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Rare Games Market | OT | - We are on Gamtiques Roadshow (get them whilst stocks last)

Dec 25, 2018
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Manchester, England
Hello everyone!

Welcome to the Thread about Rare Games and what to look out for in the future.

This thread is created to both educate and assist any gamers here regarding the gaming market and how it operates.

Now onto the important question...

What makes certain games rare, and how do we predict what becomes a rare item and are given high prices?


Well, the first thing would be to break down each reason why a game becomes rare and sought after. This can be difficult as there are various reasons, however I do wish to provide as much information from my knowledge and sources as possible.

There are 9 reasons why games become rare or expensive that I would like to break down for you.

1. Nostalgia

Possibly the most notable reason why a game or series of games become expensive and valuable for gamers.

This is likely one of the few reasons where rarity does not become the main factor, but is merely a companion excuse/reason why someone would pay a higher amount than they otherwise would.

Most people when they reach a certain age tend to collect things that they cherished as a child or teenager, and this particular market becomes feverish and exploitative.

Many of Nintendos games tend to never drop in price, and on occassion raise in price when a new installment releases, such as Pokémon. This is because these types of people wish to relive their memories by any means necessary, including paying over the odds to play these games.

Nostalgia is a powerful way to exploit others into parting with more money than necessary, and I personally feel that Nostalgia is a poor reason to raise a price for games that are otherwise common or have sold in the millions.

Games or Series that keep their value or increase are as follows: Mario, Zelda, Kirby, Pokémon, Final Fantasy and Dragon Quest.

2. Exotic Nature

I would say that the nature of purchasing an exotic game have in the last 10 years have lost their sparkle, as more and more of us can import for a reasonable price and perhaps has kept the value of recent games much lower. (and sales higher)

In the past (early Internet Days), buying an exotic game required a lot of inside knowledge from people who could get these games and knew of the requirements of playing on Exotic Consoles, a good amount of money from the Gamer and knowing not to fry their consoles. Region Locking in particular made taking these measures more complex for the average gamer.

If all the conditions were met, and you knew which games were hot in Japan/America/Europe at that time, then you were living a different experience that only a few (at the time) were able to play.

This in turn, had increased the price of games from that country of origin in the export market. In particular, if you lived in countries like Japan and the US and knew of someone who wanted your games later down the road from Europe/Africa etc, you could in turn increase the price because it was an Exotic game to play and had increased demand thanks to the interwebs.

This particular reason doesn't always mean that the forementioned games were rare, but in most cases, the limited market for the time did mean that these games were fewer in quantity if they were released in 1 or 2 markets, meaning an increase in demand later down the road.

Games or Series that kept their increased value includes: Any CAVE game from the 360 Era, Any European Master System Exclusive Game, Any PSP Compilation Japanese Exclusive release.

3. Word of Mouth

This particular reason can mean that gamers only catch on after the game has long been sold and copies are only available in extremely limited quantities elsewhere, and is likely the most common reason why these particular games sell at extremely high prices because not many gamers bought them at their initial release.

Games that were released to no fanfare, or perhaps a late release on a popular console got a small print run with only a few gamers in the know buying these great games.

Because of their late nature, Word of Mouth comes into play and gives the game the slow burn of recognition over the next few years after the game was sold, and because of this, Gamers who like to try new things will start to scramble to pay a large amount of money to play these games, and perhaps like to brag that they played the games before it gotten popular. (which, given the nature of the interwebs, can be just shit talking)

Just beware of bragging rights of people who owned these games before it "became cool".

Games or Series that increased in value from Word of Mouth includes: Mother Series, Fire Emblem Series (pre-Awakening), Final Fantasy VII (pre-PS3 Era), Gimmick/Little Samson, Any PS2 Shin Megami Tensei game.

4. Poor Market Predictions

Sometimes, Gaming Companies have lowered expectations of games and intentionally provide low print runs, thinking that no one will buy the game, regardless of the quality of the game itself.

