Reddit: Epic Games Store is literal Spyware and worse.

Fuz

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#1

"4. User Generated Content



Any content that you create, generate, or make available through the Epic Games store application shall be “UGC”. You hereby grant to Epic a non-exclusive, fully-paid, royalty-free, irrevocable, perpetual, transferable, and sublicensable license to use, copy, modify, adapt, distribute, prepare derivative works based on, publicly perform, publicly display, make, have made, use, sell, offer to sell, import, and otherwise exploit your UGC for any purposes, for all current and future methods and forms of exploitation in any country. You may not create, generate, or make available any UGC to which you do not have the right to grant Epic such license. In addition, you may not create, generate, or make available any UGC that is illegal or violates or infringes another’s rights, including intellectual property rights or privacy, publicity or moral rights. Epic reserves the right to take down any UGC in its discretion."

Literally says "hey give us the ability to exploit your works". Before you state Steam says the same, let me quote someone here on the difference.

"So basically, Steam's EULA is restricted to content uploaded to Steam, and Valve is only allowed to use the content for the purpose of Steam promotion.

Epic's EULA is not restricted at all, may apply even to recordings of games played on the Epic store uploaded on Youtube, and may be used for literally any goddamn thing Epic wants to. You could upload a mod for the original Unreal to the Epic Store, and by doing so you'd grant Epic the rights to sell the mod and make money off of your creation. By making a Let's Play of a game hosted on the Epic Store, you'd grant Epic the right to monetize your video. Valve is simply not allowed to do that with their license."
Oooh boy.
 
Apr 18, 2018
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dunpachi.com
#3
Oooo Reddit getting so fired up.

Well, as the author admits, they're the same idiots who've been monkey-clapping for these companies all along.

I'm sure all of Reddit will do an about-face and really take these companies to task. I'm also sure that thread won't get locked and shuffled by the pro-corporate Reddit staffers.

This is why I ditched Steam (and PC gaming in general) years ago. Of course, the Steam junkies banged their chests and insisted that nothing was the matter. "The physical disc is also just licensed to the customer hurr hurr".

PC master-race threw gaming into the ovens. Go figure.
 
Nov 24, 2018
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#4
This is why I ditched Steam (and PC gaming in general) years ago. Of course, the Steam junkies banged their chests and insisted that nothing was the matter. "The physical disc is also just licensed to the customer hurr hurr".
I mean, that was a time stores barely stocked any PC games to begin with, digital distribution spearheaded by Steam brought PC back to the forefront and it's only been getting better ever since with the latest great development being that we're now getting way more of the great Japanese console-centric games than we ever used to, and with more often than not great ports too. So yeah we made some concessions but overall it's worked out pretty great for every PC gamer and the way DRM has been done on consoles since shows it was always gonna evolve in this manner, disc or no disc. That said, any company that wants DRM-free games on Steam can have them so maybe Valve offer options to remain competitive but they don't enforce any of it (not to mention all the horror stories are 3rd party DRM and not Steam's own). In the 16 years I've been using Steam I've not had any real issues or lost access to any games outside early launch hiccups with the offline mode and other such things that were ironed out and established.
 
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Apr 18, 2018
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dunpachi.com
#6
I mean, that was a time stores barely stocked any PC games to begin with, digital distribution sprearheaded by Steam brought it back to the forefront and it's only been getting better ever since with the latest great development being that we're now getting way more of the great Japanese console-centric games than we ever used to, and with more often than not great ports too. So yeah we made some concessions but overall it's worked out pretty great for every PC gamer and the way DRM has been done on consoles since shows it was always gonna evolve in this manner, disc or no disc. That said, any company that wants DRM-free games on Steam can have them so maybe Valve offer options to remain competitive but they don't enforce any of it (not to mention all the horror stories are 3rd party DRM and not Steam's own). In the 16 years I've been using Steam I've not had any real issues or lost access to any games outside early launch hiccups with the offline mode and other such things that were ironed out and established.
I've been PC gaming since I was kid. My dad taught me how to boot a .exe before I owned my first console (I did have a Game Boy, though).

