• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rumor from Chris Avellone: Avowed has already lost multiple lead devs/designers

This honestly reeks of bad mannagement, if true.

Avowed was a dream project for many Obsidian employees. If they get shifted around or demoted, most employees would leave in that situation. Creative pursuit > money in game development industry.
Bad management at an xbox first party studio? you don't say lol. Most of the studios they bought were smaller and struggling in some form so this is no shock, this one though was supposed to be one of the good ones wasn't it?
 

Flutta

My tears. Exclusive to gamepass. Forever.
I will actually try to answer this one seriously, especially because you clearly didn’t want it to be answered.

1) It helped with my irrational fear of flying and as someone who loves traveling to all parts of the world, this is the big one.
2) I crashed into the house I am living in. I also crashed into mount Fiji, that Jesus statue in Rio as well as other famous landmarks.
3) It gave me a chance to visit places I will never get to visit.
4) It taught me the basics of how airplanes work.
5) it left me in awe, reminding me how beautiful this planet is. Of course, I can get the same feeling by watching one of those Attenborough docs, but here I choose my own content.
6) Soon I will be able to get that Top Gun experience and it is going to be glorious.
7) It calms me down better than anything after a long, stressful day at work.

Thanks for the reply. I might check it out on PC one day.
I've seen some gameplay vids on it, and it's a slow burn for my taste. its a sim after all. Looks beautiful tho.
 

Leyasu

Member
Interesting that you've taken offense to the condemnation of Microsoft in this thread rather than the various sustained attempts of character assassination on Chris Avellone throughout.

Swing and miss there fella.

The whole point was the hypocrisy. Especially around unproven rumours.
 
Damned if you do damned if you dont.

If MS meddles with Obsidian people are up in arms.
If MS doesnt meddle with Obsidian people are up in arms.
People need to remember that sometimes the higher ups have to step in because people too close to the project just aren't willing to do what it takes to get things going. MS isn't too hands on or hands off they are just not good at management. Look how many games last gen were announced and cancelled both 1st party and exclusives that they outsourced, other games were announced and took 5 years of development hell only to be panned by critics and players alike. There is a reason MS went through all of last gen without creating a new first party hit. They haven't come up with anything new that caught on in the AAA space since Forza Horizon on the 360.
 

Loope

Member
Interesting that you've taken offense to the condemnation of Microsoft in this thread rather than the various sustained attempts of character assassination on Chris Avellone throughout.
This is true, but is also undeniable he has been very salty since his departure, and that was before Obsidian got aquired by MS. For me, Obsidian is Obsidian, i don't really care if they switch people around, they always had problems with organization, deadlines etc.

It's kind of weird to see people immediately jumping to blame MS for those problems or that he is a sign of something really bad going on. LEt's just wait for the game and that's it, no reason to be all "concerned" about something many here wouldn't buy in the 1st place. Kind like when xbox fanboys get all "concerned" about what's going on at ND.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Jesus
Murray lost his brother. And he was design director at The Initiative with plenty of responsibilities.
So he quit and took lesser role at Insomniac (Principal Designer) so he can get his life back on track. It's pretty much obvious when you were reading his twitter at the time of his departure.

His departure was for sure sudden, because he was in dev diary in december and left studio in January

But nope. Some people need to have tinfoil hats.
That was a unfortunate situation and I did forget that it happened though he's not the only one who has already went back to work for Sony
 

Rikkori

Member
Not sure why people are expecting such great things from Obsidian, PoEs were pretty meh and TOW was painfully mediocre and bland. The golden days of KotOR 2 have long since passed, no different than what happened with Bioware (tho that was a much worse fall). Not to say Avowed can't turn out to be a good game but I don't see why you'd assume it. I hope I'll be pleasantly surprised but I don't expect it.
 

Zathalus

Member
Dude has been tweeting that Obsidian is a mess since 2018. Yet they somehow managed to release 88 and 85 metacritic rated games:



He obviously has a grind to gear with them since parting ways (which apparently was not on the best of terms).
 

Godot25

Member
That was a unfortunate situation and I did forget that it happened though he's not the only one who has already went back to work for Sony
Example?
Because i can show you many more devs who went from Sony's first party to Microsoft's then otherwise.

Also, Naughty Dog is notorious for having exoduses after bonus paychecks for every project. After Uncharted 4 14 out of 20 level designers left studio. And nobody is making big deal about that.
 