This particular reasoning is possibly the most common way for terrible games to raise in value. Not because of the games quality, but because it had a low print run in the first place making it genuinely rare.

However, we have had amazing games that have had low print runs because the Publisher didn't want to print too many copies due to the fear of making a significant loss on these games. (DanganRonpa V3 on Vita in Europe is a recent example. A lot of Vita owners in Europe either couldn't get the game, or got the game weeks later.) **Source: Me and Interwebs**

Smaller developers in particular never predict that their games would sell as much. Companies such as Success, Natsume and Treasure tended to have kept their runs low and made good profits on those who bought their games.

The two most recent examples are from Nintendo of America for Xenoblade Chronicles and Devil's Third, and Koch Media in Europe regarding SEGA and ATLUS' games. Although Nintendo were correct to predict that Devil's Third would sell terribly, but Xenoblade seemed like a major misstep.

Games or Series that increased in value over the years due to poor Predictions includes: Xenoblade Chronicles (before the 3DS release and NA only), Shin Megami Tensei 4: Apocolypse (Europe), the Persona Series (except 5), the Cotton Series and the Pocky & Rocky series.

5. Errors by the Publisher

Sometimes, a game is Rare because of a Publisher or Developer Error. This is because they have done something so dumb, that the game sells terribly as a result, at the cost to the developers who worked so hard on that game.

SEGA is the most infamous example of losing the Source Code to Panzer Dragoon Saga, in addition to giving it Poor Marketing, on top of a low Print Run. (oh, and giving the Team that made the game a lot of crap)

When Source Codes to games is lost by a Japanese Publisher (or Developer/Individuals), it feels as though when this happens, the game can never be ported or even remade without looking into what made these games tick, and it is quite a sad fate for many games.

Accidental Demo releases being Full Games is another problem usually caused by the Games Promoter (or in Yakuza 6's case in North America, SEGA).

For gamers who have the demo....why would they buy the full game if they can unlock the full game on the demo?

This causes the sales of the original game to plummet, in addition to making both the demo AND the full game a rare commodity. (those who own the Demo got it for "Free" and will value the game for as much as they can).

It is very costly for the Publisher when this happens and can even cause the game or demo to be pulled from shelves and make sequels more unlikely. (Keio got a sequel thankfully, but the price is high likely due to the first game's notorious story)

Even Nintendo is not immune to this!
Earthbound is one of their more famous examples where the American Branch decided to state that their game stinks! (based on the Scratch and Sniff Card you got with them)

The whole Mother series (the Japanese name for Earthbound) is pretty plagued as the original game (Earthbound Beginnings) had an initial planned English release with only 1 Cartridge being known to exist (which cost the fans $20,000 to buy from...you guessed it, EBAY!). Mother 3 is the sequel that never came to America or Europe because Earthbound didn't sell too well, it was also a late release for the Game Boy Advance because the DS was already available and
"kicking ass and taking names" (Reggie)

Games that have increased exponentially in value due to Errors by the Publisher include Panzer Dragon Saga and Keio's Flying Squadron, Earthbound.

6. Licensing Issues/Unavailable Resources

The Unfortunate side effects of games that are amazing but have a publishing license attached to them, in order to be made by the Developers is that they do and very often expire, meaning that any digital releases these days is a ticking time bomb.

On top of this, any re-releases or ports are nigh on impossible unless the Publisher is granted IP usage by paying a fee (which is rare but does happen such as Disney's 16 Bit games to SEGA).

In some cases, the License is impossible to obtain as the IP has switched hands so many times or the IP Holder is deceased.

These particular games increase in value physically unless they had sold in the millions such as Disney games, Warner Bros. games or a popular TV/Film Show such as James Bond.

Games that have likely increased in value would be game such as the better Star Wars games. (except EA made games), OutRun tends to fall in and out of this with physical releases, but perhaps the most famous one is The Revenge of Shinobi, with roughly 5 different versions of the game out there!

