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Retro Studios Hires Uncharted 3, Darksiders Artists. Crunch Time "This Year"

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Quoting myself from the last Retro thread.

federationtrooper.jpg
This one is by Sammy Hall another Retro Studios artist (and Gaf member!). He is just as godly as Andrew Jones if not better.
 

methodman

Banned
I want Retro to be like Christian Nolan - Make one movie for the studio (Batman Begins) make one for himself (The Prestige), and from the success the previous ones made, he pretty much gets a blank check for any new movies (The Dark Knight, Inception).

Retro should make one Nintendo owned franchise, than make one new game for themselves. Would be awesome IMO
 

[Nintex]

Member
Retro is like the impossible studio. I find it amazing that they managed to preserve fantastic gameplay and fantastic art design between two completely different genres and visual styles, plus losing major members of their staff. Didn't they lose a couple of people after DKCR as well?

Yep, one environment designer left to become lead designer at 343 industries on Halo 4. The other (Mike Wikan) went back to his old workplace iD Software to be lead designer on Doom 4. I think a third guy left but I can't quite remember.



"Our Nintendo Direct show taught us that there's value in talking directly to fans"

*crickets as Nintendo has failed to notice the great many efforts all of their competitors make in terms of developer websites, platform blogs, etc*
I guess the president of the company and his american companion robot needed a place to video blog or something.
 

apana

Member
Retro is like the impossible studio. I find it amazing that they managed to preserve fantastic gameplay and fantastic art design between two completely different genres and visual styles, plus losing major members of their staff. Didn't they lose a couple of people after DKCR as well?

I think western studios have people moving around all the time. That's why Nintendo has always been reluctant to invest in the west. Suddenly you have a hit game and the rest of the big companies swoop in and start giving good offers to a lot of these designers/artists.
 

The Technomancer

card-carrying scientician
[Nintex];34161990 said:
Yep, one environment designer left to become lead designer at 343 industries on Halo 4. The other (Mike Wikan) went back to his old workplace iD Software to be lead designer on Doom 4. I think a third guy left but I can't quite remember.

Lost one environment designer to Halo 4, snagged one from Uncharted 3
I hope this turns out well.
 
Wild dream: Zelda spinoff taking place in the "era without a hero" or whatever. Make it a bit more mature in tone, open world, and with Retro's ability to feed you bits of lore without ramming it down your throat in verbose cutscenes. No Link so you can have voice acting and buck other series conventions while Aonuma makes his own "proper" Zelda.
 

[Nintex]

Member
Zelda's too soon. It's either Star Fox or Metroid

I don't think Nintendo would invest this kind of money in a project that isn't Mario, Zelda or something new that they aim to be equal in size.

The last new(non port) Star Fox was patched together with string and bubblegum by Namco's B-team.

The last Metroid game was a financial disaster.
 

JWong

Banned
[Nintex];34161668 said:
Well you usually hire people with certain experiences to work on certain games. For example the first team at Retro Studios was mostly former Turok, iD and some other guys. So Nintendo made Metroid Prime a first person game. The Darksiders guy, Uncharted guy and some other guys like the 'I can make big landscapes from data or something way too smart guy' indicate that their next title has a 'big environment' but also 'story based' and most likely third person as they hired animators who're experienced with that sort of thing.

So if Treyarch hires a QA from Valve, we'll never see another CoD from them for 10 years? 8P

Uncharted was made by the whole studio. Not one person.
 

Orayn

Member
Wild dream: Zelda spinoff taking place in the "era without a hero" or whatever. Make it a bit more mature in tone, open world, and with Retro's ability to feed you bits of lore without ramming it down your throat in verbose cutscenes. No Link so you can have voice acting and buck other series conventions while Aonuma makes his own "proper" Zelda.
Or just make Raven Blade, have it play like Zelda, use minimal motion controls, add voice acting and some modern cinematic flourishes, aim squarely for a T rating, use it to sell a bazillion WiiU systems, and call it a day.
 
I'd like to see an original third person perspective game. However, we all know that if it looks too good Nintendo will just have them re-brand it as the next Zelda.
 

[Nintex]

Member
So if Treyarch hires a QA from Valve, we'll never see another CoD from them for 10 years? 8P

Uncharted was made by the whole studio. Not one person.

