Bring back Virtual Boy. This time it will surely be a smash hit.
It could work exactly the same way as the Google daydream. Which works quite well apart from two things:The Switch is well-suited for inexpensive VR: slip the Switch tablet into the wearable VR headset to serve as the screen and control it with the wireless joycons. Cheap, simple VR.
Has a Hellpoint dev confirmed this?
You understand me wrong. What I meant is if there is a Hellpoint dev that confirmed Nintendo is doing VR. Because if there is not Hellpoint dev that confirmed this. Then it probably isn't true. Hellpoint Dev Knows All. Hellpoint Dev Is All. Hellpoint Dev Transcends All. Hellpoint Dev Is All That Is, Was, And Ever Will Be.So that's who she must work for.
OT: So I made it through 2 pages of comments, and I find the bigger news here is that Emily Rogers is writing for NWR now. Planet GameCube was home for me during that generation. I think that Billy was one of my inspirations to write about games, and I've always had a fondness for that site even though it's not really the same anymore.
Considering how widely known she is, I'm a bit surprised that she started contributing without any announcements that I could find.
You understand me wrong. What I meant is if there is a Hellpoint dev that confirmed Nintendo is doing VR. Because if there is not Hellpoint dev that confirmed this. Then it probably isn't true. Hellpoint Dev Knows All. Hellpoint Dev Is All. Hellpoint Dev Transcends All. Hellpoint Dev Is All That Is, Was, And Ever Will Be.
I mean, kind of? I still believe I'd prefer a Pokemon VRMMO where I can explore all these regions, though a well done Pokemon Go game using AR glasses would be amazing too.Look the dream is Pokemon with mixed reality like Microsoft Hololens or Google Glass...
The reality right now though...will be much less than that...
Impossible. Switch is severly underpowered as to being compatible with VR. At the very minimum, you need a machine equal to PS4 . Let alone the fact that games have to be run at 120 fps (60 per eye) so it can work. The example of mobile phones is absurd for that is not actual VR. That is ok for videos and apps but not for games, which require head / body tracking and native controls.
I don't understand how this sort of ridiculous rumors are even vented on any media outlet.
Switch is an 11 ounce tablet with a 720p screen and no inbuilt motion sensing. You haven't thought this through. Shit ain't happening.they could easily do this. Switch has similar tech to phones and in 2015 they already had GearVR for phones. i tried a few apps and it worked really nice, did some breakout style games and one really immersive aquarium one. don't give me "that is not actual VR". we had VR running on mobile devices four years ago.
yeah it doesn't have modern graphics but PS2/3-level graphics in VR work very well. the games were not terribly demanding and looked good at 60fps. VR is not an established genre and claiming that lack of certain controls make it not VR is silly. this is first generation, they are just figuring this stuff out.
Nintendo unlike other companies doesn't mind not going overboard with technical gimmicks in favor of solid gameplay & design so that would be a big plus. fwiw Switch VR is one of the ideas i had when i first learned of Labo.
I'm not sure on the weight of current VR displays, but I would think the Swtich would be a bit more front heavy? I could see a peripheral maybe doing the heavy lifting and selling a separate headset; I've never thought of it and I'mma start looking into it, but I'm wondering if they could offload more of the processing into a heavier backed dock. Should be doable in theory.The Switch is well-suited for inexpensive VR: slip the Switch tablet into the wearable VR headset to serve as the screen and control it with the wireless joycons. Cheap, simple VR.
Yeah at it's current level I couldn't see it handling VR very well; I'm guessing this is a telephoned "We had a meeting about it during development," into "They totally might do it in the future, it was talked about."Damn Hellpoint Dev even taking a spin on Nintendo now.
VR really requires a base level of hardware the Switch can't really support as is. So an upgrade would be needed. Not to Tegra X2, but rather Tegra Xavier.
And since Nintendo is not about powers, i would call this rumor bunk.
The Switch unit is 10.48 ounces.I'm not sure on the weight of current VR displays, but I would think the Swtich would be a bit more front heavy? I could see a peripheral maybe doing the heavy lifting and selling a separate headset; I've never thought of it and I'mma start looking into it, but I'm wondering if they could offload more of the processing into a heavier backed dock. Should be doable in theory.
