Mark Cerny told his team what would happen to their families if PSSR didn't get better before the reveal.His source is saying the PSSR didnt seem as good as DLSS as of a month ago.
PS5 Pro* Mod please help
LOL mate GAF says otherwise:His source is saying the PSSR didnt seem as good as DLSS as of a month ago.
Mark Cerny told his team what would happen to their families if PSSR didn't get better before the reveal.
It worked.
PS5 Pro* Mod please help
Well isn't that special? Who could have designed that architecture for that much improvement? Was it..... CERNY!?
That guy only jumps on the pro because its s huge engagement product now = clicks
that guy is never right when hes wrong he deletes it ffs theres a sub for that
Lmao. He literally leaked the same exact specs cerny laid out.That guy only jumps on the pro because its s huge engagement product now = clicks
that guy is never right when hes wrong he deletes it ffs theres a sub for that
Got jumped on there for stating the obvious lol.LOL mate GAF says otherwise:
Analysis - PS5 Pro/PSSR Appears to Provide Better Image Reconstruction than DLSS Running on a 4090 GPU
Problem on clarity comparisons here is that one video feed is of a 60fps game, therefore having completly diffrent motion blur effects then a 30fps game. Well for starters in that Ratchet shot have a look at the damaged wall texture. Can't tell me that the texture differences are due to motion...www.neogaf.com
Yes using the minimum resolutions and 45fps vs 60fps that's around 180% more rendering performance (almost triple), and without PSSR. Way more than the 45% advertised by Sony.Thats basically doubling the performance without using PSSR. Actually more than double because they are locked at 60 fps and are maxing out settings.
This sounds way more than what a 45% GPU improvement can do. Secret sauce? Could it be due to the high frequency mode? or more ram/ram bandwidth?
This also doesnt seem to be an RT game. I dont know any RT games that run at such a high resolution.
Very interesting stuff.
Yes using the minimum resolutions and 45fps vs 60fps that's around 180% more rendering performance
No point in drawing conclusions now, especially highly unlikely ones.LOL mate GAF says otherwise:
Analysis - PS5 Pro/PSSR Appears to Provide Better Image Reconstruction than DLSS Running on a 4090 GPU
Problem on clarity comparisons here is that one video feed is of a 60fps game, therefore having completly diffrent motion blur effects then a 30fps game. Well for starters in that Ratchet shot have a look at the damaged wall texture. Can't tell me that the texture differences are due to motion...www.neogaf.com
That's impossible to tell without knowing how DRS works exactly. Additionally, it could simply be that the scenes where the Pro cruises along just fine are disproportionately taxing to the bandwidth.Yes using the minimum resolutions and 45fps vs 60fps that's around 180% more rendering performance (almost triple), and without PSSR. Way more than the 45% advertised by Sony.
I doubt his source is genuine.
Yes using the minimum resolutions and 45fps vs 60fps that's around 180% more rendering performance (almost triple), and without PSSR. Way more than the 45% advertised by Sony.
I doubt his source is genuine. I'd say this is fake.
That would be a case of being retarded. Don’t undersell the system you’re selling for $700. You don’t get a second chance at first impressions.Let's hope pro is a case of under promising and over delivering. I knew it would be effectively better than 45% but games doing what this rumor says goes a way towards justifying that price tag.
that's not the problem, at least it needs to be better than FSR and remember DLSS as at right now is in ver. 3.7 so maybe it's like a 3.0 quality, heck just give me the quality of DLSS 2.0 and it would be fine.His source is saying the PSSR didnt seem as good as DLSS as of a month ago.
that's not the problem, at least it needs to be better than FSR and remember DLSS as at right now is in ver. 3.7 so maybe it's like a 3.0 quality, heck just give me the quality of DLSS 2.0 and it would be fine.
If they put in frame gen in PS6 then Lordt. i'd never stop gaming on PC, it's definitely increase my time on the couch thoughMLID was suggesting PSSR was around DLSS 3.4. I'd take that in a heartbeat over FSR
Sony are very serious and precise about their own benchmarks and statements written in the developers docs. That's was the case for PS4 Pro SDK and AFAIK all the games performed in the estimated window written in Sony internal docs.That would be a case of being retarded. Don’t undersell the system you’re selling for $700. You don’t get a second chance at first impressions.
That would be a case of being retarded. Don’t undersell the system you’re selling for $700. You don’t get a second chance at first impressions.
this doesn't really add up.
locked 60fps vs unstable fps that can drop to 45fps. 1600p peak that can drop to 1080p vs 1600p lowest. all settings dialed up a notch. all without PSSR or anything.
a performance jump like this seems weird on a system with an advertised 45% increase on GPU performance. this is larger than some jumps PS4 games had on the PS4 Pro, which had a 100% increase in GPU performance
I guess if the base system 99% of the time hits 1600p 60fps, and the Pro increases this by 45% on average... but why does the game then have such an aggressive DRS and still also drops frames?
what game is this? is it already out?
Its been like a year I tried to warn people and wait to see it run before passing judgementSo you're telling me it's exactly what HeisenbergFX4 has been telling us for months that we would be disappointed with the technical specifications of the PRO at first glance, but once we see the games running on it, that will no longer be the case ?
Mark Cerny is the type to speak softly while gouging out your eyeballs for fava beans and washing them down with a nice bottle of Chianti.Mark Cerny told his team what would happen to their families if PSSR didn't get better before the reveal.
It worked.
Nah, that's actually a great example. It took them years to rebuild their relationship with their customers.No Man's Sky begs to differ
His source is saying the PSSR didnt seem as good as DLSS as of a month ago.
This sounds way more than what a 45% GPU improvement can do. Secret sauce?
That would be a case of being retarded. Don’t undersell the system you’re selling for $700. You don’t get a second chance at first impressions.
The most obvious conclusion is that it’s bs.This sounds way more than what a 45% GPU improvement can do. Secret sauce? Could it be due to the high frequency mode? or more ram/ram bandwidth?
What was that console benchmark a while ago that ended with a flying dog?