7. Unpopular Console

Perhaps the most concentrated amount of rare games you see are the ones on consoles that didn't particularly sell a lot of units in the first place. (Can link with poor marketing)

It is true that the popular consoles have a higher amount of rare or valuable games because of Nostalgia, Word of Mouth and Poor Market predictions, however if you own a Console that sold poorly but has a lot of great games on it, then those particular "Gems" are valued more by the die-hard gamers who wish to try something "out there" that you can't get on any other console (or perhaps cannot get the series elsewhere).

Consoles like the SEGA Saturn, Turbographix-16, Playstation Vita, SEGA CD and even the SEGA Dreamcast have a vastly high amount of great quality games of different genres that usually have games that fetch high prices (for the Vita, this is still in its infancy).

The Saturn in particular has the "Exotic Nature" scenario, where the games were high in Quality AND were mostly in Japan, causing a lot of their games to have grown in value over the years with demand for these lower selling consoles becoming more commonplace.

Games or Series that have increased in value for being on an Unpopular Console: Radient Silvergun, Rose in the Twilight, Popful Mail & Cannon Spike.

8. Particular Genres

For certain rare games, it is simply based on niche or smaller genres that not many gamers play these days, in particlar because the genre lost its charm as they either didn't evolve with the times or the genre has a high skill ceiling or replay value, but isn't something the majority wanted to play for days or weeks to learn the mechanics.

Fighting Games and Shoot em Ups in particular are high in demand for a small pool of gamers, keeping the value high but also meaning that the retention rate is high as well, as most gamers who love these genres rarely, if ever sell these games unless they wish to retire from gaming or need some Cash injection for a wedding/car or just have money issues with debt.

Because of this, obtaining certain games in certain genres is extremely difficult when the availability is not only low, but the likelihood of someone owning that game and willing to part with it is low as well.

Genres that sell at a high value include: Fighting 1 vs 1 Games, Shoot em Ups (particularly high skilled ones), Japanese RPGS, Translated Visual Novels.


9. Peripheral Reuirements

Don't you hate that when you can buy a game on its own because it's cheap but then it requires a peripheral controller or specialist device of some sort in order to fully enjoy the game?

These types of games will likely always be high in value, as the things break over the years and fewer and fewer working ones (unless you can fix them) being available on the market without the game needed.

Sometimes, you even need certain TVs to use them! (CRTs for Gun games)

Time Crisis, Dance Dance Revolution (and its varients), Pop n Music, Samba de Amigo and the like are popular games to play in the Arcades, but having a Home Console version always felt special, and were usually treasured moreso.....just don't break the damn specialist controllers!


Genres that sell at a high value include: Any game that requires the Gun controller to play (Laser Ghost, Time Crisis, Point Blank), Any Dancing/Rhythm game that requires Mats or Maracas (DDR, Samba de Amigo, Pop n Music)



The Purpose of this Thread

Most of us love games, and we all want to play what we like and now and again, we would like to try something obscure or even something unique, but what stops most of us is the pricing, and sadly, most older games are out of reach due to limited availability, region exclusive content as well as consoles dying, meaning replacing parts or paying for a replacement, and this keeps these games high in value and limits people from trying these incredible games.

The mission here is to inform people of potential increases in the Gaming Community on future games and perhaps predict what other console libraries will be increase in value in the next few years based on the generation of gamers who come into work.

In my opinion, I think that the PS Vita will increase in value due to the limited nature of some of the games made for the Vita, in addition to the console being unpopular in the West and having a unique scenario of providing Exotic experiences, Genres and having many hidden gems that work best on the Vita. Some of the games have a unique story to them as to why they are rare as well, such as the 3rd Neptunia game having all of the Standard Edition games being unplayable, meaning that only the Limited Edition games work, or that DanganRonpa V3 in Europe was given a limited supply because NISA Europe didn't think it would sell (Poor Marketing).

