Reading over this and every other Nintendo-opinion-time threads, it's clear that there are several themes on missed opportunities:
- Virtual console
- 3rd party relations
- Western-market orientation
- Online capabilities and services
- etc..
These are all strong, and there's plenty of evidence to link to these as main drivers of Nintendo's current fiscal position. What I think we're missing from the discussion, however, is the most glaring missed opportunity by Iwata as a CEO: lack of a global customer relationship management system (CRM.)
Let me posit the perspective this way: if I'm on Nintendo's marketing team today and I see our sales figures cross-generation I ask myself 2 immediate questions:
"Where did my market go?" --> "Who (as in name/address/etc. info) exactly left?"
If I can't answer the second question, then at best I can only perform blanket marketing tactics (aka promotions, sales, mall campaigns) at approximations of my customer base. In other words, my visibility into customer retention is poor, because I don't actually know who they are.
At Nintendo's peak market years: DS & Wii; Iwata should have instituted a global CRM system to track who exactly are his customers, their needs and ultimately what offers they can provide in order for them to continue becoming Nintendo customers. Had they done this well in 2009; by today they'd be able to actually go out to every ex-Wii and DS owner (that haven't jumped on the next-gen) and give them targeted offers to continue the ride.
I see this as a great misstep, because Nintendo's fundamental strategy: "increase the # of video game players" requires a need to retain those users into your ecosystem. Thus, if you want to increase the entire user-base, make sure you identify who they are so as to keep them along for the ride.
What's most interesting is that I think Iwata clearly recognizes this fault, since he has publicly addressed this in his investor meetings with the "Nintendo account system" (instead of device specific IDs) pitch. [insert arrowNNiDdevice.jpg] My contention is that he's too late, and should have envisioned this during his market-boom years while he had the ability to target million more families than he can today.
The most "I'm banging my head against the wall" view of this: is that Nintendo already has some pretty strong CRM . . . at the local level. Club Nintendo. It's the classic: you send them your info and your gaming habits and they reward you with free games/products. <-- Club Nintendo is an obvious missed opportunity in terms of CRM for Iwata's Wii/DS market. Should have expanded its capabilities and signed as many people up while they had the chance. I bet some managers at NoA are crying that they never got the budget to implement Club Nintendo in this way.
tl;dr: A global CRM system would allow Nintendo to better market to their DS/Wii market today; it would help answer the question: "who exactly is no longer a Nintendo gamer but once was?" May not answer all the problems (like "why aren't they playing anymore?") but would have definitely been a wise tool to ensure customer retention.
Anyone else feel this same way?