You don't say?Gully State said:Agreed, if this title turns out to be good, it'll be the true litmus test on whether or not traditional games sell on the wii.
You don't say?Gully State said:Agreed, if this title turns out to be good, it'll be the true litmus test on whether or not traditional games sell on the wii.
gamingeek said:Hey Punk.
What did it need to separate itself from, particularly on Wii? It was already the only FPS sword fighting game out there. And the system isn't exactly overwhelmed with quality shooters. Motionplus swordfighting is already a USP and they could have just done the original concept properly. It seems weird that they did this whole reboot and cancelled versions to go completely off tangent.
I'm just worried that they've just Prince of Persia-ed this out of the market with cel-shading. Dont get me wrong, I love cel-shading but most cel-shaded games dont sell amazingly well. Couple that with this far off concept. I mean its basically a wholly original game and should probably be branded as one. What will the 3rd game be? Anything as long as guns and swords are involved? A pirate cutlass and musket first person game? Pirate steel?
Dont hate me guys I've been looking forward for RS2 for years and I think it looks okay. I'm just commenting on the style change and all.
AzureJericho said:OK, I'm late to this and I totally understood (not necessarily agreed with though) everything you said here, but Pirate Steel? Fucking want. That's officially right next to Zelda on a blimp for coolest accidental GAF game concept ever. :lol
Eteric Rice said:What about the next one being about a Ninja that becomes a Pirate?
Though that might destroy the universe.
EmCeeGramr said:Well, this is an unusual twist for the franchise.
red steel is the next final fantasyAzureJericho said:OK, I'm late to this and I totally understood (not necessarily agreed with though) everything you said here, but Pirate Steel? Fucking want. That's officially right next to Zelda on a blimp for coolest accidental GAF game concept ever. :lol
EmCeeGramr said:red steel is the next final fantasy
an epic aaa series held together only by basic gameplay concepts
AzureJericho said:OK, I'm late to this and I totally understood (not necessarily agreed with though) everything you said here, but Pirate Steel? Fucking want. That's officially right next to Zelda on a blimp for coolest accidental GAF game concept ever. :lol
That's interesting. I guess this makes sense due to the emphasis on motion plus. Could explain that the game has been described less as a shooter and more as a "slash 'em up".- RS2 is tightly focused on intensely physical first person sword fighting, with gunplay a secondary option
Jocchan said:Artistically looks ten spans better than the first game.
Definitely hyped, they aren't rushing it and unless they screw something up it has the potential of being huge.
gamingeek said:- production began last summer
EatChildren said:So it's only been in development coming on a year now?
ivysaur12 said:That sounds... radically awesome. I really hope Ubi can nail the motion+yeah, I know they probably won't be able to.
Ether_Snake said:Production is not the beginning of development, it is the last phase. Usually there is conception, pre-production, and then production.
New info turns me off. Focus on swords is really bad. It's like the got so focused on M+ that they forgot about the rest of the game. Also if it is sword focused I don't see more than 2 or 3 enemies on screen at the same time - just like the screens. Ugh.
EatChildren said:Focus on swords is good in my mind. The gun is still there, clearly, but the sword fighting is going to be the meat of the game. Sure, if it plays like the original it will suck, but if it plays smooth and fluent it will be a blast slicing and gunning.
EatChildren said:So it's only been in development coming on a year now?
Alain Corre said:July 2008
"Red Steel 2 has been in development for many months now, and this new device will help us be even more precise in what we do with the product,"
"The Red Steel brand is strong - I think we released it on year one, and that people understood that it was a first try on new technology, technology that wasn't completely finished. And our game tried to grab the best out of it, and was a bit rushed to be sure to offer something in year one to Wii consumers," he added.
"So Red Steel is a brand, and as with every brand we have, we now have to reach the top quality possible. What was missing was the preciseness of the sabre - and with this new device I think it will change the experience."
Ubisoft is one of the few third-party publishers to see considerable sales success on the Wii, and Corre puts that success down to the amount of time spent on developing games for the unique home console, compared to competitors.
"When you make a great game, you need more than one year of development," offered Corre.
"A lot of games are made in less than a year, but they're not great products and they're not selling at all. So it takes some time to develop good games. This year we're coming with Shaun White, which we've developed over 18 months, and the same for Rayman 3.
"I think these two games can be in the top ten of the Wii charts at Christmas again, and there will also be new Wii games announced soon - more games dedicated to capturing this new audience," he concluded.
