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Resident Evil 3 Remake Review Thread

Question: why do you guys hate CV ? I read the criticism and was curious to know the reasons. I love CV but i am not specialist in RE.

As someone who has never finished the game;
  • Switch to 3d backgrounds; Weird to think about this one but we were still in the early days of 3D when the Dreamcast released. The backgrounds in the game feel very flat and fullbright. The first Resident Evil of course being very fullbright but even then I think that gives it a bit of its charm these days, in a B-grade movie kind of way and does resemble Alone in the Dark. But we shifted away from that quickly to more moody backgrounds. It felt like a step back. Having everything in fully modelled 3D made them feel like boxes like most 3D games. So a ton of atmosphere was lost.
  • The setting; There's something natural to things like a mansion, a hospital, the empty city streets in a horror setting. Except we end up started in a prison cell next to a graveyard on an island with some sort of military installation that has a mansion at the top of a hill. It sort of jumps the shark. It's not that Resident Evil didn't require you to suspend disbelief a little, but this went way off from what I consider "comfy". The settings themselves before CV had personality that made us interested.
  • The running animations; Everytime I watch Code Veronica being played, the running animations disgust me. The animation up to this point were good and got better, but took a step back here. Zooming around corners in RE2/RE3 is very satisfying just from a visual perspective. Though I do hate the fact they're all 30fps;
    tumblr_pix13dEMXn1wpyxh6o1_540.gifv
Some minor things for me;
  • Puzzles in Code Veronica were good if I remember correctly, I remember the family portraits one stumping me for a while.
  • Pretty early on you're gifted heaps of ammo and some dual automatic pistols and it's a sign of where the series wanted to head. I hear you can run out of all this when you arrive at Steve?
  • Boss fights of what I did play were ballbreaking, I liked that.
  • Overall map design; So 3 felt like it had moved the most towards what I consider straight lines, in parts. I remember jumping back and forth between the uninspiring areas in CV trying to find what's next and it felt like things were on a string in Code Veronica. In fact the military facility with the worm outside was the linear one from what I remember. This is mostly a "sense" of exploration issue.
  • Steve
Of course it's just an overall package problem for me.
 
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Strider311

Member
Well, I just finished it up. I have to say, while I loved every minute of it, it was definitely short-lived. This could have passed as a third campaign in RE2 Remake and just marketed as a "Remake Bundle" of sorts. It's great, I just want more and am not prepared to wait years on end for more Resident Evil glory.
 

KiteGr

Member
As someone who has never finished the game;
  • Switch to 3d backgrounds; Weird to think about this one but we were still in the early days of 3D when the Dreamcast released. The backgrounds in the game feel very flat and fullbright. The first Resident Evil of course being very fullbright but even then I think that gives it a bit of its charm these days, in a B-grade movie kind of way and does resemble Alone in the Dark. But we shifted away from that quickly to more moody backgrounds. It felt like a step back. Having everything in fully modelled 3D made them feel like boxes like most 3D games. So a ton of atmosphere was lost.
  • The setting; There's something natural to things like a mansion, a hospital, the empty city streets in a horror setting. Except we end up started in a prison cell next to a graveyard on an island with some sort of military installation that has a mansion at the top of a hill. It sort of jumps the shark. It's not that Resident Evil didn't require you to suspend disbelief a little, but this went way off from what I consider "comfy". The settings themselves before CV had personality that made us interested.
  • The running animations; Everytime I watch Code Veronica being played, the running animations disgust me. The animation up to this point were good and got better, but took a step back here. Zooming around corners in RE2/RE3 is very satisfying just from a visual perspective. Though I do hate the fact they're all 30fps;
    tumblr_pix13dEMXn1wpyxh6o1_540.gifv
Some minor things for me;
  • Puzzles in Code Veronica were good if I remember correctly, I remember the family portraits one stumping me for a while.
  • Pretty early on you're gifted heaps of ammo and some dual automatic pistols and it's a sign of where the series wanted to head. I hear you can run out of all this when you arrive at Steve?
  • Boss fights of what I did play were ballbreaking, I liked that.
  • Overall map design; So 3 felt like it had moved the most towards what I consider straight lines, in parts. I remember jumping back and forth between the uninspiring areas in CV trying to find what's next and it felt like things were on a string in Code Veronica. In fact the military facility with the worm outside was the linear one from what I remember. This is mostly a "sense" of exploration issue.
  • Steve
Of course it's just an overall package problem for me.
I have also finished Code Veronica back on my PS2, and I replayed again on my PS3.
First, the bad!
  • The game is very hard, with no easy settings.
  • It's also very dark, but not in a creepy horror way, but rather in a moody "you cat's see where you are walking" way. It could certainly use a few more light sources. I only hope they didn't expect us to use the lighter in those dark areas...
  • The bender snatchers.... Oh how I hate those!
  • The prison, castle and manor areas where cool, even if they could had been better used, but the game had to many military areas! These are often the worse in every RE game.
  • The cheese! O god the cheese! Especially in the PS2 version and onwards where they've added cinematic CGs and stuff.