So I'm intimately familiar with how PC gaming has changed over the years. Benevolent Daddy Steam was a good idea at the time and benefitted gamers in some respects, but it was always for the purpose of DRM. It was never not DRM. Over time, this DRM got worse even as the profits in the PC market soared. That should tell you what the true purpose was all along.

PC gamers want 90% deals and the ability to pirate "try it out", but they also want the biggest AAA titles with no DRM and no exploitive business practices. Why? It's not like they're a loyal market that avoids using key-stealing alternative websites as long as it's a better deal.

Less than a week ago, PC gamers were singing the praises of the Epic store because it was bloodying the nose of Benevolent Daddy Steam. And yet Epic Store was taking them for a ride, too. Why on earth would any sane or self-respecting developer attempt to target this audience?
 
Likes: pipedream
Nov 24, 2018
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#7
No idea what your point with that is, I couldn't care less what's the whining or the praising topic of the day online and if it's Steam or Epic or whoever and if it becomes the opposite the next day. That's the net.

If DRM made you quit PC gaming then you should probably quit gaming altogether yesterday outside the odd indie title and the odd The Witcher 3 like AAA.
Why on earth would any sane or self-respecting developer attempt to target this audience?
Like I said, PC gaming has done leaps and bounds forward in the last decades and more and more devs target "this audience" all the time, not less, even if you're no longer part of "this audience". So, what is this supposed to be, an insult to the audience for being so fickle (like anyone judges any market by internet arguments, lol) or an insult to the developers for not being self respecting since they do target the platform because it's become so important every game without an exclusive deal gets on it (and even most games with console exclusive deals as such contracts seem to often exclude the PC, lol, yay us).

Consoles are inherently DRM too if you wanna go that far with that thought, you can't play this game unless it's on our brand and everybody who wants his game to be played on that has to pay us etc. On PC you still have the choice as a developer, Minecraft did pretty good for not going to any established distribution platform you know, if both users and developers choose Steam it's for good reason and of course the situation can change and they may choose something else at some point, and then the situation may change again, it's the tech world, shit can change rapidly or stay stable or not. It's a fun ride for me.
 
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#8
No idea what your point with that is, I couldn't care less what's the whining or the praising topic of the day online and if it's Steam or Epic or whoever and if it becomes the opposite the next day. That's the net.

If DRM made you quit PC gaming then you should probably quit gaming altogether yesterday outside the odd indie title and the odd The Witcher 3 like AAA.

Like I said, PC gaming has done leaps and bounds forward in the last decades and more and more devs target "this audience" all the time, not less, even if you're no longer part of "this audience". So, what is this supposed to be, an insult to the audience for being so fickle (like anyone judges any market by internet arguments, lol) or an insult to the developers for not being self respecting since they do target the platform because it's become so important every game without an exclusive deal gets on it (and even most games with console exclusive deals as such contracts seem to often exclude the PC, lol, yay us).

Consoles are inherently DRM too if you wanna go that far with that thought, you can't play this game unless it's on our brand and everybody who wants his game to be played on that has to pay us etc. On PC you still have the choice as a developer, Minecraft did pretty good for not going to any established distribution platform you know, if both users and developers choose Steam it's for good reason and of course the situation can change and they may choose something else at some point, and then the situation may change again, it's the tech world, shit can change rapidly or stay stable or not. It's a fun ride for me.
The market complaining about the Epic Store spyware is the market that enabled this to be done in the first place.

Gamers can play whatever they want. An individual gamer is not a "market" so there's no offense aimed at anyone who happens to play on PC just like I take no offense at pointing out that consoles are inherently DRM too (in a sense).
 