Hobbygaming

has been asked to post in 'Grounded' mode.
Example?
Because i can show you many more devs who went from Sony's first party to Microsoft's then otherwise.

Also, Naughty Dog is notorious for having exoduses after bonus paychecks for every project. After Uncharted 4 14 out of 20 level designers left studio. And nobody is making big deal about that.
How many went from a Sony studio to Xbox maybe 7 - 8? I know of 3 that are back working for PS and 1 elsewhere
 
Last edited:

Godot25

Member
How many went from a Sony studio to Xbox maybe 7 - 8? I know of 4 that are back working for PS
I counted 10 only in The Initiative that are still there. Many more switched to inXile, ZeniMax Online and even Obsidian or Double Fine. I mean, it's obvious, since all of them are packed in the same area.

So yeah. No exodus. Just natural moving up and down.
 
So guys, I did a little bit of research to verify these claims, as best as I could. Of course, I couldn't find everything, but from what little I found, I did notice that there was a bit of an exodus from March to June 2021. Several leads left Obsidian.

This is not uncommon when big projects finish, but not common when multiple big projects are mid-development (OW2, Josh's new game, and, of course, Avowed). I think this corroborates what Chris said (despite the grudge he may hold against Obsidian). I hope these problems, if true, do not affect the end-product, and we all get a good, polished game to play in the end.

  • Jorge Salgado, the Lead Area Designer, left Obsidian in May 2021 and joined High Moon Studios.
  • Lucien Soulban, the Lead Narrative Designer, left Obsidian in April 2021.
  • Justin E. Bell, the Studio Audio Director, left Obsidian in June 2021 to join PlayStation Studios.
  • Doug Avery, Senior Quality Assurance Analyst, left Obsidian in April 2021.
  • Renzo G. Heredia, Sound Designer and Senior Audio QA Analyst, left Obsidian in Oct. 2020 to join Sony Santa Monica
  • KyungKun Ko, Senior Network Engineer, left Obsidian in March 2021.
cc:

Do tell me which senior Obsidian dev quit or was removed?
Swing and miss there fella.

The whole point was the hypocrisy. Especially around unproven rumours.
so...5 pages in...any proof of this outside of his messages?

No evidence at all?
 
Last edited:

Hobbygaming

has been asked to post in 'Grounded' mode.
I counted 10 only in The Initiative that are still there. Many more switched to inXile, ZeniMax Online and even Obsidian or Double Fine. I mean, it's obvious, since all of them are packed in the same area.

So yeah. No exodus. Just natural moving up and down.
I also counted from The Initiative. 3 devs gone back to Sony before the The Initiative's 1st game ships isn't too alarming but it still makes you wonder
 
Not sure why people are expecting such great things from Obsidian, PoEs were pretty meh and TOW was painfully mediocre and bland. The golden days of KotOR 2 have long since passed, no different than what happened with Bioware (tho that was a much worse fall). Not to say Avowed can't turn out to be a good game but I don't see why you'd assume it. I hope I'll be pleasantly surprised but I don't expect it.
People are still stuck up on KOTOR2 and Fallout New Vegas. Any day now we'll get New Vegas 2. Not hating on Obsidian they still make fairly good games but I think people are getting a bit too excited.

It's the same situation with the likes of Blizzard/Bungie. They are only Blizzard/Bungie in name. Blizzard ain't gonna put out another game like Diablo 2 (resurrected doesn't count) or the magic that early WoW had. Bungie ain't gonna reach the heights of Halo 1, 2, 3, Reach. Obsidian ain't gonna go back to the KOTOR2/New Vegas days.
 
Last edited:

Hobbygaming

has been asked to post in 'Grounded' mode.
So guys, I did a little bit of research to verify these claims, as best as I could. Of course, I couldn't find everything, but from what little I found, I did notice that there was a bit of an exodus from March to June 2021. Several leads left Obsidian.

This is not uncommon when big projects finish, but not common when multiple big projects are mid-development (OW2, Josh's new game, and, of course, Avowed). I think this corroborates what Chris said (despite the grudge he may hold against Obsidian). I hope these problems, if true, do not affect the end-product, and we all get a good, polished game to play in the end.

