GarthVaderUK
Banned
Part 1: http://www.videogamer.com/features/article/04-08-2008-481.html
Part 2: http://www.videogamer.com/features/article/05-08-2008-483.html
Part 3: http://www.videogamer.com/features/article/06-08-2008-485.html
Part 4: http://www.videogamer.com/features/article/07-08-2008-487.html
Part 5: http://www.videogamer.com/features/article/08-08-2008-489.html
No Rare IP is Dead
Rare: 'stupid if we didn't' come back to Conker
Lunar Jetman on Live Arcade?
Rare dev wanted to start Kameo 2 immediately
Rare dev would love to bring back Dinosaur Planet
Part 2: http://www.videogamer.com/features/article/05-08-2008-483.html
Part 3: http://www.videogamer.com/features/article/06-08-2008-485.html
Part 4: http://www.videogamer.com/features/article/07-08-2008-487.html
Part 5: http://www.videogamer.com/features/article/08-08-2008-489.html
http://www.videogamer.com/news/05-08-2008-9006.htmlRare: Half the studio working on secret projects
Developer remains tight-lipped over the identity of secret titles, but says we'll hear about then 'soon enough'.
Speaking to VideoGamer.com at the Develop conference in Brighton last week, Nick Burton, a senior software engineer at Rare, revealed that currently announced Rare titles only account for half the development studio.
Asked directly if Rare would be making a second Kameo title Burton replied: "This is where I have to be enigmatically vague. Never say never. I'll say that I'm not working on one at the moment. I'm not working on one at the moment. Doesn't mean nobody else is, but that doesn't mean they are either. Sorry. For the obvious PR reasons we can't talk about what we're doing now."
He went on to suggest that there's plenty going on behind closed doors at Rare that should have gamers getting very excited.
"All I can say is, you know about VP2 (Viva Piñata Trouble in Paradise), Viva Piñata on DS, Banjo obviously. There's a couple of things on the roster that are going to be pretty cool as well. Obviously you do the math. Look at the size and how big the Banjo team currently needs to be, how big our shared technology group and asset group are. Look at the number of games and how they're staggered and how many teams we have. There's about half the studio missing from the release schedule at the moment (laughs)," said Burton.
He continued: "You'll be hearing soon enough, which is what I can't say really. It's not going to be too long. It's always exciting but we just have to be careful. As a developer it's a pain in the arse to be honest sometimes, because you want to go out and go "yeah! Yeah!" I really want to tell everybody about this because what I'm working on at the moment is really cool."
http://www.videogamer.com/news/05-08-2008-9007.htmlRare dev: 'I don't think 360 has reached its limit'
Graphics programmers are doing things now they didn't feel were possible at the start of this generation.
Speaking to VideoGamer.com at the Develop conference in Brighton last week, Nick Burton, a senior software engineer at Rare, has assured Xbox 360 gamers that there's plenty more to come from the console.
"You never can push them as far as they can go. The reality of the peak performance of the console is yes, you could look to a generation beyond where we are now and think, yeah, I could use that power. But the reality is in 360 and the PS3 and the latest generation PC graphics, the amount of power in the GPUs is such that you're more bound by your creativity and the aesthetic you're going for than you're really bound by polygon pushing power," said Burton. "You're probably actually more bound maybe by art authoring and the amount of data throughput that, just the amount of memory you'd need, but I don't think 360 has reached its limit."
Regarding the capabilities of the Xbox 360, Burton noted that he's able to do things now that he thought impossible at the start of the generation.
"If you see some of the stuff we've done, in fact some of the stuff our guys have done, the GPU particle systems and things like, some of our guys have been working on the geometric style real time radiosity," explained Burton. "Even at the start of this generation, if you'd said to me, without actually me just looking at it and you were asking me off the cuff as a graphics programmer, could that happen, I'd have said no. And then you think, well, what's going to come next? You can still keep pushing it and pushing it and pushing it."
No Rare IP is Dead
Rare: 'stupid if we didn't' come back to Conker
Lunar Jetman on Live Arcade?
Rare dev wanted to start Kameo 2 immediately
Rare dev would love to bring back Dinosaur Planet