It would make sense if they made something in third person since that's what these people are experienced with. Also we're not really talking about QA here are we? We're talking about a high level environment artist and a lead character designer.
 

syllogism

Member
I don't even see his name on U3 credits (there were 12 environment artists by the way). GAF as usual overstating the impact one guy makes anyway.
 

Bisnic

Really Really Exciting Member!
What makes people think that hiring this guy increase the chances that Retro is working on Zelda? I don't get it. Sure, there was that interview from the last Retro thread, but this one? I dunno.
 
Wild dream: Zelda spinoff taking place in the "era without a hero" or whatever. Make it a bit more mature in tone, open world, and with Retro's ability to feed you bits of lore without ramming it down your throat in verbose cutscenes. No Link so you can have voice acting and buck other series conventions while Aonuma makes his own "proper" Zelda.
add shitty love/heroic stories, bullets and gore?

if anything, Zelda has one of the most mature tones in multimillion selling games.
 

Hiltz

Member
Let's see.

- Metroid Prime came out November 2002. Development started late 2000/early 2001.

-Metroid Prime 2 came out November 2004. The project was around 30% complete three months before its release.

-Metroid Prime 3 came out August 2007. (transition from GC to Wii). Prime 2 with Wii controls first shown off at TGS 2005. First Prime 3 footage at E3 2006. Title originally planned for November 2006 release but was delayed to August 2007.

-Metroid Prime 3 trilogy came out August 2009. Small development team and project started shortly before Prime 3 was release.

- Donkey Kong Country Returns came out November 2010. Development started in April 2008. Development accelerated at onset of 2010 and began to take shape by E3.
 

Duderz

Banned
I'd say the three images posted are testament to the guy's hard work, but his quote about it being a "crowning achievement" art wise makes me excited.
 

ace3skoot

Member
i doubt whatever it is will see the light of day in 2012, there will more than likely be a mario game at launch, which means no metroid/pikmin before christmas and zelda just came out.

My hope is for a fresh character based New IP. but i would take a new zelda game 2013 anyday. Retro have made 4/4 stella games i have faith.

To be honest the real news is Nintendo are looking for hot talent from all over the industry i want to see far more of this.

(assuming it for WiiU :p)
 

scy

Member
What makes people think that hiring this guy increase the chances that Retro is working on Zelda? I don't get it. Sure, there was that interview from the last Retro thread, but this one? I dunno.

Most interesting hype train to jump on.
 
Pretty obvious that retro is getting staff for a WiiU Metroid. As you can see, they are getting level designers because one of the most important aspects of Metroid Prime was the enviroment and atmosphere and they plan to get whatever talent they can to make sure it stays that way. Darksiders' level designers and Uncharted's level designers would also make perfect sense in the context of old ruins.

hopefully whatever it turns out to be sells well enough that nintendo fire sakamoto and let retro be the new "owners" of metroid.

EDIT: misread the part about the darksiders' developer. Apparently it's the character designer, which is not quite a plus in my eyes. Darksiders had its moments, but for the most part the characters were all in a clichéd comic-book magic style. I don't need to see chozo statues that look like they belong in Warcraft knock-off.
 

forrest

formerly nacire
Andrew Jones, last I saw, left Retro and founded Massive Black, a for hire, contract based, art studio. They do all sorts of classes, seminars, etc. as well.
 

BY2K

Membero Americo
Let's see.

- Metroid Prime came out in November 2002. Development started late 2000/early 2001.

-Metroid Prime 2 came out in November 2004. The project was around 30% complete three months before its release.

-Metroid Prime 3 came out August 2007. (transition from GC to Wii). Prime 2 with Wii controls first shown off at TGS 2005. First Prime 3 footage at E3 2006. Title originally planned for lNovember 2006 release but was delayed to August 2007.

-Metroid Prime 3 trilogy came out August 2009. Small development team and project started shortly before Prime 3 was release.

- Donkey Kong Country Returns came out November 2010. Development started in April 2008.

I could totally see Retro's next game announced at this year's E3.
 

[Nintex]

Member
Let's see.

- Metroid Prime came out in November 2002. Development started late 2000/early 2001.

-Metroid Prime 2 came out in November 2004. The project was around 30% complete three months before its release.