  • Jorge Salgado, the Lead Area Designer, left Obsidian in May 2021 and joined High Moon Studios.
  • Lucien Soulban, the Lead Narrative Designer, left Obsidian in April 2021.
  • Justin E. Bell, the Studio Audio Director, left Obsidian in June 2021 to join PlayStation Studios.
  • Doug Avery, Senior Quality Assurance Analyst, left Obsidian in April 2021.
  • Renzo G. Heredia, Sound Designer and Senior Audio QA Analyst, left Obsidian in Oct. 2020 to join Sony Santa Monica
  • KyungKun Ko, Senior Network Engineer, left Obsidian in March 2021.
cc:
So out of the devs who left PS (8 - 10) to go work for Xbox, 3 came back to PS and 2 devs left Xbox to work for PS. It's just interesting to see how these guys move from one studio to competing studios
 

Papacheeks

Gold Member
So out of the devs who left PS (8 - 10) to go work for Xbox, 3 came back to PS and 2 devs left Xbox to work for PS. It's just interesting to see how these guys move from one studio to competing studios

I mean on average I think Microsoft pays more, like a lot more. But seeing how the studios are managed might be the bigger issue why people leave projects/studios after only being there a little while. I mean it could be they were contracted for specific work that is a thing. But like Heisenberg007 said leaving mid production of two projects like Avowed and OW2 seems weird to me. Especially since a lot of these positions seem like senior positions for their respective departments.
 

GHG

Member
Swing and miss there fella.

The whole point was the hypocrisy. Especially around unproven rumours.

And that hypocrisy doesn't apply to things being said about Avellone throughout this thread because... Reasons I guess?

If you want to talk about what era does then character assassination is top of their list, especially when it involves using unproven accusations to discredit them, bonus points for when you can throw something like sexual harassment into the ring.

But yes, poor Microsoft, because being critical of companies is something that is definitely exclusive to resetera, we don't do that here.

This is true, but is also undeniable he has been very salty since his departure, and that was before Obsidian got aquired by MS. For me, Obsidian is Obsidian, i don't really care if they switch people around, they always had problems with organization, deadlines etc.

It's kind of weird to see people immediately jumping to blame MS for those problems or that he is a sign of something really bad going on. LEt's just wait for the game and that's it, no reason to be all "concerned" about something many here wouldn't buy in the 1st place. Kind like when xbox fanboys get all "concerned" about what's going on at ND.

The thing is, making it personal with him doesn't prove or disprove anything he's said here.

If people are going to put energy towards this then it should be used to uncover the truth and understand whether what he's said can be verified. That's far more valuable to the discussion at hand rather than exhausting post character limits with long-lists of unrelated things he's previously said.

Jumping to blame Microsoft when we don't know whether it's true or the details surrounding the situation (if it does turn to be true) is wrong, but the way some people are going after Avellone in this thread is abhorrent. To take issue with the former but not the latter speaks volumes.
 
Last edited:

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
So guys, I did a little bit of research to verify these claims, as best as I could. Of course, I couldn't find everything, but from what little I found, I did notice that there was a bit of an exodus from March to June 2021. Several leads left Obsidian.

This is not uncommon when big projects finish, but not common when multiple big projects are mid-development (OW2, Josh's new game, and, of course, Avowed). I think this corroborates what Chris said (despite the grudge he may hold against Obsidian). I hope these problems, if true, do not affect the end-product, and we all get a good, polished game to play in the end.

  • Jorge Salgado, the Lead Area Designer, left Obsidian in May 2021 and joined High Moon Studios.
  • Lucien Soulban, the Lead Narrative Designer, left Obsidian in April 2021.
  • Justin E. Bell, the Studio Audio Director, left Obsidian in June 2021 to join PlayStation Studios.
  • Doug Avery, Senior Quality Assurance Analyst, left Obsidian in April 2021.
  • Renzo G. Heredia, Sound Designer and Senior Audio QA Analyst, left Obsidian in Oct. 2020 to join Sony Santa Monica
  • KyungKun Ko, Senior Network Engineer, left Obsidian in March 2021.
cc:

How many of these people were working on Avowed?



Woe is me!!!
A QA Analyst left the studio....Obsidian is doomed, doomed I tell you!
jk. I respect all ya'll QA guys, I know some of you are lurking here.
 

Papacheeks

Gold Member
How many of these people were working on Avowed?



Woe is me!!!
A QA Analyst left the studio....Obsidian is doomed, doomed I tell you!
jk. I respect all ya'll QA guys, I know some of you are lurking here.

big ones are lead narrative director, lead area designer, studio audio director.

Those are the red flags to me. Especially on two titles that will have multiple dialogue options in the game.
 