Fbh

Member
Dec 6, 2013
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#9
That sucks but I'm afraid it's only going to get worse. For this to stop consumers would have to start "voting with their wallets" on a large scale (in the millions, not the thousands) and I don't see that happening. Hell, of the 20K people that upvoted that Reddit post I'm sure the vast majority will go and install the epic games store the moment it has a good sale or gets a really cool "must have" exclusive game. Same with always online games, so far the ones that don't feel justified (like the Crew) have been pretty average to begin with but I want to see how things turn out the moment a 90+ metascore game does the same. On the grand scale of things if, say, GTA VI is always online will a large number of people really give a shit?
 
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#12
But.. But.. But.. Subnautica is free. And Super Meat Boy. And two free games a month. And Ninja plays Fortnite with Drake so it can't be that bad right???
 
Likes: Denjo92
Feb 4, 2013
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#13
Pretty much any electronic is always online these days, unless everyone unplugs their desktop/laptop and take turn off Wi-Fi after each usage?
I'm aware that the above isn't what this thread is about, but I find these types of people to be hypocritical.
 
Feb 22, 2009
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#15
Not to excuse Epic's verbiage, but please don't leap from an overly broad EULA to "omg China is spying on us through our games!"

Game and tech companies make these kinds of mistakes all the time. Usually, they end up realizing that their lawyers were over-enthusiastic and tone down the language. Draw attention to it, but don't panic until we have more info.
 

Gamezone

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Nov 2, 2014
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#17
Tim Sweeney from Epic responded on Reddit:

It’s up to you guys to decide what’s anti-consumer, but our aim with the Epic Games store is to be very pro-competitive. In other words, to compete as a store and encourage healthy competition between stores.
When lots of stores compete, the result is a combination of better prices for you, better deals for developers, and more investment in new content and innovation. These exclusives don’t come to stores for free; they’re a result of some combination of marketing commitments, development funding, or revenue guarantees. This all helps developers.
For comparison, much of the investment in new TV content is the result of Netflix and Amazon competing with new stores.
The proliferation of launchers is an annoying side effect of this, but the problem could eventually be solved through federated or decentralized software update tools. There are ongoing conversations about this.
But multiple stores are necessary for the health of an ecosystem. When there’s only one, their natural tendency is to siphon off more and more of the revenue, which then go to monopoly profits rather than CREATORS!
All developers recognize this because their business are being crushed under the weight of these increasing store taxes. This is why devs have been super enthusiastic about the Epic store. For users, I get that it’s yet another launcher and if you have Steam installed you’d prefer to just use it. But if you want way better games to be built in the future, then please recognize what good this store can do. Steam takes 30% and Epic takes 12%. That’s an 18% difference, and most devs make WAY less than an 18% profit margin - so this can be the difference between being able to fund a new game and going bankrupt!
 
Apr 18, 2018
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dunpachi.com
#19
Tim Sweeney from Epic responded on Reddit:

It’s up to you guys to decide what’s anti-consumer, but our aim with the Epic Games store is to be very pro-competitive. In other words, to compete as a store and encourage healthy competition between stores.
When lots of stores compete, the result is a combination of better prices for you, better deals for developers, and more investment in new content and innovation. These exclusives don’t come to stores for free; they’re a result of some combination of marketing commitments, development funding, or revenue guarantees. This all helps developers.
For comparison, much of the investment in new TV content is the result of Netflix and Amazon competing with new stores.
The proliferation of launchers is an annoying side effect of this, but the problem could eventually be solved through federated or decentralized software update tools. There are ongoing conversations about this.
But multiple stores are necessary for the health of an ecosystem. When there’s only one, their natural tendency is to siphon off more and more of the revenue, which then go to monopoly profits rather than CREATORS!
All developers recognize this because their business are being crushed under the weight of these increasing store taxes. This is why devs have been super enthusiastic about the Epic store. For users, I get that it’s yet another launcher and if you have Steam installed you’d prefer to just use it. But if you want way better games to be built in the future, then please recognize what good this store can do. Steam takes 30% and Epic takes 12%. That’s an 18% difference, and most devs make WAY less than an 18% profit margin - so this can be the difference between being able to fund a new game and going bankrupt!
We may have corporate practices, but we don't take quite as much of a cut as the other corporations.