-Metroid Prime 3 came out August 2007. (transition from GC to Wii). Prime 2 with Wii controls first shown off at TGS 2005. First Prime 3 footage at E3 2006. Title originally planned for lNovember 2006 release but was delayed to August 2007.

-Metroid Prime 3 trilogy came out August 2009. Small development team and project started shortly before Prime 3 was release.

- Donkey Kong Country Returns came out November 2010. Development started in April 2008.

I'm not sure but I recall some rumblings about Retro Studios starting this new project before Donkey Kong Country: Returns shipped.


I could totally see Retro's next game announced at this year's E3.
Jocchan and I were thinking that Retro might've been behind that Zelda tech-demo that Nintendo didn't want to say much about. As a proof of concept or something, pure speculation.
 
[Nintex];34162075 said:
I don't think Nintendo would invest this kind of money in a project that isn't Mario, Zelda or something new that they aim to be equal in size.

The last new(non port) Star Fox was patched together with string and bubblegum by Namco's B-team.

The last Metroid game was a financial disaster.

Star Fox Command was the last made Star Fox game not Assault.

Also, where do you see a budget or indication of funding.
 
[Nintex];34162189 said:
It would make sense if they made something in third person since that's what these people are experienced with. Also we're not really talking about QA here are we? We're talking about a high level environment artist and a lead character designer.

You're talking like QA is beneath those positions. A lead automation or performance tester is a valuable resource to any company.
 
I'm going to guess that crowning achievement and Donkey Kong Country Returns 2 aren't a valid combo for most people....bugger, I want a sequel *pout*
In that case something all new please, Or more Metroid, either way i'm interested.
 
[Nintex];34162075 said:
I don't think Nintendo would invest this kind of money in a project that isn't Mario, Zelda or something new that they aim to be equal in size.

The last new(non port) Star Fox was patched together with string and bubblegum by Namco's B-team.

The last Metroid game was a financial disaster.

What kind of money? They just hired new people. Also Retro didn't make the last Metroid game so that doesn't matter at all. Anyway, it's not going to be Zelda or Mario. People don't understand Nintendo has dedicated teams for those. If Retro is involved it'll only be to help but I don't see Retro making an entire game in either of those series
 
[Nintex];34162396 said:
Sounds like it's shipping this year:

That's what I read form "crunch time"... launch title methinks?

The amount of hype and details surrounding RETRO means this HAS to be big, whatever it is. First that onslaught of new staff, that one guy who handled massive data sets and that technology for large scale maps and geography, too. And now this, a guy that specialises in locations etc. and sounds real excited for it.
 

Chittagong

Gold Member
Zelda by Retro, Pikmin 3 by EAD and Mario Universe by EAD Tokyo. Nintendo do this thing and I will buy any fisherprice etchasketch you want to sell me at a high price
 

wsippel

Banned
Might as well add Tony Bernardin:

Current:
Level 1 Engineer
Retro Studios
Privately Held; 51-200 employees; Computer Games industry
September 2011 – Present (5 months) Austin, Texas Area

Past:
Postdoctoral Scholar
UC Davis
Educational Institution; 10,001+ employees; Higher Education industry
June 2011 – August 2011 (3 months) Davis, California

Continue work on the "Crusta" virtual globe and oversee its transition to new graduate students.

PhD student
UC Davis
Educational Institution; 10,001+ employees; Higher Education industry
2005 – May 2011 (6 years) Davis, CA

Ph.D. student in Computer Science with specialization in Data Visualization. Main developer of a virtual globe application named Crusta.

Software Engineering Intern
Electronic Arts
Public Company; 5001-10,000 employees; ERTS; Computer Games industry
July 2009 – September 2009 (3 months)

Engineer at Visceral Games, graphics and rendering development

Software Engineer
Google
Public Company; 10,001+ employees; GOOG; Internet industry
June 2008 – September 2008 (4 months)

Google Earth client team member, developed the arbitrary quadrilateral image overlay featured in Google Earth 5

Software Engineering Intern
Sony Computer Entertainment America
Public Company; 1001-5000 employees; SNE; Entertainment industry
June 2007 – September 2007 (4 months)

Worked with the R&D team on development of the RSX tools, realtime visual profiling suite for the PS3

Crusta:
http://www.youtube.com/watch?v=NrZv3ZAlLfs
http://www.youtube.com/watch?v=fB1Ejjqmx-Q
 
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