I was going by others in the thread with high hz displays.
Yeah I'm pretty sure it outputs at 60hz so if there is a frame out of sync you will definitely see it, 120hz or 240hz or not.
I was going by others in the thread with high hz displays.
Yeah I'm pretty sure it outputs at 60hz so if there is a frame out of sync you will definitely see it.
In the case of Polygon, it's more than clear they're pushing an agenda. Giving lower marks to the superior version is shameful.
I don't care if the resolution is higher on the ps4. If the game stutters then it is clearly the worse version. It shouldn't count as a minus for the ps4, but for a minus against the PS4 version of cod ghost which it does. Because it doesn't stutter because of the ps4, but because of a bad programming. But the ps4 version is worse than the xbox one version.
Edit: Just because it hacks because to high FPS doesn't really matter. It still hacks.
have you actually played it??...because frankly ive been playing it since launch...and i played Black Ops 2 pretty extensively on the 360 (Prestige Master) and to be completely honest...the resolution and IQ differences FAR outweigh any minor framerate issues ive experienced...
I don't care if the resolution is higher on the ps4. If the game stutters then it is clearly the worse version. It shouldn't count as a minus for the ps4, but for a minus against the PS4 version of cod ghost which it does. Because it doesn't stutter because of the ps4, but because of a bad programming. But the ps4 version is worse than the xbox one version.
Edit: Just because it hacks because to high FPS doesn't really matter. It still hacks.
Yeah, drop the resolution and make the framerate even higher? Hahaha, you realize that would make the perceived problems actually worse, right? If anything they need to increase the resolution even more in order to bring the framerate down a little.I have to disagree. Xbox One version just works beautifully and frame rate is KING when it comes to COD games.
I've noticed far too many framerate drops on the PS4 version. They should lower the resolution to 900p and get the framerate right.
I need you to prove to me somehow that you are the dude bro you claim to be.
I use that term partially tongue in cheek, but I am an unabashed COD fan.
I should also note, because someone is going to bring it up. The framerate differences.
The XB1 version of Ghosts runs about the same as the 360 version, which is to say, very smoothly 99% of the time.
The PS4 version doesn't run as smoothly, and the day of the PS4 launch I would even say the fluctuations were regularly noticeable. But over the past week there have already been several patches, and I can say I'm noticing far less drops today than I was a week ago. I'm now optimistic Infinity Ward is going to get this completely sorted out here soon.
So for now, the XB1 still holds a small advantage over the PS4 version when it comes to framerate, but it's getting better with each update, and as I stated in the OP, I would still choose to play the PS4 version due to the advantages mentioned.
Haven't you heard? The PS4 version actually runs at a higher framerate than 60 fps, which is apparently causing the frame drops (or better said: skips, as there is no dip in framerate).I have to disagree. Xbox One version just works beautifully and frame rate is KING when it comes to COD games.
I've noticed far too many framerate drops on the PS4 version. They should lower the resolution to 900p and get the framerate right.
IMO no one should buy a Xbox One mainly for gaming (except for the exclusives of course), because it's not the consoles strength. Xbox One is no longer a video games console like its predecessors , but an all in one entertainment box because of it's features, gaming is just a part of it and that's why the hardware is not up par with the PS4 hence the tflops difference.
I'm not dissing it or anything just stating the obvious facts, Xbox One is a very capable all in one box, but if you want the best gaming hardware (besides a PC) then PS4 is the obvious choice.
Francis explained this very well IMO:
http://www.youtube.com/watch?v=XIZiA_qzYA4&feature=c4-overview&list=UU4_bwov47DseacR1-ttTdOg
Actually, to add one more thing.
Was that before you returned your PS4 and sold it?
The HDMI chip on the PS4, based on the ifixit Teardown supports HDMI 1.4b, which means 120hz output. So 120hz can definitely be patched in to the OS in the future when more TV's support it. In the Xbone, it seems to be integrated somewhere so I don't know which HDMI it supports.i could be wrong...but as far as i know the consoles are going to output a 60hz signal no matter what is rendered....120hz sets will just display duplicate frames...the judder will still be an issue....
I just started playing BF4 on PS4 and I can already tell the difference since this is the first non 1080p game I've played on the machine. It's pretty similar to how I was after playing PC games for so long it becomes way easier to spot how ugly PS3/360 games are, it's way easier to spot a game that's not 1080p on this too.
How far are you sitting from your tv and how big is your screen?
But you shouldn't be able to tell the difference with that TV size and viewing distance according to the bullshit chartIt sit about 8 feet away from a 42 inch set. I'm definitely not sitting overly close.
But you shouldn't be able to tell the difference with that TV size and viewing distance according to the bullshit chart
Did you try AC4 900p vs 1080p, can you still notice the difference?
The HDMI chip on the PS4, based on the ifixit Teardown supports HDMI 1.4b, which means 120hz output. So 120hz can definitely be patched in to the OS in the future when more TV's support it. In the Xbone, it seems to be integrated somewhere so I don't know which HDMI it supports.
That GIF.OMG. DEAD
That's correct, not that there are many TV's that take 120Hz input anyhow.i dont doubt that is the case...my point was simply that for the time being both consoles are going to output a 60hz signal...no matter what the actual framerate of the game is...so anything over 60fps is going to create judder for all TV's regardless of refresh rate...
That's correct, not that there are many TV's that take 120Hz input anyhow.
99% of 120/240/480Hz TV still only take 60Hz input from HDMI.
I've been asking this question for days.Is there a comparison between COD Ghosts PS4 and Xbone? I thought that would be a hot topic but I have yet to see one. Just the comparisons of the 720p ps4 version to the Xbone version such as the one Polygon did. Where is the patched version being compared?
I've been asking this question for days.
It seems like DF is not doing anymore multiplat comparisons... Either that or they are taking their sweet, sweet time in doing so.
bahahahahaha.
I've been asking this question for days.
It seems like DF is not doing anymore multiplat comparisons... Either that or they are taking their sweet, sweet time in doing so.
you are thinking that its a power issue when its really just working out the esram issue.
There are 1080p games running on the xbone from third parties.
The ROPs (render outputs/raster operations pipes) are responsible for final pixel output, and at the resolutions these consoles are targeting having 16 ROPs definitely puts the Xbox One as the odd man out in comparison to PC GPUs. Typically AMDs GPU targeting 1080p come with 32 ROPs, which is where the PS4 is, but the Xbox One ships with half that. The difference in raw shader performance (12 CUs vs 18 CUs) can definitely creep up in games that run more complex lighting routines and other long shader programs on each pixel, but all of the more recent reports of resolution differences between Xbox One and PS4 games at launch are likely the result of being ROP bound on the One. This is probably why Microsoft claimed it saw a bigger increase in realized performance from increasing the GPU clock from 800MHz to 853MHz vs. adding two extra CUs. The ROPs operate at GPU clock, so an increase in GPU clock in a ROP bound scenario would increase performance more than adding more compute hardware.
Oh, that's good, then.We should be getting a bunch this week according to them.
It sit about 8 feet away from a 42 inch set. I'm definitely not sitting overly close.
Did we ever figure out AC4's resolution?
Rivals is 1080 on both consoles right? and the sports games?
Is there a comparison between COD Ghosts PS4 and Xbone? I thought that would be a hot topic but I have yet to see one. I just find the comparisons of the 720p ps4 version to the Xbone version such as the one Polygon did. Where is the patched version being compared?
Are you saying at 8ft distance you can tell the difference between the resolutions on Xbox One and PS4 on a 42inch set?
I suppose that it is, in a way. I'm just impatient!That's a good thing.