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Returnal and It Takes Two lead 2022 BAFTA Games nominations

kingfey

Banned

The nominations for the 2022 BAFTA Games Awards have been announced, with Returnal and It Takes Two leading the pack with eight nominations each.

Ratchet & Clank: Rift Apart has picked up seven nominations, while Forza Horizon 5 and Psychonauts 2 have both received six.

The EE Game of the Year, which is the only category voted for by the public, has now opened its voting with Chicory: A Colorful Tale, DEATHLOOP, The Forgotten City, It Takes Two, Metroid Dread and Unpacking making the shortlist.

The full list of nominees are as follows:

2022 BAFTA GAMES AWARDS NOMINATIONS​

Animation​

  • Call of Duty: Vanguard
  • It Takes Two
  • Kena Bridge Of Spirits
  • Life is Strang: True Colors
  • Psychonauts 2
  • Ratchet & Clank: Rift Apart

Artistic Achievement​

Audio Achievement​

  • The Artful Escape
  • Call of Duty: Vanguard
  • Deathloop
  • Halo Infinite
  • Marvel’s Guardians of the Galaxy
  • Returnal

Best Game​

  • Deathloop
  • Forza Horizon 5
  • Inscryption
  • It Takes Two
  • Ratchet & Clank: Rift Apart
  • Returnal

British Game​

  • Alba: A Wildlife Adventure
  • Death’s Door
  • Fights In Tight Spaces
  • Forza Horizon 5
  • Overboard!
  • Sable

Best Debut Game​

  • The Artful escape
  • Eastward
  • The Forgotten City
  • Genesis Noir
  • Maquette
  • Toem

Evolving Game​

Family​

  • Alba: A Wildlife Adventure
  • Chicory: A Colorful Tale
  • Forza Horizon 5
  • Mario Part Superstars
  • Ratchet & Clank: Rift Apart
  • Unpacking

Games Beyond Entertainment​

  • Alba: A Wildlife Adventure
  • Before Your Eyes
  • Chicory: A Colorful Tale
  • Game Builder Garage
  • It Takes Two
  • Psychonauts 2

Game Design​

  • Deathloop
  • Forza Horizon 5
  • Inscryption
  • It Takes Two
  • Ratchet & Clank: Rift Apart
  • Returnal

Multiplayer​

  • Back 4 Blood
  • Call of Duty: Vanguard
  • Forza Horizon 5
  • Halo Infinite
  • Hell Let loose
  • It Takes Two

Music​

  • Deathloop
  • Far Cry 6
  • Halo Infinite
  • Psychonauts 2
  • Ratchet & Clank: Rift Apart
  • Returnal

Narrative​

  • It Takes Two
  • Life Is Strange True Colors
  • Marvel’s Guardians of the Galaxy
  • Psychonauts 2
  • Returnal
  • Unpacking

Original Property​

  • Deathloop
  • Death’s Door
  • Inscryption
  • It Takes Two
  • Returnal
  • Unpacking

Technical Achievement​

2021’s BAFTA Game Awards saw Hades sweep the event taking home 5 prizes including Game of the Year.

With a record number of votes cast, The Last of Us Part II also picked up the EE Game of the Year award.
 

iHaunter

Member
Unpopular opinion. I played and beat Hades. I saw nothing ground breaking about it, other than it being a decent AA Roguelite. I found it repetitive and average in the weapon selection. I'd give it a 7. Returnal to me redfined the Genre. What people are claiming Hades did for some reason. Most of the dialogue was cringy and bad imho.
 

tassletine

Member
Unpopular opinion. I played and beat Hades. I saw nothing ground breaking about it, other than it being a decent AA Roguelite. I found it repetitive and average in the weapon selection. I'd give it a 7. Returnal to me redfined the Genre. What people are claiming Hades did for some reason. Most of the dialogue was cringy and bad imho.
The dialogue is supposed to be corny, so yes, you're right to some extent.
What Hades did, which was fresh for me, was that the story pulled you through it compellingly. If you didn't like the story though, or were just skipping it, then that part wouldn't work.

