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PSP 2 with multi-touch and motion sensing ? (just published Phil Harrison patents!)

Panajev2001a

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United States Patent Application 20080150911
Kind Code A1
Harrison; Phil June 26, 2008
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=3&f=G&l=50&co1=AND&d=PG01&s1="Sony+Computer".AS.&OS=AN/"Sony+Computer"&RS=AN/"Sony+Computer"

http://tinyurl.com/557x74




United States Patent Application 20080152263
Kind Code A1
Harrison; Phil June 26, 2008
http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/PTO/search-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1="Sony+Computer".AS.&OS=AN/"Sony+Computer"&RS=AN/"Sony+Computer"

http://tinyurl.com/6mlwhq





Both patents were FILED early January 2008 back when he still was at the helm of SCE WWS so I would not look at his departure as a sign of "patents going in the trash bin" ;).
 

Panajev2001a

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They could also be about PSP-Phone (the mysterious PSP-3000 series ? Still, I do believe that PSP2 will be building off the new features of such a device if these patents are indeed talking about a PSP-Phone and not PSP2).

The drawing in the second patent does make it look a bit like a phone, but drawings in patents are more often than not misleading and red-herrings at best.
 

Elios83

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I wouldn't be surprised one bit.
Sony will definetly go the Iphone feeling with PSP2. Touch screen based interface and motion controls (of course there will be traditional controls too).
 

gofreak

GAF's Bob Woodward
Jun 8, 2004
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Not having read the entire patent, I'm wondering what this means..?

[0004]Existing touch screens are configured to receive a mechanical input and provide a visible output. However, existing touch screens are not configured to provide both a visible and a mechanical output. [0005]It is within this context that embodiments of the present invention arise.
Mechanical output?
 

Panajev2001a

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gofreak said:
Not having read the entire patent, I'm wondering what this means..?



Mechanical output?
Maybe some form of tactile feedback ?!?

It seems to be a "land grabbing" part of the patent though... as one of the first thing cut from a low cost CE product like a PSP2... still, maybe I am wrong :).
 

slider

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Going by gofreak's excerpt I'm confused too...

Seems to suggest some sort of PS Eye integration as an input. But surely that's not entirely relevant for a handheld? Unless it's some cool integration with, say, future Bravia models? I'm struggling with it. Someone un-confuse me.

And as for mechanical output? Mechanical output? Mechanical output? Mechanical output?
 

Panajev2001a

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WickedLaharl said:
well what uses does it have on those devices? i assume that it is used for gaming. anything else?
It is used for gaming, but also to re-orient the screen (to enter and exit landscape mode) and other little things which I just cannot remember or quickly find with Google :D.

It is under application programmers' control (the accelerometer/motion sensor) though... so let's wait to see what they can do with it :).
 

Panajev2001a

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fr4nz said:

Duh... how could I have been SO dense? You are right, rumble makes a lot of sense (along with motion control in the post Immersion litigation world [DS3 era :)]) :D.
 

hokahey

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wat wat? Sony is making a hand held with a touch screen and motion sensing? I would have never guessed in a million years.
 

Zaptruder

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So a second screen is really superfluous... but touch screen is great.

Slide top would be ideal; the ability to slide it down into just a screen, and then expand the device into a gaming handheld is just right. Then offer the phone and the non-phone version.

It's where the device needs to be.
 

dejan

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Panajev2001a said:
I think I was not wrong when I said it is a just published patent:

http://www.uspto.gov/patft/index.html

I searched in the right side index where it says "published patents", here to be precise:

http://appft1.uspto.gov/netahtml/PTO/search-bool.html

The application usually comes before the publication.
It's an published application ... the next step would be an issued patent and it's publication (with a unique publication (patent) number and date). Here in europe this process usually takes 3+ years.
 

Barrett2

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If only they could combine this technology with the DS library of games... I would pay fat sums of cash..
 

Panajev2001a

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dejan said:
It's an published application ... the next step would be an issued patent and it's publication (with a unique publication number and date). Here in europe this process usually takes 3+ years.
I know, in fact I called it "just published patent" in the thread title and refrained from saying it had already been granted.
 
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Now all we need is a 2nd nub, and better L/R buttons and I'm happy... well, maybe if they could figure out L/R2, but I'm good.
 

1stStrike

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So..it'll be like that sand thing where you can draw stuff, shake it and it clears the screen? D:

Not everything needs motion sensing sony..
 

