I bought this when I got my Pro/TV and I haven't had time to play it.
Everything I read sounds like these guys really support this game when an issue arises. I remember a controller lag problem and this frame thing from the DF video.
Really cool of these devs to address these issues. Looking forward to finally playing it!
This now means better AA from supersampling on my 1080p display and input latency at an acceptable level. I don't feel I have a strong enough PC to play the PC version at a level that far outstrips my PS4 option, so as far as I'm concerned, this is my definitive method for playing Rise of the Tomb Raider! Awesome.
Maybe because I saw the movie on TV recently, I couldn't help thinking "How are you gonna have time to play video games, when you are supposed to be booby-trapping your house to protect yourself against Harry and Marv?!"
CD who? Maybe you mean Compact Disc, certainly not Crystal Dynamics.........It's because of Crystal Dynamics we have inputlag-framepacing issues in this game in the first place....
I'm thinking it's a no-brainer that Square Enix's next update for FFXV later this month, will bring some graphical/performance enhancements to FFXV as well as a fix for the framepacing issues in that game.
So yes, framepacing is something that can be fixed, it's even better if you cater to eliminate it or prevent it from ever happening during the development process. RAD has much to teach other devs in that regard.