A few Late 3DS releases will certainly increase in value because being on a popular console, the late releases that are good will be recognised by people who skipped the releases in favour of the Switch's Launch games (this tends to happen with a lot of late releases, which is like clockwork at this point)

Common Examples of sought after Games due to the hardware they are locked to

Any European or Brazilian Master System release

Because SEGA's Master System sold the best in Europe and Brazil, it was no surprise that most games were released exlcusively in those regions. If you know of a British, Brazilian or French Gamer who is happy to assist you, then getting these games can be much cheaper than importing, however if everyone did this then the market value of most of these games would make them more expensive, so it would be amazing if SEGA or Nintendo could provide most of these games on a Digital Storefront (providing that these games have no license attached).


SEGA CD games not associated with FMV

Half of the SEGA CD line up was made up of FMV games that played like QTEs of today, and most of them were terrible. However, the games that were proper great games have increased in value over the last 10 years, in particular the likes of Keio's Flying Squadron and Earnest Evans.

However, the CD game that stood out (more likely due to introducing most Westerners to Visual Novels) is of course Snatcher. Being the only release in the West with an English Translation, and not having a re-release elsewhere, it is certainly one game that people should experience from the young Hideo Kojima before he went on to create Metal Gear Solid.


SEGA Saturn Games that are Classics, Hidden Gems and Exotic Imports

The Saturn, as mentioned was an unpopular console in the west. Not helped at all by Bernie Stolar at the time, who pretty much stopped most Japanese games from ever releasing in NA/EU, but looking into the library more, you can see so many hidden gems that came out in Japan, and the games that did come out in the West (in particular SEGA or Working Design games), were sadly given very small print runs as the Console died an early death (once again thanks to Bernie Stolar)

Panzer Dragoon Saga and Burning Rangers are two such casualties done by SEGA themselves due to poor marketing, lost source code(s) and a general lack of interest to release their (at the time) top two releases has caused those games in particular to rise to such high levels that it is a shame that most will sadly miss out on two amazing SEGA games.


Turbographix 16 Games and PC Engine CD games

The Turbographix 16 is most probably the most obscure 16 Bit Console of the era, if not for the fact that Turbo Technologies and NEC themselves failed to gain traction in the US and Hudson quickly cancelling support in Europe (unless you are French), most of the games have held their value and perhaps a few stand out ones have increased in price because a small amount of people bought the games.

If you own a PC Engine and the CD Add on, then you will know of the high failure rates they have, in addition to a few notable games that came out late in the systems life or perhaps didn't gain traction in Japan until much later. Collecting for the console seems pretty daunting.

Oh...and I hope you know about those HuCards that assist the systems RAM as well. :messenger_dizzy:



Games released on the Neo Geo but haven't had a port yet

The list is becoming smaller and smaller thanks to Hamster's Efforts on most of the Neo Geo Collection.

However, it doesn't explain the fact that the original Metal Slug goes for almost $1000!!!!

Not really much to say here, other than any new home-brewed games by talented developers cost a pretty penny, if not for the Neo Geo Brand itself is a premium product after all of these years.



Sources:

Racketboy

A website that dedicates itself to the value of games that have gone up over the last 10+ years and I like to be in the know of this but they also show you games that don't break the bank as well, however they are sadly American Focused so some "Cheap" games are more expensive in Europe, and vice versa. (Link)

Game Value Now

An American Focused Website that takes in the value of games over the years and provides you an estimated value of your own games. The only problem is again, it is a US focused Website and doesn't include European or Japanese games, which can be a problem if you own different versions of games that were exclusive elsewhere (Link)

Retro Collect

They mostly focus on Older Consoles and provides a forum to discuss the value of games both old and new, however I hope we can foster Discussion here and look into the future value of games of recent releases. (Link)

RetroGamer

A UK based Magazine/Website that covers a lot of Retro Consoles and games ranging from Nintendo to Atari to Commodore 64. The Fanbase tends to skew older and mostly UK based, but seem happy to assist in the knowledge and do discuss values of certain games as well (Link)

FAQ (Frequently Asked (En)Queries)

Why are you even bothering doing this? I can just look up games online!

