His source is also saying that it got patched and it is now looking better than before .LOL mate GAF says otherwise:
Analysis - PS5 Pro/PSSR Appears to Provide Better Image Reconstruction than DLSS Running on a 4090 GPU
Problem on clarity comparisons here is that one video feed is of a 60fps game, therefore having completly diffrent motion blur effects then a 30fps game. Well for starters in that Ratchet shot have a look at the damaged wall texture. Can't tell me that the texture differences are due to motion...www.neogaf.com
I am curious what did they deliver there. Cerny’s team is quite conservative when they give estimates so if they say in their docs that there are optimisations that allow the effective bandwidth improvement to go above the 28% you get from the faster clocked memory I would love to know what they are (we know they increased the size of L1 and L2 caches, but did they do other changes in the GPU?).But ROPs are highly dependent on memory bandwidth and that has only improved by 28%.
To be fair there was a good group here, now either banned or silent, that was boosting that same narrative.You are probably mistaking Gaf with Digital Foundry.
Several Gaf users here said, for a long time, that the PS5 had several technical advantages over the Series X.
It wa DF that was constantly pushing the narrative that the Series X was more powerful that the PS5, just because of TFLOPs.
Pretty sure a lot of PS4 Pro enhanced games ran with 2160p checkerboard, notably games such as Horizon Zero Dawn and God of War.But yes - PS4 games typically had up to 77% extra pixels (or less), with other settings improvements, so if you're measuring with pixels, 100% almost never happened.
I'd actually like to get more info on this. I've watched his videos for a while now. Is it the way he talks sounds like bullshit or what? There are times when he speaks I feel like he's gloating/strutting his own shit, but does sound knowledgeable on the tech. At least to my ears.MLID is full of shit guys. Dont't trust him one bit.
The great war of 9tfTo be fair there was a good group here, now either banned or silent, that was boosting that same narrative.
Most people are not sporting a 3060.Ahctually, PC gamers buying enthusiast cards are barely a statistic. Most people are sporting an RTX 3060.
$285 max for partner cards. You can Amazon it.
Ahctually, PC gamers buying enthusiast cards are barely a statistic. Most people are sporting an RTX 3060.
$285 max for partner cards. You can Amazon it.
FSR2 isnt crap at higher resolutions. 4k FSR Quality renders at 1440p is rather good. Ive played it in Star Wars Jedi, Starfield and a couple of other games and its fine. it's when they drop to 1080p and in many cases 720p internal resolution where it simply falls apart.PSSR could be transformative for PS5 games and the inclusion in the Pro is basically an admission by Sony that AMD's FSR2 is, well, crap (which it is, in my opinion, based on my experience of PS5 games and using it in PC games that only support that and not the far superior DLSS). I also get how the performance boost of the Pro coupled with PSSR upscaling will give better looking games and more stable framerates.
My only question is how many games will actually be able to use PSSR. I really hope this is a system level override that can be 'injected' into every game and not something that needs to be patched in on a per-game basis because that could mean not every third-party developer will use it. PS4 Pro had hardware checkerboard rendering but almost no games used it (Red Dead Redemption 2 certainly didn't which is why its own upscaling looks so soft and blurry).
AI can close the gap5.36% is not "most" my man. The spread of GPUs across PC gamers varies so much that there is little point trying to make any kind of arguments from that data. You are going to be adding up dozens of GPU percentages most of which are under 1%.
Why are you so threatened by consoles getting AI upscaling techniques?
AI can close the gap
He was wrong about Ampere, wrong about RDNA 3, wrong about Ada efficiency and power consumption, seemingly wrong about Intel quitting the GPU race. He just throws a lot of shit at the wall and hopes some of it sticks.I'd actually like to get more info on this. I've watched his videos for a while now. Is it the way he talks sounds like bullshit or what? There are times when he speaks I feel like he's gloating/strutting his own shit, but does sound knowledgeable on the tech. At least to my ears.
In no way I am aficionado on the PC language. I built a few PCs, but all the technical jargon admittedly goes over my head sometimes.
Should be locked 60 just by brute power. Same with all the fps dropping games, remnant 2, lords of the fallen, wukong etcI wonder how the RE2 and 3 ports with RT will perform on the Pro. I'm betting they will be a locked 60 when tapping into the Pro hardware. On a base PS5 they can chug:
He was wrong about Ampere, wrong about RDNA 3, wrong about Ada efficiency and power consumption, seemingly wrong about Intel quitting the GPU race. He just throws a lot of shit at the wall and hopes some of it sticks.
There is a collection of things he got wrong here:Got it. I guess I just would have to have seen the video / article where he talks about these and then see the actual facts side by side to see the bullshit.
Do people really go back to see what he said or take notes to then catch him on his shit later on?
Please do! The specs of the PS5 PRO GPU is clearly superior to a 7700XT in virtually every way. Not to mention the RT performance and NPU power is non existent in the 7700XT. Outside of that, the core specs for raster are far superior:People really need to stop putting a 7700 XT in there. The PS5’s PC equivalent will very likely be something like the 8700 XT.
