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Resident Evil Classic REbirth 1.1.1 Released (definitive RE PC version)

stranno

Member


The Apple of Eden has published the latest version of his Resident Evil Classic REbirth patch. The definitive way to play the good old Resident Evil PC version.

Features:
  • Removes the need for Win95/98 compatibility mode to even boot, making the game compatible with Win7 and later. This collaterally fixes CPU0 100% spikes.
  • Fixes frame rate for good. You will get 30 fps in most 3D sections while 60 fps in the rest, like it’s intended to.
  • Effectively makes the game installation-portable (i.e. no need to install it) due to the removal of Registry operations (replaced with an INI configuration file).
  • Removes legacy joypad support and replaces it with XInput, DirectInput, and RawInput. This means that you can use an XBox 360/ONE pad and take advantage of all common buttons, including shoulder triggers, or literally any other controller.
  • Allows to boot the game without the need for a physical CD-ROM drive.
  • Allows the game to load videos from the installed directory, instead of always checking for data on CD-ROM.
  • Adds new windowed resolutions. New resolutions are 320×240 and multiples, up to 2160×1440 (fullscreen if any resolution is below that). You can cycle through them in game by pressing F8.
  • Fixes in-game timer when entering the Status screen.
  • Replaces the Windows MultiMedia video player (winmm.dll, module MCI) with a new one based on ffmpeg and fanplayer. This introduces a number of improvements, like filtered output, better internal control of what happens during playback, and the ability to play high quality mp4 files natively (supported codecs: h264 for video and AAC for audio).
It requires the japanese MediaKite release, it wont work on european or north american releases of the game. It was the latest release of the PC version and i guess it was the most stable one.

Romhacking
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TGO

Hype Train conductor. Works harder than it steams.
Fixes frame rate for good. You will get 30 fps in most 3D sections while 60 fps in the rest, like it’s intended to.
220132.gif
 

stranno

Member
fascinating!.gif
Yes, 2D elements update at 60FPS while 3D elements update at 30FPS. That was a common thing in Playstation.

That is one of the Final Fantasy VIII Remastered problems. In Playstation the game updates 2D at 60FPS and 3D at 15FPS(Battles)/30FPS(World Map). While the Remastered version will update 2D elements in battles (action selection) at 15FPS..
 
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Ellis

Member
Good old Gemini. Been on the RE hacking/modding scene for so many years and it's good to see he still has love for it.

Worth keeping an eye on the discord, his twitter, or his website to see what he's doing with the games. He keeps updating the dll's with cool new features.
 
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now we need somebody use AI to update the textures and we're done.
This is already in the works.
However, the RE2 and 3 mods use the GameCube versions, so I'm guessing they'll use the original PS1 version based on that.
 
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