Now the good!
  • For it's time the game was Great looking! Most of us played the PS2 and GC version that came much later on another generation of consoles, but you have to think that this game originally came out on the dreamcast a year after RE3 on the PS1. It was a huge leap in graphics and a middle step between 3 and 4.
  • Big areas, lots of backtracking if that's your thing. It also uses my favorite twist on games, where it pretends to be approaching it's end... twice, just to remind you later that you still have a lot of gametime to cover.
  • It had lots of bosses.
  • Despite the hammy acting, the game's story was Canon and touched aspects few would dare at the time.

Some tips for the would be players...
  • The knife here kicks ass! It's downgrade is that it can get stucked on walls, but if you aim downwards on an approaching zombie, you'll hit it's leggs dropping it, if you keep chipping it while it is down it won't be able to get up, and if timed just right as it is getting up, you can hit multiple hitboxes simultaneously doing many times the damage. Always use knife on isolated zombies (away from walls) to get free kills.
  • The crossbow sucks, but can carry all the ammo in the world! Whenever you find normal ammo, just load them in to save on inventory.
  • Use explosive crossbow ammo on the Bender Snatchers. They are very annoying to be left alive long, and they don't give you often the opportunity to get close and give them a good shotgun blast.
  • Return and give the hemostatic medicine on the dude you first meet when you find it. He'll replace the nearly useless lighter with a lockpick, and he'll have some benefits later on. To make full use of the lighter before giving it up, go to the mansion, first door to the right and light the fireplace for some free loot.
 

ethomaz

Banned
Lmao at the divisive scores, wtf?
Rushed development cutting original content only works the first time (REmake 2).
Took people two games to understand how bad these new Remakes are being treated.

Original REmake is still an example of how to the remakes.
But Capcom choose the easy path for them.
 
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THEAP99

Banned
I will wait for a steep sale I guess like I did with Resident Evil 2. Not a bad game at all, but it's hard to justify the $60 as someone who played through RE2 once. Any word on how sales are doing for this game compared to RE2R?
 
Any word on how sales are doing for this game compared to RE2R?

As a personal opinion, I would say very well considering what has probably be spent on it to develop.

Compared to REmake 2, using Steam peak player counts around launch I would put the figure at around 66% as a guesstimate of that figure for launch sales (if anyone can pull those up from a year ago), but I expect it to have a lot less legs. RE2 sits around 96% positive reviews and RE3 has been declining from around 86% to 80% since launch day from what I've mentally noted.

So I'll put the overall figure at 66% of RE3 minus the decline from the lowered reception compared to RE2. Lets say 50-60% of RE2 eventually?

 
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NeoIkaruGAF

Gold Member
Question: why do you guys hate CV ? I read the criticism and was curious to know the reasons. I love CV but i am not specialist in RE.
I once wrote a very long post about this on an Italian forum, but I couldn’t translate it faithfully.

