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RTTP RTTP: Tomb Raider

Guilty_AI

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So i just finished the first 1996 tomb raider for the first time, and it reafirmed 2 beliefs i have.
-Old games have better level design than newer ones
-Controls are much more of an obstacle to playing them than graphics.

Overall i liked the game. Its the first tomb raider i ever played and i didn't know exactly what to expect from the old titles.
It seems to follow the platformer formula many games at the time were going for, in this case i can't help but think it was trying to be a 3D prince of persia, and i suppose it did a good job if so.

Atmosphere, ambience, music, levels, i think it nails a lot of things even for modern times. The biggest blemish on it for anyone who'd want to play it today are the controls. It just screams "old game" on every aspect. The annoying camera work, shooting that relies on auto-lock, the really-really slow reaction time... fighting enemies was a complete nightmare, especially considering they liked getting close and personal and were often used for traps. The precise requirement for jumping was also a bit annoying but nothing quick-save couldn't solve.

I also can't help but feel they rushed the last levels, where i even inadvertedly broke one of them or would find some exploits.
The way the game literally ended with a big "THE END" still image using some lens-flare effect also screamed a last minute job (and made me chuckle a bit).
 
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Vier

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My first experience of Tomb Raider was the original game on the PlayStation. It took me a little while to get to grips with it, but once I did I was pretty hooked. I think I've only played through the full game once, possibly twice.. Even to this day, I still have fond memories of figuring out the majority of puzzles myself without the use of guides - although I remember being distinctly bemused that you could save your progress at any point with the PC version, whereas you had to find the blue crystals to save on the PlayStation.. Thankfully they did away with them for Tomb Raider II. I loved the fact that they threw a T-Rex in there, and managed to do so without it feeling completely out of place.

In terms of video games, Tomb Raider was basically my first love. I'd had flings with other games before, such as Doom and everything related to Super Mario, but none of them had quite as much of an impact on me... Well, maybe Mario did, but then Lara came along and corrected some of the misconceptions about women in video games that I had thanks to him, and maybe that's a good starting point to talk about my relationship with Tomb Raider, because that was basically the starting point.
 

Kupfer

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It was my first Tomb Raider as well (mainly because there were no other TR games at that time) and I was blown away.
Still getting goose bumps hearing some sounds or the music, it was truly something new to me.
That was like 20 years ago and still today, I have many setpieces, encounters and passages in my mind.
I don't think I'd enjoy to play it today though, like you said, the controls are really "oldschool" (shit) and you have seen eveything from TR in a better version by now in Uncharted (except for the T-Rex) .
It's kind of funny how there was Tomb Raider, then Uncharted inspired by Tomb Raider and then Tomb Raider again inspired by Uncharted.
 
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sublimit

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It seems to follow the platformer formula many games at the time were going for, in this case i can't help but think it was trying to be a 3D prince of persia, and i suppose it did a good job if so.

What do you mean by that? There was nothing like Tomb Raider back in 1996.

The biggest blemish on it for anyone who'd want to play it today are the controls. It just screams "old game" on every aspect.
Couldn't disagree more. The game has a learning curve and demands of the players to learn the controls as they progress in the game and become better themselves.

The annoying camera work,
What was annoying about the camera?

shooting that relies on auto-lock, the really-really slow reaction time... fighting enemies was a complete nightmare, especially considering they liked getting close and personal and were often used for traps.

Combat was one of the easiest aspects in the game you just had to get the feel of the environment and when to roll. Also the majority of enemies can be cheesed by shooting them from somewhere where they can't reach you.

The precise requirement for jumping was also a bit annoying but nothing quick-save couldn't solve.

The precision based platforming is one of the best aspects of the game and is pretty much tied with the level design thanks to the grid system. Also you kinda ruined the game's tension if you played it with quick-saves and not with save crystals.

I also can't help but feel they rushed the last levels, where i even inadvertedly broke one of them or would find some exploits.
All classic TR games had many glitches on PC that speedrunners love to take advantages off.

Glad you gave the game a chance and had the patience to beat it. Btw how old are you if you don't mind me asking?
 

Kuranghi

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Apr 17, 2015
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Of the OGs I've only ever the Anniversary remake of 1, tons and tons of 2, a few levels of 3, a smidge of 4 and no 5 or 6.

