-was the ps2 easy to develop for? Or perhaps the ps4 version was touched up? Bc this game feels solid. You can tell they really polished it. Maybe we are just used to games being shipped half finished these days. But man, it just feels rock solid like they did exactly what they wanted and worked out any and every kink they had time for. I still have complaints of course lol, but something about this game screams polished af.
-can’t get the hang of Lu’s overdrive. I’m going in circles super fast but the bar barely fills up. Is there some kind of rhythm to it? The game does a poor job of explaining it
-Ochu did his “low health” Ochu dance. However he was just barely below half health. So it appears the game defines low health as less than half health, possibly... noted
To my knowledge, PS2 wasn't easy to extract power from it, its early games looked like a beefed N64.
I felt the same about the Lulu overdrive. Spinning fast like crazy only took me just above the middle of the bar. I don't remember how things were on PS2.
And, yes, above half HP is the low energy mark. Its the same mark when the char HP meter become yellow on the hud.