CV was the game I bought with my PS2. I had bought my PS1 with the original RE and I liked that history would repeat itself.

If only.

I simply hated CV for years. For starters, OK, RE was always intended to feel like a B-movie (except in the REmake the game had such stellar production values that the feeling was lost, one of the reasons I never loved the REmake). But CV is a disaster. The VA is terrible and there’s barely a character that makes sense. The game clearly wants to put in a single episode everything that had been associated with RE until then, except it cuts all the good and takes everything bad up to 11.

Door opening sequence? Legendary! Now let’s put in some very long door opening sequences so you just know that what’s behind this specific door is very, very scary. And if you die, you’ll have to suffer through that long, long sequence again. And again.

Mansion? So RE that we put in three.

Puzzles? Oh you know. Paintings. Vases. Crests. Booooring!

Countdowns? Of course. Two of them!

Camera angles? Yeah, we have polygons now but we’ll still show 90% of screens with a fixed view. Which would be fine if the game’s design was as good as before, but in CV it’s just fucking cheap. The window to avoid some surveillance cameras is virtually nonexistent, and there’s plenty of zombies just ready to grab you as soon as you turn a corner and the camera shifts. But the absolute masterpiece is that room with a huge U-shaped desk. When you enter the room you can just see a wall and a piece of the desk. There are no sounds. The view gives you absolutely no hint about what to do, yet you have exactly two seconds to move away from the door before an unseen bandersnatch hits you from offscreen. Fuck off with that crap.

In RE3 you could walk on steps like on any floor, but in CV stairs are single blocks that your character climbs when you press a button. So if there’s a slow, slow zombie on a long, long staircase - which there is - you’ll have to wait until it’s gotten off the stairs before you can climb up or down. And it won’t be a short wait.

Stuff. There’s so fucking much of it, your inventory is full in a few minutes. And there’s even a “puzzle” where you have to drop anything metal and it’s friggin’ hilarious when a voice announces “PLEASE deposit ANY metallic ITEMS you have *IN* the security box”.

Bosses. Never a high point of classic RE, but the camera angles and the arenas here are especially bad. The final battle feels like a bad joke, and not getting poisoned against Nosferatu is plain dumb luck. The escape from Monster Steve is just bad design.

Oh, and Steve. Best character in the game by a country mile, but that scene where he forces you to go through another hour of crap just because he gets distracted by Claire’s ass while doing the most important task is unforgivable. RE is cheesy, yeah, but not anime-trope cheesy, and CV is an anime trope fair fest whenever Steve is involved. That single scene brings the game down a number of notches by the sheer power of its stupidity.

What about the villains? My god. At least the original release had the decency to recognize that Wesker was absolutely useless, so he got smashed by Alexia and got out of the picture slamming the door behind himself. But then someone at Capcom realized there wasn’t a good villain in the game, so they expanded Wesker’s role and made it all the more ridiculous. Also Titanic was already out of fashion by the time CVX came out, so Steve lost the Di Caprio hairstyle but the game got a lot of Matrix-style scenes that don’t change things at all. It’s just embarrassing, really.

With time and some replays I got to moderately enjoy CV for what it is, but it’s the worst classic RE by far.
 

SEGA_2012

Member
Guys, thanks for your answers. I am also curious to know the reasons why some of you guys like the game.

Personally speaking, i have a soft spot for this game because it was a Dreamcast exclusive for some time. But like i said i am not specialist in RE.
 

Aranea

Member
Having completed the game multiple times and obtain the Platinum trophy i would give Resident Evil 3 Remake a score of 8/10. Good game and you will enjoy it if you are a huge RE fan. That said the game is very short and removing iconic locations that were on the original among other changes drags down the experience. Not to mention that this game re-uses a LOT of assets from Resident Evil 2 Remake and some from Resident Evil 7 which makes this game looks cheap. Some changes on the story are good while others should have been kept the same as on the original.

The OST is very good and a huge step compared to Resident Evil 2 Remake and the boss battles were improved quite a lot here. Even if RE 3 remake doesn't live up to the expectations of RE 2 remake this is a game not worth missing out.
 