I got Open Lara and was meaning to go back and play og 1 soon but it fell by the wayside, I want to do it soon though.
 

Aldynes

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Jun 24, 2016
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Tomb Raider 1 is absolutely amazing, If it was released just a few weeks earlier to beat Mario 64 in stores, it would have blown everyone minds even more, like sublimit said there was no template to follow when designing TR, it was the far west of early 3D game design, most of the early games used 2D gameplay idea still.
 
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Guilty_AI

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thats a looot of complaints sublimit sublimit

What do you mean by that? There was nothing like Tomb Raider back in 1996.
Loads of platformers in the middle 1990s. Not saying tomb raider was exactly like the otheres, but it was till a platformer nonetheless.

Couldn't disagree more. The game has a learning curve and demands of the players to learn the controls as they progress in the game and become better themselves.
I did became better at it, but annoying things will still be annoying.

What was annoying about the camera?
It made seeing whats in the corners or just looking at the floor very troublesome. I remember many times were i turned around a corner in a corridor only to be attacked by an enemy or fall to my death before the camera even allowed me to see what was there, or walking normally then falling in a hole because the camera was too low and i couldn't see the floor properly

Combat was one of the easiest aspects in the game you just had to get the feel of the environment and when to roll.
if you say so.

Also the majority of enemies can be cheesed by shooting them from somewhere where they can't reach you.
True, and i did a lot of that, though that resulted in plenty of situations where i'd have to clumsly control lara on the ledge so she was looking at the enemy that kept running around like a drunken cockroach, assuming he wasn't stuck right below me or behind some wall and lara couldn't shoot at it.

The precision based platforming is one of the best aspects of the game and is pretty much tied with the level design thanks to the grid system.
It was fun for what it was, but lets not pretend platforming didn't had its share of annoyances

Also you kinda ruined the game's tension if you played it with quick-saves and not with save crystals.
There were no save crystals. At least i didn't see any. Probably a pc version thing.

All classic TR games had many glitches on PC that speedrunners love to take advantages off.
Can't really say if its just a pc thing. The first level of the the atlantis chapter (right after lara loses her guns) could be cheesed if you just ran right past the first enemy you encounter instead of doing the fuse puzzle to retrieve your gun.

Glad you gave the game a chance and had the patience to beat it.
I did like the game.

Btw how old are you if you don't mind me asking?
old enough to tie my own shoelaces.
 
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Guilty_AI

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It was my first Tomb Raider as well (mainly because there were no other TR games at that time) and I was blown away.
Still getting goose bumps hearing some sounds or the music, it was truly something new to me.
That was like 20 years ago and still today, I have many setpieces, encounters and passages in my mind.
I don't think I'd enjoy to play it today though, like you said, the controls are really "oldschool" (shit) and you have seen eveything from TR in a better version by now in Uncharted (except for the T-Rex) .
It's kind of funny how there was Tomb Raider, then Uncharted inspired by Tomb Raider and then Tomb Raider again inspired by Uncharted.
I honestly didn't though it was like Uncharted at all. Uncharted feels more like a 3rd person shooter with some platforming and puzzle elements, which are fairly straightforward usually. Tomb Raider was straight up a platformer puzzle game, with some shooting on the side.
 
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Kupfer

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Just doing some research, because I had so most dope poster of Lara Croft hanging on the wall in my room and I'm trying to find it, but found instead all the pictures magazines where plastered with in the mid - late 90's which I do not want to withhold from you. I have not seen the pictures for probably 15 years, but it seems to me as if I had just looked through the magazines.
EDIT : found it

Seems like my taste didn't change from that of my 12 year old self, she's still hot af.

Just search for "witchblade tomb raider" for some awesome artworks
 
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Guilty_AI

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Just doing some research, because I had so most dope Poster of Lara Croft hanging on the wall in my room in the 90's and I'm trying to find it, but found instead all the pictures magazines where plastered with in the mid - late 90's which I do not want to withhold from you. I have not seen the pictures for probably 15 years, but it seems to me as if I had just looked through the magazines.
Forgot to shout out for the boobs.
I don't know how well known this is but apparently her bust size was a coding mistake where a certain value was higher than it should've been. The devs left it like that.
 
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Orta

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One of the best games ever made, warts and all. A level or two in and the tank controls click as long as you acknowledge the slow pace of the game. And it can be patched left right and center to make it look a lot cleaner too.

