imtehman said:anyone else spend the last hour playing poker ? :lol
TheLegendary said:As a predominantly 360 gamer I really think you're exaggerating a bit.
MazingerDUDE said:<Snip>
thanks, gap is pretty big.MazingerDUDE said:
MazingerDUDE said:LOD is a lot more aggressive on PS3, change in geometry and object pop etc are a lot more noticeable.
The frame rate is much worse on PS3 too.
It is definitely NOT better than GTA4.
It's just that the nature of game makes framer rate issues less noticeable.
(You drive 200MPH in middle of crowded city in GTA, where you ride horse on barren wasteland in RDR)
Probably one of the worst port ever.
Funny how RDR got free pass from IGN when Bayonetta & Lost Planet 2 got picked for their flaws.
supermackem said::lol just a tad, i can barely tell the difference the ps3 grabs look a tiny bit more blurry thats about it. Its the worst port ever if you believe him.
sounds like pretty much the same problems that R* San Diegos last game Midnight Club: LA had, which is also RAGE.marathonfool said:That's disappointing to hear a big game release from Rockstar get a worst port than the previous game. I'm kind of interested to hear what the devs did wrong in the port similar to Final Fantasy XIII. Hopefully Digital Foundry can shine some light on it.
Tom reviewed the PS3 version and while it's undoubtedly worth checking out on the Sony platform, the Xbox 360 rendition trumps it with graphical advantages that give it a clear edge.
Those advantages are pretty much self-evident. First of all, the 360 game is standard 720p, while the PS3 blows up a base 960x720 image sideways to fill the screen - a 33 per cent increase in detail for Xbox owners. Different anti-aliasing methods are invoked on both versions too. The Xbox 360 uses the tried and tested 2x multisampling AA, while the PS3 game uses a method called quincunx. Seen before - alas - in games like Assassin's Creed and Need for Speed: ProStreet, quincunx provides better-looking edges than MSAA, the disadvantage being that the entire texture is blurred. This, combined with the resolution deficiency (itself creating a blur due to the scaling) gives an obvious advantage to the Xbox 360 code.
For its part, the 360 game isn't beyond reproach either. Frame-rate drops not seen in the PS3 game crop up - but in the oddest of places. Some of the really impressive GPS zoom-ins jerk and judder once the car models appear, and even less stressful stuff such as in-game cut-scenes can also lose frames. Close-up zooms on the cars can also give the 360 code pause too - these are not resolved by using an NXE hard disk installation by the way, we checked. Crucially though, the actual gameplay itself seems to be lacking these problems, and that's far more important than the weirdness exhibited in the presentation elements.
They didn't have the PS3 copy when they posted the 360 review, then after 5-6 hours I think PS3 review was on site, a copy/paste review that is, they probably didn't play much of the PS3 version.MazingerDUDE said:Funny how RDR got free pass from IGN when Bayonetta & Lost Planet 2 got picked for their flaws.
they look similar because they are from the same game:lol , otherwise looking at the screenshots, Image Quality is very obviously bad.oversensitive said:Is there any performance difference? The game looks very similar without a microscope, in my opinion.
Valru said:sounds like pretty much the same problems that R* San Diegos last game Midnight Club: LA had, which is also RAGE.
miladesn said:they look similar because they are from the same game:lol , otherwise looking at the screenshots, Image Quality is very obviously bad.
okay so does the ps3 version run worse like most ports usually do? it was ported from 360, right?miladesn said:they look similar because they are from the same game:lol , otherwise looking at the screenshots, Image Quality is very obviously bad.
oversensitive said:okay so does the ps3 version run worse like most ports usually do? it was ported from 360, right?
Foliorum Viridum said:Does the game look good in motion? Those screens are kinda ugly, but so are ones of GTA4 and when that's running it looks really good to me.
I'm hopeful for a PC port, but the good things I'm hearing are tempting me to resist waiting. Hmm..
If you don't notice a difference, no need to switch (Keep in mind, frame rate is not shown here, but differs in favor of the 360 as is object pop-in which MezingerDUDE says is worse on PS3 as well.)Kruhex said:Ok, some people notice a big difference some don't but I do. I bought this today at kmart but unfortunately actually thought the opposite for some reason and in excitement opened it. Is kmart cool with exchanging a game but for a different platform if the game is already open (since it's not really a return)?
are you having fun with it and it isn't giving you problems? what does the other version give you than your current one?Kruhex said:I bought this today at kmart but unfortunately actually thought the opposite for some reason and in excitement opened it. Is kmart cool with exchanging a game but for a different platform if the game is already open (since it's not really a return)?
DeVeAn said:Lol I hardly see a difference, Bayonetta yes this game looks so close.
Wow.JAVK said:Also the blur on the PS3 actually looks more appealing to me than the 360, as I usually play with the film grain settings on, Like in ME1 and ME2.
Hey it helped me out after I sifted through the bullshit. I hate these reactionary posts, they shit up and otherwise informative thread.noisome07 said::lol this thread is great
schennmu said:Not really seeing the self shadowing issue though.
Thats the beauty of the contrast option on TVsAsylumBlue said:The difference in foliage is pretty big, but aside from that, the other differences are minor enough that I won't be offended by them while playing. I've heard differing opinions about the framerate, so I'm still a little confused about that. Is the difference REALLY that bad? Having heard from other people playing the PS3 version, I've been led to believe that the framerate is stable and that it runs well aside from some dips here and there, which I understand the 360 version has as well. As ridiculous as it sounds, I can understand people preferring the "blurrier" look. I'm not one of those people, but I can understand it.
As for the colors, it definitely looks a bit dull on the PS3 side of things, which means I'll have to mess around a bit with my TV settings to get it looking vibrant. Dynamic contrast, I still love you regardless of what other people say <3
lol this is one of the funniest threads ever.. i miss the old days on gaf where there wasn't blatant system wars goin down. I honestly can barely see any differences in any of those pictures, the 360 is a little sharper... but honestly?? that ps3 pic looks pathetic compared to the 360 one? lol alrighty apparently i'm in the minority here, i seriously am not seeing a big difference.