JimmyJones

Banned
This BS that "OG Resident Evil didn't try to be as scary and were more action" is revisionist pablum people uses to justify how terrible post-RE4-castle/island games in the series are.

Yes!! I am sick of people coming out with that crap!

Godawful story, terrible characters, over-the-top action scenes, busted gameplay, poor controls, etc. It was the game where the series completely jumped the shark. It has its moments but it is the worst mainline game in the series by a wide margin.

CV:X is great. It’s also still a survival horror unlike 4 onwards.
 
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TGO

Hype Train conductor. Works harder than it steams.
I think I want a RECV Remake now
I believe it's the perfect candidate for a Remake to fix everything that was wrong with it and bring it in line with the others
51849511_395517011205638_8072411936437829632_o.jpg

Although her outfit would just be the one from RE2 Remake basically
 

J3nga

Member
Finished the game twice now, hardcore/nightmare. Being an old time series fan, I would give it 6.5/10, overall a disappointing "remake" to me. So many weird game changing design decisions that I don't approve. Difficulty totally fucked up, no ink ribbons, auto saves, it was just way too easy, should've left those options IMO, don't think anyone asked those to be removed, but what no one asked on this galaxy is that stupid multiplayer game to justify price tag. Nightmare mode was just carelessly done, they just spammed more zombies randomly that don't feel like they belong there and last boss fight is just "spam, spam, spam".
Capcom:
- How do we make last nemesis phase more difficult?
- Hmm, let me think, we'll make him spam until the player dies without letting him stand up.
- Brilliant.
Raccoon city is a big big disappointment, so underused, original game had so much more locations and puzzles to solve. Now, RC is a small linear location, go get item X to clear the path with occasional scripted scenes on your way. This game losses to the original in every way but graphics. This turned into 3rd person zombie shooter and as a shooter isn't that fun or good.
 

ExpandKong

Banned
What do you guys think about Jill in this one ? I have seen some people complaining about her personality.

I haven't played the full game yet but I did notice in the demo she came off as kind of a huge bitch. I do remember she was pretty standoffish towards UBCS members at first in the original game though so 🤷‍♂️
 

Roni

Gold Member
What do you guys think about Jill in this one ? I have seen some people complaining about her personality.

I liked her personality, she stands her ground and takes shit from no one. But she does grow as the game progresses, taking a liking to some of the other UBCS members, which at first she's not that into helping or talking to.
 

Arachnid

Member
I have no idea it's light years better than 3.
Agreed. IMO 3 was the worst of the OG games.

What do you guys think about Jill in this one ? I have seen some people complaining about her personality.
She was a downgrade. She has no depth and wasn't very interesting. Nothing but constant one liners making Nemesis look non-threatening and stupid. Her portrayal pales in comparison to Leon, Claire, and Ada in RE2R.
 
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TGO

Hype Train conductor. Works harder than it steams.
You really can't compare Jill from RE3 to Jill in RE1
or Leon or Claire in RE2
it's like saying the Sarah Connor in T2 isn't the same as T1.
She knows what she is up against
And it's not like she takes the Nemesis lightly.
You can sense that when she realises he doesn't go down as like the Tyrant does.
 

Nickolaidas

Banned
Oh, and Steve. Best character in the game by a country mile, but that scene where he forces you to go through another hour of crap just because he gets distracted by Claire’s ass while doing the most important task is unforgivable.

He was looking at Claire, not her ass. There is even a romantic chime as he does so to illustrate that his feelings are those of love, not mere lust. And I thought it was cute, to be honest.
 
Agreed. IMO 3 was the worst of the OG games.

She was a downgrade. She has no depth and wasn't very interesting. Nothing but constant one liners making Nemesis look non-threatening and stupid. Her portrayal pales in comparison to Leon, Claire, and Ada in RE2R.
It seems that you hate re3 so much and you don't give any reason of why you don't like it, IMO OG re3 is the best in the series and this remake is short but it's a really good game too.
 