It and Rise are the best in the series imo.
 
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DJ Shalad

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The new Tom Braider trilogy is a rip-off, with zero charisma, boring characters changing faces all the time, that copies-off a tetralogy with likeable, charismatic personas based on a guy who can´t fly a fokking Cessna and is into androids.
 
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Guilty_AI

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One of the best games ever made, warts and all. A level or two in and the tank controls click as long as you acknowledge the slow pace of the game. And it can be patched left right and center to make it look a lot cleaner too.

It and Rise are the best in the series imo.
didn't really wanted to do anything that would drastically alter the game.
Only mods i used was one that made textures sligthly sharper, one that put back the ps1 music that apparently was left out of the original pc version and a widescreen mod.
 
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Kupfer

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I honestly didn't though it was like Uncharted at all. Uncharted feels more like a 3rd person shooter with some platforming and puzzle elements, which are fairly straightforward usually. Tomb Raider was straight up a platformer puzzle game, with some shooting on the side.
Go on and play Tomb Raider 2 and 3 then. They push everything a little further and give you more actions and interactions, even with vehicles. And I've written Uncharted inspired by TR not Uncharted is like TR.
 
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Guilty_AI

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Go on and play Tomb Raider 2 and 3 then. They push everything a little further and give you more actions and interactions, even with vehicles. And I've written Uncharted inspired by TR not Uncharted is like TR.
I did get the entire series until the 2013 reboot on GOG, for like $5.
I plan to play the others eventually, including the fabled angel of darkness even if just to see why people disliked it so much.
 
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Kupfer

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I did get the entire series until the 2013 reboot on GOG, for like $5.
If you liked the original Tomb Raider, you'll probably love 2 and 3.
I plan to play the others eventually, including the fabled angel of darkness even if just to see why people disliked it so much.
AFAIR it didn't run on my Windows 95 intel pentium 166mhz machine. I stopped the Tomb Raider games after 3 and started again with the reboot (2013) which, for me, is also a good game, but not a classic Tomb Raider game anymore.
 
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Guilty_AI

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If you liked the original Tomb Raider, you'll probably love 2 and 3.

AFAIR it didn't run on my Windows 95 intel pentium 166mhz machine. I stopped the Tomb Raider games after 3 and started again with the reboot (2013) which, for me, is also a good game, but not a classic Tomb Raider game anymore.
the ones i'm truly interested in playing (apart from 1) are 2, 3, Anniversary and 2013 reboot.
The others just kinda came along for the ride because excluding them from the package would only save me a few cents, so i thought why not.
 
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phil_t98

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So i just finished the first 1996 tomb raider for the first time, and it reafirmed 2 beliefs i have.
-Old games have better level design than newer ones
-Controls are much more of an obstacle to playing them than graphics.

Overall i liked the game. Its the first tomb raider i ever played and i didn't know exactly what to expect from the old titles.
It seems to follow the platformer formula many games at the time were going for, in this case i can't help but think it was trying to be a 3D prince of persia, and i suppose it did a good job if so.

Atmosphere, ambience, music, levels, i think it nails a lot of things even for modern times. The biggest blemish on it for anyone who'd want to play it today are the controls. It just screams "old game" on every aspect. The annoying camera work, shooting that relies on auto-lock, the really-really slow reaction time... fighting enemies was a complete nightmare, especially considering they liked getting close and personal and were often used for traps. The precise requirement for jumping was also a bit annoying but nothing quick-save couldn't solve.

I also can't help but feel they rushed the last levels, where i even inadvertedly broke one of them or would find some exploits.
The way the game literally ended with a big "THE END" still image using some lens-flare effect also screamed a last minute job (and made me chuckle a bit).

Agree over the controls on old games, with the controls on original resident evil being clunky it made the game more scared wits the recent ones its easy to manover so takes the fear factor away a lot

with tomb raider the jumping mechanics at the edge of ledges were a nightmare to time most of the time which lead to so many deaths lol
 
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Orta

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didn't really wanted to do anything that would drastically alter the game.
Only mods i used was one that made textures sligthly sharper, one that put back the ps1 music that apparently was left out of the original pc version and a widescreen mod.

Yep, that's exactly what I was referring to. The only other mod I used was joy2key to get it running flawlessly on a 360 controller.
 
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