Returnal on the other hand baffles me. Fairly boring, with far too much inaction between the brief fights and the whole "Who am I, what am I doing here?" plotline that's been done to death.
Having just played Control, it seemed inspired by that -- Although admittedly they're both leaning on Metroid.
I never got particularly far (second level) but it didn't appear to be doing anything new and wasn't particularly challenging. I came away thinking it's just another one of those pretty launch games that gets overpraised because there's nothing else out.
 

8BiTw0LF

Gold Member
 

iHaunter

Member
The dialogue is supposed to be corny, so yes, you're right to some extent.
What Hades did, which was fresh for me, was that the story pulled you through it compellingly. If you didn't like the story though, or were just skipping it, then that part wouldn't work.

Returnal on the other hand baffles me. Fairly boring, with far too much inaction between the brief fights and the whole "Who am I, what am I doing here?" plotline that's been done to death.
Having just played Control, it seemed inspired by that -- Although admittedly they're both leaning on Metroid.
I never got particularly far (second level) but it didn't appear to be doing anything new and wasn't particularly challenging. I came away thinking it's just another one of those pretty launch games that gets overpraised because there's nothing else out.
I had the exact opposite experience. I thought Returnal was super interesting and very well executed. I thought the story from Hades was by far the worst part of the game.

Interesting.
 

FrankWza

Member
It would probably help if I'd seen that film.
I just don’t get how if the premise has been done to death you would assume that it’s borrowing from Control. The story style and ambiguity fits the game so well. If anything, it borrows from film way more than games. Especially movies that play on the solitude of space and how scary and dire that is. And it also happens to have the best sound in a video game. Ever. Another piece that fits in perfectly with the setting.
 

tassletine

Member
I had the exact opposite experience. I thought Returnal was super interesting and very well executed. I thought the story from Hades was by far the worst part of the game.

Interesting.
It is an extremely well executed game, but the pacing was off for me. It just didn't get me in the zone for long enough. I died mainly from falling off ledges, which is never a good sign.

Hades on the other hand with it's comedic soap opera ... well I've never seen that in a combat game, or I think ever.
I found it extremely witty, but I grew up reading Greek Myths so I definitely have a bias, and maybe that made some of the lame jokes more bearable. I also loved the soundtrack.
 

tassletine

Member
I just don’t get how if the premise has been done to death you would assume that it’s borrowing from Control. The story style and ambiguity fits the game so well. If anything, it borrows from film way more than games. Especially movies that play on the solitude of space and how scary and dire that is. And it also happens to have the best sound in a video game. Ever. Another piece that fits in perfectly with the setting.
It reminded me of control in lots of ways, and a number of other games too. Control was the nearest thing I’d seen to a modern, updated Metroid Ie: It’s a shooter with a female protagonist with investigates a mysterious maze like sci fi area with occult lore — and Returnal does exactly that, except it’s randomised.
I don’t think the rogue element adds to the basic formula at all, I see it as a mistake as it inhibits the flow of the shooting and reduces the puzzle element. I wish it was much more linear.
The sound is superb.
 

iHaunter

Member
It is an extremely well executed game, but the pacing was off for me. It just didn't get me in the zone for long enough. I died mainly from falling off ledges, which is never a good sign.

Hades on the other hand with it's comedic soap opera ... well I've never seen that in a combat game, or I think ever.
I found it extremely witty, but I grew up reading Greek Myths so I definitely have a bias, and maybe that made some of the lame jokes more bearable. I also loved the soundtrack.
Different games for a different audience, nothing wrong with that.
 

tassletine

Member
Different games for a different audience, nothing wrong with that.
Perhaps, but as I pointed out before I suspect it got more praise because it's a very well polished launch game.
To me it was about the quality of Mortal Shell and wasn't worth the price (especially in comparison to Hades) I think an argument could be made that the rarity of titles at launch pushed more people to finish it than would normally.
I've been there many times before with launch titles and look back at those games with a shrug now.
 
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