This is a thread to educate gamers such as myself on why Games increase in Value. What can we do to prevent ourselves from overpaying games we dearly love, and to hopefully predict what types of games to buy in the future in case an increase does happen.

Sadly, we cannot stop people from selling games at higher than what they are sold at, and as a passionate gamer I would rather ALL games be sold at roughly the same price from release if the quality is there, but hopefully most of us can buy an interesting game before it increases in value because everyone else noticed how good that game is.

What can we do to stop ourselves from being ripped off on future games?

I tend to look into three things to prevent myself from regretting not getting a game when it tripled in price.

1. Always check Gaming Websites for news on games that sound interesting.

It's a given for most of us, but even the most mundane game could end up being an amazing experience that by the time people notice this, the game is sold out and you are looking on eBay, preying it isn't being sold at anything other than the RRP/MSRP.

Gaming Websites almost never talk about why the game became rare and the news is usually from gamers in the know or were given the knowledge elsewhere. Not all of them are reliable but should a game be rising in price, check the 8 reasons provided just in case,

2. Check trends of where Genres are headed

At the moment, Battle Royale is all the Rage but a few years before that it was FPSs. If you are not interested in those games, that is fine as we don't like certain things, but be aware that there could be that "one" game that hooks you in from that genre and may ingite something in your Gamer Heart to look for everything and anything related to it.

Oh?....Battle Royal EX was released in 20XX and HOW MUCH IS IT NOW!?!?! WHY DIDN'T I BUY IT WHEN IT RELEASED!?!?! :messenger_dizzy:

3. If a B-Tier Game looks good and it is cheap enough for a purchase, GET IT!

Most of these rare games tend to not be A* Productions and are considered by most Critics as "Average, doesn't do much, Awful Difficulty". MUSHA apparently was this all those years ago, but you know what? It sells for 100s now because people took what the critics said seriously at the time and most didn't buy it.

My all time favourite games are never A* Games like Mario or Final Fantasy (I do like them), but the most niche games such as 7th Dragon 3, Valkyria Chronicles and Sin & Punishment 2. Those games are all unique and fun, and mostly didn't sell well (except VC on the PC), but these types of games end up being pricey down the road.

It is always a good idea to budget for these games separately and buy when you are certain you will enjoy them!


Why should I care if you have expensive physical games when I can buy them digitally or pirate these expensive games?

You should care because Piracy never helps developers gauge interest in making sequels or even to see what they can improve on the game, but also digital games are "not" yours, they are a license and as mentioned above, they can be taken away forever because they got your money.

Support these guys and show them that you love these games and to make more! If not, then they have created something you love and will cherish hopefully for the rest of your life. If not, then give someone else the game who will love it just as much!


As a Collector, I don't care as I can make money by selling these games to you guys

That's your decision, but I could think of many ways to enjoy games without spending $400 on Buster Douglas' Boxing which sucks harder than a Whore on Steroids.


STOP BEING SO WORDY! You fucking Zilog head!

I am so sorry! I love games and needed to show my passion with others by assisting them in this crazy market that is more exciting than Antiques Roadshow!!!


**A reference over from the old SEGA Forums where a member went around calling everyone a Zilog Head if they liked the Master System**
 
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9. Exceptions

There are games for some very strange reason, become rare because reasons.

Although there are reasons for these games to become rare, given that they are USUALLY available elsewhere or have an extremely better version these games, I think it is good to display these games and either laugh/cry at what the hell happened for this to happen!!?!

List:

Sonic the Hedgehog (Master System - US Version)


It's Sonic, it's on a System not many Americans owned (still 2 million units sold), and was the final release in the US by SEGA.

Now....this is quite funny as the game is as common as seeing Magpies in Europe (in particular the UK).

Not many people would like to play the inferior version of a game that just came out on the superior Mega Drive, so why does it fetch such a high price?

Yes, it sold like crap, but given it's a damn Sonic game (and depending on your taste, isn't what you expect), it's so crazy to think that Americans can't just import the European Version (unless Framerate issues occur), or downloaded it on the Wii for curiosity purposes.