SuperGooey

Member
He was looking at Claire, not her ass. There is even a romantic chime as he does so to illustrate that his feelings are those of love, not mere lust. And I thought it was cute, to be honest.
You son of a bitch!

Having a character as already unlikeable as Steve royally fuck up in such an avoidable way just to artificially extend the worst segment of the game (and that's saying a lot) is not cute.

Now apologize to me for having such a disgusting opinion.
 

Belmonte

Member
Damn, didn't play RE3 yet but everything I read is a let down. Few puzzles and minimal backtracking destroy 2/3 of what I like about Resident Evil. The third part is resource management.

I hope people are exaggerating. Can't believe they go RE5/6 route again after RE7 and RE2 Remake success. WTF, isn't it clear what the fans wanted?

Either way, Capcom should make a new AAA TPS franchise to let Resident Evil be Resident Evil.
 

Nickolaidas

Banned
You son of a bitch!
Having a character as already unlikeable as Steve royally fuck up in such an avoidable way just to artificially extend the worst segment of the game (and that's saying a lot) is not cute.
How can you hate a guy who brutally kills his own dad by unloading two uzi clips on him to the point he keeps pressing the triggers even though there's no ammo left? Guy's a legend!

He's also one of the few people who are mutated by a virus and brings himself under control in order to save his love interest. This automatically redeems him of any past mishaps without question.

And since my opinion is fact, I win this argument.

Now apologize to me for having such a disgusting opinion.

NEVERRRR!

You’re talking about the same creep who tries to kiss her while she’s unconscious :messenger_hushed:
HE WAS TRYING TO GIVE HER C.P.R!!
 
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SuperGooey

Member
Damn, didn't play RE3 yet but everything I read is a let down. Few puzzles and minimal backtracking destroy 2/3 of what I like about Resident Evil. The third part is resource management.

I hope people are exaggerating. Can't believe they go RE5/6 route again after RE7 and RE2 Remake success. WTF, isn't it clear what the fans wanted?

Either way, Capcom should make a new AAA TPS franchise to let Resident Evil be Resident Evil.
RE3R is about as linear as RE7. People give RE7 a lot more credit than I think it deserves--sure, it brought back item boxes, item management, and the importance of routing, but that only makes a third of the game. The rest of the game is a pretty lame corridor shooter.

RE3R is a disappointment for sure, but the game had to be more action-focused. I strongly believe that it could have been the best RE since RE4, surpassing RE2R had Capcom not cut out so much. The city section is severely lacking, and Nemesis was turned into nothing more than a set piece. Had the beginning city segment been a bit more expansive, allowing for more routing and puzzles, as well as giving a bigger sandbox for Nemesis to chase you around (and more often), this would have made a HUGE difference.

Also, the cut park/clock tower is very much felt. After the first Carlos section in the RPD, Jill should have been chased by Nemesis through a park segment of the city, ending with Jill taking refuge in the clock tower through the back door. Though exploration, she finds a key/solves a puzzle to be able to escape out the front doors, only to be greet by Nemesis Phase 2 in a boss fight that plays out the same way.

And since my opinion is fact, I win this argument.
Well played. I admit defeat.

Steve is the best character in the franchise, and possibly in all of fiction.
 
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Belmonte

Member
RE3R is about as linear as RE7. People give RE7 a lot more credit than I think it deserves--sure, it brought back item boxes, item management, and the importance of routing, but that only makes a third of the game. The rest of the game is a pretty lame corridor shooter.

RE3R is a disappointment for sure, but the game had to be more action-focused. I strongly believe that it could have been the best RE since RE4, surpassing RE2R had Capcom not cut out so much. The city section is severely lacking, and Nemesis was turned into nothing more than a set piece. Had the beginning city segment been a bit more expansive, allowing for more routing and puzzles, as well as giving a bigger sandbox for Nemesis to chase you around (and more often), this would have made a HUGE difference.

