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PS5 Pro Benchmark Leak. Moore's Law Is Dead

Life Diff

Member
this doesn't really add up.
locked 60fps vs unstable fps that can drop to 45fps. 1600p peak that can drop to 1080p vs 1600p lowest. all settings dialed up a notch. all without PSSR or anything.
a performance jump like this seems weird on a system with an advertised 45% increase on GPU performance. this is larger than some jumps PS4 games had on the PS4 Pro, which had a 100% increase in GPU performance

I guess if the base system 99% of the time hits 1600p 60fps, and the Pro increases this by 45% on average... but why does the game then have such an aggressive DRS and still also drops frames?

what game is this? is it already out?
Is this space marine 2? Didn't that have drops to 40s on base PS5

Don't think it has RT either so would line up but I could be talking absolute shit.
 
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jm89

Member
I'm beginning to believe these constant PS5 Pro threads are a psyop for PS Fans to justify a $700 purchase over a few polygons out of guilt and at the same time waggle their small weenies in front of PCMR like, "ha, we made it!". Just buy it already you plebian heathens!
Put your diaper on, more ps5 pro threads to come.

The fact it's bothering PCMRs fragile egoes, is what it will make it worth it.

EP_CHEFS_KISS_EXPL_COMP.jpg
 
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I wonder if pssr is as good or better then DLSS if that's the case.i wonder if Sony and AMD will come to an agreement to replace FSR with PSSR with an exclusive feature in future sonys console
 

winjer

Gold Member
96 ROP / 64 ROPS = 1.5

ROPS is important for the shader's raster read/write functions.

But ROPs are highly dependent on memory bandwidth and that has only improved by 28%.

Besides, UE5 doesn't use ROPs, so for many games, it will be pointless.
 

Skifi28

Member
I'm beginning to believe these constant PS5 Pro threads are a psyop for PS Fans to justify a $700 purchase over a few polygons out of guilt and at the same time waggle their small weenies in front of PCMR like, "ha, we made it!". Just buy it already you plebian heathens!
Until some point yesterday, most of those threads were negative to shit on it and I remember you posting in a good chunk of them. They didn't seem to bother you then. I even remember you having quite a bit of fun.


But god forbid we have anything positive to say, that goes against the narrative.
 
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winjer

Gold Member
It's not like 80% of Gaf didn't turn out to be a bunch of clowns after all the discussions about how PS5 supposedly was some 9Tflop machine and quite inferior to Series X.

You are probably mistaking Gaf with Digital Foundry.
Several Gaf users here said, for a long time, that the PS5 had several technical advantages over the Series X.
It wa DF that was constantly pushing the narrative that the Series X was more powerful that the PS5, just because of TFLOPs.
 

Killjoy-NL

Member
You are probably mistaking Gaf with Digital Foundry.
Several Gaf users here said, for a long time, that the PS5 had several technical advantages over the Series X.
It wa DF that was constantly pushing the narrative that the Series X was more powerful that the PS5, just because of TFLOPs.
Nah, that's why I said 80% of Gaf and not 100% of Gaf.

Lots of those that even said what you said got banned for "console-warring".
 
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I do remember playing battlefield 1 on PS4 then buying a PS4 Pro which then produced a significant rex boost and fps boost on Battlefield 1. Not locked 60fps but certainly better. I'm not to sure on the settings though. Maybe the case in question is with PSSR.
That was with CBR rendering. Which was a better overall solution than FSR2 now. But they didn't render 100% more native pixels. Very few games did that on PS4 Pro. Some indies, yes, but all the big games rendered about 75% more pixels than PS4, often combined with CBR to even improve the perceived resolution (and CBR works very good here). Looking back at BF1 right now the were comparing to the most expensive PC they had and BF1 on PS4 pro was doing alright vs native 4K! Really sad the industry decided to use FSR2 right now instead of optimizing CBR. I guess with multiplatform development it's way easier to slap a common solution instead of bothering to do custom things (with ID BUffer) on PS4 Pro and PS5.

I'm more interested in the 1.2GB extra RAM from "memory system efficiency".

Can somebody explain that? Is that a bandwith thing being converted into equivalent capacity or something? I don't understand it.
Memory system efficiency is BS. The 1.2GB added extra RAM is true. PS5 Pro has 13.7GB or available ram for developers (instead of 12.5GB for PS5).
 
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Killjoy-NL

Member
Probably because they were looking at DF for information.
Most people here are just normal gamers, with no technical background. So it was easy for them to be fooled by DF.
True, I'm a normal gamer as well and my technical knowledge is limited.

But I do know that it's better to take all these discussions with a grain of salt, from both sides, and trust that Cerny knows what he's doing.
Because what most people here seem to claim about the capabilities of these consoles is often not in line with what we see in practice, when games are actually running on these systems and what they produce on our screens.

