below 60fps despite such an aggressive DRS window.

maybe in their settings they IN THEORY allow the resolution to drop to 1080p even tho it literally never does come close to doing that. which would make this data technically correct, but misleading at first glance.

a reminder that a 100% GPU increase would only get you from 1080p to slightly above 1440p
and this system has only a 45% GPU increase
 
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Gaiff

SBI’s Resident Gaslighter
Let's hope pro is a case of under promising and over delivering. I knew it would be effectively better than 45% but games doing what this rumor says goes a way towards justifying that price tag.
That would be a case of being retarded. Don’t undersell the system you’re selling for $700. You don’t get a second chance at first impressions.
 

fersnake

Member
His source is saying the PSSR didnt seem as good as DLSS as of a month ago.
that's not the problem, at least it needs to be better than FSR and remember DLSS as at right now is in ver. 3.7 so maybe it's like a 3.0 quality, heck just give me the quality of DLSS 2.0 and it would be fine.
 
MLID is likely been misleaded again with forged documents / footage.

We know he already got in trouble for some previous "leak" that was eventually proven fake. I think Kepler_L2 could tell us more about that.
 
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That would be a case of being retarded. Don’t undersell the system you’re selling for $700. You don’t get a second chance at first impressions.
Sony are very serious and precise about their own benchmarks and statements written in the developers docs. That's was the case for PS4 Pro SDK and AFAIK all the games performed in the estimated window written in Sony internal docs.

This claims their game can render up to 200% more than PS5 when Sony claimed 45% (mostly because of constrained bandwidth). For me it's 100% fake. With 30% more bandwidth you simply can't raster 200% more.
 
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Killer8

Member
this doesn't really add up.
locked 60fps vs unstable fps that can drop to 45fps. 1600p peak that can drop to 1080p vs 1600p lowest. all settings dialed up a notch. all without PSSR or anything.
a performance jump like this seems weird on a system with an advertised 45% increase on GPU performance. this is larger than some jumps PS4 games had on the PS4 Pro, which had a 100% increase in GPU performance

I guess if the base system 99% of the time hits 1600p 60fps, and the Pro increases this by 45% on average... but why does the game then have such an aggressive DRS and still also drops frames?

what game is this? is it already out?

It depends on the setting. Bumping something up from medium/high to maximum might cost a trivial amount of GPU power. Draw distance for example:

rrcjIC0.png


Why don't developers just do this anyway? Because when the console is so starved it has to claw back performance anywhere it can (where hopefully the player won't notice).

Other elements like shadows might cost more and so will make up a bigger difference, but still won't necessarily be as radical as we might expect.

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This also depends on how high a developers 'maximum' setting goes. This Black Myth example includes 'cinematic', which may just be a future proof autism setting using insane sample counts which no other game would touch. 'Very high' may be the maximum for some games.

You also have to factor in that all of these settings won't affect all scenes in the same way. There might be a scene without reflections so that setting won't affect the performance all the time. The devs might even be using ray-tracing for some effects like reflections and shadows, which the Pro console is 2-3x faster at.

There is also some funky wording in the benchmark results. The PS5 example sounds like it's already hitting 60fps but with a bunch of drops to 45fps, rather than hovering at an average somewhere in the middle of 45-60fps. The Pro just gives them enough headroom to be able to push that framerate over the edge to eliminate any drops and actually hit a consistent 60fps. That might only need a gain of 10-15fps in some heavier scenes. Remember that in the example, they are only trying to hit 'locked 60fps' and we don't know how much higher Pro could go.

The dynamic resolution ranges are also very vague, probably by nature of presenting it as a range. For example is 1080p just a 1% lowest figure on PS5? What is the true average? I could see something like 1440p average on PS5 vs 1800p average on PS5 Pro, and the results graphic would still make sense.
 
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yogaflame

Member
So that is why in the PS5 pro reveail. there are only a few games was shown, and it feels like it was rushed and just nine minutes reveal, due to PSSR capabilities is just recently conceived. Well it is a good hardware and for those who have the cash and who are very much into RT, 4k and 60fps, it is a good purchase. I think the anger is not much about the price but the lack of build in cd drive and you need to purchase it separately. If it has the CD drive, even with that price , the anger will just be few. I hope there will still be changes and include the CD drive out of the box or next versions.
 
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Rentahamster

Rodent Whores
This sounds way more than what a 45% GPU improvement can do. Secret sauce?

It does seem weird, but given how PS5 performs on par with Series X despite being "weaker on paper", I'm inclined to think it's plausible that PS5 Pro will also perform better than what its specs might indicate.

Of course, I'll withold final judgement until actual reviews test it thoroughly.
 

Crayon

Member
That would be a case of being retarded. Don’t undersell the system you’re selling for $700. You don’t get a second chance at first impressions.

After the PS5 technical talk the online gaming sphere was full of it being 9tf and hard to code for and overheating and not having bc, and can't run RE8 at 1080p etc etc etc. Sony didn't care to respond to any of that, btw. It's absolutely possible to screw up a first impression and end up underselling a good product. Or maybe that's just how they do things. Either way, turns out they didn't need a second chance.

Our source here is just rumors, anyway. If this kind of uplift is common, then it's more impressive than what they showed in their first impression. The uplift is going to vary greatly from game to game so everyone will get to cherry pick their examples and be happy. Happy arguing.
 
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