Bernd Lauert

Gold Member
So guys, I did a little bit of research to verify these claims, as best as I could. Of course, I couldn't find everything, but from what little I found, I did notice that there was a bit of an exodus from March to June 2021. Several leads left Obsidian.

This is not uncommon when big projects finish, but not common when multiple big projects are mid-development (OW2, Josh's new game, and, of course, Avowed). I think this corroborates what Chris said (despite the grudge he may hold against Obsidian). I hope these problems, if true, do not affect the end-product, and we all get a good, polished game to play in the end.

  • Jorge Salgado, the Lead Area Designer, left Obsidian in May 2021 and joined High Moon Studios.
  • Lucien Soulban, the Lead Narrative Designer, left Obsidian in April 2021.
  • Justin E. Bell, the Studio Audio Director, left Obsidian in June 2021 to join PlayStation Studios.
  • Doug Avery, Senior Quality Assurance Analyst, left Obsidian in April 2021.
  • Renzo G. Heredia, Sound Designer and Senior Audio QA Analyst, left Obsidian in Oct. 2020 to join Sony Santa Monica
  • KyungKun Ko, Senior Network Engineer, left Obsidian in March 2021.
cc:
The only big name on that list is Jorge Salgado. My concern increased from 0 to 1 out of 10.
 

Godot25

Member
big ones are lead narrative director, lead area designer, studio audio director.

Those are the red flags to me. Especially on two titles that will have multiple dialogue options in the game.
Yeah. Lead Narrative Designer who was at the studio for 1 year. I'm sure he was crucial to whole project :D

Especially since Avowed is in development from 2018.

Bell (Audio director) publicly said that he finished his Outer World work and he moved on. Especially when Obsidian hired former Gearbox composer Raison Varner in June 2020.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
big ones are lead narrative director, lead area designer, studio audio director.

Those are the red flags to me. Especially on two titles that will have multiple dialogue options in the game.

Were they working on Avowed?
 

Papacheeks

Gold Member
The only big name on that list is Jorge Salgado. My concern increased from 0 to 1 out of 10.

Dude Justin E. Bell literally worked for Obsidian for over 11 years?

Someone pointed out Justins work was finished, but what I dont understand is justin was with Obsidian for 11 years?
 
Last edited:

Bernd Lauert

Gold Member
Dude Justin E. Bell literally worked for Obsidian for over 11 years?

Someone pointed out Justins work was finished, but what I dont understand is justin was with Obsidian for 11 years?
I meant for Avowed, afaik he didn't work on the game. Generally speaking though, Justin Bell was big in Obsidian, yes. A lot of Obsidian fans are sad that he left.
 

Leyasu

Member
And that hypocrisy doesn't apply to things being said about Avellone throughout this thread because... Reasons I guess?

If you want to talk about what era does then character assassination is top of their list, especially when it involves using unproven accusations to discredit them, bonus points for when you can throw something like sexual harassment into the ring.

But yes, poor Microsoft, because being critical of companies is something that is definitely exclusive to resetera, we don't do that here.

The fuck you talking about? The second paragraph and last sentence don't make any sense...

To be fair I didn't even get past the first page before posting. I was in a teams meeting and never saw Avellone getting cancelled a second time
 

SaucyJack

Member
But this isnt Microsofts doing.
MS hasnt interfered with Obsidian.

With or without MS money we would be at this exact spot.
Its Obsidian being Obsidian especially considering Chris really hates Obsidian management it makes sense he would be bitching about them.

I find this a weird perspective, wanting to absolve the parent of failings in a subsidiary.

MS has owned Obsidian for 3 years and manage it under the umbrella of Xbox Game Studios, MS didn’t just give them a pile of cash and tell them to do whatever they want.

Feargus Urquhart reports to, and is accountable to, Matt Booty. Microsoft might not “interfere” with day to day decision making, especially creative ones, but those decisions will be made within a set of accountabilities set by Microsoft. They will certainly be approving projects and budgets, demanding and reviewing progress against plans, etc.

If a subsidiary of Xbox Games Studios has management failings or fails to deliver on projects then this is the “doing“ of Microsoft and Xbox. It’s their accountability and their oversight.

This is equally true of PlayStation Studios. Management failings and failure to deliver at Evolution, for example, we’re absolutely the “doing” of Sony and PlayStation.
 
Last edited:
I find this a weird perspective, wanting to absolve the parent of failings in a subsidiary.

