• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PS5 Pro Benchmark Leak. Moore's Law Is Dead

LordOfChaos

Member
It was more of a tech demo and for PS3. I was able to find it on a search and it was called Linger In Shadows.
Ahh yes thanks, I remember going wtf did I just see lol

It would be somewhat interesting for 3DMark or Geekbench to make console benchmarks, but there wouldn't be much juice for the effort since they should all score the same so we only need one score per console
 
The 45% rendering figure is probably not factoring in boost clock and not included in these conversations since the leak is the unspecified extra ram speed over the 28% figure I'm sure that's also helping the gpu, it seems Sony would rather under promise and over deliver let's hope PSSR is more mature now and they keep updating it because that's it's main draw.
 

Fafalada

Fafracer forever
this is larger than some jumps PS4 games had on the PS4 Pro, which had a 100% increase in GPU performance
It did?
If you're going to use paper-specs in comparison - than you should do the same on the PS5.

But yes - PS4 games typically had up to 77% extra pixels (or less), with other settings improvements, so if you're measuring with pixels, 100% almost never happened.
 
Last edited:
So you're telling me it's exactly what HeisenbergFX4 HeisenbergFX4 has been telling us for months that we would be disappointed with the technical specifications of the PRO at first glance, but once we see the games running on it, that will no longer be the case ?

Praying for this because I've been saying for god knows how long that I'd pick up a PS5 Pro but to this day we don't have anything to go on to demonstrate what difference this console will make in terms of visuals.

Kinda pissed off at Sony for showing us nothing but a console shell. Hopefully a new State Of Play coming up with upcoming games running on this because I'm tired of seeing PS4 shit on PS5.
 

MarkMe2525

Gold Member
These benchmarks look better than I expected (not that I know anything of what I should expect), but we also can't verify this info. Probably best to wait before jumping to conclusions.

edit: if the post above is accurate, we should absolutely proceed with skepticism until this is corroborated.
 
Last edited:

MikeM

Gold Member
I said the exact same thing.

the only way this adds up is if his "source" gave him EXTREMELY misleading data here.

if the PS5 base version sticks close to 1600p at 60fps for the majority of the time, then I can see this add up. but this data suggests that the game in question can drop to 1080p and drop severely below 60fps despite such an aggressive DRS window.

maybe in their settings they IN THEORY allow the resolution to drop to 1080p even tho it literally never does come close to doing that. which would make this data technically correct, but misleading at first glance.

a reminder that a 100% GPU increase would only get you from 1080p to slightly above 1440p
and this system has only a 45% GPU increase
Performance does not scale in a linear fashion when it comes to resolution. Important to keep in mind.

 
Last edited:

lmimmfn

Member
That guy only jumps on the pro because its s huge engagement product now = clicks

🙄 that guy is never right when hes wrong he deletes it ffs theres a sub for that
He did predict huge problems for Intel a year ago. I'll give him that.
 

Topher

Gold Member
He missed way more than he gets right and I never trusted him and still don’t believe 95% of what he says but he did get his hands on that Pro document

1,width=650,height=650,appearanceId=1,backgroundColor=323232.jpg
 

Eszti

Banned
Hes a terrible leaker overall. Tom Henderson is a real one. There so many who throw shit at the wall if it sticks they tell you for ten videos he was right and deletes everything where he was wrong. To bad internet doesn’t forget.

Also he shits on NVIDIA constantly while having huge amd stock.

If he has to tell you every time he was right how believable is he? If you have the right infos, they will speak for themselves.

People today are so gullible.
 

kevboard

Member
It did?
If you're going to use paper-specs in comparison - than you should do the same on the PS5.

But yes - PS4 games typically had up to 77% extra pixels (or less), with other settings improvements, so if you're measuring with pixels, 100% almost never happened.

which makes these numbers even crazier, like, we are talking a more than 100% uplift in res at times + max settings compared do medium/high + more stable framerate.

and all that on a GPU with a 45% increase in performance.

so these numbers are either made up, or severely misleadingly stated, either on purpose or accidentally.

we would need to know the average resolution and average framerate on both systems in the same scenes. but laying out the numbers like this, where the base model apparently needed an extremely aggressive DRS window all the way down to 1080p to keep permance up, paints a picture that doesn't really make sense.
 
Last edited:

sachos

Member
So in the worst case scenario PS5 is doing 1080p at 45FPS with med/high settings while the Pro is doing 1600p locked 60 with max settings. That is 60/45 x 1600/1080 ~= 97.5% faster (more pixels per second) without taking into account the settings difference. Without PSSR. Nice.
 