(Similar to PS4, when pre-release, people claimed Infamous Second Son and Killzone Shadowfall reveal-trailers wouldn't be possible in real-time on the 'obsolete' PS4 hardware.)
 
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So this is added physical RAM? IGN and other outlets were reporting the same RAM as PS5 base.
We are not sure yet. But devs have access to 13.7 GB of the fast GDDR6 pool which is still 16GB in total. Supposedly they added DDR4 ram so the OS could use some it for its slower functions and give back some faster GDDR6 ram to games. They did exactly that on PS4 Pro.
 

StueyDuck

Member
I was always under the impression that Moores law is dead is basically the jezzy doodoo pants of playstation where most things they say you can ignore
 

Vick

Gold Member
It's not like they'll actually play the damn games, they'll just strock their massive egos by zooming in on a backpack and seeing 5 less jagged lines compared to the original calling it a gamechanger lmao
Since you're referring to me directly, do you genuinely believe finding how Pro appears to visually improve upon native 4K + sharpening 30fps Modes, aside from merely running them at double the framerate, which is something their marketing presentation failed to mention, is "stroking their massive egos"?

There is no informative value in this?

Wouldn't this kind of post actually say more about somebody else's ego instead?

I guess incessantly circlejerking over how Sony is ripping off their "retarded customers" with a massive scam, only worth the same price as a regular PS5, is the behavior fitting for a supposedly enthusiast board.
 
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Fahdis

Member
Until some point yesterday, most of those threads were negative to shit on it and I remember you posting in a good chunk of them. They didn't seem to bother you then. I even remember you having quite a bit of fun.



But god forbid we have anything positive to say, that goes against the narrative.

Actually, bruv, I'm still having fun. Just finished Astrobot on my Niece's PS5. The point is I won't ever buy a console again, but I'll definitely play them again 😂 I used to be a Blue Pidgeon myself.

Put your diaper on, more ps5 pro threads to come.

The fact it's bothering PCMRs fragile egoes, is what it will make it worth it.

EP_CHEFS_KISS_EXPL_COMP.jpg

Slipping Winter Is Coming GIF by Europeana


Watch out PCMR, I'm laying the salt for us already. PS Fans getting serious about their AI Upscaling 😂 that we've had for a few years now. All of a sudden the platform wars for the Blue Pidgeons (Rats of the Sky) are back. I'm literally just shitposting about PS5 Pro because it really is subjective value. When you're already used to these things they seem so arbitrary. Are you gonna gloat as well when you guys finally hit 120 FPS with the next Pro Console? The lack of games is hilariously true though from an exclusives standpoint 😂.
 
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jm89

Member
Watch out PCMR, I'm laying the salt for us already. PS Fans getting serious about their AI Upscaling 😂 that we've had for a few years now. All of a sudden the platform wars for the Blue Pidgeons (Rats of the Sky) are back. I'm literally just shitposting about PS5 Pro because it really is subjective value. When you're already used to these things they seem so arbitrary. Are you gonna gloat as well when you guys finally hit 120 FPS with the next Pro Console? The lack of games is hilariously true though from an exclusives standpoint 😂.
it-can-smell-fear-dwayne-johnson.png
 

Skifi28

Member
Watch out PCMR, I'm laying the salt for us already. PS Fans getting serious about their AI Upscaling 😂 that we've had for a few years now. All of a sudden the platform wars for the Blue Pidgeons (Rats of the Sky) are back. I'm literally just shitposting about PS5 Pro because it really is subjective value. When you're already used to these things they seem so arbitrary. Are you gonna gloat as well when you guys finally hit 120 FPS with the next Pro Console? The lack of games is hilariously true though from an exclusives standpoint 😂.
rYRhUBB.gif
 

Fahdis

Member
Since you're referring to me directly, do you genuinely believe finding how Pro appears to visually improve upon native 4K + sharpening 30fps Modes, aside from merely running them at double the framerate, which is something their marketing presentation failed to mention, is "stroking their massive egos"?

There is no informative value in this?

Wouldn't this kind of post actually say more about somebody else's ego instead?

I guess incessantly circlejerking over how Sony is ripping off their "retarded customers" with a massive scam, only worth the same price as a regular PS5, is the behavior fitting for a supposedly enthusiast board.

Naah brother, he's not saying this against you. Console fans kinda do the same to PC Bros when things don't really work out like constant Frame Pacing or Juddering due to optimization or other things like the game not launching. Also, there was no end to "$1500 for a card to play slightly better ports". Lmao, I find this hilarious too btw. PC games can be seriously gimped at times. I've made like tons of threads before with the frustration of running some games properly. While consoles just "work".
 

S0ULZB0URNE

Member
Hes a terrible leaker overall. Tom Henderson is a real one. There so many who throw shit at the wall if it sticks they tell you for ten videos he was right and deletes everything where he was wrong. To bad internet doesn’t forget.

Also he shits on NVIDIA constantly while having huge amd stock.