MS has owned Obsidian for 3 years and manage it under the umbrella of Xbox Game Studios, MS didn’t just give them a pile of cash and tell them to do whatever they want.

Feargus Urquhart reports to, and is accountable to, Matt Booty. Microsoft might not “interfere” with day to day decision making, especially creative ones, but those decisions will be made within a set of accountabilities set by Microsoft. They will certainly be approving projects and budgets, demanding and reviewing progress against plans, etc.

If a subsidiary of Xbox Games Studios has management failings or fails to deliver on projects then this is the “doing“ of Microsoft and Xbox. It’s their accountability and their oversight.

This is equally true of PlayStation Studios. Management failings and failure to deliver at Evolution, for example, we’re absolutely the “doing” of Sony and PlayStation.
I agree. If you own a studio (whether you are MS, Sony, Nintendo, Ubi, CDPR, EA, Activision) you are responsible for the good and bad that comes with it. If EA got credit to support Respawn through Star Wars Fallen Order, they also got the (well-deserved) flak for ruining Bioware.

It goes both ways. Interference in day-to-day operations and creative choices =/= managing a studio and ensuring it remains productive, efficient, and effective. These two are completely different things, and finding the right balance is the key.
 
How many of these people were working on Avowed?



Woe is me!!!
A QA Analyst left the studio....Obsidian is doomed, doomed I tell you!
jk. I respect all ya'll QA guys, I know some of you are lurking here.
For all we know, all of them were working on Avowed.

The important part is that Chris said key people left and that there are management issues. We disregarded Chris because of his personal grudge. Now we can see that a bunch of key people indeed left (just a few months ago, in fact), which corroborates what Chris was saying. There indeed could be problems with the studio and Avowed (as we have some evidence of that). Or that could be no problem at all (but we don't have any evidence for it yet).
 

Irobot82

Member
So guys, I did a little bit of research to verify these claims, as best as I could. Of course, I couldn't find everything, but from what little I found, I did notice that there was a bit of an exodus from March to June 2021. Several leads left Obsidian.

This is not uncommon when big projects finish, but not common when multiple big projects are mid-development (OW2, Josh's new game, and, of course, Avowed). I think this corroborates what Chris said (despite the grudge he may hold against Obsidian). I hope these problems, if true, do not affect the end-product, and we all get a good, polished game to play in the end.

  • Jorge Salgado, the Lead Area Designer, left Obsidian in May 2021 and joined High Moon Studios.
  • Lucien Soulban, the Lead Narrative Designer, left Obsidian in April 2021.
  • Justin E. Bell, the Studio Audio Director, left Obsidian in June 2021 to join PlayStation Studios.
  • Doug Avery, Senior Quality Assurance Analyst, left Obsidian in April 2021.
  • Renzo G. Heredia, Sound Designer and Senior Audio QA Analyst, left Obsidian in Oct. 2020 to join Sony Santa Monica
  • KyungKun Ko, Senior Network Engineer, left Obsidian in March 2021.
cc:
It hurts my soul that Justin Bell left. He made such great music.
 

Three

Member
For all we know, all of them were working on Avowed.

The important part is that Chris said key people left and that there are management issues. We disregarded Chris because of his personal grudge. Now we can see that a bunch of key people indeed left (just a few months ago, in fact), which corroborates what Chris was saying. There indeed could be problems with the studio and Avowed (as we have some evidence of that). Or that could be no problem at all (but we don't have any evidence for it yet).
Exactly, I don't think Chris is even mentioning the project itself. Somebody suggested working there and he said it's not a good sign that people are leaving. This may be more about the workplace environment not being good rather than the project being in development hell.
 

Shut0wen

Member
He said the same thing about outerworlds, yeah the games pretty shit but for going through the same situation it isnt that bad
 

Spitfire098

Member
Microsoft, the richest company in the world, is a total failure and can't get anything right.

Xbox just released the most technically advanced game on console scoring at MC 90+ epic fail. Just released high-scoring universally acclaimed and loved Pyschonauts 2 again BIG fail. FH5 coming soon and will probably be the highest scoring game of this year just looks like shit, right. Then there's Game Pass with over 10 times the number of subs of PSNow yet another MS fail.
Evan Williams Parenting GIF by Ovation TV
 

TheSHEEEP

Gold Member
So guys, I did a little bit of research to verify these claims, as best as I could. Of course, I couldn't find everything, but from what little I found, I did notice that there was a bit of an exodus from March to June 2021. Several leads left Obsidian.

