Not quite the same thing, as a polygon can only be visually observed based on its rendering resolution. Plus, you can make a 100,000,000 cube if you want to. Model media is an art form, it’s about getting the most out of an asset for the least cost. Resolution is a different beast: adding more will always add more detail to a scene, however of course there’s a debate over when too much has too little gain (diminishing returns). At the moment the industry has decided 4k is the peak, with 8k sets being really pointless... at the moment. I say at the moment because A) on a 65” set I can easily see 4k isn’t enough and B) a few years back we were all taking about how 1080p was insane clarity wise, compared to the previous generation.
I do believe that the chase of 4k is a tota waste of resources, and if next gen is all about 4k, then it was be a shitty one. Rendering at 4k means we will have much smaller gains over this generation, and people may not be happy. I think, personally, we should be aiming for 1440p, and not much more. This provides a decent boost over 1080p while not needing anywhere near the grunt for 4k (and example is even though the X is more powerful than the pro, the pro usually runs games at 1440p better or equal in performance to the X at it’s full 4k).
However... even with all that jazz... I do believe this is weird choice to make in Rage 2, for two reasons: A) you’re not giving people options, which is so so wrong. And B) the X is running at the same setting as the Pro, at the same frame rate, meaning... Why?
I’m not sure what’s going on here. As I said previously, it’s possible that the “60fps” is a target and not a lock, and that actualy the game hovers between 30-60fps. In this case then yeah the X will hit that target more often than the Pro, with its equal settings. If not then something is really wrong. But IF the games a lock for 60 on both machines, that means the X is seriously under used.
This all shocks me most of all because I grew up with id software, and develop on the quake engine. I’m intimate with id tech more than probably anybody here (baring legit devs) I know the old id software, and they were always at the forefront of not just technology but also user choice and scalability. So seeing their name plastered onto a product so limited in user choice really does make me scratch my head.
As it stands, everything is just guesswork. We don’t know if it’s 1080p locked, if it’s 60fps locked, or even for sure if other visual changes are there between the two formats. There’s no info at all.
The only thing we can say for sure is if you really want to play Rage at its best, then the pc is the best way to do it, if you have the power. And if you have a console, then you best hope you don’t have a base one, as you’re quite clearly an afterthought here.