Panajev2001a

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1stStrike said:
So..it'll be like that sand thing where you can draw stuff, shake it and it clears the screen? D:
Hehe, no... quite likely they were showing the sensors that pick up your finger presses on the surface of the screen... basically it is a patent of their own version of multi-touch (multiple screen interactions can be tracked at the same time... Microsoft's Surface technology handles like 10 contemporary presses).
 

Busty

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I still think it's only a matter of time before we see a PSP phone from Sony. Considering how every other Sony brand (Walkman, Cybershot, Bravia) have been moved cross platform and utilised in some manner in a phone it's really a 'no brainer' to consider the Playstation brand (arguably Sony's most well known brand) next in line for integrated phone treatment.

I think that in the next few years we'll maybe see Sony start to cross polinate their brands, like having a Walkman branded portable media player that's also a PSP.

I wouldn't be surprised if Sony's end game is to have a range of products that are all integrated into their online video service and HOME, which was, IIRC, suggested in their recent investor meeting.

Last year I was talking to someone who said that they had heard Sony were eager to get some (presumably) scaled down version of HOME that could be used on mobile phones, a more functional application than Phil demoed at E3 last year.

I think that when we eventually do see a PSP2 it will be the corner stone of this new thinking, allowing them to link all their products with this online (HOME?) portal.
 

Schrade

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For people not able to see the images, it's because you need a TIFF viewer. Quicktime has one but it's not enabled by default I don't think. Once enabled it didn't work for me in Firefox 3.

I found a better TIFF plugin though - I used AlternaTIFF to view 'em:

http://www.alternatiff.com/

You can register the plugin with false info and it works just fine :)
 

Crisis

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Schrade said:
For people not able to see the images, it's because you need a TIFF viewer. Quicktime has one but it's not enabled by default I don't think.

I used AlternaTIFF to view 'em though:

http://www.alternatiff.com/

You can register the plugin with false info and it works just fine :)
AlternaTIFF works great thanks!
 

Lazy8s

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Vibrating a phone very slightly when one of the virtual keys on its touch screen is pressed might make for a more natural tactile experience, but it could drain too much battery if used when typing messages and/or could reduce the phone's mechanical longevity.

The iPhone proves that a user interface which intuitively utilizes an accelerometer and multi-touch sensitive screen can enable a new level of interactivity.

http://www.neogaf.com/forum/showthread.php?t=317536

Aqua Forest is especially interesting with its physics for fluids, elastics, and destructible objects along with the expected physics for gravity and collisions.
 

badcrumble

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I've been thinking, after seeing Super Monkey Ball demoed on the iPhone, that this was more or less inevitable. I expect the DS2 is likely to copy the iPhone on these features as well - they're both incredibly obvious ways to evolve handheld input technology.
 

Iced_Eagle

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Schrade said:
For people not able to see the images, it's because you need a TIFF viewer. Quicktime has one but it's not enabled by default I don't think. Once enabled it didn't work for me in Firefox 3.

I found a better TIFF plugin though - I used AlternaTIFF to view 'em:

http://www.alternatiff.com/

You can register the plugin with false info and it works just fine :)
Awesome, thanks!

The pictures are interesting... What a touchy future games have in store for everyone.
 

Defuser

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Zaptruder said:
So a second screen is really superfluous... but touch screen is great.

Slide top would be ideal; the ability to slide it down into just a screen, and then expand the device into a gaming handheld is just right. Then offer the phone and the non-phone version.

It's where the device needs to be.
Yeah, but knowing Sony...it's gonna clean our wallets :(
 

DCharlie

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perhaps Phil's move to Atari is to do with new -atari- hardware?

perhaps he has a vision for something, went to sony with it, sony didn't like it so he took the idea to Atari, they like it and E3 will be ATARI IS BACK O TON?
 

Panajev2001a

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Doubledex said:
and even not next year
That depends IMHO on how successfully Sony can move users to download PSP games over the PSN Store through PS3 or PC because I do smell a UMD-less PSP2.
 

Panajev2001a

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DCharlie said:
perhaps Phil's move to Atari is to do with new -atari- hardware?

perhaps he has a vision for something, went to sony with it, sony didn't like it so he took the idea to Atari, they like it and E3 will be ATARI IS BACK O TON?
I do not see the Atari HW comeback being plausible, but since you are doing some preventing hating on this SCE idea I must assume this is a Kutaragi-caliber brilliant one and I must like it ;).