Also, the cut park/clock tower is very much felt. After the first Carlos section in the RPD, Jill should have been chased by Nemesis through a park segment of the city, ending with Jill taking refuge in the clock tower through the back door. Though exploration, she finds a key/solves a puzzle to be able to escape out the front doors, only to be greet by Nemesis Phase 2 in a boss fight that plays out the same way.

The thing about the original RE3 is that even though they made the action more intense, it didn't forget backtracking, puzzles and resource management. Contrary to RE3, RE4/5/6 seems to understand that puzzle/backtracking goes against the action and this is my fear. I don't want the franchise to go there again. At least in the main titles.

Well, I said too much about a game I didn't even play yet. If it is like REVII like you say, it is ok I guess. I will always like REVII because it is the game which put the series back on track again. But RE3 deserves a lot more.
 

Shakka43

Member
Damn, didn't play RE3 yet but everything I read is a let down. Few puzzles and minimal backtracking destroy 2/3 of what I like about Resident Evil. The third part is resource management.

I hope people are exaggerating. Can't believe they go RE5/6 route again after RE7 and RE2 Remake success. WTF, isn't it clear what the fans wanted?

Either way, Capcom should make a new AAA TPS franchise to let Resident Evil be Resident Evil.
RE3R shits all over RE5/6 tbh. The game is on the short side but that's because there is less backtracking than previous games not less locations.

The game has great pace with little filler and while the puzzles are surely missing from the original what was offered by the game was pretty solid.
 

MiguelItUp

Member
I had CV on Dreamcast, never played X/Gold or whatever it was on PS2. But I definitely liked 1-3 more than CV. Still enjoyed CV, just not as much. 🤷‍♂️
 

SuperGooey

Member
The thing about the original RE3 is that even though they made the action more intense, it didn't forget backtracking, puzzles and resource management. Contrary to RE3, RE4/5/6 seems to understand that puzzle/backtracking goes against the action and this is my fear. I don't want the franchise to go there again. At least in the main titles.

Well, I said too much about a game I didn't even play yet. If it is like REVII like you say, it is ok I guess. I will always like REVII because it is the game which put the series back on track again. But RE3 deserves a lot more.
RE3 Classic was very puzzle heavy, much more so than RE2 Classic, so I was disappointed that there are only like 2 puzzles in the remake of RE3.

With that said, it makes sense to build on the dodge and action mechanics from the original RE3, but my biggest disappointment is the level design. Don't get me wrong, RE3R has AMAZINGLY detailed environments--a major step up from RE2R--and the hospital may be my favorite looking environment in an RE game, but I was expecting the city to have many alley ways, making routing for alternate paths as you backtrack to avoid enemies and Nemesis dynamic and exciting. Unfortunately, that never really happens. Every change made to RE3 in the remake takes away options, which is really frustrating--more linear level design, no live-selection, no multiple endings, a simplified crafting system that offers far less choice, etc.

Still, it's a good game, but it does feel like you're just going from one set piece to the next. When the game actually slows down, like in the hospital, it does capture that classic RE feeling amazingly well. I wish this game wasn't rushed and lacking in such obvious areas because it could have been the best RE game had the team not cut corners.

EDIT: Also, I've beaten the game over 5 times already. It's addicting. The more I play it, the more I both love and hate it. It's.. a weird game. Haha
 
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Eiknarf

Member
Ok,
So to sum up:
The reason many dislike this RE3 remake is because:
1) Fewer puzzles
2) Less backtracking
3) Locations from the classic missing

Am I right?

I kinda hate the backtracking and the puzzles, so I might like this one, right?
 
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J3nga

Member
Ok,
So to sum up:
The reason many dislike this RE3 remake is because:
1) Fewer puzzles
2) Less backtracking
3) Locations from the classic missing

Am I right?

I kinda hate the backtracking and the puzzles, so I might like this one, right?

First of all, it's hardly a remake, too much has been changed to call this remake, RE2 2019 is a remake even though Capcom didn't market it that way. This they also don't market as a remake neither fans agree it's a remake myself included.

