Something to keep in mind,
if you're baking the shadows into the textures, if people ever figure out how to implement Ambient Occlusion into the game, those areas will basically be getting shadowed twice. It looks really great how it is, but to future proof might be worth saving a version without shadowing as well as a backup?
That would even be possible to mod in?
Maybe that's why RE4 is last out of the 3 games.
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What was Capcom even trying to do there?
That would even be possible to mod in?
Doubtful. They laid the groundwork with the PC release and they're probably going to port it straight from there at 1080p/60fps.
Lol it's absurd how much better the new one looks.
It being Capcom I think they'd sooner try to bury the project so their sales of the basic port on PS4/XB1 isn't cannibalized. Hopefully not tho.Someone should start some kind of campaign to get this project recognized by Capcom so they can use the assets in the new versions of RE4. I'm sure these guys would be more than willing to let their work be officially used, and this project is too good to be left as just a fan project. RE4 still has some time until release on new gen consoles.
Fuck Capcom. Making fans do the job they should be doing. Sad that they will make more money off RE4 PS4/XB1 than these guys working on this mod.
Has any company ever officially adopted fan made texture mods?
Has any company ever officially adopted fan made texture mods?
Has any company ever officially adopted fan made texture mods?
Has any company ever officially adopted fan made texture mods?
Capcom, or at least their Steam Community Forum presence, is aware of the project and has had positive things to say about it, but we don't know if they intend to endorse it. It'd be awesome if they did.Also, the modders say that they're in touch with Capcom, who seem to be happy about this and are most probably gonna endorse it. The vanilla physical release of Biohazard 4 on PC (just like DMC3SE PC & Onimusha 3 PC) was FUBAR anyway. IIRC, one of these modders actually did a texture mod for that as well.
In what world are Capcom not doing their job? They are selling you the old game at a discounted price for a new platform. It isn't "their job" to go back and redo the whole game. They made the damn game in the first place.
In fairness, they did call it the "Ultimate HD Edition," which kind of implies more than just a port.
Well, they did add 60fps mode and added some higher-res textures.
Maybe not consoles, but the Black Mesa project got the greenlight by Valve and the work being done for RE4 here is very impressive. I think something must be done to get Capcom to notice it, perhaps the higher ups are not aware. It would be interesting to get their take on the improvements shown here and question them about a possible implementation.Have we ever since a dev do something like that for consoles?
Capcom, or at least their Steam Community Forum presence, is aware of the project and has had positive things to say about it, but we don't know if they intend to endorse it. It'd be awesome if they did.
And even that they messed up. I hear there's certain issues with the game running in 60fps, as well as some stuff not running above 30 (such as sniper scopes).
And even that they messed up. I hear there's certain issues with the game running in 60fps, as well as some stuff not running above 30 (such as sniper scopes).
From what I've read they patched a lot of those issues out (I know one of them was Luis handing you ammo twice as frequently in the cabin seige). I haven't played the UHD Edition yet even though I've owned it for a while because I've been holding off for this mod, so I can't say for sure what's still broken and what isn't.
One thing I have noticed is that the colors are way off from the Wii/GC version of the game. This is another thing Capcom addressed with a patch; you can change the filters in the game and one of them is pretty close to the game's original appearance. The default filter is much different.
Yep.Never-ending amazement provided by this thread. I can't wait.
Yup. Not sure if it'll live up to your first experience with it (hard to compete with that) but hopefully it'll still be a positive reaction.crisdecuba, this is an oddly specific request, but...
Have you updated the texture for the puddle that's in 2-1, just past the waterfall you turn off, at the mouth of the cave tunnel leading to the emblem you use to open the church?
Back in the day, it was like the most amazing puddle ever. Just the right amount of mud congealing around the outer extremities, with a certain depth to it, and coalescing shades of green and brown, making the water look truly soiled.
I'm interested to see how you've updated it.
And no, this isn't a joke!
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I can't wait to never have to look at those blotchy castle textures again.
I'm doing one of my biannual replays of RE4 and wanted to see if this is still in development, how much is there to go?
You can always check the progress summary on the site.