The Korean rumor source also claims that MHFO2 is one of two projects Capcom Korea is working on at the moment. It is supposedly planned for release in 2016, and the only region it's definitely launching in is Japan
I kept hearing that Frontier was not very good.
What was so different then what could already be found in the mainline series?
Why would they make another Frontier for Korea region when the first failed? MHO for China region makes some sense, but Frontier 2 really doesn't. Frontier is only successful in Japan market right now, and as far as I can tell it still is.
It's not for Korea. It's just developed by Capcom Korea.
Hopefully this will be a better game than the first.
Can we eventually expect to see this ported to every platform under the sun, too?
A new Frontier would be interesting. I was under the impression that the first one was kind of a weird beast cobbled together out of parts of other MH games.
If this one is all new? Very interested.
Crytek has secured a "huge" licensing deal with an undisclosed company, the firm has revealed, saving it from the financial crisis it reportedly faced last year.
Crytek doesn't make Unreal Engine 4. That would be Epic Games.Would this rumour coincide with this news not too long ago?
I'm having the time of my life with MH4U right now and it is essentially running with early/mid 2000s visuals.
I can't wait to see the dark and edgy Frontier subspecies of Seregios. I've always wondered what a monster completely made out of black/red spikes would look like.
But seriously as dumb as Frontier is I think the concept would be fine if done right. And a sequel is a chance to start over with a modern engine and better game design in general. But if they put the C team on it and infest it with the worst parts of F2P games again then no thanks.
If done right though, I think they'd be confident enough to bring it to NA at this point and it could do well. I know they wanted to bring Frontier over but nobody in their right mind would play that and think it had an audience in NA outside of MH fanatics.
ah ok, so its not actua gameplay related but stupid grind related.
Akura Jebia & Vashimu are still the coolest monsters to have never made it to the mainline series. Their armor was absolute and utter garbage looking, but they were a cool as fight. Vashimu in particular with it's color mechanics. There are a ton more I liked, but the basic concepts of Vashimu seemed so novel compared to the slew of other recolors.
Well, that's not entirely true, since the game is still based on second gen mechanics, so it hasn't had any of the big advances that have been implemented since then, like the substantially more accurate hitboxes on monsters, as well as the continuing emphasis on using uneven terrain to further augment both player movesets as well as the monsters.
I'm sure there's some out there that prefer their Plesioth hipchecks to be building-sized, but it's really hard to go back.