Idk if Fig is any different than Kickstarter aside from this "investor" thing that I'm highly skeptical of. Are there any stretch goals?
Wasn't backing closed from just anyone donating or something? I remember wanting to put money towards this but couldn't because there were restrictions or something.
So is Erik Wolpaw doing this in his free time or did he leave Valve to work on it?
So is Erik Wolpaw doing this in his free time or did he leave Valve to work on it?
Oh, that's right. Thanks for reminding me.That was only for potential investors. I think they've reached their cap on investors anyway. You can still back it for normal rewards if you want.
Huzzah, Psychonauts is the only Double Fine game that I don't think is terrible so I hope this is as charming and inventive as the first game.
i stopped playing the original when i was i got stuck in some kind of city .. i remember me being a huge monster.
was i close to the ending?
i stopped playing the original when i was i got stuck in some kind of city .. i remember me being a huge monster.
was i close to the ending?
but I seem to remember you moving slower and it being kinda clunky to play through.
i stopped playing the original when i was i got stuck in some kind of city .. i remember me being a huge monster.
was i close to the ending?
i stopped playing the original when i was i got stuck in some kind of city .. i remember me being a huge monster.
was i close to the ending?
Im sceptical about their ability to follow through on this project. Broken Age was massively overfunded if you look at the initial target sum, yet they still ran into pretty big problems during development, asking for additional funds. The finished product itself wasnt very long either, and the recently released act 2 is very half-assed, with a lot of recycling and padding going on. I mean, if this is the game that 3,5 million dollars bought, what the hell would that initial 400 000 dollar target have given us?
Im sceptical about their ability to follow through on this project. Broken Age was massively overfunded if you look at the initial target sum, yet they still ran into pretty big problems during development, asking for additional funds. The finished product itself wasnt very long either, and the recently released act 2 is very half-assed, with a lot of recycling and padding going on. I mean, if this is the game that 3,5 million dollars bought, what the hell would that initial 400 000 dollar target have given us?
Couple that with the Spacebase df 9 disaster, and I have serious worries that this game is eventually going to get stuck in development hell, or be extremely bare bones when it releases. I get the feeling that they were hoping (maybe even assuming) to massively overshoot their initial funding target for this project given their history with KS, giving them enough leeway to actually deliver on the game. That didnt happen, and I suppose we are about to find out what kind of game they can actually deliver when they dont get overfunded and dont have the breathing room that they are used to.
Im sceptical about their ability to follow through on this project. Broken Age was massively overfunded if you look at the initial target sum, yet they still ran into pretty big problems during development, asking for additional funds. The finished product itself wasnt very long either, and act 2 was very half-assed, with a lot of recycling and padding going on. I mean, if this is the game that 3,5 million dollars bought, what the hell would that initial 400 000 dollar target have given us?
Couple that with the Spacebase df 9 disaster, and I have serious worries that this game is eventually going to get stuck in development hell, or be extremely bare bones when it releases. I get the feeling that they were hoping (maybe even assuming) to massively overshoot their initial funding target for this project given their history with KS, giving them enough leeway to actually deliver on the game. That didnt happen, and I suppose we are about to find out what kind of game they can actually deliver when they dont get overfunded and dont have the breathing room that they are used to.
Yes, we do need more than that, as we've previously said we need to raise at least the same amount that went into making the original Psychonauts, which had a budget in the $10-13.5m range. In order to do that, we need to gather money from multiple sources.
Double Fine will be putting up a significant portion of the development funds ourselves, and getting another piece of the budget from an external partner. This Fig campaign will make up the third piece of the budget. None of these three parts on their own is enough, but together they add up to a sequel worthy of Psychonauts!
...Did you do any research on the Double Fine Adventure campaign? If you had, you'd know that their initial plans were for a much smaller and less ambitious game.