Last edited:

rnlval

Member
The 45% rendering figure is probably not factoring in boost clock and not included in these conversations since the leak is the unspecified extra ram speed over the 28% figure I'm sure that's also helping the gpu, it seems Sony would rather under promise and over deliver let's hope PSSR is more mature now and they keep updating it because that's it's main draw.
96 ROP / 64 ROPS = 1.5

ROPS is important for the shader's raster read/write functions.
 

Fahdis

Member
I'm beginning to believe these constant PS5 Pro threads are a psyop for PS Fans to justify a $700 purchase over a few polygons out of guilt and at the same time waggle their small weenies in front of PCMR like, "ha, we made it!". Just buy it already you plebian heathens!
 

onQ123

Member
this doesn't really add up.
locked 60fps vs unstable fps that can drop to 45fps. 1600p peak that can drop to 1080p vs 1600p lowest. all settings dialed up a notch. all without PSSR or anything.
a performance jump like this seems weird on a system with an advertised 45% increase on GPU performance. this is larger than some jumps PS4 games had on the PS4 Pro, which had a 100% increase in GPU performance

I guess if the base system 99% of the time hits 1600p 60fps, and the Pro increases this by 45% on average... but why does the game then have such an aggressive DRS and still also drops frames?

what game is this? is it already out?
It's been a few years since PS5 came out the engineers have pretty good Intel on what the PS5 bottlenecks are & PS5 Pro has upgraded cache so games that needed more optimization on PS5 could see bigger than normal upgrades.
 

Bogroll

Likes moldy games
this doesn't really add up.
locked 60fps vs unstable fps that can drop to 45fps. 1600p peak that can drop to 1080p vs 1600p lowest. all settings dialed up a notch. all without PSSR or anything.
a performance jump like this seems weird on a system with an advertised 45% increase on GPU performance. this is larger than some jumps PS4 games had on the PS4 Pro, which had a 100% increase in GPU performance

I guess if the base system 99% of the time hits 1600p 60fps, and the Pro increases this by 45% on average... but why does the game then have such an aggressive DRS and still also drops frames?

what game is this? is it already out?
I do remember playing battlefield 1 on PS4 then buying a PS4 Pro which then produced a significant rex boost and fps boost on Battlefield 1. Not locked 60fps but certainly better. I'm not to sure on the settings though. Maybe the case in question is with PSSR.
 

kevboard

Member
I do remember playing battlefield 1 on PS4 then buying a PS4 Pro which then produced a significant rex boost and fps boost on Battlefield 1. Not locked 60fps but certainly better. I'm not to sure on the settings though. Maybe the case in question is with PSSR.

according to the sheet it is without PSSR

this seems to me like a settings sheet that doesn't necessarily correlate perfectly with the actual performance of the game.
maybe the game does indeed have a dynamic resolution that is set up in a way that it CAN drop to 1080p, but in reality never actually comes close to it, which makes the difference look massive but isn't really as big as it seems.

you can't get a more than 100% performance boost from a GPU boost as it is officially stated.
 

Bogroll

Likes moldy games
according to the sheet it is without PSSR

this seems to me like a settings sheet that doesn't necessarily correlate perfectly with the actual performance of the game.
maybe the game does indeed have a dynamic resolution that is set up in a way that it CAN drop to 1080p, but in reality never actually comes close to it, which makes the difference look massive but isn't really as big as it seems.

you can't get a more than 100% performance boost from a GPU boost as it is officially stated.
Which makes me think it is with PSSR and maybe someone has got a little mixed up etc.
 
Last edited:

FeralEcho

Member
I'm beginning to believe these constant PS5 Pro threads are a psyop for PS Fans to justify a $700 purchase over a few polygons out of guilt and at the same time waggle their small weenies in front of PCMR like, "ha, we made it!". Just buy it already you plebian heathens!
It's not like they'll actually play the damn games, they'll just strock their massive egos by zooming in on a backpack and seeing 5 less jagged lines compared to the original calling it a gamechanger lmao
 

Three

Member
I'm more interested in the 1.2GB extra RAM from "memory system efficiency".

Can somebody explain that? Is that a bandwith thing being converted into equivalent capacity or something? I don't understand it.
 
Last edited:
I'm not a tech head but I do find it funny that performance increases are being doubted by places like DF when most performance modes lower the native resolution and scale back on a few setting to reach 60fps. Why wouldn't a stronger GPU and some increased speed in the CPU help get games to 60fps in a fairly large percentage of games without having to make most of those compromises? they'll still be using the same assets.
 
Top Bottom