More snippets from the Ubisoft interview:
Q: Ubisoft was pretty proactive when the Wii first launched, getting some titles on there - how do you appraise that initial push, and what would you say the lessons were now you're coming on to the second and third iterations of titles?
Alain Corre: It's true we were early on the system, with Rayman and Red Steel. Both games were in the top ten of the Wii chart for the first 6-9 months of the machine. We came down a bit in year two, for a number of reasons, but it also takes time to create great products on the Wii - despite what some people say. When you make a great game, you need more than one year of development.
A lot of games are made in less than a year, but they're not great products and they're not selling at all. So it takes some time to develop good games. This year we're coming with Shaun White, which we've developed over 18 months, and the same for Rayman 3. I think these two games can be in the top ten of the Wii charts at Christmas again, and there will also be new Wii games announced soon - more games dedicated to capturing this new audience.
So I think our Wii share that we lost a bit last year, versus year one, we'll grab it back this Christmas. We have started the development of a lot more games on the Wii for Christmas 2009, so it's in place.
We should have developed even more games in year one, to be ready for year two, but now we've switched a lot of our people in development to the Wii, so our ambition is that our market share on Wii grows starting this Christmas - and I think we're on the right track.
EmCeeGramr said:Talking about a focus on swordplay makes me wonder whether your revolver is your only firearm. Maybe you can "level up" your gun in an RE4 style fashion.
Having faith in Ubishit's Wii out-put is what broken hearts are made of.Boerseun said:They'll nail it! You'll see!
Does ONM and NP have the same info?Android18a said:The screenshots of RedSteel 2 in the latest ONM are pretty hot. Got my issue in the post this morning, and I think visually, it's almost XIII-ish.
I wonder how this will go over if they actually decide to make it.gamingeek said:- Ubisoft on releasing a multiplayer mode through DLC: That would be cool. The world has changed, and we can do that sort of thing. I certainly think that would be cool. Id buy it. But we need to be careful bringing out something that people think should be in the main game.
Nirolak said:I wonder how this will go over if they actually decide to make it.
gamingeek said:I find this hard to figure out. Back in July 2008 they said the game had already been in development for "many months". But then recentely they say that the motionplus unveiling changed everything and they began development from the summer and changed everything. From what we know about the cancelled version, it was this weird abstract/futuristic concept. I have a feeling that some of that project lives on in this futuristic city.
http://www.gamesindustry.biz/articles/ubisoft-embraces-wii-motionplus-for-red-steel-sequel
Black-Wind said:Does ONM and NP have the same info?
And does ONM say anything about ToG/ Sypborgs/ Spore Hero or any other game thats in NP that people seem to refuse to talk about?
How does it look?Android18a said:There are screenshots and a 4-page preview of Spore Hero.
About 8 pages of Red Steel 2, I think.
Action adventure. No idea how that's supposed to work, though. The creature editor and the animation system from the PC game are there, but everything else is completely new.Dascu said:What kind of game is Spore Hero?
Ramenman said:Making a 1:1 sword fighting system is already a challenge in itself, but making a 1:1 sword fighting multiplayer game is really something else.First one to mention Wii Sports Resort misses the point.
I want to see how far they can go, if they actually end up getting somewhere.
What is MotionPlus like? It works, that's all you need to know. I knows where your arm is and how you're holding the Remote. It knows how strong your swing of the Remote is, and it knows whether you're going for a vertical, horizontal, diagonal slice, and everywhere in between.
So it's a very different game from the first Red Steel, that's for sure. Using the Nunchuck to move, you can still point at the screen and press B to shoot, but it is clear that gunplay won't be the main attraction.
Ubisoft wants to make game progression as non-linear as possible, but is also very insistent that Red Steel 2 is not an open world game. Many of the stages are closed-off affairs offering little escape from the action, which keeps the temp up. There are different paths to take along the way, and you'll move on through the game via several different hub worlds, each more challenging than the last.
There are side quests to complete, collectables, combos, Finish Kills and other moves to learn too.
GC|Simon said:Don't misunterstand me Ubisoft, I'm sure that the game is going to be great but please make a 'real' ego-shooter, too. Just like Red Steel 1...
Dash Kappei said:Thanks Neomoto, I'll add that to the M+ Discussion thread if you don't mind.
I didn't understand if M+ will be mandatory to play the game like for Wii Sports Resort or if it'll be something optional that you can use to add to the experience... I'd really prefer the former, but I don't really have that much hope that would be the case.