PSVR is still more comfortable to wear than Vive or Rift, since these two are rather front-heavy. I've not tried the vive pro, I don't know enough filthy rich people who would buy such a thing and then let me play an hour of beat saber with it. If the switch VR headset-thing is well balanced it should be alright.The full PS VR headset is 21 ounces (I picked PS VR because it is heavier than Vive or Rift).
I could see a mount for the Switch only being about 10 ounces, Ninty has always been into selling addons for their products, wonder if this will fall into that.The Switch unit is 10.48 ounces.
The full PS VR headset is 21 ounces (I picked PS VR because it is heavier than Vive or Rift).
Hard to say if it would be too front-heavy. All depends on how the headset shell is built.
We are, of course, just speculating. Who knows if Nintendo would go this route, but I think it's a smart way to do it, personally.
I could see a low-power headset a la Oculus go that you can buy separately that also plays switch games in VR. It could even use the joycons as its controllers if they had some kind of hand-tracking camera built into the headset to make up for their weak tracking capabilities.
I could even see an add-on headset with a screen and optics that connects to the headset via usb-c.
Slotting the current Switch into a box with a pair of infinity-focus lenses like Google Cardboard would be disastrous however.
Regardless, I won't believe any of this until be get a better source than ER. She certainly knows people who knows things, but she's willing to put her name to too many unverified rumors that never pan out (that Earthbound remake, for instance)
People thinking Emily Rogers is credible.Impossible. Switch is severly underpowered as to being compatible with VR. At the very minimum, you need a machine equal to PS4 . Let alone the fact that games have to be run at 120 fps (60 per eye) so it can work. The example of mobile phones is absurd for that is not actual VR. That is ok for videos and apps but not for games, which require head / body tracking and native controls.
I don't understand how this sort of ridiculous rumors are even vented on any media outlet.
In that case, I believe that's already currently possible, most likely with a combination of VorpX and Cemu on PC. There's even a Dolphin emulator VR fork, which lets you play GameCube and Wii games in VR, letting you play stuff like PSO, Metroid Prime, Skies of Arcadia, etc in full on VR.I'd much prefer to experience it in 3rd person VR anyway. Zelda in 1st person would be great only when it's designed for it.
Screw that! Translate PSO2! Playing it on PC they keep adding more and more to it, and would be a hit for a free game out here in the American market.PSO in VR... Sega get on remastering Blue Burst now!
Lucky you exactly this game exists already:While not likely, it would be amazing if Nintendo did something with VR. I want mario kart VR.
Lucky you exactly this game exists already:
I don't get the insistence that 720p can't create an enjoyable VR experience. The iPhone 6s is 720p as well (actually, slightly lower total pixel count than the Switch, I believe), and while it's not intended for PSVR-style games, it can produce a ton of enjoyable VR experience with Google Cardboard. I still break it out to watch interesting animation shorts and other mini experiences, and it's undoubtedly very fun. Yeah, it's not a serious VR setup like the Oculus etc, but I wouldn't expect Nintendo to try it for anything more than a cool trick and extra feature for a grin.
The first mistake you made was comparing Mobile VR to Home VR.
The Switch is a hybrid. I wouldn't expect it to even be interested in competing with Oculus-like home-VR multimedia solutions. But I do expect Nintendo to create some amusing & novel experiences with the same tech that is perfectly enjoyable on other mobile devices today.
While not likely, it would be amazing if Nintendo did something with VR. I want mario kart VR.
Honestly I’d take it however it came. I trust Nintendo to get it right when/if they enter the VR space.With what device though? Wouldn't they need a new VR Switch console\handheld?
Honestly I’d take it however it came. I trust Nintendo to get it right when/if they enter the VR space.
Why, though? I mean, if they were to wait for the technology to become inexpensive and easily replicable then sure, but we ain't there yet and the current state of VR development doesn't suit Nintendo on any level (not to mention, perhaps more importantly, that the inverse is also true)Honestly I’d take it however it came. I trust Nintendo to get it right when/if they enter the VR space.