1) No puzzles(few toddler level puzzles)
2) yes, reason for backtracking was mostly due to the missing pieces/items required to solve the puzzle
3) Yes, few new, but those are worse and the city is heavily underused, huge miss in my opinion here. RCPD in RE2R was a lot bigger than the whole city in RE3 2020. Things have been cut even compared to RE2 2019 such as ragdoll physics, gore, defensive items(now you can just become dodge master and dodge most zombies), reduced difficulty.

You might like this one, get it or not you decide if ~5h of gameplay worthy full price(higher difficulties do unlock once you finish the game on hardcore, oh and hardcore is normal/standard here actually). If replaying RE series isn't your thing - it well end there for you. In my opinion if you're not series fan, wait for at least 50% cut.
 
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Eiknarf

Member
First of all, it's hardly a remake, too much has been changed to call this remake, RE2 2019 is a remake even though Capcom didn't market it that way. This they also don't market as a remake neither fans agree it's a remake myself included.

1) No puzzles(few toddler level puzzles)
2) yes, reason for backtracking was mostly due to the missing pieces/items required to solve the puzzle
3) Yes, few new, but those are worse and the city is heavily underused, huge miss in my opinion here. RCPD in RE2R was a lot bigger than the whole city in RE3 2020. Things have been cut even compared to RE2 2019 such as ragdoll physics, gore, defensive items(now you can just become dodge master and dodge most zombies), reduced difficulty.

You might like this one, get it or not you decide if ~5h of gameplay worthy full price(higher difficulties do unlock once you finish the game on hardcore, oh and hardcore is normal/standard here actually). If replaying RE series isn't your thing - it well end there for you. In my opinion if you're not series fan, wait for at least 50% cut.
Wait
How could they get rid of rag doll physics and gore?
 

Arachnid

Member
It seems that you hate re3 so much and you don't give any reason of why you don't like it, IMO OG re3 is the best in the series and this remake is short but it's a really good game too.
I've outlined everything I hate about OGRE3 on these forums ad nauseam. It just gets old. Basically, it's where the series went full action (not RE4). That sucked because the classic controls/camera didn't fit that style well at all (not to mention the annoying/inconsistent dodge mechanic and framerate drops). It made nemesis encounters annoying and killed the feel of the game for me. It was like the game a weird conflict of personality. This remake was alright but had its own problems. IMO it was a step down from RE2make in every way just like the OG game. I don't even really want to play through it a second time.

Damn, didn't play RE3 yet but everything I read is a let down. Few puzzles and minimal backtracking destroy 2/3 of what I like about Resident Evil. The third part is resource management.

I hope people are exaggerating. Can't believe they go RE5/6 route again after RE7 and RE2 Remake success. WTF, isn't it clear what the fans wanted?

Either way, Capcom should make a new AAA TPS franchise to let Resident Evil be Resident Evil.
Unfortunately, people aren't exaggerating. Prepare to be incredibly let down. There wasn't even much resource management for me, and I played on hardcore for my first playthrough. You can kill just about everything, down Nemesis every encounter, and still have ammo/health left over.
 
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TGO

Hype Train conductor. Works harder than it steams.
Sadly I think RE3 Remake is a product of user feedback.
Everything people was moaning about they didn't want in a RE3 Remake was changed
Everyone was saying RE3 would just use the Police Station again and Nemesis would be MrX 2.0
Instead they made Nemesis nothing like MrX and
the Police Station was a run in, run out
And Jill doesn't even step foot in there.
Too much pleasing the fan base
Not sure why other content was cut.
 

-MD-

Member
This definitely doesn't hold a candle to the RE2 remake unfortunately. It just feels like a rushed product to cash in on RE2's reception.

I feel like 2 had had a lot of care taken while making it and this one just didn't. I finished RE2 like 6 times when it came out but I can't see myself playing this one more than once or twice.
 

Nickolaidas

Banned
Ok,
So to sum up:
The reason many dislike this RE3 remake is because:
1) Fewer puzzles
2) Less backtracking
3) Locations from the classic missing

Am I right?