This is not uncommon when big projects finish, but not common when multiple big projects are mid-development (OW2, Josh's new game, and, of course, Avowed). I think this corroborates what Chris said (despite the grudge he may hold against Obsidian). I hope these problems, if true, do not affect the end-product, and we all get a good, polished game to play in the end.

  • Jorge Salgado, the Lead Area Designer, left Obsidian in May 2021 and joined High Moon Studios.
  • Lucien Soulban, the Lead Narrative Designer, left Obsidian in April 2021.
  • Justin E. Bell, the Studio Audio Director, left Obsidian in June 2021 to join PlayStation Studios.
  • Doug Avery, Senior Quality Assurance Analyst, left Obsidian in April 2021.
  • Renzo G. Heredia, Sound Designer and Senior Audio QA Analyst, left Obsidian in Oct. 2020 to join Sony Santa Monica
  • KyungKun Ko, Senior Network Engineer, left Obsidian in March 2021.
cc:
Season 6 Episode 10 GIF by SpongeBob SquarePants
 
Like cormack12 said, seems a bit vague to cause any worry right now.

The project is clearly very early in development so it's not like its losing 'core' team members right now as a doubt anyone is that integral to the project after a year (maybe 2?) Or development time. If people are leaving for other jobs that's not really a reason to worry. If people are quitting or getting fired, different story.

Sometimes people forget that being a game dev is a job like any other you could be with a company for 5 years but leave for a better opportunity with 2 years left of development on your current project, doesnt necessarily reflect poorly on that project or dev.

Plus MS has infinite money so shouldn't be an issue either way tbh.
 

Bernkastel

Ask me about my fanboy energy!
So guys, I did a little bit of research to verify these claims, as best as I could. Of course, I couldn't find everything, but from what little I found, I did notice that there was a bit of an exodus from March to June 2021. Several leads left Obsidian.

This is not uncommon when big projects finish, but not common when multiple big projects are mid-development (OW2, Josh's new game, and, of course, Avowed). I think this corroborates what Chris said (despite the grudge he may hold against Obsidian). I hope these problems, if true, do not affect the end-product, and we all get a good, polished game to play in the end.

  • Jorge Salgado, the Lead Area Designer, left Obsidian in May 2021 and joined High Moon Studios.
  • Lucien Soulban, the Lead Narrative Designer, left Obsidian in April 2021.
  • Justin E. Bell, the Studio Audio Director, left Obsidian in June 2021 to join PlayStation Studios.
  • Doug Avery, Senior Quality Assurance Analyst, left Obsidian in April 2021.
  • Renzo G. Heredia, Sound Designer and Senior Audio QA Analyst, left Obsidian in Oct. 2020 to join Sony Santa Monica
  • KyungKun Ko, Senior Network Engineer, left Obsidian in March 2021.
cc:
Excellent work. Was looking for some confirmation on who left. That said Jorge Salgado looks to be the only one who will raise some concerns, but the project itself is in early stages. Lucien Soulban only worked for a year, so his work was probably contractual. As for Justin E. Bell, Obsidian has another audio director on Avowed since 2020. He seems to have worked as sound designer on Prey (2006) and Borderlands 3.
The rest don't seem to be much of concern.
This is not uncommon when big projects finish, but not common when multiple big projects are mid-development (OW2, Josh's new game, and, of course, Avowed).
They finished wrapping up The Outer Worlds DLC content this march, so that may be a reason.
 

Bernd Lauert

Gold Member
Excellent work. Was looking for some confirmation on who left. That said Jorge Salgado looks to be the only one who will raise some concerns, but the project itself is in early stages. Lucien Soulban only worked for a year, so his work was probably contractual. As for Justin E. Bell, Obsidian has another audio director on Avowed since 2020. He seems to have worked as sound designer on Prey (2006) and Borderlands 3.
The rest don't seem to be much of concern.

They finished wrapping up The Outer Worlds DLC content this march, so that may be a reason.
Lucien Soulban left Obsidian for a no-name studio in his home town, basically right after remote work stopped and office work began. It looks like an entirely personal decision.
 

anthony2690

Gold Member
So what do you do in flight sim?
Believe it or not, you fly aeroplanes...
Whether you like the game/genre or not, I personally don't enjoy the game.
You can't deny how impressive the technology behind the game is.
It is potentially one of the most impressive bits of tech ever, seen in a video game.
 
Top Bottom