- Sep 14, 2014
Question: why do you guys hate CV ? I read the criticism and was curious to know the reasons. I love CV but i am not specialist in RE.
As someone who has never finished the game;
- Switch to 3d backgrounds; Weird to think about this one but we were still in the early days of 3D when the Dreamcast released. The backgrounds in the game feel very flat and fullbright. The first Resident Evil of course being very fullbright but even then I think that gives it a bit of its charm these days, in a B-grade movie kind of way and does resemble Alone in the Dark. But we shifted away from that quickly to more moody backgrounds. It felt like a step back. Having everything in fully modelled 3D made them feel like boxes like most 3D games. So a ton of atmosphere was lost.
- The setting; There's something natural to things like a mansion, a hospital, the empty city streets in a horror setting. Except we end up started in a prison cell next to a graveyard on an island with some sort of military installation that has a mansion at the top of a hill. It sort of jumps the shark. It's not that Resident Evil didn't require you to suspend disbelief a little, but this went way off from what I consider "comfy". The settings themselves before CV had personality that made us interested.
- The running animations; Everytime I watch Code Veronica being played, the running animations disgust me. The animation up to this point were good and got better, but took a step back here. Zooming around corners in RE2/RE3 is very satisfying just from a visual perspective. Though I do hate the fact they're all 30fps;
- Puzzles in Code Veronica were good if I remember correctly, I remember the family portraits one stumping me for a while.
- Pretty early on you're gifted heaps of ammo and some dual automatic pistols and it's a sign of where the series wanted to head. I hear you can run out of all this when you arrive at Steve?
- Boss fights of what I did play were ballbreaking, I liked that.
- Overall map design; So 3 felt like it had moved the most towards what I consider straight lines, in parts. I remember jumping back and forth between the uninspiring areas in CV trying to find what's next and it felt like things were on a string in Code Veronica. In fact the military facility with the worm outside was the linear one from what I remember. This is mostly a "sense" of exploration issue.