I've said it multiple times but the PS5 Pro has the potential to be a much bigger difference than the PS4 Pro was over the PS4. Honestly IMO, the PS4 Pro was pretty much a waste of time as the vast majority of games just doubled the resolution to 1440p and called it a day. No increase in fidelity since all the GPU power was going toward trying to get to 4K and often times no FPS increase due to the extreme CPU bottleneck. The PS5 doesn't have those problems and the PRO should have a much bigger difference because:Every time I hear about real world performance of the Pro it's impressive. People who don't want to afford it don't want it to be a big upgrade but it is. It just obviously is. How games will take advantage of it is yet to be seen, but the technology in this is a significant upgrade and we will see this same tech in PS6.
Which makes sense. DLSS is the 3rd iteration by Nvidia who has been at it for years. Nvidia is also a very AI-heavy company.His source is saying the PSSR didnt seem as good as DLSS as of a month ago.
AI can close the gap
Clocks speeds and TGP matter. AMD RDNA 2 and 3 DGPU's also have a large L3 cache (Infinity Cache) that consoles don't have. CPU limitations are a thing too.Please do! The specs of the PS5 PRO GPU is clearly superior to a 7700XT in virtually every way. Not to mention the RT performance and NPU power is non existent in the 7700XT. Outside of that, the core specs for raster are far superior:
7700XT vs PSP5 Pro
54CU vs 60CU
192bit vs 256bit memory bus
432Gb/s bs 576 GB/s mem bandwidth
128KB vs 256 KB L1 cache
I think everyone keeps pointing to that due to the "45%" rendering performance figure that Sony has suggested. But that number is taking into account other factors of the "system" performance such as memory bandwidth. Sony is implying that the 28% memory bandwidth increase won't be enough to fully realize the ~67% greater compute power in practice. But A) Not all games will be mem bandwidth bound. And B) This is true on the PC as well by definition. There are hundreds of different configurations of system components that can affect the GPU performance of a given GPU. But just looking at the GPUs in isolation, there is NO comparison between the 7700XT and PS5 Pro.
I've said it multiple times but the PS5 Pro has the potential to be a much bigger difference than the PS4 Pro was over the PS4. Honestly IMO, the PS4 Pro was pretty much a waste of time as the vast majority of games just doubled the resolution to 1440p and called it a day. No increase in fidelity since all the GPU power was going toward trying to get to 4K and often times no FPS increase due to the extreme CPU bottleneck. The PS5 doesn't have those problems and the PRO should have a much bigger difference because:
- No jump from 1080p to 4K (4x the GPU power). Base PS5 is already at "4K" so the resolution bumps are smaller this time around. That leaves more GPU power for "other" more meaningful increases
- PS5 generation is NOT CPU bound like the PS4 generation was. How do we know? Because literally 98% of all games released on PS5 have a 60 fps mode at least and are not limited to 30fps. Where on the PS4, the vast majority of games were limited to 30fps. WIth GPU boundess, that increase in GPU power can actually take 30fps fidelity modes to 60fps which in itself will be a great improvement. But also, since nearly all games on PS5 already run at 60fps, the greater GPU power can be used to add more meaningful detail, IQ fidelity, and RT
- Additonal RT will be more impactful to the A/Bs than the 2x resolution bump on the PS5
- PSSR is essentially a much more advanced version of what checkerboard rendering was trying to accomplish in the PS4. The difference will be much greater with PSSR than CB rendering ever was.
Most people are not sporting a 3060.
5.36% is not "most" my man. The spread of GPUs across PC gamers varies so much that there is little point trying to make any kind of arguments from that data. You are going to be adding up dozens of GPU percentages most of which are under 1%.
Why are you so threatened by consoles getting AI upscaling techniques?
I wouldn't say a lot - initial batch of 1st party titles was exclusively 1800p CB or 1440p (all NDD games), and vast majority of 3rd parties overall were 1080p-1440p range with occasional exception using CB 4k (TR, Helldivers). Also let's not forget the compute&ROP ratio was over 2.3x, so even 100% is 'underperforming' if you take that metric literally.Pretty sure a lot of PS4 Pro enhanced games ran with 2160p checkerboard, notably games such as Horizon Zero Dawn and God of War.
Perhaps look at the % more properly.
I'm not threatened I just think you guys are getting scammed and you can't even see it. If they can close the gap, cool, what's it to me that you can finally play a game at 60 FPS consistently? It still doesn't take away the benefits of free games, free online, mods, regional pricing, multi-publishers and other things. The reason I switched from console anyways was due to this reason. Not DLSS or stuff that came much later.
Your average pleb doesn't even know what DSR, DLSS, DLAA and other shit is.
I would.I wouldn't say a lot
Eh, I fucking wish a $200 upgrade in PC land would grant me twice the frames at improved settings and IQ.
Calling it complete fantasy would be an hilarious understatement.
Mark Cerny told his team what would happen to their families if PSSR didn't get better before the reveal.
It worked.
PCMRectile dysfunction.You telling me that when you just said 5% accounted for "most" of GPU users? Come on now.