Epic: The Corp You Can Trust™
 
Dec 8, 2018
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#21
Tim Sweeney from Epic responded on Reddit:

It’s up to you guys to decide what’s anti-consumer, but our aim with the Epic Games store is to be very pro-competitive. In other words, to compete as a store and encourage healthy competition between stores.
When lots of stores compete, the result is a combination of better prices for you, better deals for developers, and more investment in new content and innovation. These exclusives don’t come to stores for free; they’re a result of some combination of marketing commitments, development funding, or revenue guarantees. This all helps developers.
For comparison, much of the investment in new TV content is the result of Netflix and Amazon competing with new stores.
The proliferation of launchers is an annoying side effect of this, but the problem could eventually be solved through federated or decentralized software update tools. There are ongoing conversations about this.
But multiple stores are necessary for the health of an ecosystem. When there’s only one, their natural tendency is to siphon off more and more of the revenue, which then go to monopoly profits rather than CREATORS!
All developers recognize this because their business are being crushed under the weight of these increasing store taxes. This is why devs have been super enthusiastic about the Epic store. For users, I get that it’s yet another launcher and if you have Steam installed you’d prefer to just use it. But if you want way better games to be built in the future, then please recognize what good this store can do. Steam takes 30% and Epic takes 12%. That’s an 18% difference, and most devs make WAY less than an 18% profit margin - so this can be the difference between being able to fund a new game and going bankrupt!
I notice he doesn't mention him paying off dev's to pull games off of steam lol. Guy's we have to stop the monopoly.....by creating a seperate monopoly.
 
Nov 24, 2018
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#22
Tim Sweeney from Epic responded on Reddit:

It’s up to you guys to decide what’s anti-consumer, but our aim with the Epic Games store is to be very pro-competitive. In other words, to compete as a store and encourage healthy competition between stores.
When lots of stores compete, the result is a combination of better prices for you, better deals for developers, and more investment in new content and innovation. These exclusives don’t come to stores for free; they’re a result of some combination of marketing commitments, development funding, or revenue guarantees. This all helps developers.
For comparison, much of the investment in new TV content is the result of Netflix and Amazon competing with new stores.
The proliferation of launchers is an annoying side effect of this, but the problem could eventually be solved through federated or decentralized software update tools. There are ongoing conversations about this.
But multiple stores are necessary for the health of an ecosystem. When there’s only one, their natural tendency is to siphon off more and more of the revenue, which then go to monopoly profits rather than CREATORS!
All developers recognize this because their business are being crushed under the weight of these increasing store taxes. This is why devs have been super enthusiastic about the Epic store. For users, I get that it’s yet another launcher and if you have Steam installed you’d prefer to just use it. But if you want way better games to be built in the future, then please recognize what good this store can do. Steam takes 30% and Epic takes 12%. That’s an 18% difference, and most devs make WAY less than an 18% profit margin - so this can be the difference between being able to fund a new game and going bankrupt!
They're so noble, nowhere in their motives is to make any money at all, they're doing it for us to get better games and for the other developers to make more money, I love Epic, they're so selfless <3

Didn't know those "store taxes" were ever increasing too, but he says they are, I guess if it wasn't for Epic that 30% standard would have become 50% soon! I love Epic <3
 
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Likes: mckmas8808
Mar 23, 2015
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#23
You know...

if you go to the other forum and this is another example of horrible, entitled consumers voicing their toxicity.

That's what I love about the other place, outrage is only bad when it's consumers verse the industry giants. That's not suspect or anything.

Yep, it's the consumers that are always at fault.
 
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Jan 28, 2010
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#24
Oooo Reddit getting so fired up.

Well, as the author admits, they're the same idiots who've been monkey-clapping for these companies all along.

