I don't know what's wrong with the game, there are some times when I hipfire close range, put bullet after bullet into him only to discover that he still has about 50% health.Live Free or Die said:Yep thats how it is for me. I had a little better round just before but the amount of bullets it takes to kill someone is pretty bad(for me at least). Its like it only takes two shots then I'm dead.
Its not at all, I use nothing but hipfire.alr1ghtstart said:hipfire, while still hitting, seems to be woefully underpowered compared to ADS (which is goddamn stupid).
Agreed. I dont know why people complain about them. Just kill them.Always-honest said:kill them
hipfire, while still hitting, seems to be woefully underpowered compared to ADS (which is goddamn stupid).
you sound like a camper.Live Free or Die said:Agreed. I dont know why people complain about them. Just kill them.
Depends on the situation. If I play as a sniper(which isnt often because I suck at sniping) then yes I'll sneak around. But the majority of the time I run around like a crazy person.alr1ghtstart said:you sound like a camper.
Loudninja said:Vast majority of my kills are hipfire, its not underpower at all, sorry I cant agree.
Shotgun master. love the carbine as well so fun to use.Violater said:Hedgehog in a room full of campers, sooo good
Shotgunwhore
Then at the very least they should make it so that Auger kills don't count towards the Mutation killstreak. Once you have the Auger it is pretty much trivial to get another few kills.Loudninja said:Shotgun master. love the carbine as well so fun to use.
Killstreaks do not stack.
True.darkressurection said:Then at the very least they should make it so that Auger kills don't count towards the Mutation killstreak. Once you have the Auger it is pretty much trivial to get another few kills.
Loudninja said:Shotgun master. love the carbine as well so fun to use.
shidoshi said:HAAAAAAAAAATE the new run. Ugh. Makes me want to cry, especially after having played a bit of R2 multiplayer last night.
Hold button in - run. Tap - crouch/stand up. There was nothing wrong with that! It was awesome! Now having two totally different buttons for each, and having run be "tap to turn on/off" is terrible. Really, really wish we could have this as an option when customizing controls.
Also - not directed at R3, but FPS games on consoles in general - whomever was first to put sprint on the L3 button needs to be slapped. UGH WHY SUCH A STUPID IDEA?!
baekshi said:I know this might be just me, but isn't it bit too dark when your inside the house, and bright outside in Seaside?
Radec said:Till how long does the beta will last?
I'm still downloading the patch. :/
Meisadragon said:Played for 2 hours in a row, the game is pretty stable now
Gaf party ftw.
Y2Kev said:I regret the game's soft look, but it looks so, so much better than R2 and the carbine feels so nice.
Thrakier said:Hm, strange, I don't get both of those points. To me it looks the same in lowres besides motion blur. It's the same old lighting as well. Carbine feels the same to me as well. I don't like it at all, I much prefer the bullseye. Carbine feels so...weak.
Atruvius said:Lighting is much much better. I remember some level in R2 was bright with no clouds in sight. When you got inside a house it was all dark. Even with the windows open theere were no light.
The lighting is much better.Thrakier said:Nah, it's not. It's just fine tuned. But it seems to be not dynamic at all. "Much better" would be UC3 or KZ3 standard to me.
Loudninja said:Umm did you read the whole article?
Truespeed said:Why? Did they drop the resolution even further by the end of the review?
I still consider Resistance FOM to be one of the best FPS game on the PS3 to this day. Unfortunately, its sequels have turned out to be more like prequels from a visual perspective. I appreciate all of the engine upgrades, but it looks like they've come at quite a cost to the resolution.
While the graphical improvements are obviously welcome, Insomniac's focus on the core gameplay has been to concentrate on the unique elements that made Resistance so good to play and improve on them significantly. The emphasis on many FPS titles of late seems reminiscent of the "gun porn" approach that evolved from its beginnings in Criterion's Black. Resistance's alternative notion is to concentrate on innovative weapon design - it feels fun to play, encouraging the player to experiment with new tactics and strategies. In this sense, it's quite odd how a new offering from a mature franchise can feel so fresh compared to so many of its contemporaries.
http://www.eurogamer.net/articles/digitalfoundry-vs-resistance-3?page=2The engine upgrades work on many levels. While the destruction isn't on the same level as Battlefield, the set-pieces can be quite sensational and the impact of weaponry on the surroundings is particularly pleasing. It's clear that the range of visual upgrades have taken a toll on resolution, but Resistance 3 works well in that its environments are rich in detail, beautifully lit and - while it may not sound so much like a compliment - very visually consistent in terms of light and shadow, giving an excellent sense of immersion in the blasted game world. In this sense, the parallels with Metro 2033 are palpable. Insomniac has done such a good job in creating this desolate, post-invasion wasteland that there's actually an odd juxtaposition between the gruelling bleakness of the environments and the sheer amount of enjoyment you experience while traversing them.
Loudninja said:The lighting is much better.
Loudninja said:
However, the sub-HD resolution makes intricate sub-pixel detail stand out and look quite ugly in some cases, so anything along the lines of trees or chain fences suffers owing to the resolution drop.
However, the coverage seems to be blitzed by the post-process effects, so within minutes of the game starting you will be noticing some pretty blatant aliasing that is only emphasised by the upscaling.
Truespeed said:You forgot to post the ugly.
RockmanWhore said:The matchmaking keeps putting in empty game and people never join me
Yeah me too, its annoying.The lag is really bad right now as well.RockmanWhore said:The matchmaking keeps putting in empty game and people never join me
Loudninja said:Yeah me too, its annoying.The lag is really bad right now as well.
Just add your name to the list and you will most likely get in.Mystery said:I would very much take a laggy, empty beta over no beta at all.
You got to get use to it man,play with some gaf members its really fun.JB1981 said:Very grateful to JS for the code but my initial impressions are pretty negative. I am going to give the game some more time before I try to collect my thoughts and post here.
R2 looks flat to me. Everything looks ultra low detail and the texturing was poor. At least now I feel like I have things to look at. Nice colors, lots of stuff.Thrakier said:Hm, strange, I don't get both of those points. To me it looks the same in lowres besides motion blur. It's the same old lighting as well. Carbine feels the same to me as well. I don't like it at all, I much prefer the bullseye. Carbine feels so...weak.
DJ Crimson said:You're wasting your time, he is extremely bias to anything related to Sony so it's not surprising. As for the beta, it's decent so far. The graphics look like shit to me but still entertaining game so far.
alr1ghtstart said:hipfire, while still hitting, seems to be woefully underpowered compared to ADS (which is goddamn stupid).
Teknoman said:I hope not. Games are leaning closer and closer to that these days (first person anyway). While it might not be realistically accurate, its really not fun to have to ADS every time you want to shoot someone, regardless of range.
Y2Kev said:R2 looks flat to me. Everything looks ultra low detail and the texturing was poor. At least now I feel like I have things to look at. Nice colors, lots of stuff.