• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.
  • Hey Guest. Check out the NeoGAF 2.2 Update Thread for details on our new Giphy integration and other new features.

Opinion Game Dev Platform Quantum Error Developer On Possible Xbox Series X Version: “We Won’t Say Never”

IbizaPocholo

NeoGAFs Kent Brockman
Dec 1, 2014
26,398
27,027
1,335
ibiza

Speaking recently with GamingBolt, TeamKill’s Dakoda Jones and Micah Jones told GamingBolt that though they remained focused on the game’s PlayStation development for now, they haven’t completely shut the door on an Xbox release down the line. “We won’t say never,” they said. “However, at this time our focus is with PlayStation.”

That said, it’s very likely that a Nintendo Switch version probably won’t be coming out anytime soon, with the developers saying they don’t believe “the Switch would be able to handle” the visual fidelity they are aiming for with Quantum Error.

So why exactly did they choose to launch as a PlayStation exclusive? TeamKill Media feels comfortable with its relationship with Sony, and feels the game will run best on PlayStation platforms.

“There are many reasons,” they said, when asked about why they decided to release as a PlayStation exclusive. “The simplest being we are comfortable with the PlayStation system, our relationship with Sony has been amazing and feel that our game will run its very best on the PlayStation platform.”
 

D.Final

Banned
Oct 18, 2018
5,111
2,779
620

Speaking recently with GamingBolt, TeamKill’s Dakoda Jones and Micah Jones told GamingBolt that though they remained focused on the game’s PlayStation development for now, they haven’t completely shut the door on an Xbox release down the line. “We won’t say never,” they said. “However, at this time our focus is with PlayStation.”

That said, it’s very likely that a Nintendo Switch version probably won’t be coming out anytime soon, with the developers saying they don’t believe “the Switch would be able to handle” the visual fidelity they are aiming for with Quantum Error.

So why exactly did they choose to launch as a PlayStation exclusive? TeamKill Media feels comfortable with its relationship with Sony, and feels the game will run best on PlayStation platforms.

“There are many reasons,” they said, when asked about why they decided to release as a PlayStation exclusive. “The simplest being we are comfortable with the PlayStation system, our relationship with Sony has been amazing and feel that our game will run its very best on the PlayStation platform.”

I think that this confirms the Xbox Series X, Switch, and and PC versions too.
 
Last edited:

JLMC469

Banned
Feb 6, 2018
1,831
3,699
445
Considering its a team of 4 brothers,
 
  • Praise the Sun
Reactions: SleepDoctor
Aug 28, 2019
3,878
8,116
630
www.instagram.com
I think that this confirms the Xbox Series X, Switch, and and PC versions too.

Dunno about Switch, but the others are possible. I'm guessing maybe Sony also helped with some funding and/or providing dev support to the team?

Either way the game's looked good since the first trailer, hopefully it captures its influences (DOOM 3, Dead Space etc.) well and proper.
 
  • Like
Reactions: SleepDoctor