I'm sure all of Reddit will do an about-face and really take these companies to task. I'm also sure that thread won't get locked and shuffled by the pro-corporate Reddit staffers.

This is why I ditched Steam (and PC gaming in general) years ago. Of course, the Steam junkies banged their chests and insisted that nothing was the matter. "The physical disc is also just licensed to the customer hurr hurr".

PC master-race threw gaming into the ovens. Go figure.
This is gaming generally now though. Plenty of games on console where you must connect and get the rest online. Supporting MS, Sony and even Nintendo now isn't much different than supporting Steam.
 
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Jun 22, 2014
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#25
Let's be real, how many games are launched without the need for a day 1 patch to either bring content or fix big issues.

Hell Spyro had 1/3 of the game missing.

And it's only going to get worse.
I agree that it's only getting worse, but there are plenty of games you could just purchase and it would work out of the box with no issues. Persona 5, Dragon Quest XI and the Yakuza games come to mind right away and I'm sure I could think of many others. It's not comparable.

It's a shame that physical games basically died on PC a while ago and the widespread adoption of Steam and the like opened the gates for a lot of bullshit we see today.
 
Apr 18, 2018
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dunpachi.com
#26
This is gaming generally now though. Plenty of games on console where you must connect and get the rest online. Supporting MS, Sony and even Nintendo now isn't much different than supporting Steam.
This is somewhat true. I do still have the option of purchasing physical games where a playable version of the title is on the disc or cartridge. I avoided Spyro Trilogy and Banner Saga Trilogy (Switch) for this reason.
 
Likes: BlackTron

Gamezone

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Nov 2, 2014
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#27
We may have corporate practices, but we don't take quite as much of a cut as the other corporations.

Epic: The Corp You Can Trust™
But he's totally wrong. Different stores haven't resulted in better prices. Steam is the only store who's really been pushing this. When publisher open their own launcher they usually don't lower their prices when Steam goes on sale.
 
Likes: mckmas8808
Apr 18, 2018
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dunpachi.com
#28
But he's totally wrong. Different stores haven't resulted in better prices. Steam is the only store who's really been pushing this. When publisher open their own launcher they usually don't lower their prices when Steam goes on sale.
Yes. The notion that going digital would lower the prices for everyone has been a joke for a long time.

Doesn't stop them from attempting to convince people it's true, though.
 
Likes: mckmas8808

Fuz

Member
Jun 8, 2009
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#29
Tim Sweeney from Epic responded on Reddit:

It’s up to you guys to decide what’s anti-consumer, but our aim with the Epic Games store is to be very pro-competitive. In other words, to compete as a store and encourage healthy competition between stores.
When lots of stores compete, the result is a combination of better prices for you, better deals for developers, and more investment in new content and innovation. These exclusives don’t come to stores for free; they’re a result of some combination of marketing commitments, development funding, or revenue guarantees. This all helps developers.
For comparison, much of the investment in new TV content is the result of Netflix and Amazon competing with new stores.
The proliferation of launchers is an annoying side effect of this, but the problem could eventually be solved through federated or decentralized software update tools. There are ongoing conversations about this.
But multiple stores are necessary for the health of an ecosystem. When there’s only one, their natural tendency is to siphon off more and more of the revenue, which then go to monopoly profits rather than CREATORS!
All developers recognize this because their business are being crushed under the weight of these increasing store taxes. This is why devs have been super enthusiastic about the Epic store. For users, I get that it’s yet another launcher and if you have Steam installed you’d prefer to just use it. But if you want way better games to be built in the future, then please recognize what good this store can do. Steam takes 30% and Epic takes 12%. That’s an 18% difference, and most devs make WAY less than an 18% profit margin - so this can be the difference between being able to fund a new game and going bankrupt!
Fucking scum.