I kinda hate the backtracking and the puzzles, so I might like this one, right?
You'll probably love it. I found it pretty intense. I also consider it one of the most difficult RE games I've played because I've died a lot more in this game than any other RE game.

But I'm a guy who tries to save ammo often and hesitates to use his most powerful ammo on 'normal' enemies.
 

Shakka43

Member
Wait
How could they get rid of rag doll physics and gore?
Yeah this was my one complain with the game, after how good it looked/worked in RE2R the downgrade here was a little bothersome.
It's not that they are completely gone though just toned down. The ragdoll effect works until the zombies completely die, as for the Gore, while dismembering works similar to RE2R the limbs disappear into thin air as soon as you shoot them off.
 

ISubZBR

Member
Hi guys. Sorry for my poor english.

I was finished Re3r 3 times: Hardcore, nightmare and Hell.

Really liked this game as much liked the Re2r. (but re2r is better)

Some thing I want to clear, this game is more action than re2r, but this inst like re5 or 6. This is action if compare with 2 as much the original re3 has more action than original re2. So, this feels like re2 on steroids. The first run, I finished in 7 hours, exploring every single corner. The last run, i finished in 1:43, just like almost all Re games, except The action ones.

I didnt played with infinite weapons. Dont like this thing, so the runs in nightmare and hell were so different from the first. I just need another run on easy mode to take the collectibles, and other little things to achieve the Platinum trophy.

Some things on the original happens on a better way, like Brad's death by nemesis, instead a Zombie bite in the bar.

But, The 2 only things I really miss, was clock tower section, and another fight against nemesis phase 1. He changes his form really quickly, and this dog form is weird.... It was better if he stands the same way and keep pursuing jill until the end, like mr X on re2r.

In other way, some things now is better.

I liked the New laboratory, last fight against nemmy, Carlos now is a great guy(in the original He was silly) and his relaction with jill is Nice.

Some guys are angry because some thing was cut, but some thing now is much better... Like new hunter gamma... It's like then mixed the original worm with the hunter gama and now. And brain deimos seens to be mix with some kind of spider...
Of course, the original big spiders were cool and they still missing

Other thing, some guys are angry because this reuses assets from Re2r, but the original reused assets from re2 original, só, in the end of The Day, they maked same type of work.

I think, eventually capcom will relaunch this both games with extra content. Maybe on ps5 on a single package. Maybe a New version of dmc5 with vergil as playable character and a campaign.

To me, this game is a solid 8/10.

The game is good on the beggining At The end. Tô me is much better than re7. To be clear, i liked re7, but the last 1/3 of The game, i think it was terrible.
 

GrayChild

Gold Member
RockPaperShotgun SJW review - http://archive.is/bpzIA

There were moments while playing when I just felt uncomfortable. Jill isn’t too obviously a vessel for anyone’s fetishes, but realistic as she is, she’s clearly designed to be sexy. And she spends an awful lot of time being hurled into things, slapped about, grunting in pain, being asphyxiated, and either struggling to force assailants off her, or being graphically murdered by them. There was one particularly rough bit where one of the previously mentioned spider monsters strangled her with tentacles, then rammed a bigger tentacle down her neck to pump her full of parasites. Watching back through my capture footage for screenshots, I could hear myself mutter “not cool, man” into my headset. And it doesn’t happen to Carlos.

I wasn’t even kidding on Nemesis having sleazy dom energy, by the way. Jill’s ex-supercop colleague Brad mentions Nemesis having a “hard-on” for her, and when Carlos is introduced – while saving Jill from a mangling at the hands of ol’ bagfists himself – he quips that Nemesis “knows what it wants, and won’t stop till it gets it – don’t you like that in a man?”

Yup... looks just like I imagined:

cdd1e06d8f8b454bf5278e9576bfba5e0f51ca8a.jpg
 

Nankatsu

Gold Member
So basically, those who didn't play the original back in the day will not get so dissapointed like the ones who played, is that it?
 
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