Final Fantasy VII (Playstation - US/EU Version)

The game sold a shit ton of copies across the world, and was likely traded a lot in the meantime.

However, there was a period before it was a digital release (and way before the new remake coming out), that people were PAYING STUPID AMOUNTS FOR WHEN IT IS NOT THAT RARE!

How the hell did it happen? Did Final Fantasy X really shame people into playing an overhyped game about a man with Memory Loss Issues, a Busty Freedom Fighter and a dead Waifu?

I paid £13 for this back in 2003 (I really really wanted Final Fantasy IX at the time), and I didn't think this was that good.


Metal Gear Solid Subsistence Limited Edition - (Playstation 2 - US Version)


I understand the Limited Edition part, I really really do....but when you have so many Metal Gear Fans, who bought the original release, and release the Subsistance Version (because you know those fans will buy the game AGAIN for more features you left out originally), and THEN you release a LIMITED EDITION ON TOP WITHOUT KNOWING YOUR FANS!

Konami could have done a Halo 2 Limited Edition scenario where the LE was more common than the normal release...but they didn't and now Metal Gear fans around the world can gloat on who got the LE and who didn't.... (you know who you are!)


I will certainly be here to assist wherever possible. :messenger_sunglasses:
 

DrJohnGalt

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Jul 31, 2019
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Great post! What do you think about the artificial scarcity created by "limited" games (LRG and the like)? Your piece focused mostly on retro games, but the new trend of limited-type games can get ridiculously cut-throat. They're frequently posted on ebay for twice the purchase price before the original sales run is even finished.

I sometimes get grief from non-collectors who don't understand why I buy physical retro games when I can pick up emus for the same thing. Some people just don't understand :messenger_pensive:
 
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Dec 25, 2018
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Great post! What do you think about the artificial scarcity created by "limited" games (LRG and the like)? Your piece focused mostly on retro games, but the new trend of limited-type games can get ridiculously cut-throat. They're frequently posted on ebay for twice the purchase price before the original sales run is even finished.

I sometimes get grief from non-collectors who don't understand why I buy physical retro games when I can pick up emus for the same thing. Some people just don't understand :messenger_pensive:
I don't agree with it personally, but I think they do it as profitability is tight for those games and the Developers get a guaranteed cut and having that game out there in a physical format prevents it from being lost forever (or at least can be copied DRM free for archiving purposes).

I am lucky enough to have a break in my job to actually get (most) of these games but I have lost out on certain games I actually want due to this. They can't do pre-orders for Vita versions of games for some reason (Cosmic Star Heroine and Musyx did), but they can for Switch games which is odd given Nintendo's historical strict nature on Cartridge Productions.

Scalpers cannot guarantee if they get these games either, and I hate the fact that they can snipe a game before they can even purchase it. It locks people out who genuinely want the game in a physical format (if they bought it before digitally). I would be absolutely fine if LRG have a back order for genuine archivers who have a license to do so, but they have, in the past preserved copies for the likes of YouTube Celebrities such as MetalJesusRocks, andI like him personally as I follow his channel, but given he has most if not all of LRGs releases made me realise he either gets them from them directly or duplicate copies are donated by other people

Newer games are likely going to only hold their value if their Digital counterparts run into licensing issues or potential forward storefront incompatibility. It seems that Microsoft are doing it right, but their physical Backwards Compatability is still poor as it leaves gaps from other games that you can only play on the original hardware (e.g: Gunvalkyrie).

Games such as P.T etc are locked onto certain Consoles for those who downloaded the game, but with no chance to re-download them because Sony/Konami have permitted this due to the Kojima scandel. You also have Virtual Console and WiiWare games that can never be re-transferred from the Wii or Wii U to the Switch as they have no Account in place, meaning people are at risk of losing these games without actually home-brewing the Wii and archiving their whole library.