(he's right on steam, toh. Good article from that thread: https://www.polygon.com/2017/5/16/15622366/valve-gabe-newell-sales-origin-destructive When you supported steam, you doomed us all)
 
Apr 16, 2009
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#31
Epic have been giving away free games in their store, probably to try and establish a library in peoples accounts.
GoG lets you link your account to steam and can net you a drm free version of certain games in your library.
They also give away the odd free game.
Twitch gives you a Xbox/PSN style bunch of "free" games with your subscription to amazon prime.

So there is a fair bit of competing going on at the moment to try and keep people in their ecosystem.

These other stores need to pull the finger out and realise people want the features steam offers as well. They are concentrating to much on the store front aspect.
 
Jul 1, 2009
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#33
Tim Sweeney from Epic responded on Reddit:

It’s up to you guys to decide what’s anti-consumer, but our aim with the Epic Games store is to be very pro-competitive. In other words, to compete as a store and encourage healthy competition between stores.
When lots of stores compete, the result is a combination of better prices for you, better deals for developers, and more investment in new content and innovation. These exclusives don’t come to stores for free; they’re a result of some combination of marketing commitments, development funding, or revenue guarantees. This all helps developers.
For comparison, much of the investment in new TV content is the result of Netflix and Amazon competing with new stores.
The proliferation of launchers is an annoying side effect of this, but the problem could eventually be solved through federated or decentralized software update tools. There are ongoing conversations about this.
But multiple stores are necessary for the health of an ecosystem. When there’s only one, their natural tendency is to siphon off more and more of the revenue, which then go to monopoly profits rather than CREATORS!
All developers recognize this because their business are being crushed under the weight of these increasing store taxes. This is why devs have been super enthusiastic about the Epic store. For users, I get that it’s yet another launcher and if you have Steam installed you’d prefer to just use it. But if you want way better games to be built in the future, then please recognize what good this store can do. Steam takes 30% and Epic takes 12%. That’s an 18% difference, and most devs make WAY less than an 18% profit margin - so this can be the difference between being able to fund a new game and going bankrupt!
This reminds me of Jay-Z's reasoning as to why Tidal was going to rock the music industry. Actually Epic Store in general reminds me a lot of Tidal.

I'm all for content creators getting a better cut, but if all the other stuff around it is shit, don't expect that to matter to me. Forced exclusives and shady business doesn't help things.
 
Feb 15, 2018
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#34
Neither do Console players. Discs don't mean jack now a days.
Even the most patched games are better than fucking thin air. Plus, we can have backup drives for our patches at least.

More games than you probably think are fine unpatched though, at least for me since I don't support broken games at launch.

Like spyro? Never playing that shit. Switch games that need a download? Nope to those too.
 
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Sep 17, 2012
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#36
I've been PC gaming since I was kid. My dad taught me how to boot a .exe before I owned my first console (I did have a Game Boy, though).

So I'm intimately familiar with how PC gaming has changed over the years. Benevolent Daddy Steam was a good idea at the time and benefitted gamers in some respects, but it was always for the purpose of DRM. It was never not DRM. Over time, this DRM got worse even as the profits in the PC market soared. That should tell you what the true purpose was all along.

PC gamers want 90% deals and the ability to pirate "try it out", but they also want the biggest AAA titles with no DRM and no exploitive business practices. Why? It's not like they're a loyal market that avoids using key-stealing alternative websites as long as it's a better deal.

Less than a week ago, PC gamers were singing the praises of the Epic store because it was bloodying the nose of Benevolent Daddy Steam. And yet Epic Store was taking them for a ride, too. Why on earth would any sane or self-respecting developer attempt to target this audience?
Key stealing sites are not as safe as they can be revoked any time. But legit and cheap key sites actually exist, like Voidu, though valid only in Europe. You can save up to 40% compared to Steam. It even refunded a pre-order I had made for Rockman 11, apparently because it did not manage to buy the game at that time.

As for AAA games and DRM, just add a USB dongle like expensive software companies do and voila! DRM issue solved.
 