Obviously this isn't targeting the "average pleb", now is it? I don't get you though. One minute you are mocking consoles for "finally" getting consistent 60fps then you turn around and talk about stuff that has nothing to do with that tech at all. So where is the scam again? Is it PS5 Pro or just consoles in general? I'm not going to go round and round with silly PC vs console arguments again if that's what this is. So incredibly boring with the same shit repeated every time.
I was never impressed by mlid, but since reported that Intel was cancelling its Arc discrete gpu initiative one month before it actually launched I ignore them entirely. So should you lot.MLID is full of shit guys. Dont't trust him one bit.
You telling me that when you just said 5% accounted for "most" of GPU users? Come on now.
Obviously this isn't targeting the "average pleb", now is it? I don't get you though. One minute you are mocking consoles for "finally" getting consistent 60fps then you turn around and talk about stuff that has nothing to do with that tech at all. So where is the scam again? Is it PS5 Pro or just consoles in general? I'm not going to go round and round with silly PC vs console arguments again if that's what this is. So incredibly boring with the same shit repeated every time.
Might be of interest. Gaf fucking ignored itOne doubt , does the PRO Will run games at 4k 60fps with 2-3 more Ray tracing at the same time?
Or just 4k 60 fps? If that is Tha case when Cerny said 2-3 more Ray tracing what resolution and Fps we can expect from the PRO?
PSSR Doesn't have to match the latest version of DLSS. But if it can equal say DLSS 2.3 in performance, that would be a huge win for consoles.Its truly delusional to think PSSR (new tech in a console) will outperform DLSS that has been years in the making (with so much data).
The PCMR stuff is tiring. Most people on forums/enthusiast subs agree that splashing out on bleeding edge or top of the range kit is stupid - aside from SLI bros who are still hurting.
Usually you'll see most people asking for builds that are mid range, and can do 1080/60 or 4k/60 depending on their native res. You get a small minority interested in downsampling or similar.
I think now with PSSR or Future FSR you're seeing that consoles are now the best value/power proposition for the majority of the market.
So now the narrative is 'oh, you need 120fps lulz' or 'a PC has benefits of not just playing games'. If anything the diminishing returns of a top end video card should be scrutinised more.
Think it goes both ways really. The whole PC vs console debate is tiring and repetitive and console gamers can give as much as they get. The only difference in that whole debate with PS5 Pro is that now we are seeing improved visual quality and performance in a console at the expense of affordability. So two key talking points in the PC vs console discussion are impacted. Either way, I really don't see much point in my fellow PC gamers getting triggered here unless they are just yearning to battle. But I expect there will be a lot more fighting in the coming weeks if/when we see some real benchmarks across multiple games. DF will be here to fan the flames, I'm sure.
You telling me that when you just said 5% accounted for "most" of GPU users? Come on now.
Obviously this isn't targeting the "average pleb", now is it? I don't get you though. One minute you are mocking consoles for "finally" getting consistent 60fps then you turn around and talk about stuff that has nothing to do with that tech at all. So where is the scam again? Is it PS5 Pro or just consoles in general? I'm not going to go round and round with silly PC vs console arguments again if that's what this is. So incredibly boring with the same shit repeated every time.
It might be PlayStations first attempt but not Sony, they've been doing AI image reconstruction and upscaling in their TVs for a couple years now.Which makes sense. DLSS is the 3rd iteration by Nvidia who has been at it for years. Nvidia is also a very AI-heavy company.
This is Sony's first AI-upscaled attempt at an upscaler. I don't expect it to be be as good as DLSS. And it's not a bad thing.
Enjoy your box. I'll enjoy mine.
You sure didn't follow that advice coming into this thread.
You're not very smart. I literally can deduce the pros and cons of both platforms because I was mostly on Sony's ecosystem for 2 decades. Its basically a polite way of saying, arguing with you at this point is just stupid. You're right and I'm wrong. Whatever makes you sleep better at night
FSR2 isnt crap at higher resolutions. 4k FSR Quality renders at 1440p is rather good. Ive played it in Star Wars Jedi, Starfield and a couple of other games and its fine. it's when they drop to 1080p and in many cases 720p internal resolution where it simply falls apart.
even dlss which doesnt introduce a lot of artifacts at 720p still looks very soft and loses all its sharpness. these solutions are not meant to go that low. I hope PSSR sticks to 1080p as the lowest base resolution to reconstruct from.
depends on the implementation, FSR2 looks pretty decent in black myth wukong (not perfect ofc but way better than most of the out-of-the-box implementations). But yeah most of the times it's shit and I'd rather take the performance hit running native and turn down settingsFSR2 is mostly poor in my experience. Looks fine in static screenshots but as soon as the camera moves then I see a pixelated mess around characters and objects as well as shimmering. It is easily the worse upscaling tech out of FSR, XeSS and DLSS. Quality FSR2 is just about passable but if better options exist then I'd rather use them. If not then I'd rather reduce graphical quality and stick with native rendering.
Yeah, because FSR3 in cyberpunk 2077. worse, than 2.1depends on the implementation