It is scary to think that we should rely on Digital Storefronts when games can be taken away just as quickly, meaning that perhaps even Accounts can be valued dependent on what are on them in the PSN/XBLAs case. Although that is a different hypothesis entirely.

It is something I hope to look into for the future and wonder if Sony/MS/Nintendo are willing to change for people who have owned these games digitally and give them the same rights as physical games down the line, because at the end of the day....losing Thousands of games (and thousands of £/$ with no payment protections in place) you CANNOT resell with no protection of these games digitally is an absolute disgrace and the EU/NA/Japanese governments should be looking into desperately as it is essentially stealing money from their consumers who should have basic rights on these digital games and it needs to happen much sooner than expected given we are going forward with Digital Items in the future.
 
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sublimit

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Great posts and some very good points OP both about collecting rare games as well as about digital ownership. However i also think that digital is a good (with its pros and cons) alternative (when it co-exists with physical) for people like me who don't want to pay a fortune in order to play a game like Suikoden 2 for example and who also dislike piracy and emulators.

Personally i don't go out of my way to buy a game just because it's rare or because it may become rare if i KNOW that i don't have any interest to play it.For example i see people saying that Devil's Third is rare but i can still find it where i live for less than 20 euros however that game doesn't interest me at all.
But if there's even a slight chance that a game might interest me or might offer me some degree of entertainment and i can find it very cheap then i'm willing to take the small risk. I also never look if any of my games are or have become rare since i never intend to sell them and make money from them.
 
Dec 25, 2018
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Great posts and some very good points OP both about collecting rare games as well as about digital ownership. However i also think that digital is a good (with its pros and cons) alternative (when it co-exists with physical) for people like me who don't want to pay a fortune in order to play a game like Suikoden 2 for example and who also dislike piracy and emulators.

Personally i don't go out of my way to buy a game just because it's rare or because it may become rare if i KNOW that i don't have any interest to play it.For example i see people saying that Devil's Third is rare but i can still find it where i live for less than 20 euros however that game doesn't interest me at all.

But if there's even a slight chance that a game might interest me or might offer me some degree of entertainment and i can find it very cheap then i'm willing to take the small risk. I also never look if any of my games are or have become rare since i never intend to sell them and make money from them.
Digital is a better alternative if you really want to play the game in the short term, however there are a few worries of the game not being personally yours because of how the companies license stuff.

I do agree that you should buy what you love and not consider the rariry of the game, but I hope this thread helps those to keep an eye out on gems that will likely never get the recognition in its day until a few years later.

Some games are going to be rare but suck proper, and that is fine for those who want it but I hope this becomes less of a thing in the future although you see Limited Run Games obtaining more contracts from even established Developers (which bugs the hell out of me).

I think being able to give a rare game to a fellow gamer if you have no room for it at a reasonable price would be better than some scalper making huge profits on it as you know it will be appreciated more, but yes sadly the market doesn't operate this way which is why the thread is to assist those who wish to be in the know in case a game they wanted ends up increasing in the future. :)

I bought Trip World on VC as it is not worth the £200 it goes for as it is a very short game. I am glad that I got that option but it is unfortunately not the case for many classics.

Thanks for contibuting as it is a topic that should be discussed more by people who are passionate about this hobby.
 
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Just a heads up to the euro side. French import of Stein's gate PS3 with English language options is currently being sold for 9,90€ on Amazon.es in case anyone is interested.
So, for someone living in the US, is that a rare thing in europe? Does the French game have something the England(?) game does not? also, if you are in the US, does the French version have something the US game doesnt?
 

Hypereides

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So, for someone living in the US, is that a rare thing in europe? Does the French game have something the England(?) game does not? also, if you are in the US, does the French version have something the US game doesnt?
It seems pretty uncommon in Europe these days and its difficult to find a new copy for a decent price from what I've seen. Prices seems to fluctuate between 30~60€ at most vendors. 20~€ if you're lucky

The French version seems to be no different from the normal English version. The language highlight was to make people aware it comes with the standard English VOs in case any uncertainty should arise.
 
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