May 24, 2005
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#37
Let's be real, how many games are launched without the need for a day 1 patch to either bring content or fix big issues.

Hell Spyro had 1/3 of the game missing.

And it's only going to get worse.
To be fair......games 15 years ago weren't "FINISHED" either. We got what we got. We accepted the glitches and we didn't live in a time where things could be added later on for free.
 
Nov 10, 2013
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#38
Even the most patched games are better than fucking thin air. Plus, we can have backup drives for our patches at least.

More games than you probably think are fine unpatched though, at least for me since I don't support broken games at launch.

Like spyro? Never playing that shit. Switch games that need a download? Nope to those too.
PC Games can be backed up and saved once downloaded. There is also the ability to crack them if ever needed, say if Steam shut down. But I believe at some point Steam addressed that concern saying the games would be playable still.

As someone who owns over 1k PC games I have never worried about them disappearing.
 
Nov 10, 2013
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#40
To be fair......games 15 years ago weren't "FINISHED" either. We got what we got. We accepted the glitches and we didn't live in a time where things could be added later on for free.
I am more talking about content.

Agreed, Bugs will always be an issue no matter what. I've been gaming since the Atari, I have seen my fair share of bugs.
 
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May 24, 2005
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#42
I am more talking about content.

Agreed, Bugs will always be an issue no matter what. I've been gaming since the Atari, I have seen my fair share of bugs.
Oh okay. But wouldn't you want to live in an era that adds content that couldn't be finished before the game's release? Or did you like the older eras of the 90s when we bought the game once and that's all there was?
 
Feb 15, 2018
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#44
PC Games can be backed up and saved once downloaded. There is also the ability to crack them if ever needed, say if Steam shut down. But I believe at some point Steam addressed that concern saying the games would be playable still.

As someone who owns over 1k PC games I have never worried about them disappearing.
You still own nothing and they're worth nothing. Discs still have value on console.

Yeah man, when you have to crack your games that you bought. Pc servant race loves to fix broken games and do all the work for devs and pubs.

Obviously there are benefits to pc and I'm sure that's why you like pc but to me its always been a dumpster fire at worst and a testing platform at best ; a glimpse of what could come to console in the future.
 
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#45
I like downloads for smaller games, but it’s something special to me about picking up a game at midnight, chatting with people til I get my game.
 
Nov 10, 2013
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#47
You still own nothing and they're worth nothing. Discs still have value on console.

Yeah man, when you have to crack your games that you bought. Pc servant race loves to fix broken games and do all the work for devs and pubs.

Obviously there are benefits to pc and I'm sure that's why you like pc but to me its always been a dumpster fire at worst and a testing platform at best ; a glimpse of what could come to console in the future.
I guess I am not worried about Resale value, I am only interested in playing them. The games are a dime a dozen on PC compared to consoles.

I highly doubt anyone would ever have to crack a game from a major platform shutting down. But I am stating that the option is there. You seem to have some serious issues with PC as you come across super angty about it. PC Servant Race, Dumpster Fire, Testing Platform.. PC being such a wide swath of hardware and variations nothing will ever be perfect but there are clear benefits to the platform.
 

eot

Member
Apr 13, 2012
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#48
Yeah man, when you have to crack your games that you bought. Pc servant race loves to fix broken games and do all the work for devs and pubs.
Already happened to me, I think it was S.TA.L.K.E.R. Clear Sky that had some broken DRM with limited activation, and failed attempts counted lol. I used up all my attempts trying to legally activate it and then had to download a fucking crack for a Steam game.
 
Nov 10, 2013
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#49
Already happened to me, I think it was S.TA.L.K.E.R. Clear Sky that had some broken DRM with limited activation, and failed attempts counted lol. I used up all my attempts trying to legally activate it and then had to download a fucking crack for a Steam game.
Ha, I stand corrected but that was a per game issue vs a platform shutdown. I remember when game activations were a big thing. I always hated dealing with them. Or forgetting to deactivate them when uninstalling.