If he has to tell you every time he was right how believable is he? If you have the right infos, they will speak for themselves.

People today are so gullible.
Stopped reading when you mentioned Tom Henderson.
 

S0ULZB0URNE

Member
I'm beginning to believe these constant PS5 Pro threads are a psyop for PS Fans to justify a $700 purchase over a few polygons out of guilt and at the same time waggle their small weenies in front of PCMR like, "ha, we made it!". Just buy it already you plebian heathens!
Man is on a mission.

Be careful with some of these posts.
 

Vick

Gold Member
Naah brother, he's not saying this against you.
Confused Curb Your Enthusiasm GIF


they'll just strock their massive egos by zooming in on a backpack and seeing 5 less jagged lines compared to the original calling it a gamechanger lmao
Those rare IQ artifacts also appear to be solved completely on the Pro, by, I imagine, PSSR:

1yitbn5.gif

I could understand PS players complaining about PS5 Pro price and difference about hardware. But those PC master retards who are upgrading their PC to play from 1080p to 1440p for years, should be quiet, they are doing the same shit they are criticizing
Eh, I fucking wish a $200 upgrade in PC land would grant me twice the frames at improved settings and IQ.

Calling it complete fantasy would be an hilarious understatement.
 
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jm89

Member
I could understand PS players complaining about PS5 Pro price and difference about hardware. But those PC master retards who are upgrading their PC to play from 1080p to 1440p for years, should be quiet, they are doing the same shit they are criticizing
Nvidia has been milking them for years, and will milk then even harder with their new top of the line GPUs coming next year and AMD fumbling around.

You can bet they will take it with both eyes open.
 
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Fahdis

Member
people buying those cheaper cards aren't the ones complaining about the pro lol. Or atleast they aren't the majority who are complaining.

Wanna know the kicker. I don't even have a PC right now 😂 I have an old laptop from my deaceased father which has a GTX 1650 in it. I miss him. But anyways, that thing couldn't even run Castle of Illusion yesterday. A 2D sidescroller without lag. Yes, I do have a RTX 4080 with GeForce Now but I can't use it because of the lag in my home country. Nothing closeby.
 
Its truly delusional to think PSSR (new tech in a console) will outperform DLSS that has been years in the making (with so much data).
I bet you would eat your own words if was just as good or slightly better. But you could probably be right thou pssr looks to be well truly made but I would expect the pssr be fully utilised in playstation 6. Ps5 pro is I would say is a test so improvements can be made until ps6
 
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I agree that it feels like damage control. I'm not just talking about the price, though that is a factor.

Lot of the stuff out recently feels very specifically..leaked or designed to finally show *what* the system can do and *why* the system should be worth your consideration.

Fact is Sony did a horrible job conveying this is those 9 minutes(Cerny is great, but it really wasn't well made) and all anybody saw was that shocking price tag, the same CPU, no drive, etc.

Whether this is too little, too late remains to be seen.
 

rnlval

Member
But ROPs are highly dependent on memory bandwidth and that has only improved by 28%.

Besides, UE5 doesn't use ROPs, so for many games, it will be pointless.
That's true for directly connected ROPS with memory controllers. Since Vega 64, ROPS are connected to a multi-MB L2 cache. Alternative to ROPS is the TMU I/O path via compute shaders. TMUs are connected to a multi-MB L2 cache.
 
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FeralEcho

Member
Since you're referring to me directly, do you genuinely believe finding how Pro appears to visually improve upon native 4K + sharpening 30fps Modes, aside from merely running them at double the framerate, which is something their marketing presentation failed to mention, is "stroking their massive egos"?

There is no informative value in this?

Wouldn't this kind of post actually say more about somebody else's ego instead?

I guess incessantly circlejerking over how Sony is ripping off their "retarded customers" with a massive scam, only worth the same price as a regular PS5, is the behavior fitting for a supposedly enthusiast board.
Where the hell did I mention you? And "directly" no less?
 
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FeralEcho

Member
What?! Using gifs as examples now means directly mentioning users?

What The Hell Just Happened Reaction GIF

Aren't those gifs from comparisson videos? Or did you create them yourself? If so how exactly am I mentioning you directly or indirectly from just mentioning the gif? I was just using the gif as an example of how hilarious the comparisson is. A fully zoomed in screen of a backpack of a character that's 1/3rd of a screen with some less aliasing and sharper textures that somehow now constitutes as a game changer in graphics for some and worth 700$.

I didn't even read your post,I saw that gif before and instantly thought of it when I saw the post I quoted.
 

Cyborg

Member
I bet you would eat your own words if was just as good or slightly better. But you could probably be right thou pssr looks to be well truly made but I would expect the pssr be fully utilised in playstation 6. Ps5 pro is I would say is a test so improvements can be made until ps6
I would but it wont be as good as DLSS. If it was so easy others would do it.
 

Vick

Gold Member
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